Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Bitche, ACAL | 1 |
| Paris, Île-de-France | 34 |
| Aurillac, Auvergne-Rhône-Alpes | 1 |
| Annecy, Auvergne-Rhône-Alpes | 2 |
| Arvert, Nouvelle-Aquitaine | 1 |
| Angoulême, Nouvelle-Aquitaine | 1 |
| Nice, Provence-Alpes-Côte d'Azur | 1 |
| Pessac, Nouvelle-Aquitaine | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 5 |
| Pont-Scorff, Brittany | 1 |
| Haguenau, ACAL | 1 |
| Labenne, Nouvelle-Aquitaine | 1 |
| Fort-de-France, Martinique | 1 |
| Montpellier, Occitanie | 2 |
| Troyes, ACAL | 2 |
| Dole, Bourgogne-Franche-Comté | 2 |
| Jarville-la-Malgrange, ACAL | 1 |
| Namur, Wallonia | 1 |
| Toulouse, Occitanie | 1 |
| Villeurbanne, Auvergne-Rhône-Alpes | 1 |
| Grenoble, Auvergne-Rhône-Alpes | 1 |
| City of Brussels, Brussels Capital | 1 |
| Hayes, England | 1 |
| Chambray-lès-Tours, Centre | 1 |
| Angers, Pays de la Loire | 1 |
| Langon, Nouvelle-Aquitaine | 1 |
| Johnstone, Scotland | 1 |
| Auray, Brittany | 1 |
| Dreux, Centre | 1 |
| Vendôme, Centre | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Idris4Peace (@Edrees4P) reportedOver 100 Nigerian soldiers reported missing with service rifles after #ISWAP attack in Borno The Nigerian Army has declared 104 soldiers from the 162 Amphibious Battalion along the Mandara–Buratai Road in Borno State as deserters after they went missing with their service rifles following a deadly attack on their base in early June. On 5 June, insurgents believed to be members of the Islamic State West Africa Province (ISWAP) launched a coordinated overnight assault on the military position. According to security sources, the attackers exploited heavy rainfall and poor visibility to penetrate the base. Several soldiers were reportedly killed during the attack, while more than 100 personnel remain unaccounted for. Beyond the immediate battlefield losses, the disappearance of trained soldiers together with their weapons raises serious operational and security concerns for Nigeria’s counterinsurgency campaign in the Lake Chad Basin.
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Meow Zedong 🐀 (@ScienceCatz) reported@Battlefield Matchmaking is STILL broken, no option to instantly requeue, hit detection seems way worse, and we have NEW bugs. Terrible update, please just fix the game and don't focus on terrible gimmicks like these contracts.
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The Constructioner™🇺🇸 (@BryanHuizenga1) reported@BattlefieldComm My game still crashes to black screen, sound glitches or crashes out entirely since Season 3 update. When tf you guys going to fix this ****???? When? These fixes are way overdue and making the game unplayable. Dammit. Don’t just tell me “you hear me”, fix the goddamn game.
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Xiǎobǎihé (@Suhyeem) reportedThe battlefield analysis room was quieter than ever before. More accurately, it was a state where "human reactions to uncertain information were beginning to lag." No one was panicking. Instead, judgment itself was delayed by a step. I understood this delay instinctively. The screen still displayed three layers of overlapping battle situations. Layer A: Engagement occurred Layer B: No engagement occurred Layer C: Unobservable However, this morning, the boundaries between them had become even more blurred. The layers were no longer parallel. They were permeating each other. One report was beginning to contain the "prerequisites" of another report. That is, the "engagement occurred" layer contained interpretations of "no engagement," and traces of engagement were mixed in with "no engagement." I blurted out, "This isn't integration, is it?" The chief engineer nodded immediately. "Yes. It's erosion." Erosion. That word was the most appropriate. Instead of the realities existing side-by-side while maintaining their boundaries, they were beginning to seep into each other's interiors. At that moment, a new change appeared in the F-35 attrition log. 《Attrition: Assessment Pending》 Pending. At first glance, it seemed like an ambiguous record. But the reality was the opposite. The state of not being determined itself was registered as the official status. I said, staring at the terminal, "It's not that determination has disappeared, but that not being determined has become official." No one denied it. Rather, everyone was beginning to understand that this was the closest explanation to reality. At that moment, the monitoring system issued another warning. 《Observation Layer Synchronization Rate: Increasing》 The screen changed. A new structural diagram was displayed. Not the conventional layers. "Distribution Map of Observer Groups." I held my breath. What was depicted there wasn't a battlefield. It was a network of who was adopting which reality. Neither nation nor military. Each individual observer holds a different "version of reality." And the terrifying thing was that they weren't clashing. Not clashing, but coexisting. The chief engineer said softly. "This isn't war anymore, it's a state." I repeated those words to myself. A state. In other words, there's no end, no beginning. A structure that simply exists. At that moment, part of the screen automatically updated. 《Undetermined Battlefield: Expanded》 I slowly leaned back in my chair. Undetermined Battlefield. It was no longer geography or time. It was the very field of information itself, refusing to be determined. And then I realized. This war isn't just endless. The concept of ending is already inapplicable.
