Call of Duty: Black Ops Cold War Outage Map
The map below depicts the most recent cities worldwide where Call of Duty: Black Ops Cold War users have reported problems and outages. If you are having an issue with Call of Duty: Black Ops Cold War, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Call of Duty: Black Ops Cold War users affected:
Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Totowa, NJ | 1 |
| Columbus, OH | 1 |
| Broye, Bourgogne-Franche-Comté | 1 |
| Appleton, WI | 1 |
| Suffolk, VA | 1 |
| Norfolk, VA | 1 |
| Singapore, Central Singapore | 1 |
| Paris, Île-de-France | 2 |
| Marthod, Auvergne-Rhône-Alpes | 1 |
| Lille, Hauts-de-France | 1 |
| DeBary, FL | 1 |
| Indianapolis, IN | 1 |
| Baxter, TN | 1 |
| Olympia, WA | 2 |
| Niceville, FL | 1 |
| Taylor, MI | 1 |
| Brockton, MA | 1 |
| Boulogne-Billancourt, Île-de-France | 1 |
| Dunkerque, Hauts-de-France | 1 |
| Charlotte, NC | 1 |
| Leander, TX | 1 |
| Birmingham, AL | 1 |
| Los Angeles, CA | 1 |
| South Bend, IN | 1 |
| Cotia, SP | 1 |
| Middlesbrough, England | 1 |
| Bel Air, MD | 1 |
| Detroit, MI | 1 |
| Wichita, KS | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Call of Duty: Black Ops Cold War Issues Reports
Latest outage, problems and issue reports in social media:
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Kayleigh (@2kawaii2cry) reported@ATVIAssist COD Secure Attestation still says “New Key Failed to be generated BIOS Firmware Update Recommended.” I’ve updated my ASUS Z890 BIOS to 3020 updated Intel ME firmware enabled Secure Boot verified TPM 2.0 and even cleared the TPM. Is this a known issue? How do i fix it?
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Jose Compres (@spriggan799) reported@ATVIAssist Team, I've been having issues trying to get my email corrected by creating a support ticket but I never get to do it as the website states there's a problem. I just pre-ordered MW4 and I don't want to come across with issues in the future. How can help me on this? Ty
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Ichigo 🎨 (@kaishain_ichigo) reported@findallday42 Ah I see, if we're limiting the scope to first party, I think that can be true. But once we factor in third party especially live service and online multiplayer games e.g., COD and sports games, the ratio may shift to the digital side given the number of copies those games sell.
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John Gets Gaming (@john_goetz) reported@asha_shar Sell COD, Elder scrolls, doom, fallout, Spyro, crash, and anything else you didn't help make
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Ducky -_- (@Jeli_X_) reportedI know nobody who speaks or content creates for @CallofDuty doesn’t want to tell them or lets them know but I have no problem saying, Ricochet sucks! There’s people that have been cheating blatantly for hours daily for the last week & haven’t been caught, insane
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SteelWicker (@SteelWicker) reported@BTV_Cast @SulyceGaming Xbox lost of sight if the customer a long time ago, tried to fight its way back when the customer moved on, bought up too many studios to bolster Gamepass, and are now floundering as a result while also under a corporation that has shifted into AI and is beginning to hold the brand to standards they are unable to achieve. I don’t blame the current head of Xbox, she was given this mess just a few months ago and now has to right the ship in what I’m sure feels like a very narrow window of time as compared to the amount of leniency Phil Spencer was given. The industry as a whole is sharing some of the problems Xbox has, but I think Xbox remains a wholly unique situation because they are a platform holder and own some of the largest IP in gaming with Minecraft, COD, Halo, WoW, Overwatch, Forza, Elder Scrolls, Fallout, and Doom, among others. Many if their issues are self inflicted, but if Xbox goes down, a significant portion of the industry goes down with it.
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Thehoond (@MGorehound59225) reported@MedDave48 @Jenny_1884 Vikki died at 41. She was also on a cocktail of meds for CFS that were possibly not needed considering her COD. The trouble with Cardio myopathy is it's virtually impossible to detect and only usually shows up PM. Sorry for your loss as well. It's **** isn't it.
