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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 50% Game Crash (50%)
  • 33% Online Play (33%)
  • 17% Sign in (17%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
London Game Crash 30 days ago
Olathe Online Play 2 months ago
Indianapolis Online Play 2 months ago
Munich Game Crash 3 months ago
Lehigh Acres Sign in 3 months ago
San Francisco Game Crash 3 months ago
Full Outage Map

Community Discussion

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • dyk3doll
    r ² (@dyk3doll) reported

    I sided with Songbird all the way up until she told me she lied and there was no cure, that she was just using me to fix her own mess…idk why anyone would still help her after that point…carried her *** straight to Reed 🙏🏼😩 #Cyberpunk2077

  • Silent3671
    Silent (@Silent3671) reported

    @CyberpunkGame Got a "Problem", i bought Cyberpunk on XBOX and would like to play the Game on PC. Im waiting for #PlayAnywhere to grab the DLC but im not sure if there are plans for It...

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • eamon_burns
    Eamon Burns (@eamon_burns) reported

    @CrimsonDesert_ im very instrested in this game im a open world type of person the witcher 2/3 with dlc & cyberpunk2077, fall out 3/4/nv skyrim oblivion & so on u get my point & i want to buy this game BUT i have problems with my hands they arnt what they use to b so i need 2 have a game thats

  • hatake_raphael
    Raphael_Hatake (@hatake_raphael) reported

    @CyberpunkGame @XboxGamePass Do you plan to fix the FSR flickering on Xbox at some point?

  • Alexand33442024
    Alexander (@Alexand33442024) reported

    @CyberpunkGame You still have a **** ton of stuff to fix because of your gonk updates messing things up. For example... The legendary nomad jacket not appearing in the bunker.

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • SamanthaCZ988
    Samantha Patrick (she/her)🏳️‍⚧️💙💜❤️ (@SamanthaCZ988) reported

    @CyberpunkGame I hope the disappearing clothes bug on PS4 is going to be fixed this didn't before the 1.61 version the least CDPR could do is fix it because it ruins the game

  • RyouStash
    Theusu (@RyouStash) reported

    @RinoTheBouncer cyberpunk2077, yrs later ppl told me it changed and got better but it doesnt excuse the pile of garbage it was at launch. sick and tired of broken releases with promised roadmaps later AFTER purchasing the damn game. if it isnt ready DONT RELEASE IT !! completely ruined for me

  • jMetvs
    jMetus - not Fella (@jMetvs) reported

    I played 10+ playthroughs of #Cyberpunk2077 without issues (or even funny glitches)... Then few playthroughs later traffic glitches appeared... and now (15th run) game crashes a lot... What changed? Dust in my desktop box, potentially? :D

  • Janek500
    KapitanZbik (@Janek500) reported

    @CyberpunkGame @sebasdudo Blue as my mood when I found out that there is a bug on Switch 2, where you can't proceed with motion controls tutorial after picking up pistol - it won't trigger the tut. You have to start new game and unlock motion tutorial there as workaround. Pls fix ;_;

  • justaidan1
    justaidan1 (@justaidan1) reported

    @CyberpunkGame With Cyberpunk edgerunners 2 coming out is there any new updates and gigs to come out yet and also fix the auto drive its keep crashing into things when you press it

  • VampyBiscuit
    Yara 💜🪐👽 (@VampyBiscuit) reported

    From what I understand, there's no earpiece cybernetics in fallout 4 (like cyberpunk2077) nor does the mc use headphones, which means that we're walking around the wasteland blasting music like a kid who got new wireless speakers and decided to make it everyone's problem

  • Lukeyguy_
    Lukeyguy (@Lukeyguy_) reported

    @WillJPowers The reason I've not pre-ordered your game yet is simple. Not seen it run on a base playstation console. You only show it on playstation pro with PC. you have no issues showing it running on PC just not consoles. We still remember @CyberpunkGame on consoles.

  • Nythral_man
    Nythral_man (@Nythral_man) reported

    @CyberpunkGame @XboxGamePass I saw CD Projekt Red promise us more stories… and then strip us of hope. Saw them transform our excitement into disappointment, fueled by broken promises and empty wallets. They’ve long held our expectations in their hands… and now they’ve crushed them without care!

