Call of Duty: Black Ops Cold War status: server issues and outage reports
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Call of Duty is a first person shooter that is available for gaming consoles and PC. The game franchise includes Call of Duty Modern Warfare, Call of Duty Infinite Warfare, Call of Duty: Ghosts, Call of Duty: Black Ops and the new Blackout battle royale mode.
Problems in the last 24 hours
The graph below depicts the number of Call of Duty: Black Ops Cold War reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Call of Duty: Black Ops Cold War users through our website.
- Online Play (37%)
- Sign in (31%)
- Glitches (20%)
- Game Crash (9%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Call of Duty: Black Ops Cold War outage reports came from the following cities:
| City | Problem Type | Report Time |
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Sign in | 15 hours ago |
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Online Play | 16 hours ago |
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Glitches | 16 hours ago |
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Glitches | 16 hours ago |
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Sign in | 16 hours ago |
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Online Play | 16 hours ago |
Community Discussion
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Call of Duty: Black Ops Cold War Issues Reports
Latest outage, problems and issue reports in social media:
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los (@los0ffline) reported@InfinityWard Fix the input delay on the switch 2 port. First few updates this weekend fixed the delay when playing handheld. Still experiencing it a bit when using any wireless controller but it’s almost good. Still sensitive though and kept ******* up my aim smh
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Stewarty Wilson (@Stew_Wills) reported@tminnzy Playing black ops 2 again was the most sweaty experience that I’ve had on cod for a long long time. It was not like this when it originally came out. SBMM is not the problem. There’s just so many more good players.
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David Hamby (@poitingatmorons) reported@CallofDuty Warzone is bugging right now… fix it.
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John (@Intinz) reported@InfinityWard @Lionxo_ The TTK for downed players is absurdly long please fix I had to stop playing multiple times bc it was getting me killed
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mrfcat21 (@markferrel5332) reported@charlieINTEL I’ll definitely be buying the game. Theres obviously some issues for sure but what COD doesn’t have issues? I thoroughly enjoyed playing the Beta
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WildTaco0 (@WildTaco0) reported@CODUpdates Can't play bo1 and bo2 and can cod hub wtf plz fix
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Michael.Getty86 (@MichaelGetty86) reported@JGODYT TTK/TTD and SBMM are 2 massive issues for me that alot have complained about but no response from @InfinityWard despite claiming they "are listening"
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🇺🇸 Guru Of Syrinx 🇺🇸 (@GuruOfSyrinx) reported@Foreverstrrbhq @paloma_datgirl Are you kidding me? It does have value because unlike Digital there is a word called Scarcity. (Monetary gain) Here is a legitimate example: Go on Xbox/PS store. How much is COD Black Ops 1? Its $40. Would I rather "purchase" (rent) the game digitally for that amount, or purchase it physically for $8? Mind you, if I don't want that game anymore I can always sell it and at least get some money back whereas digital is ZERO refunds after specific hours played or days that go by. Have you ever wondered why Physical copies dont cost as much as the digital, even though both are ported to the same server? This is the problem. BO1 has so many physical copies made in the world and not enough demand that the price of the game will stay around the $10 range. If more copies are sold, destroyed, or are not in market anymore the demand can go up and thus, price. If nobody wants to buy a physical copy it will stay the same. So the point you are trying to make is completely false. anything physical can and will increase in value as long as demand is up and the condition/rarity of the product is applicable. This applies to almost everything considered a physical product. Digital will simply convince you that you have to purchase a product for a fixed price, because that is the only way to buy said product, without being able to buy it via resale or cheap. And no. Digital games going on sale isnt a deal, its offering you to rent a game until they say so for a cheaper cost. Thats all.
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Steven. (@StevenBladed) reported@CallofDuty BrokEn#9494760 MW4 Beta Stats
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Zachary Davidson (@Ryangofett_2490) reported@usa_specialist @MrProWestie CoD is in trouble this year too tbf
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Makarov 🇵🇸 (@ShadowMakarov) reported@charlieINTEL The core game is fine. That’s exactly the problem. MW4 feels like another solid CoD trapped inside the same 6–7 year old system. SBMM, HQ, the yearly cycle, the same overall formula. I’ll probably wait for a sale. GTA 6 is only 4 weeks later.
