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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 43% Sign in (43%)
  • 29% Online Play (29%)
  • 29% Game Crash (29%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
Kirkland Sign in 10 days ago
Mexico City Sign in 10 days ago
London Game Crash 1 month ago
Olathe Online Play 2 months ago
Indianapolis Online Play 2 months ago
Munich Game Crash 3 months ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • Polar_Bone
    Polar Bone (@Polar_Bone) reported

    @CyberpunkGame Mods or no mods, I am crashing on the map and inventory screens, sometimes quick switching weapons even causes it. Only with this new update. Tried my PC, Laptop and Steam Deck, same issues. There a fix upcoming? Seems to be a fair few people with issues.

  • F5tornadoFREAK
    Laine Ring (@F5tornadoFREAK) reported

    @CyberpunkGame Sooo, I have run into a major bug on PS5 base version where my attachments on guns keep getting downgraded very frequently. There better be a patch coming soon to fix this and whatever bugs came in update on base PS5 when you all released PS5 Pro update. I am angry

  • hpjfitness_
    Julian HP (@hpjfitness_) reported

    @CyberpunkGame I’ve checked and still has auto save stutter and no FOV slider and also stutters during driving. Why couldn’t you fix this?

  • Pouet2
    Pouët (@Pouet2) reported

    @CyberpunkGame @bunnycapgonk No disc, no buy! We don't buy Sony products anymore! Bro! I sold my ps5 pro, bye gta 2 years... I have a pc with rtx 4060 and steam, problem solved!

  • qshelnutt
    QJE4eva (@qshelnutt) reported

    The world/lore of Cyberpunk 2077 and the anime is one of my favorites ever written. Im so glad that Cd Projekt Red took the time to fix the game after its bad release. Couldve been a Game of the Year nominee had it not been for its poor release in my opinion #Cyberpunk2077

  • letmeread31337
    letmeread (@letmeread31337) reported

    @ModdedQuad this is a great question and ive thought about this a lot on and off before especially after cyberpunk2077 was released :) i just want to post now while this question is fresh cause theres probably so many more issues i cant foresee. my main issue is once it can write to your brain or read thoughts with extreme accuracy its gonna be dangerous if its not secure with a 0 trust model. like companies or anything with access would literally be able to do malicious stuff. it will have to be open source and verifiable without a trust aspect. and thats just a bare minimum to even think about getting started on such an endeavor. there will likely always be risks but being alive itself is a risk so once the risk becomes small enough or acceptable enough it will prolly go mainstream and be amazing :) great question Noland

  • Alexand33442024
    Alexander (@Alexand33442024) reported

    @CyberpunkGame You still have a **** ton of stuff to fix because of your gonk updates messing things up. For example... The legendary nomad jacket not appearing in the bunker.

  • Danjo_TFaCS
    Danjo (@Danjo_TFaCS) reported

    @CyberpunkGame Hopefully this fixes up some of the issues with the PS5 version in general.

  • justaidan1
    justaidan1 (@justaidan1) reported

    @CyberpunkGame With Cyberpunk edgerunners 2 coming out is there any new updates and gigs to come out yet and also fix the auto drive its keep crashing into things when you press it

  • Deeofdeath
    D (@Deeofdeath) reported

    Submitting crash reports so some sorry *** Sony employee has to watch my gnarly cyberpunk2077 gameplay

  • Jonnyysww
    Craig (@Jonnyysww) reported

    @CyberpunkGame @ProGress_447 Fix the crashing in the game!

  • magnus_ahlden
    Magnus Ahlden (@magnus_ahlden) reported

    @davepl1968 no, it's a trust issue at this point. Windows has become the equalent to the stoves/refrigerators in Cyberpunk2077 that require the user to watch an ad to use the appliance.

  • VampyBiscuit
    Yara 💜🪐👽 (@VampyBiscuit) reported

    From what I understand, there's no earpiece cybernetics in fallout 4 (like cyberpunk2077) nor does the mc use headphones, which means that we're walking around the wasteland blasting music like a kid who got new wireless speakers and decided to make it everyone's problem

  • Danjo_TFaCS
    Danjo (@Danjo_TFaCS) reported

    @CyberpunkGame So, on the PS5 version, why is optical scanning affected by the zoom sensitivity options? Also, sniper scopes don't scale with these options? These didn't seem to be issues before the PS5 Pro patch. There's still a bunch of other glitches, but I'm most bothered by these ones.

  • OpenPleb
    cyb3rgam3r420 (@OpenPleb) reported

    @CyberpunkGame Are you going to fix the terrible NPC AI?

  • OpenPleb
    cyb3rgam3r420 (@OpenPleb) reported

    @CyberpunkGame How about you fix the AI NPCs in the game , night city is a joke

  • PixelThroneX
    Pixel Throne (@PixelThroneX) reported

    @CyberpunkGame Cyberpunk's car chases are mid at best. GTA has never been threatened. The game's still broken mechanics wrapped in glossy neon. Overhyped disaster.

  • Grabbo1983
    Matt Totaldude (@Grabbo1983) reported

    Finally giving @CyberpunkGame another go. My only issue is the lack of re-spec. I should be able to do that at a ripper doc. Yes, I know you get one, I wasted it 🙃

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • imightjustbhim
    Meme (@imightjustbhim) reported

    @CyberpunkGame Is this the throwing knife fix??? I really hope so I want to start a net runner play through!

  • FH1447
    F (@FH1447) reported

    @CyberpunkGame The problem is that after the PS6 launches,we’ll keep bothering you to unlock the frame rate of RT Pro mode, which is locked at 40 FPS. Is there a way to give us an option to unlock it? even if ps5 pro can't run it. The PS6 will definitely handle it through backward compatibility

  • PvhJosh
    Josh Fernandes (@PvhJosh) reported

    @CyberpunkGame Path tracing has broken shadows on PC, there are several complaints about it on Reddit, please fix it.

  • joshreflek
    🇺🇸 Josh 🇺🇸 (@joshreflek) reported

    @ShitpostRock2 wrong. cdpr absolutely does deserve praise for fixing the broken buggy incompletely barely playable dogshit mess they launched with for Cyberpunk2077 it was TRASH now its awesome it took years (less if they had btr mgmt and pay)

  • mastermide771
    mastermide77 (@mastermide771) reported

    @Ganglosaxonnne If everything is proprietary and the new generators dont work with surviving old ones I guess that makes sense. But even with that the new generators should be able to just make a new system themselves. Like how cyberpunk2077's internet is broken up between cities

  • TheJasperRaster
    John (@TheJasperRaster) reported

    @CyberpunkGame @PapurrCat Please fix the controller sensitivity.

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • prafullsingh97
    Prafull Singh (@prafullsingh97) reported

    @Pirat_Nation Yorinobu was right all along. Some systems aren't broken—they're built that way on purpose. Time to tear it down and start fresh. #Cyberpunk2077

  • DigitalCMH
    Christopher Hartman (@DigitalCMH) reported

    @CyberpunkGame Gimme an Xbox update!! Maybe one that stops the game crashing. It diesnt crash much, but when it does… 😭

  • Daprofano
    Profano (@Daprofano) reported

    @CyberpunkGame In series X I'm still having a lot of bugs and stuttering issues

  • iamdemedomino
    DemeDomino (@iamdemedomino) reported

    Requesting a refund for #Cyberpunk2077, all it does is crash now.