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x (@shubidewop) reported@PCMR_Elitist Realizing if you play a live service game you are just buying the license to play and not the actual game right? Physical or digital thats how its always been. All cod all gta all live service games console player are so stupid incredible stupid. Or just boomers
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Conrad Bastable (@ConradBastable) reportedquick thesis: "kids today aren't even playing videogames the way we were, millennial relationship to gaming is now a cultural relic, like listening to the radio or drive-in movies" TL;DR -- Millennials are the new boomers, Halo is Woodstock, WoW is the iPod, Dad gamers are the only "gamers" left by their own definition (& they don't have time to play anymore), the kids are all cracked out on Live Service Slop platforms that they can't escape and don't want to, competition is dead, E-Sports is dead, creative content is dead, screaming down the mic is dead, couch co-op with your friends is dead, couch co-op with your Dad is dead, AAA games are dead, consoles are dead, Game Pass is dead. And at the end of the day it's all because, if you squint, the kids don't play games anymore. long thesis: supporting industry stuff: - industry publications say average gamer is now ~37, up from 29 in 2004 - they also note that kids <12 have seen the largest drop in videogame engagement post-pandemic of all age ranges (-6%) - Pew's 2008 report says "Fully 97% of teens ages 12-17 play computer, web, portable, or console games", whereas their 2024 report says "the vast majority of U.S. teens (85%) say they play them. Just 15% say they never do" - Gen Z's favorite games are Minecraft, CoD, GTA, Fortnite, and Roblox - PC gaming has a notably larger share of the overall market now vs. console gaming - Console game sales were 4x-6x PC game sales back in 2004 - PC game sales were 1:1 with Console game sales last year - Everyone being stuck at home in 2020 seemed to permanently inflect things here, with PC game sales stagnant from 2015-2019 but then becoming the dominant source of industry growth since - Roblox (2006), Minecraft (2011), & Fortnite (2017) are top 5 gaming IPs for Gen Z.... - ....these are more live-service game-hosting platforms that actual games themselves - Newzoo has a 2026 report saying only ~13% of gametime went to new releases! - 2/3rds of gametime went to >6 year old games! - That same report did an analysis comparing playtime concentration across PC/PS/Xbox platforms and their Top 20 Games vs. the long tail of their library (it's a really good report) Note on the recent restructuring: for Xbox it was called out specifically that Game Pass caused a redistribution of playtime away from top titles and towards the long tail, without any actual expansion of the total audience/playtime.....basically, Game Pass nukes Xbox's ability to monetize it's big blow out titles without any offsetting gains from expanding the market. oops. supporting game stuff: - let's call it the "Roblox" problem -- all the kids exist within a massively multiplayer online gaming ecosystem, with play, creation, socialization, and monetization all embedded in one platform - the creation angle and the monetization angle also i think encourage parents to view these games as "educational" more so than, say, Call of Duty, and are therefore more willing to encourage their kids to play with time and/or money - there is no clear off-ramp from this platform - you can have totally new gameplay experiences within it, with low friction adoption - as this platform captures a larger and larger share of player attention, it sucks the available playtime & monetization out of the rest of the industry - this process naturally changes the incentives around making games, including what kind of games get made, for what audience, and targeted at what price point - we got legions of "WoW killers" and "Halo/CoD clones" in the early 2000s because those games were platform beasts of their own... - ...and so now we're years-deep into every financially motivated major game studio trying to figure out how to build a "Roblox" of their own, aka Live Service Slop 24/7, 365 - the fans might hate it but there's a giant pile of money labeled "Live Service Slop" in the middle of the room and it's clear to publishers & studios that the prize is there, if only they can be good enough to claim it - [of course, all millennials know that WoW and Halo both killed themselves, nobody ever steals the crown by copying it] - and so while all this is happening, it's opened up a previously under-served niche in the "lower-mid price point indie-to-double-A targeted niche game" - Palworld, Enshrouded, Schedule I, Silksong, and so on, were all in the very top % of revenue-earners for newly released PC games