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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Problems in the last 24 hours
The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Cyberpunk 2077 users through our website.
- Sign in (40%)
- Online Play (40%)
- Game Crash (20%)
Live Outage Map
The most recent Cyberpunk 2077 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 23 days ago |
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Sign in | 23 days ago |
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Online Play | 3 months ago |
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Game Crash | 3 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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Laine Ring (@F5tornadoFREAK) reported@CyberpunkGame Sooo, I have run into a major bug on PS5 base version where my attachments on guns keep getting downgraded very frequently. There better be a patch coming soon to fix this and whatever bugs came in update on base PS5 when you all released PS5 Pro update. I am angry
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Zz Badnasty (aka Zelduon) (@Zz_Badnasty) reported@CyberpunkGame I want to play Cyberpunk on my PS5 Pro but the last time i played it i got crashes so i don't play it anymore. I don't like playing games that crash a lot.
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Neme (@Neme303) reported@CyberpunkGame @kiroshioptics_ I like Judy but, That girl has issues and because she didn't handle them, she got a lot of people killed.
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MrFlorius (@Florio_Uchiha) reported@CyberpunkGame Good morning! I would like to know if an official floor plan of the Corpo Plaza apartment from Cyberpunk 2077 exists. It’s one of my favorite in‑game spaces,and I’d like to use it as a reference for an architectural project. Is it possible to obtain a floor plan?
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Josh (@Joshua_VonDer) reported@CyberpunkGame None. Absolutely every character we meet from Act 2 onwards is ungrateful. As soon as V had problems in the Arasaka ending, everyone rejected him. But even worse, nobody gives a damn about him in the DLC ending after he falls into a coma several times, including Panam...
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John (@TheJasperRaster) reported@CyberpunkGame You seriously need to fix the sensitivity controller settings and revert them to how they were before. This went from the best feeling game to play on controller to dogshit. No idea what ******** you guys were thinking
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Rokstud (@Rokstud) reported@ItsToriGalvin I wouldn't mind paying a $10-$15 premium for games with multiple disks. The problem is that (unlike other forms of physical media) the game that you get upon release is rarely the same game 1 year later (see Cyberpunk2077, Crimson Desert), so physical is no longer practical.
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The Dark Knight! (@anacondaflix) reported@Dexerto #Cyberpunk2077 stood out because of that, so #Cyberpunk2 following the same approach isn’t an issue!
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Zaki Qayoumi (Zack) #VaccinesSaveLives (@SUPERFRENCHBIGZ) reportedWe are NOT waiting until 2030 for Cyberpunk 2 for Multiplayer. There *WILL* be at least ONE MORE DLC for #Cyberpunk2077. Let's hope we secure Multiplayer. Congratulations on the @PlayApex @edgerunners event. I need 102GB free space on my SSD. I'm gonna have to sacrifice two-three games temporarily so I can play this. I also need a $25 gift card for @playstation so I can buy one character from #Edgerunners. Sorry for the delay. You know me, saving the world on the daily, and not getting paid, which makes me so pissed. I hate this #exploitation. Everybody who keeps getting filthy rich piggybacking off me without giving me my new car is in serious trouble. It's been almost 10,000 days since 25 years of working, 8 years unpaid.
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will (@willyhsy1) reportedJust tried playing Cyberpunk 2077 on my budget laptop, and honestly, it looks way better than I expected! 😲 The city is alive, and no lag in sight. Wild how technology can surprise you! Who knew low specs could handle a AAA title like a champ? #Cyberpunk2077 #CloudGaming
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Dredgen Sale ⬛️⬜️🟪 (@destiny_thememe) reported@CyberpunkGame Sometimes i crash the porsche 911 into things so johnny yaps about it
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Eamon Burns (@eamon_burns) reported@CrimsonDesert_ im very instrested in this game im a open world type of person the witcher 2/3 with dlc & cyberpunk2077, fall out 3/4/nv skyrim oblivion & so on u get my point & i want to buy this game BUT i have problems with my hands they arnt what they use to b so i need 2 have a game thats
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Master of Controversy ⚠️ (@THe0GAmer) reported@CyberpunkGame 35 million base game sales plus 10 million phantom liberty copies prove a massive post launch redemption for a broken launch
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ArtSkater (@ArtSkaterX) reported from Friendship Heights, Maryland@CyberpunkGame I've always had difficulty with this game loading and not properly working on PlayStation 4, is that a common problem?
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𝔘𝔫𝔰𝔠𝔞𝔱𝔥𝔢𝔡 (@Unscathed88) reported@CyberpunkGame my game is crashing all the time and riddled with bugs since the update. Falling through the map, scopes are completely crazy, crashing every 10 mins. Fix it
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Craig (@Jonnyysww) reported@CyberpunkGame @ProGress_447 Fix the crashing in the game!
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Stephen McElroy (@BigsEightyFive) reported@CyberpunkGame @amich_vp Please fix the PlayStation aiming bug
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Cristian Chivu (@DaRealDragos) reported@CyberpunkGame Can you guys continue regular updates on series and standard ps5 too either to fix remaining bugs or maybe even improve slightly performance and graphics for series s/x
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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jMetus - not Fella (@jMetvs) reportedI played 10+ playthroughs of #Cyberpunk2077 without issues (or even funny glitches)... Then few playthroughs later traffic glitches appeared... and now (15th run) game crashes a lot... What changed? Dust in my desktop box, potentially? :D
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Jamal Right (@RightJamal) reportedWhy tf does #cyberpunk2077 have a tcg GAME ? Will it be broken at launch too ?
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𝔘𝔫𝔰𝔠𝔞𝔱𝔥𝔢𝔡 (@Unscathed88) reported@CyberpunkGame So do you guys realise the game is broken again since the latest update for pro users? My game is constantly crashing and bugs are everywhere… you gotta fix it
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SchrodingerMatt (@PasswordSuck2) reported@SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable
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CLAD (@CLADverse) reported@CyberpunkGame @PaulTassi 6 out of 10 because there still exists so many bugs CDPR refuse to fix. Mod creator are doing the devs job but we shouldn't need mods to polish the game. There is a mod on nexus in version 0.27 that fixed around 1000bugs! And the creator finds new one day by day!
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David Jones (@Rougarou1597) reported@CyberpunkGame @XboxGamePass Will you at least fix the brightness settings on xbox
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🦥Deboista 🦥 (@TobiasSiqueira) reported@CyberpunkGame II bought it on pre-order, it came out with bugs, I didn't ask for a refund because they promised they would fix it, it's more or less okay now, even so I kept it because I believed I was going to buy a PS5 to play games, today I'm without a PS5 because I don't have the money. :(
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Rafał Sobczyk (@Ra41114Rafa) reported@MON0EYE CYBERPUNK2077 Intro Menu Gore Glitch. It was a refernce?
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F (@FH1447) reported@CyberpunkGame The problem is that after the PS6 launches,we’ll keep bothering you to unlock the frame rate of RT Pro mode, which is locked at 40 FPS. Is there a way to give us an option to unlock it? even if ps5 pro can't run it. The PS6 will definitely handle it through backward compatibility
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Venomous Ferret (@VenomousFerret) reported@Yasshbhardwajj Which is odd. Because I got CyberPunk2077 on release day. Full playthrough with only 1 single crash No bugs like this