Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Argentan, Normandy | 1 |
| Cadiz, Andalusia | 1 |
| Nantes, Pays de la Loire | 3 |
| Bitche, ACAL | 1 |
| Paris, Île-de-France | 34 |
| Aurillac, Auvergne-Rhône-Alpes | 1 |
| Annecy, Auvergne-Rhône-Alpes | 2 |
| Arvert, Nouvelle-Aquitaine | 1 |
| Angoulême, Nouvelle-Aquitaine | 1 |
| Nice, Provence-Alpes-Côte d'Azur | 1 |
| Pessac, Nouvelle-Aquitaine | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 5 |
| Pont-Scorff, Brittany | 1 |
| Haguenau, ACAL | 1 |
| Labenne, Nouvelle-Aquitaine | 1 |
| Fort-de-France, Martinique | 1 |
| Montpellier, Occitanie | 1 |
| Troyes, ACAL | 2 |
| Dole, Bourgogne-Franche-Comté | 2 |
| Jarville-la-Malgrange, ACAL | 1 |
| Namur, Wallonia | 1 |
| Toulouse, Occitanie | 1 |
| Villeurbanne, Auvergne-Rhône-Alpes | 1 |
| Grenoble, Auvergne-Rhône-Alpes | 1 |
| City of Brussels, Brussels Capital | 1 |
| Hayes, England | 1 |
| Chambray-lès-Tours, Centre | 1 |
| Angers, Pays de la Loire | 1 |
| Langon, Nouvelle-Aquitaine | 1 |
| Johnstone, Scotland | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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redsack (@GoonerActual67) reported@EA I understand you’re a small indie game studio but fix the bugs in @Battlefield 6
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Kithelle (@kithellegaming) reportedThis does not solve long term demographic issues caused by birth right 52% of young people are born to people who are not ethnically American We’re two generations from being forced to fight it out on the battlefield
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𝐁𝐀𝐓𝐓𝐋𝐄 𝐒𝐈𝐒𝐓𝐄𝐑. (@ROSESORORITAS) reportedShe’s performing battlefield surgery on herself. A grunt of pain leaves her mouth as she extracts a blade from her skin. “Damn those green-skin barbarians and their delusions!” Wrapping the wound with a bandage, seemingly accustomed to the act after so many years of service.
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TQK (@TheQuickKunai) reported@Battlefield Fix your hacker problem @Battlefield
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dsfgas wefssdfsdsdf (@LilFrier) reported@kiaran_ritchie This is not the problem. Game Pass just gave you no reason to spend $70 on a Steam copy. Oblivion Remastered pulled 200K+. Around 100K for Black Flag. Multiplayer hits has driven the indsutry for 20 years--CoD, Halo, Gears, Battlefield...this isn't new phenomenon.
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Reira (@reira_r2) reported@BattlefieldComm Please fix the mouse 4/5 bugs when binded with Map or Vehicle Zoom: hold or toggle
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𝐁𝐀𝐓𝐓𝐋𝐄 𝐒𝐈𝐒𝐓𝐄𝐑. (@ROSESORORITAS) reportedShe’s performing battlefield surgery on herself. A grunt of pain leaves her mouth as she extracts a blade from her skin. “Damn those green-skin barbarians and their tusks!” Wrapping the wound with a bandage, seemingly accustomed to the act after so many years of service.
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medoyid_ua (@LetsArmUKR) reportedThis @AP embed is the kind of battlefield reality that makes Kremlin cope merchants sweat through their tracksuits. Ordinary guys running a drone campaign out of a village office, a metal shop, and a farmhouse launch pad. One unit, one location, 800 middle-strike DARTS in May alone, 650 hits. Logistics arteries turned into shooting galleries. Fuel, shells, night vision, batteries, reinforcements, all of it slower and more expensive now. The 25-to-200 km corridor where orcs used to roll with relative impunity is closing fast. The kid they call Pharaoh put it best: he used to frag people in Counter-Strike over LAN, now he does it for real with 8-out-of-10 success rate because SpaceX finally cut the orcs off Starlink. That single decision changed the math more than most Western press releases ever will. Hits are remembered, misses earn a direct call from Colonel Kyrylo Veres asking if the crew is drunk. That is the standard. Not slogans, not parades, just cold professional accountability and a scoreboard that says 17 consecutive strikes and counting. This is not some heroic exception. This is the new normal Ukraine is scaling while Moscow burns through meat and metal it cannot sustainably replace. Every drone that turns a supply truck into scrap is one less artillery barrage on our infantry tomorrow. Every severed logistics chain buys breathing space for counter-maneuver. And the best part? The components are foam, wood, and 3D-printed parts. Cheap, iterable, produced in ordinary buildings by people who understand exactly what defeat would mean for their families. Western audiences still treat Ukraine like a charity case that needs to be "helped." Wrong frame. We are the forward-deployed security provider grinding down the only military in Europe that still dreams of conquering its neighbors. Every orc turned into red mist on a highway in Kharkiv oblast is one less problem for Tallinn, Warsaw, or Berlin later. The bill we are running up on Moscow today is the insurance premium Europe should have paid years ago instead of buying discounted gas from the aggressor. The isolationist crowd in Washington keeps pretending restraint saves money. It does not. It just postpones the fight until it happens on worse terms and closer to their own borders. Moscow cannot be negotiated out of this war. The front-line meat will come home one day and start asking what the hell it was all for. That is why the only off-ramp is total military defeat of the imperial project, full restoration of Ukrainian sovereignty, and reparations that make the Kremlin regret every ruble it spent on aggression. AP caught the mechanics right: ordinary rooms, ordinary people, extraordinary results. This is how you make an enemy's war more expensive than it can afford. Scale it, resource it, protect the crews doing it, and watch the orc logistics network collapse under its own weight. No mysticism required. Just sustained pressure, better tech, and the refusal to pretend that freezing the conflict somehow equals peace. The war ends when Moscow loses it on the battlefield. Everything else is noise.
