Cyberpunk 2077 status: server issues and outage reports
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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.
Problems in the last 24 hours
The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Cyberpunk 2077 users through our website.
- Game Crash (43%)
- Sign in (29%)
- Online Play (29%)
Live Outage Map
The most recent Cyberpunk 2077 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 13 days ago |
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Online Play | 23 days ago |
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Game Crash | 1 month ago |
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Sign in | 1 month ago |
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Game Crash | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Cyberpunk 2077 Issues Reports
Latest outage, problems and issue reports in social media:
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V (@V_112e) reported@CyberpunkGame Hello I hope you’re doing well I want to report a weird glitch in the cyperpsycho:letter of the law where it tells to search the computer and when I do it doesn’t work and this happened before this playthrough and in this playthrough finally I hope you can fix this problem thx
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F (@FH1447) reported@CyberpunkGame The problem is that after the PS6 launches,we’ll keep bothering you to unlock the frame rate of RT Pro mode, which is locked at 40 FPS. Is there a way to give us an option to unlock it? even if ps5 pro can't run it. The PS6 will definitely handle it through backward compatibility
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Polar Bone (@Polar_Bone) reported@CyberpunkGame Mods or no mods, I am crashing on the map and inventory screens, sometimes quick switching weapons even causes it. Only with this new update. Tried my PC, Laptop and Steam Deck, same issues. There a fix upcoming? Seems to be a fair few people with issues.
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John (@TheJasperRaster) reported@CyberpunkGame @PapurrCat Please fix the controller sensitivity.
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Bonifdu06 (@Bonifdu06) reported@CyberpunkGame Can you fix the VRR on Xbox series ?
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Master of Controversy ⚠️ (@THe0GAmer) reported@CyberpunkGame @AshalsDream Devs crunched for years to fix a broken launch then cdpr laid off 100 staff a classic thank you
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Night Breed (@NightBreedGM) reported@CyberpunkGame Especially since you can tell almost any npc to f*ck off any other time in the game. And since this has been an issue since day 1 of the game. Our character is dying, we need a cure. We should be able to say no, or drop quests from Overly pushy fixers and have it mean something.
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Szeleczki János (@szelejohntwitt) reported@CyberpunkGame Not YET!!! I am lucky enough for only past the prologue of the game and i stopped to wait for the BROTHERS to fix it and they did!!! So i will experience the intended version of this MASTERPIECE!!!
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DeadPixels (@DivineSlayer89) reported@CyberpunkGame Infinite time glitch?
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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Pixel Throne (@PixelThroneX) reported@CyberpunkGame Cyberpunk's car chases are mid at best. GTA has never been threatened. The game's still broken mechanics wrapped in glossy neon. Overhyped disaster.
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John (@TheJasperRaster) reported@CyberpunkGame You seriously need to fix the sensitivity controller settings and revert them to how they were before. This went from the best feeling game to play on controller to dogshit. No idea what ******** you guys were thinking
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Journeytothyself (@Blvck_Fre) reported@CyberpunkGame They should fix this before it comes to PlayStation
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SchrodingerMatt (@PasswordSuck2) reported@SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable
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Yemmy96 (@Yemmy1996) reported@CyberpunkGame Did you ever fix the A Shrine Defiled gig? I broke stealth, & it never failed or whatever, I have been waiting literal years to be able to plant the wiretap, I can’t even interact with the computer, I’ve gotten almost 100% & don’t want to start over again just because of one bug
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click (@ClickClank9) reportedSaw that the #cyberpunk2077 75% discount on Nintendo e shop was a glitch & been fixed. So glad I grabbed that deal for the ultimate edition when I saw it on Reddit for $17.49! I didn’t even download it on my switch 2 it’ll be a backlogged game to get to eventually but what a deal
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Knox Hutchinson (@Data_Knox) reported@CyberpunkGame Whats BowieKnife99's problem man
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陈一新 (@AnastasLOVEUKR) reported@CyberpunkGame I've been playing Cyberpunk 2077 for two years now, and the input method pops up when I play it. Please, please fix this
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Josh (@Joshua_VonDer) reported@CyberpunkGame None. Absolutely every character we meet from Act 2 onwards is ungrateful. As soon as V had problems in the Arasaka ending, everyone rejected him. But even worse, nobody gives a damn about him in the DLC ending after he falls into a coma several times, including Panam...
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mechanicus (@copiumnicus) reportedListening to cyberpunk2077 themes as I make an x402 service
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A. Rahim (@Duretum) reported@CyberpunkGame The city isn't broken; it’s functioning exactly as intended. Total chaos is the only real product Night City ever delivers. If you want quiet, go to the Badlands and rot in the dust.
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Artem Tkachuk (@ArtemisNovak) reported@CyberpunkGame is now a financial asset, not just a reputational recovery story. The Cyberpunk franchise generated roughly three quarters of Q1 revenue. CDPR did not simply “fix” Cyberpunk 2077. It turned the repaired product into a durable franchise platform – Phantom Liberty, Ultimate Edition, Switch 2 physicals, PS5 Pro support, Game Pass, Fortnite crossover, and the TCG. [3/8]
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Firefightingman711 (@Firefightingma1) reported@CyberpunkGame My only problem with Panam is that the Aldacado’s ending isn’t as exciting as the others. Once you get into Arasaka you just sneak around for like 1 minute beginning getting to Adam Smasher.
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je moeder (@naamnamenom) reported@Kirito02016 @SarahIsAwsm Also, and this is a big one.. the problem most people have isn't representation or the posibility to have a gay romance, it's being ideologically lectured to. Just look at BG3 and Cyberpunk2077 for example, both are almost universally loved games, including the anti woke.
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Christopher Hartman (@DigitalCMH) reported@CyberpunkGame Gimme an Xbox update!! Maybe one that stops the game crashing. It diesnt crash much, but when it does… 😭
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Stephen Keith (@S_Keith42069) reported@CyberpunkGame @HuangJunArt Error, redscript is not working
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Invidia/Echidna (@EchidnaLOA) reported@MSSManuelo @Rex_Madman @SynthPotato Not really since the main issue was it was paidwalled with the name of Cyberpunk2077 attached to it. So his RivaTuner comparison is the one that's beside the point.
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Norm 👑 (@Normz_crowned) reported@khaliltooshort Its not what they can show is the problem every dev does that. Its how the overall experiences can fit into a single game experience and optimized into our machine. Cyberpunk2077 had plenty of promises back then and look what happened. I will wait 1 month after release & reviews
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XRBug 🥽 (@XRBUG) reportedI know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."
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SchrodingerMatt (@PasswordSuck2) reported@K__Med Waiting on patches, I did the same with Cyberpunk2077 and with the cost of games nowadays, I expect some quality control on release. Messy controls, some stability issues on PS5 and some odd design decisions as well as AI art were red flags to me.