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𝐉𝐀𝐕𝐈𝐄𝐑 (@Javssr_) reported@charlieINTEL Regardless of the matchmaking issues its the first cod since 2019 to have my *** sat down and just grinding and ive played all of them so its nice to have that feeling at least, sure it needs some tweaks but overall id say its good pretty good potential
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MAGA-NIFICENT 🇺🇸🩸➕➕➕ (@SkyRaged) reportedWhere the tweet is a bit loose • “Utilities have already seen elevated metals and related problems” is true for Loudoun (copper, zinc, Mo, nutrients/COD, nitrification upset) and for Cheyenne (fill-and-flush interference). It is not evidence that every data-center discharge is a metals dump. Loudoun has also said most routine blowdown is manageable; the trouble is concentrated in construction, passivation, and accidental glycol releases. • Accumulation “over time” is real, but a well-treated closed loop can hold iron and copper at very low levels (often ~0.1–0.2 mg/L or less). The high numbers show up when the loop sits unused, is under-inhibited, is flushed after long construction delays, or is dumped as a slug. • Aluminum and nickel are possible, not guaranteed. Many AI cold plates and fittings are copper; aluminum in the same loop with copper is a known galvanic risk and is often avoided or specially inhibited. Bottom line: The tweet is accurate as engineering and as a description of a documented wastewater pathway. It is not saying every operating data center continuously pours toxic metal sludge down the drain. The risk is real at commissioning, drain-down, and poorly controlled mixed-metal chemistry—and utilities in data-center heavy markets have already had to treat those discharges as industrial slugs, not clean water.
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Troop (@LaidBackSith) reported@realityuk I broke the cycle when MW19 ruined the franchise by introducing all of the problems cod has today.
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NitinC (@nitinchadhas) reported@enviacom there had been several days since we are trying to chase your teams in India for our COD payments.. Kindly respond back or we will have to file a cyber fraud complaint in India against this pending issue with Ticket no. 987180
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Jose (@GTBato_) reportedSome personal feedback from the beta. @InfinityWard @RavenSoftware In terms of MP: For me I think the perfect balance rn is either we keep the ttk what we got at the end of the beta but buff aim assist slightly, or we keep the aim assist we got but go back to 2nd half of weekend 1 ttk. The movement changes with tac sprint being a perk is great but we need to buff the base movement speed slightly for the game to feel good pacing wise. Also bring those strafing and movement changes from warzone over to multiplayer aswell. For warzone : by the end of the beta they fixed a lot of my earlier issues but some still remain to me. Audio is still very all over the place sometimes is great other times you don’t hear anything, movement is almost perfect. The hot take for me though is I feel tac sprint should be the default for warzone and DMZ personally. Making it a perk again is just gonna put us in the situation of it being an almost mandatory perk again. Also I think it just seems natural that it stays for modes like warzone and DMZ where I feel it makes more sense for it to exist in those modes by default cause of how much bigger the maps are. Idk how to describe it but I feel like the lack of tac sprint with the base movement speed we have on it is part of the reason why people felt the game played slow and it’s removal in weekend 2 bled over to warzone when I’m certain we would have had tac sprint in warzone if it was never a hot topic for MP. Visibility did improve but it’s still a ways off. The QOL stuff we got throughout the year is also somewhat there but some are missing or reverted again. Most likely cause the MW4 warzone team isn’t keeping up with live game stuff or it isn’t communicated to them when things make it to live game. UI I am not a fan of. Idk why we are moving the killfeed away from where it’s used to be. At least give us the option for a legacy one if you decide to keep it this way. Color pallete and design of it also looks very busy. As a whole I feel like we are retreading the same issues we had with warzone 2 with MWII. Where it feels warzone is just using all its elements and gameplay feel for DMZ again and not warzone being warzone. Let the modes play differently. Lastly a few bugs I noticed in the warzone beta. The map for some people had insanely bad performance issues the closer you got to the center of the map. The tactical and lethal fps bug that was an issue in multiplayer early on in the beta was there in warzone. This fps bug was also an issue with the quick weapon swap attachment for the late game pistol making it mandatory to drop imo
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Sowle ⁴⁴ (@GuySowle) reported@the_clay_bird @Apkalluu @ItsAdrin The problem with this is that you don’t understand how it works, not us. The system used in CoD is not designed around making fair matches, but about maximising player retention. It will happily give out pity matches or much harder matches if it increases engagement
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BlackWidow (@Blackwidow8163) reported@ModernWarzone The root of the problem is SBMM babysitting causal players they never played against tryhards or ranked players or CDL pros. In the past (prior modern SBMM) terrible COD players became a good players because there wasn’t SBMM babysitting OG players and they got better overtime.
