Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lübeck, Hansestadt, Schleswig-Holstein | 1 |
| Montpellier, Occitanie | 2 |
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Spag (@OGspag) reported@CAMIKAZE78 Key word is ‘some’. Not sure why they are inviting 98% retards to “fix battlefield”. The feedback would be coming from the larger percentile. I highly doubt the devs are scavenging through feedback to read yours or other good players. They want a quick fix to sush the masses.
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Luis Leos (@ZestorenAmerika) reported@Battlefield You guys need to have seminars where you learn to fix mistakes by going back to older titles that were booming at the time. Even Battlefield V had language voice option for soldiers. Even building with the Tool 🔨 in BFV was very useful, I don't know why you guys took it off.
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☃️ (@brrtxd) reported@BattlefieldComm So no air radar and no lock-ons going through flares fix? Nerf stinger range but buff their range when you’re painted? (which is 90% of the time) Painting needs a much bigger nerf, 9 seconds compared to 20 changes almost nothing. It should require constant LOS, it’s far too oppressive. Some good changes here with the QOL stuff but the major game breaking issues for air vehicles have not even been touched. Not good enough…
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☃️ (@brrtxd) reported@BattlefieldComm If you are primarily an infantry player and dislike air vehicles, please do not judge this post unless you actually read it fully. This is not about wanting helicopters and jets to farm with no counters. Strong counters against air should absolutely exist. My main issue is the actual air-versus-air gameplay, which currently has very little meaningful skill gap, depth, or counterplay. The biggest problems right now are not even ground-to-air interactions — they are the state of jet dogfighting and helicopter 1v1 gameplay. That said, there are still some major ground-to-air balance problems that also need addressing. Overall, this update is a step in the right direction and there are several genuinely good changes here. But the core issues with air gameplay still remain largely unresolved. ================================================== GOOD CHANGES IN THIS UPDATE ================================================== The attack helicopter rocket nerf against air is a very good change. Rockets were far too strong in air-to-air combat and significantly lowered the skill gap. Requiring more hits means pilots now need more consistent aim instead of instantly deleting targets. The new HUD indicator showing when you are below radar is also a very good quality-of-life improvement. The MBT guided shell nerf is another good change, although honestly MBTs should never have had guided shells in the first place. IFV TOWs are already enough. MBTs historically never needed guided shells, and they create unnecessary low-skill pressure against air vehicles. The attack helicopter TOW speed increase is also a good change. The helicopter TOW was underperforming and this rewards skilled aim and prediction more, while tank TOWs appropriately remain unchanged. The transport helicopter side gunner aiming changes are also positive. Removing projectile inheritance should make aiming feel more intuitive and less awkward. The new threat indicator for incoming aim-guided missiles is another good addition because it improves readability and actual counterplay against active missile threats. The distinct sounds for being painted versus being locked-on are also a nice improvement for clarity. Reducing the volume intensity of prolonged lock-on sounds over time is also a good quality-of-life change. Players still need to clearly hear lock-ons, but the constant audio spam during extended engagements became exhausting. ================================================== GROUND-TO-AIR BALANCE ISSUES ================================================== The paint duration reduction from 20 seconds to 9 seconds is a good start, but realistically it does not solve the issue. Painting is still extremely oppressive because it does not require constant line of sight. One Recon can still keep an entire enemy air team permanently painted with very little effort. The only difference now is that they have to repaint slightly more often. The real fix would be requiring constant line of sight for painting, with maybe a 1–2 second grace period after losing sight so tiny map objects do not instantly break it. Right now painting is one of the biggest reasons below radar barely functions, because painted aircraft can still be locked below radar. The Stinger and Igla lock-on range reductions would have been a good change, but the new mechanic where painting increases lock range by 20% almost completely undermines the nerf. Since good pilots are realistically painted most of the game anyway, this effectively becomes a buff to lock-ons instead of a nerf. Painting is slowly becoming the center of the entire vehicle ecosystem: - it extends lock ranges - bypasses below radar - disables defensive systems - increases missile consistency - and massively lowers the awareness skill gap Another major issue is that the red glint that is supposed to show the origin of an active paint is currently bugged and only works inconsistently.
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TheTopMostDog 🇦🇺🐕🦺🏕️🎣🔫🪓🥩 (@TheTopMostDog) reported@Battlefield No idea how you guys can think that the first person vehicle FOV is acceptable, especially in vehicles where you're still just your soldier in a seat. Same thing happens on a ladder. This has been in every frostbite title; I'm pretty sure you don't actually know how to fix it.
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Occidental Era (@EraOccidental) reported@biasbreakdown @BearlyHereAtAll @PetriOP It's still contrary to canon law if the penitents do not have an option to confess behind a screen (apart from pressing circumstances like on a battlefield—a penance service in a church is not an extraordinary circumstance). It certainly doesn't have to be the only option.
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Pontiac Sunfire GXP Concept '02 (@fhwei_) reported@signalpestt has this ever been an issue in battlefield? the front sight post stays there in 3, it stays in 4, hardline, and apparently also 2042
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Carl Worker (@carlworker) reported“This growing disconnect between the administration expectations and battlefield reality explains much of the frustration now emerging in Washington. The administration appears trapped between maximalist objectives and limited willingness to escalate militarily to the level required to achieve them.”
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محمد الخزمري (@n7mdallh1) reported@Battlefield Battlefield ping is very bad in Saudi Arabia and the Gulf region. Players are getting extremely high ping between 100-200ms, while other EA games like FC work perfectly fine. Please fix the server issue and improve Middle East connectivity.
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Steve_unhinged (@Steve_Unhinged) reported@Battlefield any reason as to why my stats aren't changing, or is there something to do to fix it
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fazmiefauzi (@FazmieBege) reported@MnKSpdi @EA_DICE, please fix these exploits, thank you
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Magikarp (@Just_Magikarp) reportedBattlefield RedSec has horrendous late-game lag. Once we get to the end of the game, our ping shoots up to the thousands.
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FaresAlAbdalli (@Knight14015) reported@Battlefield fix middle east servers already.
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Marc Clay (@omniclay2) reported@Battlefield @Battlefield Fix the console matchmaking! This is the only game that separates console players, forcing us to play with computer players
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Don Elliott (@RealDonElliott) reportedtried to choose a tank at spawn to see if you had fixed it yet but the cursor was moving too much to choose it. You really need to fix a bunch in the game @Battlefield