Cyberpunk 2077 Outage Map
The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Cyberpunk 2077 users affected:
Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| London, England | 1 |
| Olathe, KS | 1 |
| Indianapolis, IN | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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Profano (@Daprofano) reported@CyberpunkGame In series X I'm still having a lot of bugs and stuttering issues
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Perfidy🛡️🏴☠️ (@Tha5ThHorsemon) reported@CyberpunkGame And a buggy and broken game
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Pixel Throne (@PixelThroneX) reported@CyberpunkGame Cyberpunk's car chases are mid at best. GTA has never been threatened. The game's still broken mechanics wrapped in glossy neon. Overhyped disaster.
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Jamal Right (@RightJamal) reportedWhy tf does #cyberpunk2077 have a tcg GAME ? Will it be broken at launch too ?
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Ray (@sharecashBTC) reported@CyberpunkGame Hey @Xbox instead of giving us free games that came out six years ago… can you just update your mobile app? It’s absolute garbage. Constantly disconnecting if somebody calls you on the phone good luck the whole app out restart it. Just fix your mobile app.
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Julian HP (@hpjfitness_) reported@CyberpunkGame I’ve checked and still has auto save stutter and no FOV slider and also stutters during driving. Why couldn’t you fix this?
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John (@TheJasperRaster) reported@CyberpunkGame @PapurrCat Please fix the controller sensitivity.
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Miss Victoria (@VictoriaHStream) reportedMy switch 2 has got to go into repair as it won’t charge and I’m so glad I’m paying insurance on it. 🫣🫣 No @CyberpunkGame until I have it back from the insurance company. It’s been a terrible day with computer issues, waking up late and I legit just want to cry. Sorry for the crap content tonight. 😭
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Lukeyguy (@Lukeyguy_) reported@WillJPowers The reason I've not pre-ordered your game yet is simple. Not seen it run on a base playstation console. You only show it on playstation pro with PC. you have no issues showing it running on PC just not consoles. We still remember @CyberpunkGame on consoles.
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mastermide77 (@mastermide771) reported@Ganglosaxonnne If everything is proprietary and the new generators dont work with surviving old ones I guess that makes sense. But even with that the new generators should be able to just make a new system themselves. Like how cyberpunk2077's internet is broken up between cities
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Stephen McElroy (@BigsEightyFive) reported@CyberpunkGame Any update on a ps5 fix for the aiming bugs?
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Yara 💜🪐👽 (@VampyBiscuit) reportedFrom what I understand, there's no earpiece cybernetics in fallout 4 (like cyberpunk2077) nor does the mc use headphones, which means that we're walking around the wasteland blasting music like a kid who got new wireless speakers and decided to make it everyone's problem
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Invidia/Echidna (@EchidnaLOA) reported@MSSManuelo @Rex_Madman @SynthPotato Not really since the main issue was it was paidwalled with the name of Cyberpunk2077 attached to it. So his RivaTuner comparison is the one that's beside the point.
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Thamburckey (@Thamburckey) reported@CyberpunkGame Fix the player shadows?