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Swaguley (@swaguley) reportedEA fumbled their biggest opportunity to steal players from COD and retain them with BF6. Allow me to explain. When BO7 was first announced, I believe many classic COD fans were frustrated with Activision and chose BF6 because they wanted an arcade military shooter that: 1) Looked like an actual military game (no goofy skins) and 2) Had normal, boots on the ground movement Both of which are things modern COD largely abandoned chasing Fortnite and other games. Skins and movement are also hot topics in the COD community. These disgruntled COD players saw the announcements for BF6 and thought that Battlefield, a franchise historically known for being authentic, would at least adhere to its identity since Call of Duty would not. On first glance, the marketing seemed to bear this out. The backlash to BO7's announcement was the tipping point where COD players as a whole were finally open to giving Battlefield a serious look. BF6's marketing and beta then gave them the impression that it was going to be EXACTLY what they were looking for and expecting: a grounded, arcade military shooter that looked the part without the crackhead movement. That's why skins and clips of crackhead movement are the two things that blow up more than anything else with BF6. These were the two most important features to get right, funnily enough. Battlefield fans and classic COD fans actually converged in these areas, as they really wanted the same thing. EA then made jabs at Call of Duty: "No Nicki Minaj skins" and blew up Zac Efron to drive the point home. Battlefield was in a prime position to capitalize and finally steal the market from Call of Duty. However, once everyone bought BF6 and played it for a little while, they began to realize what it actually was: A cheap, more plasticky feeling copy of modern Call of Duty, just with GI Joe vs Cobra skins and its own version of crackhead movement. I think it's fair to say that both COD and Battlefield players alike felt rug pulled. Little did we know that while poking fun at Call of Duty with one hand, EA was literally copying COD's failing homework with the other. It seems that EA believed fundamentally that COD players just wanted a 1:1 copy of what "modern" Call of Duty was (they didn't) and told Battlefield Studios to make exactly that, with yearly releases planned in the future. They didn't understand the fundamental reasons why COD players were disgruntled with modern COD in the first place and why the franchise was going downhill. Battlefield 6 was not an attempt to be a classic Battlefield game. It was designed to be the "perfect COD substitute". To avoid backlash from Battlefield players by being upfront about this fact, they did everything in their power to evoke BF3/BF4 nostalgia instead of letting everyone know they were actually trying to build MW19/MWII just on the back of 2042's garbage version of Frostbite. The kicker here is, I think most COD players actually DID want Battlefield to simply be Battlefield, and they expected exactly that, just like your average Battlefield fan. Back in the day, these players may have dabbled with BF3, BF4, or BF1 and were now finally open to giving the Battlefield franchise a real chance because COD had repeatedly abused their loyalty over the years. It's actually quite interesting to see COD fans being completely spot on about what Battlefield's identity is or should be, even when some Battlefield players forget. Shortly after BF6 released, these COD players quickly became wise to what was actually going on, and put the game down when they realized that BF6 was not trying to be Battlefield, they were just trying to be what modern COD had become, even down to things like the menus and the overpriced store; the funny part is they couldn't even do it any better than Activision. These COD players didn't want Battlefield to just be a copy of modern COD, but EA didn't get this. When 2042 crashed and burned, EA just said screw it and applied a blanket approach to their copying because they didn't actually understand what COD players wanted, so they thought by copying everything they could, maybe something would stick. They even placed COD developers in charge to make sure of this. EA could've been the good guy here and used this opportunity to be the antithesis to what modern Call of Duty had become, but instead they misunderstood the assignment and just became little bro bad guy. It only took 18 days for them to bring in the stupid looking skins to their poorly designed customization system and boosted slide jumps became the meta. This is why BF6 ultimately had such a steep player drop off a month after release and why those hundreds of thousands of players won't come back no matter what updates come. Once the positive first impression was dashed by the reality of what BF6 was, these COD players didn't have a problem dropping the game and not looking back. Meanwhile, we Battlefield fans are now stuck with a Battlefield game that is really just a cheap copy of Call of Duty with some Battlefield lipstick applied and Battlefield Studios is having to go back and slowly put the toothpaste back in the tube to please the Battlefield players that are masochistic enough to stick around. Tiny changes to the gameplay aren't enough to change the overall flavor of the game, they need to drastically change