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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Lyon, Auvergne-Rhône-Alpes 6
Châteaubriant, Pays de la Loire 1
Cesson, Île-de-France 1
Rillieux-la-Pape, Auvergne-Rhône-Alpes 1
Brest, Brittany 1
Paris, Île-de-France 21
Criciúma, SC 1
Saint-Ouen, Île-de-France 1
Oyonnax, Auvergne-Rhône-Alpes 1
Cluses, Auvergne-Rhône-Alpes 1
Mont-Bonvillers, ACAL 1
Triel-sur-Seine, Île-de-France 1
Marseille, Provence-Alpes-Côte d'Azur 2
Lille, Hauts-de-France 1
Moirans, Auvergne-Rhône-Alpes 1
Villefranche-sur-Saône, Auvergne-Rhône-Alpes 1
Meyzieu, Auvergne-Rhône-Alpes 1
Nantes, Pays de la Loire 2
Carvin, Hauts-de-France 1
Bordeaux, Nouvelle-Aquitaine 2
Ornans, Bourgogne-Franche-Comté 1
Annecy, Auvergne-Rhône-Alpes 1
La Garde, Provence-Alpes-Côte d'Azur 1
Brunstatt, ACAL 1
La Crèche, Nouvelle-Aquitaine 1
Sarreguemines, ACAL 1
Saumur, Pays de la Loire 1
Le Blanc-Mesnil, Île-de-France 1
Saint-Nazaire, Pays de la Loire 1
Bracieux, Centre 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • mastersabin
    Sabin (@mastersabin) reported

    @Battlefield fix your ******* game, we don't care about maps where we will not see ****

  • o_oZeppelin
    X (@o_oZeppelin) reported

    @BattlefieldComm @Battlefield How about you fix red dot optics and general optic illumination. Why do all the sights look like terrible dark red sharpie

  • legalstyleblog
    Legal Style Blog (@legalstyleblog) reported

    @GrenadaLoyalist sigh heraldry is premised on clarity (seeing it across a battlefield). Maybe I don't know the iconography and it's a me problem, but I would not recognize the drum without knowing it was one

  • OSINToffenders
    Robbie K (@OSINToffenders) reported

    @BattlefieldComm I had an issue near crash site where the entire screen looked like I was going through a dust storm.

  • Emanuel56353090
    BillsmafiaMFKA He/Bro/Daddy (@Emanuel56353090) reported

    @BattlefieldComm ******** FIX STRIKEPOINT

  • TwoBabyBlues
    𝒮𝒜𝒯𝒪ℛ𝒰 𝒢𝒪𝒥𝒪 五条 悟 (@TwoBabyBlues) reported

    ( For a moment, there was only light... ) ( Then the world came back all at once. Salt in the air. Waves crashing nearby. Armoured soldiers moving across the beach like ants stirred from a broken nest. The distant sound of battle rolled over the coastline, sharp enough to ruin what might have otherwise been a pretty view... ) ( Satoru stood there in the sand, one hand tucked into his pocket, his white hair shifting lightly with the sea breeze as he slowly looked around. ) ( Definitely not Tokyo... ) ( Definitely not anywhere he remembered agreeing to visit either... ) 𝕾𝖆𝖙𝖔𝖗𝖚 𝕲𝖔𝖏𝖔: “ Well... ” ( His head tilted slightly, gaze moving from the swarming soldiers to the strange coastline beyond them... ) “ This is either the worst vacation package ever... or I missed a very important invitation. ” ( Despite the chaos, he didn’t move with panic. If anything, he seemed far too relaxed for someone standing near a battlefield he had no explanation for. ) ( Still... his attention sharpened when he felt it. A presence nearby that didn’t quite blend with the rest of the noise. ) “ Guess sightseeing can wait... ” ( A small grin tugged at his mouth as he turned toward the source of that presence, voice carrying just enough to be heard over the waves... ) “ Hey... whoever’s running this beach party, mind telling me where I just landed...? ”

  • BakerBoy270895
    DarkMuffins2708 (@BakerBoy270895) reported

    @Battlefield PLEASE PLEASE fix the bug with Support Specialist Class Challenge. When ever I resupply anyone with a pouch. Team mate. Squad mate. Bot. Or enemy it doesn’t register at all. Please fix

  • DmitryR12
    Dmitry R (@DmitryR12) reported

    @Battlefield I used to play a lot of portal modes like that, my biggest problem is that those portal servers had latency and connection issues much worse than normal servers. Did you fix that ? Makes no sense to try if it's still the same.

