Call of Duty: Black Ops Cold War Outage Map
The map below depicts the most recent cities worldwide where Call of Duty: Black Ops Cold War users have reported problems and outages. If you are having an issue with Call of Duty: Black Ops Cold War, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Call of Duty: Black Ops Cold War users affected:
Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Guayaquil, Guayas | 3 |
| Brühl, NRW | 1 |
| Veracruz, VER | 1 |
| Township of Evan, KS | 1 |
| Reus, Catalonia | 1 |
| Giugliano in Campania, Campania | 1 |
| Pringy, Île-de-France | 1 |
| Paris, Île-de-France | 1 |
| Montpellier, Occitanie | 1 |
| Sainte-Suzanne, Réunion | 1 |
| Sully-sur-Loire, Centre | 1 |
| La Teste-de-Buch, Nouvelle-Aquitaine | 1 |
| Montreuil, Île-de-France | 1 |
| Saint-Denis, Île-de-France | 1 |
| Rome, Latium | 1 |
| Grasse, Provence-Alpes-Côte d'Azur | 1 |
| Alcalá de Guadaira, Andalusia | 1 |
| Pozuelo de Alarcón, Madrid | 1 |
| Loudéac, Brittany | 1 |
| Milan, Lombardy | 1 |
| Douchy-les-Mines, Hauts-de-France | 1 |
| Lille, Hauts-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Call of Duty: Black Ops Cold War Issues Reports
Latest outage, problems and issue reports in social media:
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dex (@DexuH__) reported@Activision can u plz fix ur ****** cod servers. Cant get online. It allows me to get on hotspot on any game. go back to lan and it doesnt work
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⸝ (@shootVlone) reported@InfinityWard @CallofDutyUK You have a month to fix the movement or I’m not repurchasing piece of ****
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Dr Fart. PHD (@PoopiePHD) reported@KiyyDumb Ive played every game since Cod 2 the big red one. Yes, it's very similar, they went out of their way to make it as similar as they could without upgrading the engine, was a very talked about issue with the game leading up to release lol
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Vargin🏴 (@Vargin_1) reported@JimHongPingPong @KiyyDumb @GreenBirbGirl In old COD games the game physics are tied to your fps so that's probably why. Natively at least on the xbox one it was locked to 60 fps and you wouldn't have problems like this.
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Ptr (@Ptr1017) reported@Jchillz4o4 @InfinityWard @Activision This whole clip is more about the gun then the AA whoever at IW thought that gun was a good idea is dumb and should be fired tbh but aim assist is definitely broken
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Zeek (@SNTRYTHEDFIANT) reported@InfinityWard Potential to be good. Obviously matchmaking is too sweaty and needs to be tweaked but my main issue is that a Modern Warfare title needs to feel like a Modern Warfare title. Not just look the part. We need bigger and more realistic maps, not just cut and paste 3 lane maps.
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Zachy (@Zsk8s) reported@CallofDuty @InfinityWard Bro why is this not working! I put everything in the correct order. All information is correct too.
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Jason Bowen (@JasonBo87993011) reported@InfinityWard Y'all just going to ignore the sbmm issues everyone is asking about it over n over n over but I guess activation got y'all *** in bag instead making a game y'all love making a game to please the minority
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High Impact AR Guy✖️ (@SimplyHammer) reported@InfinityWard Then the damage ranges: improve the range for 2 shots, with a good spread and pellet count on target, and make a 3 shot range far in, problem is making it do enough damage even with some pellets missing, I wish choke was impressive enough to make accurate shots worth it at range.
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BlackWidow (@Blackwidow8163) reported@ModernWarzone The root of the problem is SBMM babysitting causal players they never played against tryhards or ranked players or CDL pros. In the past (prior modern SBMM) terrible COD players became a good players because there wasn’t SBMM babysitting OG players and they got better overtime.
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Roberticus (@Rob3rt1cus) reportedCoD fans in the replies are so beyond schizophrenic they would rather defend a broken anti cheat and call FormaL a cheater than admit said broken anti cheat can in fact falsely ban players. The guy has won 30x titles on LAN. Why would he just decide to start cheating now, in pubs on a beta. You have to have room temperature IQ to think he's cheating.
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UNALIENABLE RIGHTS (@F1sT) reported@CODPersonal Your study is useful for what it measured. Classic built tighter, more predictable scoreboards. Open was more mixed. Queue time and ping were a wash in your 50. Team gap was basically the same. Half the matches on both systems still ended short-handed. That last part is why this cannot be the whole story. Score spread tells you how the lobby finished. It does not tell you whether the fight you saw was the fight the server played. Dedicated-server CoD still predicts and interpolates on the client. When packets lag or a replicated object is late, you get doors that are open on one machine and closed on another, peeks that look stolen, and deaths that feel delayed. This old clip is that problem in plain sight — not “SBMM set the server to 100ms,” but the game filling in a guess until the real state arrives: Your 23ms average in Phoenix on fiber is a good connection window. It does not measure peek advantage, rollback, or whether Classic’s tighter skill pool is buying those lobbies with longer routes for other brackets. You already said you cannot speak for the high-skill people who call pubs ranked. Netcode feel is the same kind of gap: your table cannot see it. So the clean join is: • Your data: Classic is tighter. • The clip: tighter/outcome metrics are not the same as honest gunfights. • Both systems: quits still gutted half the games. Commit to one system, publish how much ping vs skill is actually weighted, and stop treating scoreboard tightness as proof the middle enjoyed the fight. Players do not rage about a 37% spread. They rage when the door was never open.
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Mickeydeez (@mickydees123) reported@XLoganV @InfinityWard Ttk is so slow it needs to a little more faster this feels like a joke thats my only issue with this game
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maci (@maci117akiraly) reported@TheNadiaAmine @InfinityWard @CallofDuty Yeah pretty sure that’s the biggest issue
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dylan (@STRNGBLZ) reported@RexBebopHD Florida Simulator 2027 is going to be fun, man Not that I don't get all the static and various problems others have with it, but at least it won't be a yearly slop drop like 2k and cod