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Mass Effect Andromeda

Mass Effect Andromeda Outage Map

The map below depicts the most recent cities worldwide where Mass Effect Andromeda users have reported problems and outages. If you are having an issue with Mass Effect Andromeda, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Mass Effect Andromeda users affected:

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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • ErrickMedina
    TrustNoOne (@ErrickMedina) reported

    @bioware mass effect andromeda servers down?

  • rosestar999
    rosestar999 (@rosestar999) reported

    @masseffect can we please get mass effect Andromeda opted in for the Nvidia now streaming service? It's the only way is folks with lower end PCs can play it.

  • DanTalksGames
    Dan Talks Games (@DanTalksGames) reported

    This is actually a major problem Mass Effect 2 had. While a brilliant narrative game, it's mechanics were incredibly simple and unengaging because it did little to deter cover-based strategies. Mass Effect 3 sought to make combat more mobile, and it succeeded with flying colours.

  • RepentantSky
    RepentantSky (@RepentantSky) reported

    @AHalfNickel Not gonna lie, I hate this series. Everyone in it is a complete and unlikable *******, and Mass Effect 2, didn't do anything to fix it. I bought the whole trilogy at once and I almost played the 3rd game just to watch them all die, but I didn't want to waste the time.

  • masseffect_peom
    Orikon (@masseffect_peom) reported

    @SierraStriker Very much so. With mods you can pretty much "finish" Mass Effect 3 and fill all the gaps left by the production issues.

  • ErrickMedina
    TrustNoOne (@ErrickMedina) reported

    @masseffect servers down?

  • KalisKhrom
    Aaron Morton (@KalisKhrom) reported

    @malanorea @BimbleWizard In Mass Effect one? Yeah, okay. It's a skill issue that the sniper rifle was so poorly programmed that the bullet literally teleports behind the target. Was fixed in Mass Effect 2.

  • LahuLobo
    Lobo (@LahuLobo) reported

    Okay so APPARENTLY Mass Effect 1 Legendary will ALWAYS crash when I try to mark weapons as junk in my inventory and throw them out. Why... WHY

  • UltimusGaming
    Ultimus (@UltimusGaming) reported

    @RedWolfRenegade @masseffect Don’t worry ME4 will fix that.

  • Critical_Scribe
    J. Y. Song (@Critical_Scribe) reported

    People just need to accept when their stuff just isn’t very good at its core. I didn’t find the gameplay to be the issue with Andromeda, though it could have done with better level design. It was the writing, and many people play Mass Effect for the writing. The plot felt boring to go through and lacked the gravitas that the original Mass Effect had. Things happened, but never did I really think they mattered all that much. That is very much due to the party members, who didn’t feel all that distinctive at all from on another or were just so forgettable beyond their shared snark that I just tuned them out after a while. The dialogue choices themselves lacked any weight because most of the time you just said the same thing, but either as a jerk or a nice person. That makes choosing dialogue a chore, not something you really have to think about. The combat was pretty good though, I’ll give it that, though rather than letting us switch to all classes I’d rather they have much more robust class systems with deeper skills and specializations. That creates much more unique scenarios per playthrough rather than just swapping to whatever at any point in the game. Recognize your faults when people point them out. Dismissing those criticizing it at “chuds” is such a cope you just sound pathetic.

  • OvanVinte
    Ovan (@OvanVinte) reported

    @nuhre_ I'd argue Shepard is the least important part of mass effect, in none of the games I was ever excited to get more of Shepard, the character is a blank slate. The setting is rich with possibilities for new narratives, the problem is that bioware have been terrible for 10 years.

  • TrentStricklan8
    Trent Strickland (@TrentStricklan8) reported

    @TheMadGamerHere @getrichordietri @DiscussingFilm It's not an insurmountable problem by any metric. But you do this wrong, and aim it purely at the gaming fans and you're left with a show that will come off like a poor man's star trek. Mass effect is so much more than that. We WANT all audiences to understand this great world.

  • MrsGeekyLatina
    Mystic Geek (@MrsGeekyLatina) reported

    Bad take because Patrick Weekes wrote Mordin, while the lead writer of Mass Effect was Drew Karpyshin. Also, Casey Hudson had the final say on what went into Mass Effect. Veilguard’s issue is the overall writing not just one character.

  • krimog
    Krimog (@krimog) reported

    @MythicMgames Andromeda is a good game in itself. The problem is that it doesn't have what made Mass Effect great. Companions are bland, choices seem less impactful, story is not as good... combat is great, though. IMHO, as long as you don't expect it to be as good as the trilogy, go for it.

  • OIeg_Ivanov_008
    COSPLAY & REVIEWS (@OIeg_Ivanov_008) reported

    @JDBrooks90 @APalma_concept I draw too, I think I showed you my drawings already. They aren't as cool as yours, but I don't quit, I still draw sometimes. I made a small project based on ARMA 3, a whole campaign with 5 hours of gameplay. I took several starting points: Half-Life, Mass Effect, and Strugatsky's "Roadside Picnic." Although all the code is on the BIS website, AI still helped me with the coding. I wrote the script before AI appeared and don't use it for original writing, only for error checks or facts. Everything made by AI can be thrown away later and finished by hand, but as a starting point like making a prototype or helping understand code, it's a very useful thing.

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