  • Fredvelezcrypto
    Fred Velez (@Fredvelezcrypto) reported

    Morning BTC read: The chart is still not pretty. BTC rejected the $65.5K–$66.5K range high and is now sitting closer to the lower half of the current battlefield. Right now, I see the active range like this: Range high: $65.5K–$66.5K Mid-zone: $62K–$64K Range low: $60K–$61K Major line: $58.1K The liquidation heatmap also shows liquidity stacked below, especially around the $61K–$62K area, with deeper danger still near $60K. So yes, BTC can still sweep lower. But here is the key: this is not confirmed collapse yet. It is a market trapped in a violent range. The problem for bulls is ETF flows are not helping. Another red BTC ETF day. Roughly -$90.7M yesterday. That comes after -$82.2M the day before. So the market has: weak ETF demand negative structure liquidity below DXY still elevated and BTC below the reclaim zone That is not the setup for blind optimism. For bulls, the first job is simple: reclaim $64K–$64.5K. Then $65.5K–$66.5K. Until then, every bounce is just a bounce inside a damaged range. If BTC loses $62K cleanly, I think the market starts hunting $60K–$61K again. If BTC holds this zone and reclaims $64K+, then we can talk about stabilization. No need to overcomplicate it. BTC is not dead. But buyers have not taken control. This is still a trigger market. No confirmation, no conviction.

  • MrBattlefield0
    Mr Battlefield (@MrBattlefield0) reported

    @FunzaaTV @BattlefieldComm I agree with the VPN users that are tunneling to the United States or to another region because they don't have local Servers to host their own games. Hopefully when the Full Server Browser with persistence servers will fix this problem. These players need to host a server.

  • drnope
    𝓓𝓮𝓵𝓾𝔁𝓮🇬🇧 (@drnope) reported

    @Jenny_1884 Yes, i feel lost and drifting, my health was very bad before the country took a death and violence nose dive. The result yesterday of AB and knowing his opinion on the key issues is almost the final straw. The labour madness will be totally the same and he will be shaking hands with the WEF when he see's his number. His number being what the pay will be for enslaving his countries citizens. To save us and save the world fiat banking should be the battlefield, not individuals and religion but the very system we are indoctrinated into from childhood. Being terminally ill opens your eyes to the sheer magic of life, the beauty, the creation, the value and life should be the religion.

  • nuke_235
    235Nuke (@nuke_235) reported

    @BattlefieldComm All these changes look good, but have questions about gunplay. If you are able to control recoil are multiple guns going to still have sub 200ms TTK? If so that still does fix the major issues with everyone’s feeling that the TTK/TTD is way too fast for BF.

  • JonPearch87225
    Jp (@JonPearch87225) reported

    @Battlefield I'm using a Blaze controller zero stick drift and yet I'm getting drift. This games got some issues. Shots that empty a clip and one shot back is a death shot. Bots that know your position and hunt you in hiding. All this is ruining this game.

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • paul_eggsNolan
    Paul Eggs Nolan LFS6B (@paul_eggsNolan) reported

    Major James Capers Jr. earned the Medal of Honor for March 31–April 3, 1967 actions near Phu Loc, Vietnam. As a 2nd Lt leading 9-man Force Recon Team Broadminded, the patrol was ambushed. All were wounded. Despite severe wounds (abdomen ripped open, leg broken, heavy blood loss), he refused evacuation. He directed close supporting fires, led the defense, and twice stepped off the evac helo so others could leave first—ensuring every Marine got out safely. Trailblazer: first Black enlisted Marine to earn a battlefield commission and command a Recon company. True hero. 🇺🇸

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