Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Montpellier, Occitanie | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
| Puteaux, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Shaun Weber (@just4leaks2) reported@ManuPassare08 Valorant Mobile had a lot of issues and got pushed back a few times so let's hope we get it this year globally. Battlefield mobile is hard to answer. The version we already played got cancelled BUT I saw evidence of a new version. Don't know if they are still working on it.
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Tom (The Lanky Soldier) (@TheLankySoldier) reportedSo you’re playing Battlefield RedSec Ranked, it’s Quads, all random people, and you can’t ping while you’re being dead or vice versa, while majority of people won’t have mics on because toxic selfish people cause problems. Seriously……this is gonna be toxic shitshow
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LJ 🇵🇸 (@AcealphaOnyt1) reported@aimxfer @zaykk76 The issue is routing, Most of the internet providers in India route from Mumbai and idk why but in Fortnite specifically that leads to inflated ping even though I could play on EU or Japan servers on battlefield without the ping inflation.
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Occidental Era (@EraOccidental) reported@biasbreakdown @BearlyHereAtAll @PetriOP It's still contrary to canon law if the penitents do not have an option to confess behind a screen (apart from pressing circumstances like on a battlefield—a penance service in a church is not an extraordinary circumstance). It certainly doesn't have to be the only option.
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Geopolitics by Sergey Mikheev 🇷🇺☦️ (@Miheev_Quotes) reportedEurope's🇪🇺 dangerous illusion of a "safe war" is rooted in the current Ukraine🇺🇦 conflict, where elites watch distant battlefield clashes and drone strikes from the comfort of untouched capitals, convincing themselves that proxy warfare carries no real risk to their own security. Europeans are tuned exactly for this kind of war, the one they see happening now with Ukraine: something occurs on the battlefield, we get hit with drones, but there are no special risks for them. That is what they are counting on. They base this model on the war in Ukraine. Ruling elites feel safe. If everything is kept far enough from the front line, it remains quite safe for them. European territories are inviolable. So why not fight? The problem is that by accepting this situation we ourselves partly create the conditions for them to treat the conflict this way. They talk about building missiles in Norway, Denmark and elsewhere that will fly at us, while we say we cannot even touch Ukrainian leadership, and that is all. The conclusion they draw is that there is nothing to fear. Therefore they can keep escalating.
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FaresAlAbdalli (@Knight14015) reported@Battlefield fix the middle eastern servers alrdy
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break (@dimbwitt) reportedI feel insane for feeling this way but I have so many people that I’ve asked their take on battlefield #REDSEC and they all enjoy it. My problem is why does it feel so unpolished and clunky?? Like I feel schizophrenic when I try to get into it but can’t help feel like it’s still in an alpha state. Am I tweaking? Am I missing something? Am I alone? Dawg it’s a miserable experience for me. I feel like I’m being lied to when people tell me that they don’t understand what I’m talking about and that the game feels great.
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Sanjar Otakhanov (@SOtakhanov) reported@EA_DICE Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.
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The Lonely Game Dev (@TLGDgames) reportedDear @EA, in case you were unaware, Battlefield (a game you publish) is rated M for Mature. Stupid me thought the Saudis were gonna fix your ****. Instead they drop $5 billion on some random esports league and fly a bunch of cringe pro gamers in for a private jet ********** in Riyadh. Yet the pearl clutching HR retards at the EA Help cubicle farm remain, writing up war crime reports for “offensive" usernames on thirdparty services. Nobody playing Battlefield is offended by a fart joke.
