Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War Outage Map

The map below depicts the most recent cities worldwide where Call of Duty: Black Ops Cold War users have reported problems and outages. If you are having an issue with Call of Duty: Black Ops Cold War, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Call of Duty: Black Ops Cold War users affected:

Less
More
Check Current Status

Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Guayaquil, Guayas 2
Brühl, NRW 1
Veracruz, VER 1
Township of Evan, KS 1
Reus, Catalonia 1
Giugliano in Campania, Campania 1
Pringy, Île-de-France 1
Paris, Île-de-France 1
Montpellier, Occitanie 1
Sainte-Suzanne, Réunion 1
Sully-sur-Loire, Centre 1
La Teste-de-Buch, Nouvelle-Aquitaine 1
Montreuil, Île-de-France 1
Saint-Denis, Île-de-France 1
Rome, Latium 1
Grasse, Provence-Alpes-Côte d'Azur 1
Alcalá de Guadaira, Andalusia 1
Pozuelo de Alarcón, Madrid 1
Loudéac, Brittany 1
Milan, Lombardy 1
Douchy-les-Mines, Hauts-de-France 1
Lille, Hauts-de-France 1
Zürich, ZH 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Call of Duty: Black Ops Cold War Issues Reports

Latest outage, problems and issue reports in social media:

  • ab1ul
    Afridi (@ab1ul) reported

    @TheGhostOfHope UI is one of the biggest issues with COD today. How have they not fixed **** yet

  • d1git4lx
    d1git4lx (@d1git4lx) reported

    @TheTacticalBrit @JGODYT They need to delete RAA completely, bring back the traditional slowdown, and enforce input-based matchmaking. Controller plays controller, mouse plays mouse. That’s the only real fix. #MW4 @InfinityWard

  • keenjitsuu
    kenjii (@keenjitsuu) reported

    @xPoeticx bo7 is 100000x times better, this is a confirmation of skill issues and the fact that you don't understand nothing about cod

  • markferrel5332
    mrfcat21 (@markferrel5332) reported

    @charlieINTEL I’ll definitely be buying the game. Theres obviously some issues for sure but what COD doesn’t have issues? I thoroughly enjoyed playing the Beta

  • BENNYQ8
    فيصل الراشد (@BENNYQ8) reported

    @TheJazCat @InfinityWard If you're good, you'll play with good players. What's the problem with that? It's not right to be exceptionally good and play with average players.

  • Tantos82Gaming
    Tantos82 Gaming (@Tantos82Gaming) reported

    @Capt_Price_141 @Davidplaysx89 @Fifakill_ Why not fine out why you are getting 100 ping on COD and fix it? There is definitely a networking problem there. At a guess you probably have a restricted NAT type our a poor network routing.

  • schwingdingle
    Schwing Dingler (@schwingdingle) reported

    @S0lemVatem Not me I loved the game as soon as the launch issues got fixed. I said it was the first cod to feel like cod in years.

  • LiLBilly___
    👶🏽🐐LaZr$ babyGOAT (@LiLBilly___) reported

    @raratoman SBMM killed Warzone. It all goes back to SBMM. @CallofDuty keeps trying to balance the game for low skilled players(ex:MW4 slow movement, fast ttk) and higher skilled players(ex:BO6 fast paced, slower ttk) when in reality, they’re just putting players in the wrong rooms/lobbies. Omnimivemnet, wall bouncing, grapples, fast ttk… all that stuff wouldn’t be an issue for casual players if they were in casual lobbies instead of getting farmed by some ticktock streamer who sweats his ***** off on COD 12 hours a day.

  • JimBobsPOV
    Jim Bob (@JimBobsPOV) reported

    @InfinityWard Why not clarify what you mean with the TTK & Aim Assist adjustments? And are we seriously not even going to mention the ads & sprint to fire speeds after how much this was asked for? It’s nice to see you acknowledge issues, but it doesn’t seem like you’re really listening still.

  • LilSeal_X
    Lil Seal (@LilSeal_X) reported

    @InfinityWard Warzone is borderline unplayable on Switch 2. Multiplayer is perfectly fine for the system. But Warzone is still a massive issue from my many hours of testing. Leaving the PS4 behind in a year where GTA is competing for your customers, was a massive mistake.

  • Kiroku_Eve
    Kiroku (@Kiroku_Eve) reported

    @InfinityWard incredibly disappointed by how this game turned out.. the long ttk just as in the previous 3 years makes burst rifles and shotguns almost useless while the oris is the most broken gun in the game. but the worst thing is the map design.. flat, small and simplistic.

  • jovvahn
    Jov (@jovvahn) reported

    @JGODYT COD dead in the water. Maybe open world DMZ or an RPG aspect to the franchise. This is the consequence of making mediocre games with repetitive and unresolved issues. What’s the definition of insanity? I’m over 35 and have played every game since inception. Hoping for the best!

  • nitinchadhas
    NitinC (@nitinchadhas) reported

    @enviacom there had been several days since we are trying to chase your teams in India for our COD payments.. Kindly respond back or we will have to file a cyber fraud complaint in India against this pending issue with Ticket no. 987180

  • F1sT
    UNALIENABLE RIGHTS (@F1sT) reported

    @CODPersonal Your study is useful for what it measured. Classic built tighter, more predictable scoreboards. Open was more mixed. Queue time and ping were a wash in your 50. Team gap was basically the same. Half the matches on both systems still ended short-handed. That last part is why this cannot be the whole story. Score spread tells you how the lobby finished. It does not tell you whether the fight you saw was the fight the server played. Dedicated-server CoD still predicts and interpolates on the client. When packets lag or a replicated object is late, you get doors that are open on one machine and closed on another, peeks that look stolen, and deaths that feel delayed. This old clip is that problem in plain sight — not “SBMM set the server to 100ms,” but the game filling in a guess until the real state arrives: Your 23ms average in Phoenix on fiber is a good connection window. It does not measure peek advantage, rollback, or whether Classic’s tighter skill pool is buying those lobbies with longer routes for other brackets. You already said you cannot speak for the high-skill people who call pubs ranked. Netcode feel is the same kind of gap: your table cannot see it. So the clean join is: • Your data: Classic is tighter. • The clip: tighter/outcome metrics are not the same as honest gunfights. • Both systems: quits still gutted half the games. Commit to one system, publish how much ping vs skill is actually weighted, and stop treating scoreboard tightness as proof the middle enjoyed the fight. Players do not rage about a 37% spread. They rage when the door was never open.

  • Darket696
    Ed. 😬 (@Darket696) reported

    @TheDazeel You don't even need multiple sequels. The problem is that every publisher is seeking that forever game. Cod, WoW, Fortnite etc, and as PlayStation has shown it's not something you can make happen by throwing money at it. One of the worst things to happen in the gaming industry is when publishers gained control of development studios. Yeah they got access to more money but lost much of the creative control.

Check Current Status