GitHub Outage Map
The map below depicts the most recent cities worldwide where GitHub users have reported problems and outages. If you are having an issue with GitHub, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
GitHub users affected:
GitHub is a company that provides hosting for software development and version control using Git. It offers the distributed version control and source code management functionality of Git, plus its own features.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Ahmedabad, GJ | 1 |
| Delme, ACAL | 1 |
| Lyaud, Auvergne-Rhône-Alpes | 1 |
| Catania, Sicily | 1 |
| Inverness, Scotland | 1 |
| Quito, Pichincha | 2 |
| Junín, Manabí | 1 |
| Guadalajara, JAL | 1 |
| Paris, Île-de-France | 6 |
| São Paulo, SP | 1 |
| Ipauçu, SP | 1 |
| Vigo, Galicia | 1 |
| Tel Aviv, Tel Aviv | 1 |
| Éragny, Île-de-France | 1 |
| Saltillo, COA | 2 |
| Montlhéry, Île-de-France | 1 |
| Aulnay-sous-Bois, Île-de-France | 1 |
| Granada, Andalusia | 1 |
| Vernon, Normandy | 1 |
| Township of Evan, KS | 1 |
| Madrid, Madrid | 1 |
| Bogotá, Bogota D.C. | 1 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Lima, Lima | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Trento, Trentino-Alto Adige | 1 |
| Le Chambon-Feugerolles, Auvergne-Rhône-Alpes | 1 |
| Antananarivo, Analamanga | 1 |
| Lure, Bourgogne-Franche-Comté | 1 |
| Ashkelon, Southern District | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
GitHub Issues Reports
Latest outage, problems and issue reports in social media:
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Mizuki the Mech (@MizukiMech) reportedYour coding agent can now hire Mizuki. Hand it an open issue in a public GitHub repository. Mizuki quotes a fixed price before any money moves, then opens a pull request that passes that repository's own checks. If it can't, you get the payment back. Settlement is USDC on Solana. No account to create, no API key to manage. Quoting an issue works with zero configuration. Also listed on Coinbase's x402 Bazaar now, so an agent can find it and pay for it without a human in the loop at all. npx -y mizuki-mcp
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Fofer (@foferxxx) reported@AmigamagazineGA Has there been any public explanation as to why this GitHub repo was taken down? It’s been 404 for days. Is there a story there?
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lifestep.io (@Dragon_limchae) reported@cursor_ai the sandbox boundary is where i lose the most time. today my workers had network blocked at the sandbox level and reported it as "github auth failed" — i chased credentials for an hour before checking dns. once agents run on your infra, make the boundary throw one unmistakable error instead of one each tool invents.
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Jordan (@jordle91) reportedThe surprise: an explosion in GitHub issues. Not from bugs. The whole company realised that filing an issue meant it got built in hours.
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Lummox (@Lummox_eth) reportedMy own built Grok Bot turned $1,000 into $5,300 for last 17 hours. Now the project behind it is sitting around $25K market cap. We already pushed past $60K once and gonna hit $200k soon The bot is still running. The utility is almost ready. GitHub is live. Dev tokens are burned. I’m still buying. Nothing about the actual project changed because the chart went down. At $20K MC, this is the entry I personally like far more than chasing the first move. The target hasn’t changed either. $100K+ is where I want to take this next. $LUM is just getting started.