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Boyishdude (@DisposedZero) reported@AzraelSch @FreeTalkLive Anyway, the reason copyright is an issue here is for the reasons I already mentioned. The real fans can't come in and make a proper Battlefield game (that's named as such) that does justice to what the series is at its core because that's illegal;-
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big_markyt (@big_markyt) reported@tboe012 @EA_DICE I've deleted it twice since release, considering doing it a third time and leaving it alone as it's not enjoyable. I agree on gunplay too, some of the lads I played with yesterday were struggling with lag issues, too, going as high as 400 ping
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WillMoraes (@entabike_mtb) reported@OlenaRohoza 35% of Ukraine's territory conquered, and you talk about not achieving victories on the battlefield? What is your problem?
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Vinny (@vinaykhurana85) reported**This video from Birmingham will break your heart if you still care about fairness.** Outside Caesar’s Modern Indian Cuisine, a group of youths turn a street into a battlefield. Shoves. Punches. A young white lad gets knocked to the ground. Police arrive fast. The group scatters into the night. But the one they grab, the one they cuff, the one they call “drunk”? The lad who was attacked. This is two-tier policing in its rawest form. Not protection. Not justice. Just picking sides while ordinary families pay the price. Somewhere right now a mother is staring at her phone, waiting for her son to text he’s safe. A father is wondering what happened to the country he grew up in. A young man who might have just been in the wrong place at the wrong time now carries the consequences — while those who started it walk free. This isn’t an accident. This is what happens when leaders import problems they refuse to name, then tie the hands of the police and call it “progress.” If this makes your blood boil… good. If it terrifies you for your own children… even better. Because this could be anyone’s son. Anyone’s brother. Anyone’s future. How much longer do we stay silent? Comment what you really see. Share this. Tag someone who still believes “it’s not that bad.” One law for all. Or we lose everything that mattered.
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Dave (@ThoughtEngaged) reportedThis last update has killed Battlefield and Redsec. I spent two ******* hours trying to play ranked with the squad tonight. We all took turns getting disconnected, having our games crash and falling through the map and more. I believe it was the final nail in the coffin. RIP.
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Tim on two wheels (@2wheelsgoodBrum) reported@Bloatee1 @DonUnderThePool @SaferRoadsYorks We can all agree on that. As soon as we fix the endangerment behaviour, it will no longer feel like it is a battlefield.
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Xiǎobǎihé (@Suhyeem) reportedThat morning, from the moment I entered the analysis room, I felt something was off. More precisely, the feeling wasn't "a single, unified form." Previous anomalies had been consistent; the same distortion was present in every layer. But today was different. The distortion itself was splitting into multiple forms. I checked the screen. The battlefield layers hadn't increased. In fact, they had decreased. Instead, the "observer layers" had increased. The chief engineer said softly. "It's not the field that's branched, it's the observer side." I couldn't immediately understand. "The observer side?" He operated the terminal, expanding the structural diagram. What was displayed wasn't the battlefield. Who adopted which information? Which data was "treated as fact"? Which reports were "judged as suspicious"? Each was connected as a node. Looking at the diagram, I felt my throat dry. "This...the humans are the layers." No one denied it. Rather, we had reached a point where no other explanation held true. The F-35 attrition log was updated. 《Attrition: Redefined as Observation-Dependent Value》 I instinctively looked up. "Observation-dependent…" The chief engineer continued. "It's no longer about 'whether it was broken or not'." "Then what is it?" He paused for a moment before saying. "Whether it was considered broken or not." At that moment, I understood. This wasn't war. The observation was overwriting reality. The Apache records were similar. In one layer, a crash. In another layer, a return. And yet another, no occurrence. But the important thing wasn't the result. What was fluctuating was which layer was "adopted as the standard." At that moment, the monitoring system issued an unusual notification. 《Observer Synchronization Structure: Duplication》 The screen flickered for a moment. And a new diagram appeared. There, we analysts ourselves were positioned as nodes. I held my breath. "This...we are also being observed." The chief engineer nodded quietly. "It's possible it was like this from the beginning." I stared at the terminal. The log updated. 《Observer group self-referencing initiated》 Self-referencing. I was slowly beginning to understand what that word meant. The observers are not external. The observers are embedded within the observation structure. And now, that structure is beginning to observe itself. A small message appeared at the edge of the screen. 《Branching in progress》 I thought. This is not collapse. Even collapse is a structure that can be "determined" as one possible outcome. But what is happening now is a phenomenon where determination itself is splitting. At that moment, I understood for the first time. There is no winner or loser in this war. Because the very entity that judges victory or defeat is splitting.
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d00k (@_hard_n00b_) reported@peymanr_farsi @m4h007 The problem is not the route but rather refueling and real-time battlefield maps of radar as sensed by US satellites
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Peace🕊️ (@isjustnatural) reported@BattlefieldComm TTK is still a joke. This won‘t change without reducing the rpm for all weapons!! You guys need to put in the work, this is still no fun at all!!! Netcode feels slightly better, but boy oh boy, this is not what I hoped for! Fix the game guys, this is not enough!!!
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Great Game Studio (@studiogreatgame) reported@Jree503 @RandyVonStrangl If you shoot your gun in real life, it can jam, especially if you don't take care of it. So in COD or Battlefield, you never take care of it. So by your logic, your gun should barely work and always jam. That's real life bro. You're crying about a 5 yard drop back. Stop making excuses for broken video games
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ARSHAM (@dj_arsham) reportedThe speed here is non-negotiable On-chain performance on Solana is a battlefield, and FatCat operates with surgical precision. Swaps settled consistently in 3-5 seconds. What I truly appreciated was the brutal fee transparency, 0.1% platform fee + network fees clearly broken down. No fluff, no "hidden tax" surprises, just pure data