Cyberpunk 2077 Outage Map
The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Cyberpunk 2077 users affected:
Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Wunstorf, Lower Saxony | 1 |
| La Garenne-Colombes, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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IgnisDivinus (@IgnisDivinus) reported@CyberpunkGame @Runner9711 @XboxGamePass At least fix the awful bugged PT/RT and the dreadful LOD and draw distance. It’s terrible. Modders are working none stop to improve it to no success.
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Derek (@derekc5333) reported@CyberpunkGame @RockstarGames You guys could’ve benefited from delays. Instead you released a broken mess
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jMetus - not Fella (@jMetvs) reportedI played 10+ playthroughs of #Cyberpunk2077 without issues (or even funny glitches)... Then few playthroughs later traffic glitches appeared... and now (15th run) game crashes a lot... What changed? Dust in my desktop box, potentially? :D
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Jan Smoth (@Jan_Smoth_) reportedCyberpunk 2077 at 17 hours… Night City traffic is pure chaos, just like my IRL commute. Worst driving fail that sent you flying off a roof? Share the crash! 🚗💥 #Cyberpunk2077 #GamingCommunity #PCGaming
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🇹🇹Mafty🇹🇹 (@TriniOutsider) reported@CyberpunkGame @RockstarGames Don't pretend your game didn't launch as a broken mess.
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Marawon (@Marawon8) reported@IAlaoui88416 @Inferno_s_s The game runs litterly runs worse than Cyberpunk2077, and some modern aaa titles. What are you talking about? Just because u and some few others dont face any problems doesnt mean the game is optimized, plus not everyone has a spare 3k$ to get a new pc.
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Jake Konovalenko (@xDironx90) reported@CyberpunkGame Fix the music in cars since your update for audio its been TRASH also fix the npcs lifeless husks
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Rebecca (@FirecrackerOfNC) reported@CyberpunkGame @Sapphire_cpvp That Hanako’s a snake. Don’t trust her. Even though V had no issues with him, I don’t trust Takemura either. It all reeks. Nothin’ feels right when dealin’ with ‘Saka corpos.
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Q DAWG (@quentindiaz3) reportedMaybe it hasn't been mentioned before but can you guys please fix the judy side quests and Panam's side quests, the trigger for these quests aren't happening like they used to, and it's taking forever for it to trigger. @CyberpunkGame
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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LC (@Gluckenstoken) reported@CyberpunkGame Let's fix shell casings not ejecting from pistols, smgs, and assault rifles on ps5 pro.
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Ray (@sharecashBTC) reported@CyberpunkGame Hey @Xbox instead of giving us free games that came out six years ago… can you just update your mobile app? It’s absolute garbage. Constantly disconnecting if somebody calls you on the phone good luck the whole app out restart it. Just fix your mobile app.
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IGM | VP 🎮 (@InGameMoments) reportedDoes anybody else have problems with grain in #Cyberpunk2077 photomode on PS5? Changing it doesn't affect anything #VirtualPhotography
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TED STRIKER (@StrikersCrib) reported@CyberpunkGame @RockstarGames Didnt you release broken
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."