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Counter Strike (CS:GO)

Counter Strike (CS:GO) Outage Map

The map below depicts the most recent cities worldwide where Counter Strike (CS:GO) users have reported problems and outages. If you are having an issue with Counter Strike (CS:GO), make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Counter Strike (CS:GO) users affected:

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Counter-Strike: Global Offensive is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Paris, Île-de-France 1
Würzburg, Bavaria 1
Cancún, ROO 1
Valdieu-Lutran, ACAL 1
São Carlos, SP 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Counter Strike (CS:GO) Issues Reports

Latest outage, problems and issue reports in social media:

  • Mathiasfvtb
    Mathias (@Mathiasfvtb) reported

    @CounterStrike Fix your deathmatch lobbies they are full f bots with aimbot

  • BloominOnionSTL
    Bloomin Onion (@BloominOnionSTL) reported

    @CounterStrike Fix your hacker issue you braindead chimps

  • MainBaze
    MAIN (@MainBaze) reported

    @CounterStrike NO ISSUES PLEASE RELEASE

  • Robosquad_cs
    Robosquad (@Robosquad_cs) reported

    @CounterStrike hey @CounterStrike I think burst fire is broken dog

  • luleCS2
    lule (@luleCS2) reported

    @CounterStrike The biggest issue I’m currently experiencing after the update is that I can’t launch the game on the first try. I constantly have to keep retrying, sometimes even 4–5 times or more before I can actually get into the game. And the character’s legs also look very strange.

  • SnkyGames
    ++🪽 (@SnkyGames) reported

    @CounterStrike can you please fix 1v1 1. invite friend to lobby 2. load up workshop map -. says <friend> disconnected (they froze on lobby screen) never an issue on the release of cs2/csgo, started about 3-6 months ago, i've tried forwarding ports, turning off firewall, no go

  • ItsMarrchy
    March (@ItsMarrchy) reported

    @notsnakesilent @CsNeok @CounterStrike It makes zero sense that bunny hopping at max velocity with impossible directional changes isn't being detected. This is not an AI problem, it's a math problem. The server already knows your velocity and input timing every tick. Catching someone who air strafes without almost losing speed is basic subtraction. It's literally 10 lines of code to stop what you see in the video. Maybe not the aimbot itself, but even that, on a bigger scale with tracking, pattern recognition, and stored data, could 100% be caught by AI finding patterns and banning people for much more subtle aimbotting than what's shown here. Everything in the video is detectable with very little work using basic VAC Live features. The catch is that some of it needs AI computing power, which means real costs for Valve, and I think that's the main thing holding VAC Live back. It's expensive to run at scale, so they can't afford to keep it on 24/7. AI compute costs are out of control right now, so they save money by turning it off. They seem to toggle it periodically to test new features, which are really just cost-saving measures dressed up as improvements. That's why it keeps going on and off, and it's also why there are false positives. They dumb the model down to save money, min-maxing the fine-tuning until the accuracy slips. But again, none of that applies to the bunny hopping and the directional changes with no velocity loss. That stuff could be banned with almost no code. It's on snap tap level of detection. And that's the part that really doesn't add up. Valve shipped snap tap detection pretty quickly once they decided it mattered, which proves the capability exists and the pipeline to push detections exists. So why can they apply their talent to snap tap but not to this very basic VAC Live scheme for bunny hop abuse and closest-to-hitbox aimbots that use zero variety or RNG in their patterns? The trivial stuff isn't a compute problem or an AI problem. It's a priority problem.

  • d3_stroCS2
    d3_stro (@d3_stroCS2) reported

    @CounterStrike Fix mirror stickers on left hand!!!!!

  • Sneuffffff
    Sneuf (@Sneuffffff) reported

    @CounterStrike Why can we fast drop a ladder using a glitch but not fast climbing it using a glitch?

  • rattecs
    ratte 🟪 (@rattecs) reported

    @CounterStrike just lost a game to a turkish bot with cheats any fix?

  • Ace4our7even
    Ace 4our7even 🌐 (@Ace4our7even) reported

    @sokL_e @CounterStrike @chesscom 100% I just combed through processes, I have my startup apps minimal. I had this crash when i first tried the animigraph beta branch and just ignored it, sucks they shipped it with this issue

  • ThourCS2
    Thour (@ThourCS2) reported

    @TheCS2Historian @CounterStrike or maybe it's an actual problem in this game?

  • ThisIsDaMatt
    ThisIsDaMatt  (@ThisIsDaMatt) reported

    @CounterStrike Dude my game doesn’t even open it just crashes in the valve screen fix yo **** I have to farm the drop 😭🙏

  • K2ismountain
    K2-19 (cray) (@K2ismountain) reported

    @Ghostlydolphins @CounterStrike @valvesoftware animation is also broken nametag stays in place even when the slide moves

  • Mike_2471
    Mike (@Mike_2471) reported

    @CSGO500 @CounterStrike please 🙏🏻 😢 fix

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