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rajabi17270.eth (@rajabi17270) reported@SeismicSys An Ethereum engineer opens an install page expecting a binary download that finishes before the coffee does. Seismic asks for Rust and cargo first, then budgets five to twenty minutes for the build. That gap is the most honest line on the page: you are not installing a tool, you are compiling a fork of the execution layer on your own machine. Three binaries come out of sfoundryup. sforge as the testing framework, sanvil as the local node, ssolc as the compiler. Each shadows a Foundry tool by exactly one letter, and the docs give the mapping outright: forge becomes sforge, anvil becomes sanvil, cast becomes scast. The s is not decoration. The s is a namespace. The s is the migration guide, compressed into one character and carried from the type system all the way up to the binaries sitting on your PATH. Why a fork and not a plugin is the question the install page answers without asking it. Privacy on Seismic lives in the type system, so solc had to become ssolc to understand suint256 and route it to CLOAD and CSTORE instead of SLOAD and SSTORE. Because the compiler changed, the build harness that invokes it changed with it. Because the emitted bytecode carries opcodes standard revm does not implement, the local node had to be rebuilt to execute them, and because each storage slot is a value paired with an is_private flag, the CLI that queries storage had to expect a different answer than Ethereum's. Four forks, each one forced by the layer beneath it. Not a toolchain that was extended. A toolchain that had no choice. The installer itself carries a detail worth reading twice. It is fetched through the GitHub Contents API with an Accept header of application/vnd.github.v3.raw, from the seismic-foundry repository, at ref equals seismic. That ref is a branch name, and a branch name tells you the maintenance posture: the fork lives beside upstream rather than in a codebase that has stopped speaking to its parent. A rebase relationship, not a divorce. You source your shell profile twice during setup, once after the installer lands and once after sfoundryup finishes. Two separate PATH mutations, because the thing that installs and the thing installed arrive at different moments. What survives the fork is more interesting than what changed. sanvil serves localhost:8545 with pre-funded accounts, and the deployment example uses the same well-known development key Foundry users already have in muscle memory, address 0xf39fd6e51aad88f6f4ce6ab8827279cfffb92266. sforge init, sforge test, sforge script with rpc-url, broadcast and private-key flags: identical surface, identical ergonomics. Your scripts port by find and replace. Which makes the two manual steps on the page the most revealing part of it. The first is the editor. The docs say that if you already have the solidity extension installed, you have to disable it while writing Seismic code. That is not a preference. suint256 is not valid Solidity, the s literal suffix is not valid Solidity, and two grammars cannot both claim authority over the same .sol file. The language is a superset. The highlighter cannot be. The second is sforge clean, listed as optional, run inside an existing project's contract directory. Here the collision is on disk: cache and out are not namespaced, so artifacts that solc produced sit in exactly the paths ssolc writes to, which means the failure mode is not a build error but a passing test against bytecode that never saw a shielded type. Optional only if you have no history. The requirements are narrow and stated plainly. x86_64 or arm64, macOS, Ubuntu or Windows, with other Linux distributions marked as possibly working but not officially tested. Note what that list provisions and what it withholds. It gives you the language and the opcodes locally. It does not give you the hardware boundary, since the network's nodes are the ones required to run inside Trusted Execution Environments while sanvil is described only as a local node in the shape of anvil. Local tests can prove your casts compile and your shielded storage routes through CLOAD correctly. They cannot exercise an enclave. So here is the part nobody plans for. Everything that could take the s prefix did, and one character kept two toolchains from colliding across an entire PATH. The editor extension could not take it. The build cache could not take it. Those two are precisely where the page stops describing and starts instructing, which means the friction in a Seismic setup was never in the fork: it is in the two surfaces a naming convention could not reach.
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tobarra (@txbrraa) reportedGitHub just fixed the biggest problem with vibe coding. They just released Spec Kit and it already has +126K stars in a short time. The idea? Instead of throwing out vague prompts and praying the agent doesn't break your project… Spec Kit forces the AI to create a structured specification BEFORE touching any code. The AI first understands what you want to build, asks about anything missing, organizes the project, and only then starts coding. That means less time fixing absurd bugs, less inconsistent code, and much more predictable results when working with agents. The flow is simple: /constitution → rules and standards /specify → what you want to build /clarify → open questions before starting /plan → architecture and stack /tasks → ordered tasks /implement → execution Compatible with Claude Code, Cursor, Copilot, Codex, Gemini CLI, and +25 agents. 95K stars. 8K forks. Open source. Published by GitHub.
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AJ - 14 y/o developer (@aiwithaj_) reported@Da7_Tech @devindesktop Don't know if there's one left - but I'd use it to continue making contributions to open source software and fixing bugs/issues that were raised on Github as well as making my own open source software
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RAVN (@ravnexchange) reported@openclaw @github GitHub sat the maintainers down on security after the 2.0 rush. Most launch recaps skip that part.
