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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Aberdeen, Scotland 1
Argences, Normandy 1
Minneapolis, MN 2
Reims, ACAL 1
Pfaffenhoffen, ACAL 1
Americana, SP 1
Rennes, Brittany 1
Nantes, Pays de la Loire 1
Lyon, Auvergne-Rhône-Alpes 3
Montignac, Nouvelle-Aquitaine 1
Paris, Île-de-France 14
Méry-sur-Oise, Île-de-France 1
Halle, Flanders 1
Bordeaux, Nouvelle-Aquitaine 1
Bourg-en-Bresse, Auvergne-Rhône-Alpes 1
La Paz, BCS 1
Cahors, Occitanie 1
Saint-Genis-Laval, Auvergne-Rhône-Alpes 1
Brisbane, QLD 1
Partido de José C. Paz, BA 1
Saint-Étienne, Auvergne-Rhône-Alpes 1
Orléans, Centre 1
Castelnau-le-Lez, Occitanie 1
Comuna 1, CABA 5
Barrhead, Scotland 1
Lausanne, VD 1
Nairobi, Nairobi Area 1
Tiruvalla, KL 1
Propières, Auvergne-Rhône-Alpes 1
Lübeck, Hansestadt, Schleswig-Holstein 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • TheIdeaManFL
    DJ TinyTim (@TheIdeaManFL) reported

    @BattlefieldComm FIX. THE. BATTLE ROYALE. OPTICAL. GLITCH!!!!! I can’t play your broken *** ranked bs until you do.

  • Talo_Hex
    B (@Talo_Hex) reported

    @BattlefieldComm Thank god, now fix the netcode.

  • TwoBabyBlues
    𝒮𝒜𝒯𝒪ℛ𝒰 𝒢𝒪𝒥𝒪 五条 悟 (@TwoBabyBlues) reported

    ( For a moment, there was only light... ) ( Then the world came back all at once. Salt in the air. Waves crashing nearby. Armoured soldiers moving across the beach like ants stirred from a broken nest. The distant sound of battle rolled over the coastline, sharp enough to ruin what might have otherwise been a pretty view... ) ( Satoru stood there in the sand, one hand tucked into his pocket, his white hair shifting lightly with the sea breeze as he slowly looked around. ) ( Definitely not Tokyo... ) ( Definitely not anywhere he remembered agreeing to visit either... ) 𝕾𝖆𝖙𝖔𝖗𝖚 𝕲𝖔𝖏𝖔: “ Well... ” ( His head tilted slightly, gaze moving from the swarming soldiers to the strange coastline beyond them... ) “ This is either the worst vacation package ever... or I missed a very important invitation. ” ( Despite the chaos, he didn’t move with panic. If anything, he seemed far too relaxed for someone standing near a battlefield he had no explanation for. ) ( Still... his attention sharpened when he felt it. A presence nearby that didn’t quite blend with the rest of the noise. ) “ Guess sightseeing can wait... ” ( A small grin tugged at his mouth as he turned toward the source of that presence, voice carrying just enough to be heard over the waves... ) “ Hey... whoever’s running this beach party, mind telling me where I just landed...? ”

