Gears of War 5 Outage Map
The map below depicts the most recent cities worldwide where Gears of War 5 users have reported problems and outages. If you are having an issue with Gears of War 5, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Gears of War 5 users affected:
Gears 5 is a third-person shooter video game being developed by The Coalition that is published by Xbox Game Studios for Microsoft Windows and Xbox One as part of Xbox Play Anywhere.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Iztapalapa, CDMX | 1 |
| Fortín de las Flores, VER | 1 |
| Victoria de Durango, DUR | 1 |
| Olympia, WA | 1 |
| Dehra Dūn, UT | 1 |
| Cherbourg-Octeville, Normandy | 1 |
| Pau, Nouvelle-Aquitaine | 1 |
| Pachuca de Soto, HID | 1 |
| Magdalena Contreras, CDMX | 1 |
| Xochimilco, CDMX | 1 |
| Mazatlán, SIN | 1 |
| Ouistreham, Normandy | 1 |
| Puebla, PUE | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Gears of War 5 Issues Reports
Latest outage, problems and issue reports in social media:
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Snizzity Snake (@snizzitysnake) reportedI love Gears of War. Its been in my life for 20 years. EDay is heading in the right direction for the series for sure. OG gears fans need to understand that bringing in new players is going to require compromise so the game we love will stay alive. Feedback from the beta: Weapons - Lancer Proto: Remove the damage buff and increase accuracy a little. Reduce stopping power slightly. There's really no way to move around it unless you smoke Lancer Mk1: Make the accuracy worse Gnasher: Reduce gib range just a hair and smoothen damage drop off. Make the pellet pattern 100% consistent (if it isnt) Snub: Reduce damage slightly Incinerator: Fix odd issues trying to shoot from slide or cover tansition. Reduce Magazine size to 2 Gut Puncher: No spare ammo, its too strong Hammerburst: This weapon felt good Vulcan: I think its in a good spot Grenades in general: Adjust throw distance, its just a little too short. Tagging enemies should come back. I think thats a fair compromise to remove mines Longshot: This weapon is in a good spot Movement: Remove UpA speed boost. Movement should be consistent across the board Wallbouncing is in a good spot. Its fast if you do it right. Hyper bouncing is unrealistic (this is good) Sliding: Fix weird collision inconsistencies. If you slide into team mates or bodies you can literally disappear, died to this several times. Sprinting: I personally do not like how slow it is to turn the camera when sprinting, but I understand why it is this way. My only real problem with sprinting is the shooting delay from sprint. 15 years of muscle memory is gone since Im so used to shooting immediately out of a roadie run. Im not sure how to fix this or why its even in place, but worth discussing. Adjusting this may help the gnasher against rifles too. Mantle kick should come back, not sure about cover yank but mantle kick was fine. The Beta has been great so far. I've been waiting for years for another gears game and this one is poised to deliver a great experience. One thing TC, please do not cave to the gnasher only community and make the sole focus of the game gnasher wallbouncing. Everyone touts Gears 3 as being the best (myself included) and in 3 you could spawn in with a RETRO LANCER/SAWED OFF. All of the weapons worked and filled their roles perfectly. That should be the true end goal. The tunings in 3 rarely changed if at all. Please stick to this mentality. Nobody likes learning a new tuning every month, it's terrible. Make ONE tuning and stick to it across all game modes (no "competitive" tunings, they divided the already small player base). I cant wait to play the actual game in October. Its going to be a long wait. #gearsofwar #Eday @CoalitionGears
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Sinkyy 🃏 (@Sink_yy) reportedCommon Stutter Engine 5 issues... @CoalitionGears guys, please pull yourself together, you still have two months🥲
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Joe (@RuthlessJoe_) reportedIf we don’t fix the Netcode for E-day the games going to die very quick on launch. Please make this a number one priority I beg! @GearsofWar @Community_Gears
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Raz (@Ruckuzz) reportedI’ll share my honest thoughts on @GearsofWar E-Day: Week 1, perfect. Lancer was too weak, so a buff was needed but otherwise, servers/movement everything was great. Week 2, full decline. Lancer was way OP, server issues, dsync issues, unresponsive controls at times.
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Bryan Contreras (@BryanCo74581560) reported@GearsofWar What they really need to fix is the inconsistent damage of their weapons. A 12-second respawn time? And sometimes the bullet comes from the middle of the action, and other times who knows where it comes from.
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Big Taste (@BigTasteX) reported@Silverwve @Community_Gears @GearsofWar Ah, I wasn’t having frame capping issues, but for whatever reason switching to full screen gave me an fps boost. I don’t play versus so I’m talking exclusively in horde.
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gears (@Gearsovwar) reported@CoalitionGears Deciding not to have split-screen on PC is such a weird decision to me. Especially with the recent release of the steam machine and how implemented it already is. The subsystem is completely wired it seems they are gating it just to gate it. Please FIX this and implement split-screen on PC. #eday #edaygears #gearsovwar TCGameViewportClient : GameViewportClient (live instance at runtime) - TCGUIComponent_SplitScreen (UI scaling rules for splitscreen) - FLSplitScreenTetherComponent (co-op tether radii, SplitscreenTetheredPlayers array) - TCLocalPlayer : LocalPlayer - FairlightGameInstance exposes OnSplitScreenPlayerJoinFail delegate - Campaign/beat-specific hooks: bEnableSplitScreenAtEnd, bIsSplitScreenActive, splitscreen-only audio events
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Mr. McFinnigan (@BritishUnderdog) reported@XxiKGixX @GearsofWar @XBOX My biggest issue is that the distance you need to be to actually use cover like a regular human is way too close. It makes everything else feel very odd in terms of movement.
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Ronnel Jones (@ronj22) reported@Community_Gears @GearsofWar Can you fix the delay on legacy controller scheme please ?
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The Beast | Vtuber (@TheBeastVtuber) reported@icy @GearsofWar Also the way they move, looks more like a bug than a "hack". Something is certainly broken, and that means it's possible to do it on either platform I'm sure.
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The Hooded Knight 🦇 (@hoodedknightt) reported@GearsofWar Problems going on now is so worrisome.. no communication and transparency is going to kill the support.. anyway, looking forward to campaign and private horde games, cause teammates suck..
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Vainbrute3754 (@vainbrute3754) reported@GearsofWar @XBOX @XBOXSupport I've been having an issue on Steam Eday where the sound cuts out and a few seconds later the entire game crashes. After the game crash, steam also crashes and won't boot back up until I completely restart the computer. I have a 5070Ti GPU.
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Trev (@coldasthegrave) reported@GearsofWar Does anyone know how to fix the in game audio bug? And yes I’ve rebooted the game multiple times still not fixed. Playing on Series X
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Dahxy (Luke) (@Dahxy) reported@GearsofWar @Community_Gears @CoalitionGears Please buff the gnasher or just fix this man... i know its a beta but this is ridiculous for a game thats meta revolves around the shotgun
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Hendy RC (@HendyRc189) reportedAnyone else having issues with @GearsofWar crashing constantly on their series X? @XBOX