in the year they dropped - In console land, Space Marine 2 just blasted a quarter of a billion dollars in revenues of a budget way smaller than a typical AAA release - If AAA studios had been dropping Halo/CoD/Gears-style games every other year chasing success, the niche for Space Marine 2 wouldn't have really been there, not at the same scale - I think there's a similar effect even with BG3, whose awesome success likely would've been a little lower (though still great) if fans had gotten genre-adjacent Skyrim & Witcher sequels already - but instead, we have the "Roblox problem" (Roblox, Minecraft, Fortnite, GTA), where cross-platform self-contained game-related live service platforms have monopolized huge chunks of (younger) gamer time and money......and warped the kinds of content big studios try to make in the process supporting adjacent stuff: - there's also a whole cloud of adjacent areas that are impacted as a result of the above - picture everything as a big web and these nodes as farther out on the web - but you see a related decline of "E Sports" and the rise instead of "Influencers", as community figures with large audiences they can monetize become higher status than ultra sweaty competitive pros - the decline of competitive online culture has also coupled with intentional pushes by studios and their hardware platform partners to reduce online toxicity, changing the culture of online spaces - the decline of forums & reddit and the rise of ig/tiktok/youtube has turned third-party game-content-ecosystems into more pyramidal "one mega influencer" structures - chasing the Live Service dragon has led to a massive decline in couch co-op ("local splitscreen") titles, which reduces a certain KIND of gaming experience that, while not the norm from a playtime POV, was nonetheless an integral part of millennial gaming - the above also makes Family Gaming a lot harder with kids, as what was once an expected default across most games has moved into a separate genre reserved for "Girlfriend Games" - game-related content has been nearly totally evaporated by Twitch (which is itself in the process of being evaporated), short form video, and "creator talks at the camera" long form video - "Machinima" and "Parody Game Songs" and "Montages" are both bizarre millennial cultural content that seems egregiously lacking in disaffected irony to the younger audience - it's covered extensively elsewhere so wasn't worth jamming in here too much, but the explosion of MTX means in-game "status" derived from earned rewards & achievement, such as it is, has been nearly totally replaced with purchased status...and in so doing, game studios have *totally* devalued the actual status that playing their game used to convey - we're already dealing with a young generation who is hyper-cynical, hyper-financially oriented, ""crypto-native"" and spammed with ""prediction"" markets 24/7...so to have yet another part of their lives see its earned status replaced with dollar-signs and a casino logo likely seems totally normal to them
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Alx (@Alxsola) reported@sultangames999 @Treyarch They can do all this but not fix older cod servers... Insane, lowkey the games should get delisted because hackers can basically blow you up irl
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Wraith Michael (@WraithMichael1) reported@BattlefieldInte Keep it!! COD is almost here. After the **** show BF6 has been. KEEP IT!! You can’t fix the game or maps you have now. So who should we care? Now people can’t get credit for kills. I watch bodies disappear after killing them NO CREATE! I TAKE THEIR TAGS NO CREATE FOR EITHER!
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Minty (@ItchyMinty) reported@PeterCoope8469 @longislandviper Cod day one isn't an issue, the inability to choose your perks is. Why are people paying £17 a month for Fortnite, Ubisoft classics and EA PLAY if they don't use them? Having the choice to remove them and add cod day one would serve customers better.
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Marcleach (@Marcleach3) reported@suryosularso @RinoTheBouncer Simple the head honchos Have this weird obsession with live service games This is their last ditch effort to wipe out single player games and the indie competition to force players into it They want the industry to simply be cod gta online and their live service crap
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Jay Carnage | ᛃᛖᛁ ᚲᚨᚱᚾᛁᛞᛃ ᛗᚢᛋᛁᚲ (@JayCarnageMusic) reportedonly way to stop the cheating problem in cod is to stop playing it then they will be forced to find another game to ruin
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Rizla (@Getinmyrizla) reportedSAME THING WITH COD IM TELLING U WHY WOULDNT A BILLION DOLLAR COMPANY NOT FIX A MAJOR ISSUE!