  • David_Onazi
    OnAzI (@David_Onazi) reported

    Please read this story : a real story about how a lady feels going through several heart breaks She was 29 when she finally stopped counting the heartbreaks. Each one had a different mask. The charming one who vanished when things got real. The “almost” who loved her in private but never in public. The fixer who tried to rebuild her but couldn’t stand when she outgrew the version he needed. After every ending, she’d sit on her bathroom floor, mascara streaked, whispering the same question: “What’s wrong with me?” She dated. She healed. She journaled. She traveled alone. She built the career she once put on hold for men who never showed up the same way. But the ache remained — that quiet fear that real love, the kind that sees you entirely and stays, was something other women got. Not her. Then came the night she almost didn’t go out. Exhausted from another week of “he’s different” turning into the same old pattern, she wanted to cancel. But her best friend dragged her to that tiny jazz café downtown. He was sitting at the corner table, reading an old book, completely unbothered by the noise. When their eyes met, he smiled like he’d been waiting for her specifically. Not in a creepy way. In a *finally* way. His name was Elias. He didn’t rush. He listened — really listened — when she spoke about her scars without trying to fix them. He made her laugh until her ribs hurt, then held her when the old fears crept in at 2 a.m. He saw her ambition, her messiness, her softness, and never asked her to shrink any of it. For the first time, love didn’t feel like a battlefield. It felt like coming home to a place she didn’t know she’d been missing. One quiet evening, curled up on his couch, she asked him why he felt so different. He looked at her, eyes steady, and said: “Because I wasn’t looking for someone to complete me. I was just ready to meet the woman who was already whole… and I got lucky that it’s you.” She cried. Not from pain this time. From the deep relief of being truly *seen*. To every woman still in the trenches: The failed relationships weren’t punishments. They were pruning. Clearing space. Teaching you what you will no longer tolerate and what you truly deserve. The one who’s meant for you won’t make you question your worth. He’ll make you wonder how you ever settled for less. And when he arrives, you’ll understand why it took so long — so you could arrive as *you*. No ordinary love. The kind that makes every scar worth it.

  • Skullscard
    SkullsCard (@Skullscard) reported

    @_collinthewhite @Battlefield Cant talk, but cheaters can stream the broken game

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield The game is broken, buggy, and has lost the identity of what BF is supposed to be, It's so incredibly unbalanced, and we can clearly tell that you can't sort out all the problems.

  • miahfuta
    Miah (@miahfuta) reported

    @BattlefieldComm You need to fix the world render distance cap you guys added in season 3. There is no reason why I should be seeing people floating on nothing when they are sitting on mountains, when I have all settings maxed out. This was never an issue before season 3 was released.

  • RightByTheSea
    David (@RightByTheSea) reported

    @Battlefield You know what’s important being able to spawn efficiently. You know what we can’t do going on two weeks now is spawn without clicking all over the screen. Your fix was “use your keyboard” pathetic.

  • PourangKay
    PourangKay (@PourangKay) reported

    @BattlefieldComm Fix the footstep audio for the ****** game you created. There is no refund opportunity on PlayStation, so I am stuck with this garbage. Bring down the footstep sound all the effin way down.

  • Goldomond
    🔞Goldomond🔞 (@Goldomond) reported

    @Battlefield There is a VERY BAD glitch right now where you can pick up someone else's gear and it RESETS YOURS. PLEASE PATCH THIS OUT NOW!

  • MILSIMPRODIGY
    LEX (@MILSIMPRODIGY) reported

    @elibrev1598312 @HDTX4 One of his examples was addressed by a different studio but I understand that battlefield players are illiterate. Keep coping though expecting them to "fix netcode" in the 6th or 7th or 8th patch "addressing it".

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • ians_india
    IANS (@ians_india) reported

    Mumbai, Maharashtra: Vanchit Bahujan Aghadi chief Prakash Ambedkar says, "Today, the matter related to Agniveer was listed before the bench of the Acting Chief Justice. The defence side sought time to file a rejoinder, and the court granted time to submit it before the 3rd. The matter has now been scheduled for final hearing on the 7th. It was argued that while service conditions for regular soldiers, territorial soldiers, and Agniveers may differ, once they are engaged in war or battlefield duties, there should be no discrimination between them in terms of recognition and support..."

  • Bennyfofa
    Ben Taber (@Bennyfofa) reported

    That's enough bullshit @Battlefield for one night. Appreciate all the lost fights over and over and over again after a server crash!

  • FinnMcRaven
    Finn (@FinnMcRaven) reported

    @BattlefieldComm I’m sure it’s in the radar but dear god the respawn tool needs a fix.

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