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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Aberdeen, Scotland 1
Argences, Normandy 1
Minneapolis, MN 2
Reims, ACAL 1
Pfaffenhoffen, ACAL 1
Americana, SP 1
Rennes, Brittany 1
Nantes, Pays de la Loire 1
Lyon, Auvergne-Rhône-Alpes 3
Montignac, Nouvelle-Aquitaine 1
Paris, Île-de-France 14
Méry-sur-Oise, Île-de-France 1
Halle, Flanders 1
Bordeaux, Nouvelle-Aquitaine 1
Bourg-en-Bresse, Auvergne-Rhône-Alpes 1
La Paz, BCS 1
Cahors, Occitanie 1
Saint-Genis-Laval, Auvergne-Rhône-Alpes 1
Brisbane, QLD 1
Partido de José C. Paz, BA 1
Saint-Étienne, Auvergne-Rhône-Alpes 1
Orléans, Centre 1
Castelnau-le-Lez, Occitanie 1
Comuna 1, CABA 5
Barrhead, Scotland 1
Lausanne, VD 1
Nairobi, Nairobi Area 1
Tiruvalla, KL 1
Propières, Auvergne-Rhône-Alpes 1
Lübeck, Hansestadt, Schleswig-Holstein 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • nasserturki11
    ناصر بن تركي (@nasserturki11) reported

    This is exactly the problem with Washington’s hardline Iran debate. It treats the Middle East as a battlefield for ideological theories, while the region itself has to live with the consequences. Saudi Arabia, Qatar, Turkey, Pakistan, Oman, and others did not push for de-escalation because they trust Tehran. They pushed for it because they understand geography, energy markets, shipping lanes, and the cost of a war that no one can fully control once it starts. Every time, outside hawks promise a clean outcome. Every time, the region is left dealing with the consequences. Israel may want permanent pressure on Iran. Some voices in Washington may want regime collapse. But regional states have a different responsibility: protect their economies, their societies, their infrastructure, and their long-term stability. That is not appeasement. That is sovereignty. The real question is not whether Iran should be trusted. It should not. The real question is whether endless escalation has ever produced the stable Middle East its advocates keep promising. It has not. The countries that chose diplomacy, deterrence, and regional balance were not being naive. They were being realistic. And this war proved their point.

  • Shinypants78
    All of my friends say.... (@Shinypants78) reported

    @HiebDE @EA_DICE Why is it a W? Almost a yr after release? The things in previous games are either broken or missing...

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • justwatchinrad
    Jacob K (@justwatchinrad) reported

    @hdagres Iran is degraded but a correct analysis. The issue wasn’t the battlefield- it was will.

  • DundeeLord
    Lord Dundee (@DundeeLord) reported

    @NoGGiNTheNoG8 @deadlyweapns Not necessarily, but all it takes is a little bit of dirt on the wrong hydraulic piston and this whole thing goes out of service. Btw, the entire battlefield is covered in dirt. Drones don’t even need to touch it to break this thing.

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield Horrible game! Broken and unbalanced

  • o_oZeppelin
    X (@o_oZeppelin) reported

    @BattlefieldComm @Battlefield How about you fix red dot optics and general optic illumination. Why do all the sights look like terrible dark red sharpie

  • Blizzsane
    D💯 (@Blizzsane) reported

    @Battlefield Cool, now hire some people to fix the game

  • Aztech1101
    ramyun (@Aztech1101) reported

    @EA why does @Battlefield 6 keep crashing with DEVICE_HUNG issue on my 5090. It’s been months and it hasn’t been fixed . Is there a solution ?

  • Sleepy4PF
    Swipy (@Sleepy4PF) reported

    @BattlefieldComm @Battlefield Just fix that damn netcode im tired of ghost bullets and inconsistent shots

  • nshttpd
    apt install soul (@nshttpd) reported

    @Thee_John_Brown @BFBulletin That's just the horrible net code. They'll never fix that. VPN and get a ping of around 80ms and you'll rule the Battlefield. (Pun intended)

  • Smokemifyo14691
    3 KingsInPersia (@Smokemifyo14691) reported

    @BattlefieldComm @Battlefield I’m tired of getting killed behind walls and solid objects, I’m tired of poor hit registration, I’m sick of getting killed with 1 bullet. I’m just tired fix it. NOW!! No more lightning fast kills no more

  • CCSboyHen
    SoyUnBot4l3x (@CCSboyHen) reported

    @BattlefieldComm Last night some idiots were exploiting a glitch in Bazaar. They were out of bounds in the sky above the E flag. PLEASE FIX

  • OliverKlozophh
    Oliver Klozoph (@OliverKlozophh) reported

    @EASPORTS @Battlefield it’s been a month with the visual bug in boutique district and no fix? How do you expect people to buy future EA games?

  • FlacoG_2023
    Libertad_24 (@FlacoG_2023) reported

    @GrimBF6 @Millitings @BattlefieldComm "Buddy," how many more months do they need to fix this? Are they waiting for MW4 to come out and there will only be 2000 people left...? "We are working." Game from 2025...

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