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Kanii (@RealKanii) reported@MattCoze Generic. It doesn’t feel special anymore at all. We need to disconnect CoDs from Warzone. Let Studios develop their own engines again and just care about story zombies and multiplayer without the restriction of „it has to fit with Warzone.“ let them make their perfect CoD.
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S (@sully12h) reportedfix black ops 2 servers ps5 @CallofDuty
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j8hnb (@j8hnb2010) reported@CallofDuty @Treyarch Can you fix matchmaking for infected game mode it takes forever to find a match there no map to choose and when the match is over get kicked from lobby have to search all over again can you fix this !
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berzzerker35s (@DwayneSmith1976) reportedI guess that you guys are having connection problems, because I was playing BO7 and was kicked out of the match and was trying to connect to the online servers. @ATVIAssist
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BravoMogie (@JohnEshemogie) reported@prince_ironsi @wayas_way @PoliceNG And you will trust Nigerian fore sics for that. They have problem identifying COD in fresh bodies talk less of Decomposed bodies. That could work in countries with good forensics but not here.
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sir Krabs (@edhowes2) reported@SilentOutpost @InfinityWard In my games I noticed when a team was losing they would switch to ISO and suddenly they are now dropping 50+ kills and win the game. I didn’t have that issue with any other gun fortunately
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AG Fifakill (@Fifakill_) reportedI think its time we have this conversation because this has gone on long enough and the scene is TRYING to get more serious. If Warzone ever wants to become a proper E-sport on the biggest stage and keep growing we gotta start addressing issues in these scrims/ tourneys. We have to wait 30+ minutes between games because: - players take forever to join - randoms can join the lobbies and the admins have no way of pausing the lobby/ kick them effectively - the lobbies STILL crash after being up too long.+ Not to mention the sheer number of game crashes and a rejoin feature that only works half of the time. These wait times are AWFUL for players and viewers alike. Viewership tanks and players get iced/ tired (especially EU players/ viewers). Additionally we STILL don't have custom match rulesets where we can ban items that NOBODY wants in the tourneys. All of these things are terrible for the scene and advertises/ tourney organizers looking to get involved with Warzone are no doubt put off by it. The game and the comp scene can be so great if an ounce of effort is put in. There is so much money already being pumped into it, so why not invest in the infrastructure to make it orders of magnitude better to both watch and play. @ATVI_AB @CallofDuty
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Chris Bailey (@sadlyfechris) reportedI had fun over the past two weekends playing the MW4 Beta. I hope @CallofDuty fix whatever they need to fix to make it even better because I don’t trust any streamers or content creator word because they complain about anything instead of enjoying the game.
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BigFuzzyYak loves Indie Games! (@BigFuzzyYak) reported@DRIZZYCDL @femijohnsn @CallofDuty Well the beta ended for MW4. So it's Warzone having issues.
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theo bez (@DRIZZYCDL) reported@BigFuzzyYak @femijohnsn they need to fix it asap it’s been like this for hours @CallofDuty
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Zanon (@ZanonGalt) reported@InfinityWard Return tactical sprint to normal. I know you guys noticed the game is too fast paced, but there are other ways to make it less frantic. Also, you have a serious problem with cheaters. They're always one step ahead of you. It has to end.
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Afridi (@ab1ul) reported@TheGhostOfHope UI is one of the biggest issues with COD today. How have they not fixed **** yet