Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Paris, Île-de-France | 31 |
| Itapemirim, ES | 1 |
| São Paulo, SP | 2 |
| Brech, Brittany | 1 |
| Comuna 1, CABA | 4 |
| Trévoux, Auvergne-Rhône-Alpes | 1 |
| Nidau, BE | 1 |
| Villa Victoria, MEX | 1 |
| Santiago de Querétaro, QUE | 3 |
| Telêmaco Borba, PR | 1 |
| Bordeaux, Nouvelle-Aquitaine | 5 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 5 |
| La Trinité, Martinique | 1 |
| Lyon, Auvergne-Rhône-Alpes | 6 |
| Persan, Île-de-France | 1 |
| Metz, ACAL | 3 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 5 |
| Seysses, Occitanie | 1 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
| Chantonnay, Pays de la Loire | 2 |
| Pringy, Île-de-France | 1 |
| Duque de Caxias, RJ | 1 |
| Parmilieu, Auvergne-Rhône-Alpes | 1 |
| Amiens, Hauts-de-France | 2 |
| Rouen, Normandy | 1 |
| Vienne, Auvergne-Rhône-Alpes | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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AskACapper (@AskACapper) reported@grok @BattlefieldInte @grok having an automated defense system would be the best. But being captain of the boat could be cool. Having somebody willing to just hang back and defend the boat if there’s any sort of issues. What other things could they add as the captain of the boat… One of the battlefields had the commander option where you could help from above right? I forgot what they called it. I think it was Battlefield four the commander position.
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gcaussade (@gcaussade) reported@MarinaMedvin I feel far safer when I'm in Europe. The police aren't trigger happy because they don't worry about everyone being armed. I understand why we need guns in the US, keeping us safe from our own government, etc. but, let's not make Europe seem dangerous. We pay for our freedom with trigger happy police officers. And, now we have municipalities abusing the flock cameras. You should be complaining about them. Otherwise, yes, we are going to be safer with all this data. And, every time I see a police officer seriously I feel like saying "thank you for your service," I honestly don't know how they do it, it's now a lot like a battlefield in our own backyards
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Bbz (@Eazybzbz) reported@BattlefieldComm Man why can't you guys quick fix the mask situation on Gauntlet ? whyyyyy ? Just get rid of the gas, it's that easy.
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Pindazz (@Pindazz2) reportedThey chanced it after the wake island update. The 2 seater jets are now there to. But they took out being able to just be on the ground. You now out of bounce everywhere. They still haven't fix the horizontal ejection. Im so done with battlefield. GTA 6 can't be there soon enough
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.py.a. (@pyaaaaaaa_7) reported2. What Comes Next: From Procedural Questions to the Merits The next phase should focus on separating the claims that remain in federal court from those that may be subject to arbitration. That procedural map is important because it determines the actual battlefield for the dispute. WLFI has also pursued dismissal of Sun’s claims. Therefore, one of the next major questions is whether the claims that remain in court can survive the dismissal stage and proceed toward substantive litigation. If significant claims survive, the case could move into discovery, where the legal dispute becomes substantially more consequential for investors. Discovery could potentially involve contracts, communications between the parties, governance decisions, token-control mechanisms, and the circumstances surrounding the restriction or treatment of Sun’s WLFI holdings. The most sensitive factual questions could concern the origin and use of WLFI’s authority over token-related actions, including freezing, governance rights, or other contractual and technical mechanisms. However, allegations made by either side should not be treated as established facts until supported by evidence or judicial findings. From a market perspective, the transition from procedural litigation to substantive discovery would be important because it could produce information that was previously unavailable to investors. The likely sequence is therefore: 1. Determine which claims remain in court 2. Resolve pending dismissal issues 3. Begin discovery if claims survive 4. Evaluate any preliminary-injunction or other emergency requests 5. Proceed toward settlement, judgment, or further litigation The crucial distinction is that a lawsuit surviving a procedural challenge is not equivalent to Sun winning the case. It simply means the dispute has enough legal life to continue. Bottom line: the next major inflection point is not another headline about the existence of the lawsuit. It is whether Sun’s substantive claims survive and what evidence emerges afterward.
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Adrian Furtună (@OnutAdrian) reported@Battlefield Fix carrier assault. First capture all the points, then the carrier.
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No.65 Rebell (@SonRebell) reportedMy opponents say I play Diana exceptionally well, I still feel like Diana has a might problem and because there isn’t a doom blade in this game, you’re so reliant on Hwei to do the work. But Hwei also is so bad at sitting on a battlefield the way like a naturally big unit does.
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Jose (@GTBato_) reported@slumpedPR @TheGhostOfHope The 2 maps a season just isn’t it either imo. All that time wasted making limited time modes just for it to go away cause it’s limited and a BR barely anyone plays and battlefield fans didn’t ask for are useful bits of dev resources that could go elsewhere to help with content cadence for the core MP experience and faster updates imo. They’ve had years to adapt to the live service model and they just can never get it right cause they waste resources with trend chasing or experimental stuff
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Danny (@Danny42099) reported@Battlefield Why add jets and fix 0 jet bugs? You ******* ADDED MORE BUGS! DOG **** COMPANY
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🌹 The Infamous E.G.🌹 (@TheInfamousEG) reported@BattleNonSense @Battlefield They didnt even get them in BF4 to fix that version Mind you 2142 has had TWO rivals since it failed and currently someone is working on another restore project
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Trojan Maru (@Trojanmaru) reported@highlymelonated The problem is the majority of them would be absolutely no help whatsoever. They're nowhere near close to the same level of power. Captain Marvel was one of the most powerful people on that battlefield. And then you got someone with a pointy stick saying "she's got help"
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BALA (@pestersebester) reported@BattlefieldComm Wdym "we are aware"? That bug has been update for several seasons. Are you aware as well of the wall deploy bug? Footsteps audio being ****? Netcode? Fix your **** instead of pushing maps that nobody cares.
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RP Mythos (@SherryGT17Jan25) reported@Robin193891 @TheMG3D Imo AI visual art is just a battlefield for concept arts. It cant never be compared to manual drawing be it digital or physical. Artists are now demanded to find their original style and AI would have issues to imitate.
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KRiSH (@Krish_RC_) reported@iamankitpande The real win isn’t avoiding every accident. It’s having enough maturity to admit a mistake, fix what you can, and move on without turning the road into a battlefield.
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Silver Aga (@Silver_Aga) reported@Battlefield Carrier strike camping and spawn hiding on the carrier so the second it’s at 50% they can insta destroy the boat. Please fix this, enemies needs to not be able to get on the carrier unless it’s at 50% and available to push it