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Counter-Strike: Global Offensive is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise.
Problems in the last 24 hours
The graph below depicts the number of Counter Strike (CS:GO) reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Counter Strike (CS:GO). Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Counter Strike (CS:GO) users through our website.
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Matchmaking (40%)
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Online Play (40%)
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Sign in (20%)
Live Outage Map
The most recent Counter Strike (CS:GO) outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
| Online Play | ||
| Matchmaking | ||
| Sign in | ||
| Matchmaking | ||
| Online Play | ||
| Matchmaking |
Community Discussion
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Counter Strike (CS:GO) Issues Reports
Latest outage, problems and issue reports in social media:
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harry du bois 🍌
(@manicmanic123) reported
@H7pernerd @ropz @CounterStrike Problem statement has already been out there for years. He is being direct and stating direct solution what could be possibly wrong with it?
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B-Mac
(@B_MacCS) reported
@H7pernerd @ropz @CounterStrike Idk what the issue is, but I would like to not rubberband while being shot and also would like to not die behind walls on 30ping
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Bjørn Mikkelsen
(@bjoernmikkelsen) reported
@ropz @CounterStrike Shouldnt an Anticheat be at the very top of things to CS ? Fair that you as a professional doesnt have a problem with cheaters but without a Anticheat this game will die and your legacy will disappear. Its unplayable for regulary people! The same people that at the end of the day pay you wages with their interest in the game.
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joe
(@fleshwaterrr) reported
@hahaeent @ropz @CounterStrike Fake argument. The real reason is that some Valve intern spent many months prompting GPT to get subtick to work, and he doesn't want to give up on it now. It's really an issue of unwarranted ego from ****** developers who do not play the game at all.
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Bagelz✦⍣
(@BagelzInSpace) reported
@ThourCS2 @CounterStrike Not a payment issue. Don’t matter.
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yerbamikey
(@mlodymichal22) reported
@ThourCS2 @CounterStrike @ropz Yeah like I think Valve won't fix the game while there are still so many people playing the game and opening cases etc. They will be introducing updates (and fixes) slowly until the moment players will be fed up with them
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Carles V
(@CarlesV256345) reported
@ropz @CounterStrike Stop distracting us and fix it! We already know you're the only dev working on it.
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xrpwizard
(@valveantiche4t) reported
@ropz @CounterStrike Just DO IT @CounterStrike I know you don't even know how to fix subtick
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TheRamses
(@TheRamses8) reported
@ropz @CounterStrike STILL!!! valorant has 128 tick and no cheating problem...
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Lurch
(@ohLurch) reported
Does @valve @CounterStrike not realize that catering to the competitive scene rather than only the casuals benefits both sides? It feels like they do very little about the issues the competitive scene brings up. It’s like 90% of their updates cater towards casual only and I don’t get it. The updates will be full of stuff for the casuals and then 1 or two lines with a small update(s) for an issue(s) the competitive side has been complaining about. What ******** is up with that? It’s be nice to see a fat update with like 10 fixes in it. There’s **** we’ve been begging for since CSGO that still haven’t been implemented.
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IvaN4GameS
(@ivan4games) reported
@Dragoon417 @ropz @CounterStrike Utility fps drop / Lag Multiple enemies pushing you lag Engine needs optimization to be like valorant
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Pixa
(@m_pawinput) reported
@Ozzny_CS2 @CounterStrike They are absolutely aware of it. I guess the fix just isn’t that simple to implement.
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joe
(@fleshwaterrr) reported
@hahaeent @ropz @CounterStrike Fake argument. The real reason is that some Valve intern spent many months prompting GPT to get subtick to work, and he doesn't want to give up on it now. It's really an issue of unwarranted ego from ****** developers who do not play the game at all.
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H7per
(@H7pernerd) reported
@1glint @ropz @CounterStrike Also, I am not deaf to issues in movement modes. But 1. I think that is not Valves target audience and therefore will not get priority over competitive CS and 2. I also think that pretty much all issues movement modes have right now can have solutions within Subtick.
