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Cyberpunk 2077

Cyberpunk 2077 Outage Map

The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Cyberpunk 2077 users affected:

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Olathe, KS 1
Indianapolis, IN 1
Munich, Bavaria 1
Lehigh Acres, FL 1
San Francisco, CA 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame Fix the fsr on xbox for christ's sake! It's broken and hasn't been fixed for over 3 years

  • VenomousFerret
    Venomous Ferret (@VenomousFerret) reported

    @Yasshbhardwajj Which is odd. Because I got CyberPunk2077 on release day. Full playthrough with only 1 single crash No bugs like this

  • TheJasperRaster
    John (@TheJasperRaster) reported

    @CyberpunkGame You seriously need to fix the sensitivity controller settings and revert them to how they were before. This went from the best feeling game to play on controller to dogshit. No idea what ******** you guys were thinking

  • MacikSeba
    🇬🇧 Sebastian 🇵🇱 (@MacikSeba) reported

    @CyberpunkGame I've commented this a while back but got ignored. Even if I'm the only person in the world with this issue, you could at least hear me out.. maybe it's an easy fix from your side.

  • anacondaflix
    The Dark Knight! (@anacondaflix) reported

    @Dexerto #Cyberpunk2077 stood out because of that, so #Cyberpunk2 following the same approach isn’t an issue!

  • Grabbo1983
    Matt Totaldude (@Grabbo1983) reported

    Finally giving @CyberpunkGame another go. My only issue is the lack of re-spec. I should be able to do that at a ripper doc. Yes, I know you get one, I wasted it 🙃

  • Zz_Badnasty
    Zz Badnasty (aka Zelduon) (@Zz_Badnasty) reported

    @CyberpunkGame I want to play Cyberpunk on my PS5 Pro but the last time i played it i got crashes so i don't play it anymore. I don't like playing games that crash a lot.

  • Unkn0wabl3
    Levi (@Unkn0wabl3) reported

    @CyberpunkGame I walked back into the game after a month of not playing due to tech issues. My first utterance was “damn I love this city”. Not “this game”, but “this city”. NC is a second home, with chooms aplenty to spend time with

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • redslayerknows
    Red slayer (@redslayerknows) reported

    @CyberpunkGame Hopefully no visual artefacts using it, is there a option to turn it on and off if I do find issues with it?

  • Fullmetaljew
    FMJ (@Fullmetaljew) reported

    @CyberpunkGame is anyone else having Fast Travel issues on xbox? Mine goes black & then nothing!

  • The0neulost
    💙Lost💙 (@The0neulost) reported

    Am I in the wrong for never trusting a Yong Yea review ever again? I liked cyberpunk2077 even when it came out broken. But Yong straight up lied. Just as a heads up I consider leaving out info or downplaying it also lying. If it wasn’t lying it was incredibly unethical. I’ve never been able to watch a review since without immediately being suspicious.

  • Slorpler
    slorple (@Slorpler) reported

    @CyberpunkGame FIX YOUR GAME FROM CRASHING EVERY TWO MINUTES INSTEAD OF POSTING THIS BULLSHIT

  • JAlonsoLopez
    Jose Alonso 🐺 (@JAlonsoLopez) reported

    @CyberpunkGame It’s been one hell of a ride, I was super mad when the game first came out all broken. Several years later, after the fixes, I came back. And of course I loved it.

  • szelejohntwitt
    Szeleczki János (@szelejohntwitt) reported

    @CyberpunkGame Not YET!!! I am lucky enough for only past the prologue of the game and i stopped to wait for the BROTHERS to fix it and they did!!! So i will experience the intended version of this MASTERPIECE!!!

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