Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Montpellier, Occitanie | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
| Puteaux, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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☃️ (@brrtxd) reported@BattlefieldComm A lot of the time you cannot even identify where the paint is coming from, which removes meaningful counterplay entirely. This urgently needs fixing. I also did not see any mention of flare reliability being fixed. It is good that infantry can no longer lock while flares are active, but the bigger issue still exists: missiles frequently ignore flares entirely and hit anyway. This is one of the most frustrating and unfair mechanics currently in the game because it removes all predictability and counterplay. Battlefield is an arcade shooter, not a MILSIM. Flares should reliably defeat lock-ons every time. Randomly dying because a missile ignored your flares is not good gameplay. Another issue is that lock-ons currently have effectively infinite vertical range. This makes proper jet dogfighting nearly impossible because infantry can still lock jets even at the sky ceiling. Infinite vertical lock range only makes sense against helicopters, since helicopters can actually hover near the skybox and farm with a gunner. Jets are already ineffective against infantry from that altitude, so this mechanic just unnecessarily punishes jet combat. ================================================== JET DOGFIGHTING AND AIR-TO-AIR SKILL GAP ================================================== The biggest issue overall is that the lack of a real skill gap in air combat has barely been addressed at all. Jet dogfighting currently has an extremely fast time-to-kill. If someone gets behind you and can aim reasonably well, there is essentially zero opportunity for counterplay. If an enemy jet who is significantly worse than you gets behind you first, you realistically have almost no chance to reverse the fight because the TTK is simply too fast. Combined with how quickly mobility hits occur — and how devastating they are — dogfights become shallow and low-skilled. There is also still no proper air radar, which is honestly unacceptable this long after launch in a modern Battlefield game. Combined with poor visibility, weak freelook controls, and the lack of a proper rear camera, situational awareness barely matters because the tools to maintain awareness do not exist. Air radar is absolutely necessary for modern jet gameplay and should have been fixed months ago. The newly added indicator showing when an enemy jet is aiming at you is also not the right solution. This does not solve the actual issue. The actual issue is the lack of proper awareness systems. Right now, because of the extremely fast jet TTK and lack of awareness tools, if you suddenly realize a jet is near you, you are usually already dead within a second anyway. The indicator basically becomes a “you are about to die” warning rather than meaningful gameplay. A proper radar system would create an actual awareness skill gap where players track enemy aircraft, position intelligently, and react proactively instead of relying on automated warning indicators. Mobility hits also need a full rework. On top of that, the current jet flight model is poor and lacks meaningful speed control. In the stealth jet, the optimal turning rate is currently achieved through “V-tapping,” where players spam throttle inputs to abuse the thrust vectoring system. This clearly feels unintended and does not create a healthy skill gap — anyone can spam buttons. A much better system would be something closer to the Battlefield 4-inspired attack jet flight model introduced late in Battlefield 2042’s lifecycle. That model had an actual optimal speed range for maximum turn performance, which rewarded proper speed management and pilot skill. Right now, even in the attack jet, optimal turning is still achieved by repeatedly tapping throttle rather than genuinely managing speed. Maintaining precise speed control should be the skill gap, not abusing input spam.
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rowdyamerican (@rowdyamerican69) reported@zerohedge $1.5 million is rounding error money at that level. The real story is the SEC still treats paperwork timing like a battlefield while actual innovation drags the whole economy forward.
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Ali (@alitabatab79444) reported@GordonGChang This can’t be finished as long as there are some delusional people such yourself around the delusional piggy in the WH. US has lost badly in the battlefield, and was humiliated by Iran. You can’t save the face of a broken hegemony by threatening tweets! Accept the defeat!
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美茗禅 (@liuliu44796075) reportedApril 27 was supposed to be sentencing day. Instead, the Court paused on its own, citing complexity and unresolved issues. That pause matters. Guo warned: the battlefield between the CCP and America is inside the U.S. If America fails to expose the ***** money linking the CCP to the DOJ, FBI, law firms, and courts, no American is safe. This was never just one man’s fight. In year ten, the Movement has forced America to confront the CCP’s shadow over its justice, sovereignty, and freedom. When America wakes up, everything has just begun. #MilesGuo #NFSC #TakeDownTheCCP
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Gatoroz (@GatorozLive) reportedFix the desync during cross play on Battlefield 6! It is terrible. @Battlefield
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🌂 (@wovo) reported@somatyk @EA_DICE I’m having this same issue switched to pc and they CONNECTED MY SCCOUNT TO A DELETED EMAIL MAKES NONGOODSMN SENT IVE SOE T LIKE 500 ON THIS GAME all because I switched to a pc
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Sanjar Otakhanov (@SOtakhanov) reported@EA_DICE Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.
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airforty (@airforty) reported@Battlefield why game broken?
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Occidental Era (@EraOccidental) reported@biasbreakdown @BearlyHereAtAll @PetriOP It's still contrary to canon law if the penitents do not have an option to confess behind a screen (apart from pressing circumstances like on a battlefield—a penance service in a church is not an extraordinary circumstance). It certainly doesn't have to be the only option.
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JeSuisUneFougère (@AlpHa_VriiXx_2) reported@Battlefield 6 months and the game still have the same problems
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Moose (@MooseFPS) reported@Senseiless @Battlefield @BattlefieldComm Hmmm skill issue, he's clearly better
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DethNade (@DethNade) reported@BattlefieldInte Did EA fix Net-Code and Hit Reg yet in battlefield ???
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Shaun Weber (@just4leaks2) reported@ManuPassare08 Valorant Mobile had a lot of issues and got pushed back a few times so let's hope we get it this year globally. Battlefield mobile is hard to answer. The version we already played got cancelled BUT I saw evidence of a new version. Don't know if they are still working on it.
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2S7 Pion (@Trotes936897) reportedSAAB has revealed its new round for Carl Gustaf, the HEAT 758, a Heat-Tandem round with up to 700mm of penetration behind ERA. According to Michael Höglund, head of Saab’s business unit Ground Combat: “This round is our response of developments of the battlefield where reactive explosive armour has become a major problem for regular munitions trying to defeat armoured vehicles. HEAT 758 is an example of how Saab continues to generate ever more capable products while decreasing the armoured vehicle threat to the operator,” The new round has already been ordered by an anonymous client and is in production.
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batsh47 (@h2o_m3) reported@BattlefieldComm @Battlefield WE ARE BEING PUT IN 200PING LOBBIES FFS FIX THE MATCHMAKING BEFORE I LOSE MY MIND