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Fox (@0xMfox) reportedGave an AI agent a month and GitHub access. Wanted to see if it could make money. The plan was simple. Point it at bounty-labeled issues, let it write the fix, submit the pull request, collect the payout. > Day 1 12 PRs submitted. 0 merged. 2 rejected. 8 just sat there ignored. Somewhere in that first week it also passed its own tests for a file that didn't exist. Wrote 25 tests for notification_service.py. The real file in that branch was called NotificationRoutingMiddleware. Confidently reported clean anyway. > Day 30 Looked completely different. 84 PRs submitted, 59 merged, $500-800 earned. Ran the agent for about $45 in API calls that whole month. Net somewhere around $455-755. Here's the part that stuck with me. Out of those 59 merges, 3 repos accounted for 90%+ of them. Every other repo it touched, zero merges, despite 30+ PRs going out across dozens of projects. Open source bounties follow a power law. Almost nobody merges your first PR. A few maintainers will merge your tenth without even reviewing it closely. That's what actually fixed the acceptance rate, from 24% up to around 70%. Not a smarter model, a scoring function that runs before the agent touches anything. Repos where it already has 10+ merged PRs score +40. Zero competing PRs on the same issue, +20. Five or more competitors already in, -20, skip it. Repos that closed PRs without merging before, instant -100, not even worth reading the issue. The fastest way to build the credibility that makes this work isn't code at all. Documentation translations sit at a 95% merge rate, barely reviewed, always needed somewhere. A handful of clean translations got the agent enough trust that maintainers started assigning it harder issues directly, no competition, no review queue. Spam version of this, submitting to every repo with a bounty label, burned through 30+ repos for 3 that ever paid out. Worse, it reads like exactly what it is to a maintainer watching the same account flood a dozen projects with mediocre PRs. Paid out by the hour, week 1 was rough, close to $5/hour, mostly setup and failed attempts. By week 3-4, once the scoring system was tuned and a few repos trusted it on sight, that climbed to $30-50/hour on the same kind of work. Bookmark this, scoring logic is worth stealing.
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rygo6 (@_rygo6) reported@eeuoss I can't speak for kernel driver development as I don't do that. But I can speak for vulkan and graphics APIs which do require more specific knowledge about how that hardware works. Which I do assume someone completely comfortable in C will be more capable with vulkan and programming GPUs. It's because more of what C incentivizes you to learn is transferrable to that domain. If someone only knows how to design intricate system architecture using STL with std::vector or std::unordered_map or std::mutex. None of that transfers to the code you run on a GPU. I've seen it multiple times where someone highly versed in standardized ways of C++ or even Rust, or any language which relies heavily on heap allocation and generic containers. Writing graphics or compute shaders is often a barrier they struggle to cross. And often they aren't willing to unlearn such habits to be able to properly program the other half of the computer. Being close a graphics problem domain I am often hesitant of involving anyone unless I see a decent amount of plain C, or C-like C++, or shader code on their GitHub. If it's all Modern C++ where everything is a standard container with smart pointers and exceptions. I assume they won't be able to program a GPU.
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Wlad (@dawnhell_) reported@brekfuz q: that's a github issue or you patched it locally??
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isha (@heeyyaaaaaaa) reportedspent the entire day trying to reproduce a bug for a github issue 🥀
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Uptimus (@UptimusApp) reportedSep 02, 2026 at 13:29 UTC: Semaphore reports that periodic authentication failures with GitHub repositories are linked to a wider issue affecting HTTPS operations.
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Avinash (@Avinash25818689) reportedPeople who want to start contributing to open source: - Pick an Org based on your interest - Fork the repository - Clone it - Do the local setup - Read README and contributing .md - Pick an issue - Create a new branch - Fix the issue - Write tests (if necessary) - Test it - Add, Commit & Push the code - Go to GitHub & raise that PR That's pretty much it. Start small and learn as you go.