it. Even after all the updates, it still tastes the same way it did at release. But the damage is already done, these COD players aren't coming back and EA has simultaneously pushed away a ton of Battlefield players in the process. It seems we did hold onto a few of the COD players, judging by the amount of people that instantly skip their revive when downed. You might say, "Well BF6 was best selling Battlefield of all time" and while that is true, because of the reasons I've stated above, Battlefield 7 will NOT come close to the sales of BF6 because COD players are now wise to what EA is doing and so are many Battlefield players. I question if I would even buy BF7 if they take the same approach again. I will certainly be looking at BF7 much more critically than I did BF6. EA's metrics for live service games rely heavily on daily active users and monthly cosmetic spend. That was the real goal and why they wanted all of those COD players. With the immediate player drop off, there's a high likelihood they missed their lofty internal revenue goals with skin sales, which is probably why Battlefield Studios saw a couple rounds of layoffs. Funnily enough, EA may also have inadvertently revived the COD franchise because the hype cycle BF6 produced scared Activision into making real changes that players were asking for, and now Activision actually listens to feedback from the COD community. So COD fans may now be eating good with MW4 and won't need Battlefield anymore and we Battlefield fans are stuck with Codfield 6, maybe even for a couple more years based on the announcements from today. Will EA learn from this? Probably not. I'm not confident the new leadership coming here in a couple of months will be any better, especially since they have $20B in debt to make up for when they bought EA. If EA had marketed Battlefield 6 as what it really was, I don't think I would've purchased it. You might disagree with my opinions here, but I think they are borne out. Here are a couple of community polls I conducted over the past several months on my YouTube channel:
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Ramon (@ramondeveloper) reported@Battlefield This game is dead—it's full of bots. The menu looks like Netflix, and the live-service model doesn't fit the franchise at all. There's no server browser, they won't pay for weapon licensing, they don't even use real country names and have to rely on fictional ones.
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Shiv (@shivsthirdeye) reported@EndersFPS These guys wanna be CoD but don’t even release half the content BO7 has released in its live service, Asian lobbies are filled with bots getting 100-200ms latency on Fiber. When I’m around 50 on CoD. It was genuinely fun in the BETA. BTW first battlefield after bf4
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Cracked Nostalgia Antiques (@BuddyLeeGhost) reported@BattlefieldComm Its been over a month since Strikepoint was “broken”. Any update at all? Last update was 2-3 weeks ago. 😬
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MRez (@specurial) reported@BattlefieldInte @Battlefield Dear @Battlefield, give us reconnect time(3-5min) after getting disconnect. Why we should lose rp,match with friends,... For timeout or network issue #Battlefield6 #Battlefield
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Adrock (@Adrock318) reported@Battlefield Constant hard crashes to the dashboard in Redsec since the last update and we don't even have a rejoin feature. This game is broken. @DRUNKKZ3 @tiggr_
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Devin Roopnarain (@TurbosnipeOne) reportedThe gaming industry has been hit hard 🔴 Volition — Closed August 2023 (30+ years old, Saints Row developer) 🔴 Sony Interactive Entertainment – London Studio — Closed March 2024 (20+ years old, known for Blood & Truth, PlayStation VR projects) 🔵 Bluepoint Games — Closed March 2026 (Demon’s Souls Remake, Shadow of the Colossus Remake, Uncharted collections) Sony shut down the studio after a business review. The move came after the cancellation of Bluepoint's reported live-service God of War project in 2025. 🔴 Arkane Austin — Closed May 2024 (Prey, Redfall developer) 🟠 Tango Gameworks — Closed May 2024 (Hi-Fi Rush, The Evil Within, Ghostwire: Tokyo developer) 🔴 Alpha Dog Games — Closed May 2024 (Mighty DOOM developer) 🔴 Roll7 — Closed 2024 (OlliOlli World, Rollerdrome developer) 🔴 Free Radical Design — Closed December 2023 (TimeSplitters reboot developer) 🔴 Ridgeline Games — Closed February 2024 (Battlefield single-player studio) 🔴 Deviation Games — Closed March 2024 (Call of Duty veterans' new studio) Plus the whole Playstation going digital in Jan 2028 🟢 Microsoft Gaming / Xbox — July 2026 ~3,200 Xbox employees affected in major restructuring. Multiple studios were cut or divested as Xbox shifted focus toward fewer, bigger projects. Affected areas reportedly included: • The Initiative — Closed (Perfect Dark reboot canceled) • Rare — Everwild canceled, layoffs • Turn 10 Studios — Major layoffs (Forza Motorsport future reportedly impacted) • ZeniMax Online Studios — Layoffs, Project Blackbird MMO canceled • Obsidian Entertainment — Reported staff cuts and project changes • Halo Studios / other Xbox teams — Layoffs across the division After spending billions acquiring Bethesda and Activision Blizzard, Xbox entered another major restructuring phase.