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☃️ (@brrtxd) reported@BattlefieldComm The addition of displaying jet speed in knots is cool aesthetically, but currently meaningless because there is no real speed management gameplay in the current flight model. Looking at your speed barely matters when the game does not reward proper speed control in the first place. ================================================== HELICOPTER 1V1 SKILL GAP ================================================== Little Bird 1v1s also still suffer from an extremely low skill gap because of the miniguns. Pilot snipes happen constantly due to the combination of high spread and very high damage. Players do not need precise aim — they just spray in the general direction of the helicopter and randomly kill the pilot. As a result, equal-height Little Bird fights often feel extremely random and 50/50 instead of skill-based. A much healthier system would be Battlefield 4-style miniguns with high accuracy and precision. That would reward intentional pilot snipes instead of random luck. It would also make the Little Bird less frustrating for infantry because poor players would no longer be able to farm so easily with inaccurate high-damage spray. ================================================== TANKS, MOBILE AA, AND DEPLOYMENT CAMPING ================================================== Another issue that still was not addressed is tanks camping near their deployment C-RAM. Currently tanks can sit next to the C-RAM, have incoming projectiles deleted, and still fire outward safely from deployment. Either the C-RAM should destroy both friendly and enemy projectiles, or tanks simply should not be allowed to fire while inside deployment. This situation helps nobody. Instead of pushing objectives and supporting infantry, tanks are encouraged to sit in deployment acting as anti-air platforms with effectively zero risk. A tank should not be able to sit inside deployment and endlessly spam TOWs with no possible counterplay. The same issue exists with Mobile AA. The problem is not that Mobile AA is overpowered. Its weapons are already strong enough to counter jets and helicopters effectively. The real issue is that it is far too easy and rewarding for Mobile AA players to simply camp in deployment where they are almost impossible to punish while still having lock-on range over most of the map. Mobile AA honestly could even use slight buffs in areas like survivability or maneuverability, but its cannons and lock-ons are already strong enough already. The problem is deployment camping, not lack of power. ================================================== ENGINEER SPECIALIZATION CHANGES ================================================== The Combat Engineer overheat perk nerf is also completely unnecessary. Reducing the Overheat Control perk from 50% slower overheat to only 10% is an enormous nerf to a perk that was never even a problem to begin with. This feels like another unnecessary anti-vehicle nerf instead of addressing the actual gameplay issues affecting vehicle balance. ================================================== FINAL THOUGHTS ================================================== Again, this is not about pilots wanting to go 100-0 with no counters. There absolutely should be strong counterplay against air vehicles. The problem is that the actual air-versus-air gameplay currently has almost no meaningful depth, counterplay, or skill expression. Right now: - jet dogfights are too fast and too unforgiving - helicopter fights are too random - awareness tools are missing - several mechanics reward spam or luck more than mastery - and painting has become far too dominant against vehicles Ground-to-air balance still has issues too, especially with deployment camping and painting mechanics, but the biggest long-term problem is that air combat itself simply is not very skill-based right now. This update is a good start, and I appreciate that vehicle balance is finally getting attention, but it’s not good enough.
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Piquito18 (@Piquito18) reported@Battlefield Can you fix optimization for PC please the games campaign is buggy as well
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Bob J (@aussiebobj) reported@status_is_down Yes Xbox is down can’t sign in to Cod or Battlefield
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小龙 (@xiolng440248994) reported@Battlefield Hello, dear ea official, I'm a ps5 player. The second season pro pass card I bought recently has a bug. The pass shows that it has been completed, but the actual item is not credited. Please help me solve the problem. My psn xia4067257
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eA Melancholyyy (@MelancholyyyAim) reported@vsdsad25496 @BattlefieldComm It sounds cool in concept however there are already major issues in terms of visibility on this game - I feel like uniforms even as there right now are hard to see at times, greyed out uniforms will make the already grey blobs I get shot at by even more grey and blobby, however this is just my take and I already have poor vision irl.
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Robert Clark (@RobertClark62) reported@PuncheeBurro Not tracking the last part of your post. The operative issue isn't "ATACMS or not". The operative issue is Deep Precision Strike capability to achieve a desired battlefield effect. There were a variety of strike assets available to NATO - fixed wing air, JASSM, SCALP/Storm Shadow/TAURUS, Tomahawk. The Brits and French did send SCALP & Storm Shadow to Ukraine. Unfortunately, most of the US & NATO capability is in the air-2-ground bin. Ukraine lacks a robust air force, the munitions had to be integrated into Soviet era aircraft which created a time delay and the US Army's Multi-Domain Task Forces have dibs on ground launch Tomahawk cruise missiles for a China-Taiwan contigency. Cheaper ground launched cruise missiles like the FP-5 Flamingo and long range attack drones like the Shahed-136 didn't exist in the NATO and US inventory (an analog to the Shahed-136 just recently came online for the US and was used against Iran).