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Cyberpunk 2077

Cyberpunk 2077 Outage Map

The map below depicts the most recent cities worldwide where Cyberpunk 2077 users have reported problems and outages. If you are having an issue with Cyberpunk 2077, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Cyberpunk 2077 users affected:

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Wunstorf, Lower Saxony 1
La Garenne-Colombes, Île-de-France 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • sharecashBTC
    Ray (@sharecashBTC) reported

    @CyberpunkGame Hey @Xbox instead of giving us free games that came out six years ago… can you just update your mobile app? It’s absolute garbage. Constantly disconnecting if somebody calls you on the phone good luck the whole app out restart it. Just fix your mobile app.

  • Normz_crowned
    Norm 👑 (@Normz_crowned) reported

    @khaliltooshort Its not what they can show is the problem every dev does that. Its how the overall experiences can fit into a single game experience and optimized into our machine. Cyberpunk2077 had plenty of promises back then and look what happened. I will wait 1 month after release & reviews

  • GhostShrimps
    Ghost Falcon (@GhostShrimps) reported

    @CyberpunkGame Please please fix the missing vehicle 3rd person Invert Vehicle Vertical Axis option on PS5 pro. It’s simply gone. I was so looking forward to playing this game but I cannot drive till that’s fixed. 😕

  • MarvinhoEterno
    Marvin (@MarvinhoEterno) reported

    @CyberpunkGame @XboxGamePass @jronald, could the Xbox team look into this issue with VRR and unlocked framerate on Xbox Series X/S in Cyberpunk 2077?

  • JungleH_Smith
    Pumpernickel (@JungleH_Smith) reported

    @CyberpunkGame FSR is still broken on Xbox Series, and still no 40fps 120hz parity with the base PS5.

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame @XboxGamePass Will you ever fix the broken FSR on the xbox series consoles? It's been like this for over 3 years

  • Titanium__95
    Titan (@Titanium__95) reported

    @CyberpunkGame Dont know if its just me or my tv but i doubt it since i dont have the problem with the AMD res scaling but either way it just breaks my immersion in the game whether this gets a fix or not doesnt really matter to me just thought i should put it out there so ppl are aware

  • TobiasSiqueira
    🦥Deboista 🦥 (@TobiasSiqueira) reported

    @CyberpunkGame II bought it on pre-order, it came out with bugs, I didn't ask for a refund because they promised they would fix it, it's more or less okay now, even so I kept it because I believed I was going to buy a PS5 to play games, today I'm without a PS5 because I don't have the money. :(

  • KDOT398
    SSJ K-Dot (@KDOT398) reported

    @CyberpunkGame @RockstarGames You guys needed like 10 delays with that broken mess. You sold people a incomplete game at launch.

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • piecknic
    nana 🇵🇸 #1 jikupiku fan (@piecknic) reported

    rdr2 camera did not gave me that issue, neither dbd. i did had this issue with vtmb1 though, but vtmb2 didn’t gave me any symptoms. cyberpunk2077 also made me a victim of this

  • Silent3671
    Silent (@Silent3671) reported

    @CyberpunkGame Got a "Problem", i bought Cyberpunk on XBOX and would like to play the Game on PC. Im waiting for #PlayAnywhere to grab the DLC but im not sure if there are plans for It...

  • FakeDamienScott
    Damien Scott (@FakeDamienScott) reported

    @SandyofCthulhu Cyberpunk2077 was specifically crafted to hide the problems with the game. Up until the end of the heist the game is crafted with the illusion of systems being in the game that are barely used afterward. They only allowed reviewers to show this part of the game.

  • Unkn0wabl3
    Levi (@Unkn0wabl3) reported

    @CyberpunkGame I walked back into the game after a month of not playing due to tech issues. My first utterance was “damn I love this city”. Not “this game”, but “this city”. NC is a second home, with chooms aplenty to spend time with

  • chloegkennedy
    Chloe Kennedy (@chloegkennedy) reported

    Having to uninstall and reinstall @CyberpunkGame to play it because of some PS5 error moving it back over to console storage 😭 Could be entirely avoided if we could just play PS5 games from external storage… PLEASE enable this functionality for @PlayStation 6. Painful.

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