  • willyhsy1
    will (@willyhsy1) reported

    Just tried playing Cyberpunk 2077 on my budget laptop, and honestly, it looks way better than I expected! 😲 The city is alive, and no lag in sight. Wild how technology can surprise you! Who knew low specs could handle a AAA title like a champ? #Cyberpunk2077 #CloudGaming

  • Bonifdu06
    Bonifdu06 (@Bonifdu06) reported

    @CyberpunkGame Can you fix the VRR on Xbox series ?

  • mrpicklemickle
    Luca (@mrpicklemickle) reported

    @CyberpunkGame @CDPROJEKTRED Fix the auto drive bruh 😭🙏

  • joshreflek
    🇺🇸 Josh 🇺🇸 (@joshreflek) reported

    @ShitpostRock2 wrong. cdpr absolutely does deserve praise for fixing the broken buggy incompletely barely playable dogshit mess they launched with for Cyberpunk2077 it was TRASH now its awesome it took years (less if they had btr mgmt and pay)

  • 3VOLVE_P1
    3VOLVE (P1) #XV3 #SBBR #Palworld1.0 (@3VOLVE_P1) reported

    @CyberpunkGame Next game better have Third-Person to make up for you lying to us, hiding footage and the broken promises. Otherwise you can keep it.

  • Mattrix_21
    HVNR | MATTRIX (@Mattrix_21) reported

    HELP! Anyone out there who mods cyberpunk 2077. i've been having issues with CET (Cyber Engine Tweaks) recently and it's not working when i load up my game. i've just had to fresh reinstall my game and deleted all my mods so i could start fresh to see if it would fix the issue but this hasn't worked. My game is up to date and i'm using the most up to date version of CET. in the images attached i've noticed that i have a log file missing for CET which is stopping it from loading and i don't know why. This has been really annoying me as i now can't use certain mods if anyone can help me please reply thanks :) #cyberpunk2077 #cyberpunkmods #modding

  • snackSizedSKD
    Viscous_Manure (@snackSizedSKD) reported

    @CyberpunkGame Add a third person and fix the animations on video. I promise you. Promise you it'll change the game.

  • AaronClove25734
    Aaron Clover (@AaronClove25734) reported

    @CyberpunkGame Crash report

  • FakeDamienScott
    Damien Scott (@FakeDamienScott) reported

    @SandyofCthulhu Cyberpunk2077 was specifically crafted to hide the problems with the game. Up until the end of the heist the game is crafted with the illusion of systems being in the game that are barely used afterward. They only allowed reviewers to show this part of the game.

  • Grabbo1983
    Matt Totaldude (@Grabbo1983) reported

    Finally giving @CyberpunkGame another go. My only issue is the lack of re-spec. I should be able to do that at a ripper doc. Yes, I know you get one, I wasted it 🙃

  • ArtemisNovak
    Artem Tkachuk (@ArtemisNovak) reported

    @CyberpunkGame is now a financial asset, not just a reputational recovery story. The Cyberpunk franchise generated roughly three quarters of Q1 revenue. CDPR did not simply “fix” Cyberpunk 2077. It turned the repaired product into a durable franchise platform – Phantom Liberty, Ultimate Edition, Switch 2 physicals, PS5 Pro support, Game Pass, Fortnite crossover, and the TCG. [3/8]

  • Normz_crowned
    Norm 👑 (@Normz_crowned) reported

    @khaliltooshort Its not what they can show is the problem every dev does that. Its how the overall experiences can fit into a single game experience and optimized into our machine. Cyberpunk2077 had plenty of promises back then and look what happened. I will wait 1 month after release & reviews

  • BigsEightyFive
    Stephen McElroy (@BigsEightyFive) reported

    @CyberpunkGame @amich_vp Please fix the PlayStation aiming bug

  • Rokstud
    Rokstud (@Rokstud) reported

    @ItsToriGalvin I wouldn't mind paying a $10-$15 premium for games with multiple disks. The problem is that (unlike other forms of physical media) the game that you get upon release is rarely the same game 1 year later (see Cyberpunk2077, Crimson Desert), so physical is no longer practical.

  • Pouet2
    Pouët (@Pouet2) reported

    @CyberpunkGame @bunnycapgonk No disc, no buy! We don't buy Sony products anymore! Bro! I sold my ps5 pro, bye gta 2 years... I have a pc with rtx 4060 and steam, problem solved!