Cyberpunk 2077 Outage Map
The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Cyberpunk 2077 users affected:
Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| La Garenne-Colombes, Île-de-France | 1 |
| Wandsworth, England | 1 |
| Vila Nova de Gaia, Porto | 1 |
| Alphen aan den Rijn, zh | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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Fawelarz (@gottaluvmarcel) reported@CyberpunkGame Maybe its time to fix fsr/drs pixelization problem
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letmeread (@letmeread31337) reported@ModdedQuad this is a great question and ive thought about this a lot on and off before especially after cyberpunk2077 was released :) i just want to post now while this question is fresh cause theres probably so many more issues i cant foresee. my main issue is once it can write to your brain or read thoughts with extreme accuracy its gonna be dangerous if its not secure with a 0 trust model. like companies or anything with access would literally be able to do malicious stuff. it will have to be open source and verifiable without a trust aspect. and thats just a bare minimum to even think about getting started on such an endeavor. there will likely always be risks but being alive itself is a risk so once the risk becomes small enough or acceptable enough it will prolly go mainstream and be amazing :) great question Noland
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ShootDaCheese (@ShootDaCheese) reported@CyberpunkGame If i could go back I'd rescue Male V from being stuck in the broken, buggy Cyberpunk 2077
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Danjo (@Danjo_TFaCS) reported@CyberpunkGame Hopefully this fixes up some of the issues with the PS5 version in general.
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Revan (@RevanWasTaken) reported@CyberpunkGame My homeboys and I have just bought the game and are loving it, only problem, one of my homeboys didn’t have the money when it was on sale a few weeks ago and now he does Can ya be a bunch of chooms and put it on sale for like 3 days on Nintendo Switch 2 pls🙏🙏🙏
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Jan Smoth (@Jan_Smoth_) reportedCyberpunk 2077 at 17 hours… Night City traffic is pure chaos, just like my IRL commute. Worst driving fail that sent you flying off a roof? Share the crash! 🚗💥 #Cyberpunk2077 #GamingCommunity #PCGaming
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Code Sounds (@CodeSounds) reportedafter all the bugs fix from the game, Cyberpunk might be a top 10 of all time maybe because I'm playing the game with mods on pc #Cyberpunk2077
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QJE4eva (@qshelnutt) reportedThe world/lore of Cyberpunk 2077 and the anime is one of my favorites ever written. Im so glad that Cd Projekt Red took the time to fix the game after its bad release. Couldve been a Game of the Year nominee had it not been for its poor release in my opinion #Cyberpunk2077
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Jazz_Cruiser (@Jazz_Cruiser) reported@GTA_Unlimited I played games at sub 10 fps....so yeah I would...I would be ok if #GTA6 came out today in a state #Cyberpunk2077 was day 1 ...because somehow I had zero problems playing it on pc....🙏🎧🚗
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Supreme Overlord Kvasir (@KvasirW) reported@CyberpunkGame Fix the fsr on xbox for christ's sake! It's broken and hasn't been fixed for over 3 years
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Prafull Singh (@prafullsingh97) reported@Pirat_Nation Yorinobu was right all along. Some systems aren't broken—they're built that way on purpose. Time to tear it down and start fresh. #Cyberpunk2077
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Christopher Hartman (@DigitalCMH) reported@CyberpunkGame Gimme an Xbox update!! Maybe one that stops the game crashing. It diesnt crash much, but when it does… 😭
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Neme (@Neme303) reported@CyberpunkGame @kiroshioptics_ I like Judy but, That girl has issues and because she didn't handle them, she got a lot of people killed.
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Marvin (@MarvinhoEterno) reported@CyberpunkGame @XboxGamePass @jronald, could the Xbox team look into this issue with VRR and unlocked framerate on Xbox Series X/S in Cyberpunk 2077?