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Drmex Ω
(@drmex33) reported
@ThourCS2 @CounterStrike they will fix tomorrow
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Max
(@madvlg) reported
@ropz @CounterStrike The average network connection does not benefit from 128 tick, the server will expect a tick every 0,08ms, every player with a ping higher than that will induce some lag compensation calculation and that’s if your ping is less than 16ms, otherwise it will probably be dropped
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juan ☃️
(@thejcedeno) reported
@ropz @CounterStrike Movement issues wont be fixed by 128 tick servers, mouse inputs mess with subtick as is and it causes you to get stuck to the ground. Game smoothness should improve with higher tick rate for sure, but it won’t magically solve all the issues
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CS2 Kitchen
(@iamcs2kitchen) reported
@mousesports @CounterStrike Why is your keyboard lagging outstide of CS2
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J
(@averagebutstill) reported
@H7pernerd @ropz @CounterStrike Yes it’s all small changes on paper but all of them combined would make the game feel much better. That’s why people want 128tick. 128tick wasn’t broken there was no need to fix it.
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Anderson Boldrini
(@TheBoldrini) reported
@mousesports @CounterStrike Ok, English is not my first language so maybe the problem is me, but wtf is this?
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Lieutenant Titus
(@depp_Senpaisu) reported
@NiKoCS_ @CounterStrike Removing Subtick will absolutely fix all CS2 current problems.
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Hetric
(@hetric_cs) reported
@ropz @NiKoCS_ @CounterStrike Guys just buy some $1k skins from the terminal, this will fix the problem 100%
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Lurch
(@ohLurch) reported
Does @valve @CounterStrike not realize that catering to the competitive scene rather than only the casuals benefits both sides? It feels like they do very little about the issues the competitive scene brings up. It’s like 90% of their updates cater towards casual only and I don’t get it. The updates will be full of stuff for the casuals and then 1 or two lines with a small update(s) for an issue(s) the competitive side has been complaining about. What ******** is up with that? It would be nice to see a fat update with like 10 fixes in it. There’s **** we’ve been begging for since CSGO that still haven’t been implemented.
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eugenio8a8
(@eugenio8a8) reported
@authorandor @CounterStrike there is still some considerable number, me included...but just because you prefer other version, dont mean that in this version should be broken!!! correct??? Dont get me wrong...i just dont think is justifiable this type stuff happening in a game, whatever version
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SauronS1
(@s1_sauron) reported
@ThourCS2 @CounterStrike @ropz but cs need new devs for this to be real , this devs dont know how to fix the game , they only wait for community players to fix problems for them
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K A R M A
(@PixelatedPizzza) reported
@mousesports @CounterStrike What’s up with people today? . They seem to be having trouble with their words
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magic
(@magic6k) reported
@HOLMEScsgo @CounterStrike I ran this test in the dark, at the base of the D2 staircase, and it actually happened. I believe these movement issues are related to the agent's new leg physics.
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Lurch
(@ohLurch) reported
Does @valve @CounterStrike not realize that catering to the competitive scene rather than only the casuals benefits both sides? It feels like they do very little about the issues the competitive scene brings up. It’s like 90% of their updates cater towards casual only and I don’t get it
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NutandBolt
(@b0ltCS2) reported
@ThourCS2 @CounterStrike Waiting for them to fix the tick rate as well lol
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ropz
(@ropz) reported
@H7pernerd @CounterStrike Well it's a small change in feedback but over a long period it becomes a mega obvious difference like it did in CS:GO when comparing 64t vs 128t server feedback. We played on 128t for more than 10 years, it's just a no-brainer. I can't help the feeling that it's a regression, now already 2 years into CS2. I criticized sub-tick gameplay publically on day 1 of the BETA. DAY 1. I'm aware stuff can be fixed within sub-tick as we have also tried our best to get issues fixed found within zer0.k github. Also as low priority Valve locking the tick-rate is ridiculous and killing the movement modes which not only is a large playerbase but also carries a lot of historic value which the culture for the game was built on.