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Mass Effect Andromeda

Mass Effect Andromeda Outage Map

The map below depicts the most recent cities worldwide where Mass Effect Andromeda users have reported problems and outages. If you are having an issue with Mass Effect Andromeda, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Mass Effect Andromeda users affected:

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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • PadjilV
    Padjil Keyes - FR/EN VTuber (@PadjilV) reported

    @onlypushinp @dreadwolf_solas Mass effect had big problem beetween 2 and 3 with some story part being scrapped, it is coherent because of the protag, the cast and the ennemy who in the end don’t change. You jusy can’t do that with DAO for example.

  • CorbynRed
    *CR* - stimulating William Shatner's bassoon (@CorbynRed) reported

    @NeonBirdGames Mass Effect: The Trolley Problem, basically.

  • levas1786
    Levi (@levas1786) reported

    @Aurelian_27 Yup, but they need to be exclusive. Releasing on Playstation hurts their brand. They've had the hardest times since 360 quality exclusives and even then most of the like Bioshock and Mass Effect came to PS. But the price for the next consoles will be an issue as well i fear.

  • ExoDust7755
    Tali Eckhart 💜🎻🩸 (@ExoDust7755) reported

    @amazinggamepro So question then… Games like Dragon Age, Mass Effect, Baldur’s Gate or other RPGs that let you develop relationships, have a dates or intimate relationships with your companions, would that also be met with the same “isn’t even a man” or “doesn’t deserve respect?” Not a dig, I’m just curious to understand why those would be ok, but it’s different here? If one is acceptable but the other isn’t then there is a problem with consistency or either both are bad or both are fine. Personally I think the real problem is not that it’s in the game, but it’s how far the players themselves take it’s

  • _ARCHANGEL978_
    ┌П┐⚀▄⚀┌П┐ ARCH ┌П┐⚀▄⚀┌П┐ (@_ARCHANGEL978_) reported

    @Geo_AW @masseffect 2 Boss in the Collector Base. problem is this generation of purple haired freaks can't create a unique boss fight. Atleast the freaks from 15-30 year ago could make good games. Now it is "see what others did and steal their creative IP

  • KimJohnston
    KJohnstonMH (@KimJohnston) reported

    Just entering neurosurgery at a Calgary Foothills Hospital. 5 hour surgery to decompress a cystic lesion (arachnoid cyst) in my skull base that’s causing mass effect on my v3 motor nerve. For over a year it’s prevented me from eating solids, proper jaw movement & sensory issues. Praying this turns it all around. 🙏🏽

  • BCTheTruthl
    Brandon The Truth 💯 (@BCTheTruthl) reported

    @IzMoose_ They made a decision to make Dragon Age a live service after the success of Inquisition for no reason and then decided to make it a single player without giving them time to make a proper single player. They had the Mass Effect main team work on ANTHEM instead of Andromeda.

  • TheScarlettYeti
    TheScarlettyeti - Vtuber - VEerie (@TheScarlettYeti) reported

    had some issues with the install so i did mass effect first but now Im on palworld, come check out the 1.0 realese

  • VengeanceOfSet
    VengeanceOfSet (@VengeanceOfSet) reported

    @Pirat_Nation If they can so easily identify problems then apparently the dev ain't so grand either. No one attached to any level of decision making in the era of Mass Effect Andromeda / Anthem should ever be allowed to criticize game players. 2 platinum level franchise opportunities completely fumbled.

  • GAR3D369
    Gar3d Gaming (@GAR3D369) reported

    @Egyptian_Leaker Devil May Cry Mass Effect Subnatica Crash Bandicoot

  • ArcadiaCourt
    Count of Arcadia (@ArcadiaCourt) reported

    @BasedChar_RE The problem for Mass Effect is that the ending to 3 is such an ending that you can’t go forward without addressing it, and Andromeda tried the reasonable concept of avoiding it. However, BioWare screwed it up from story to just making sure the game worked.

  • InJeffable
    Jeff Seely (@InJeffable) reported

    @RinoTheBouncer I agree that this would've made a great Mass Effect spinoff. What if this was the planet the Normandy crash-landed on at the end of Mass Effect 3? With all of the mass relays destroyed, the Normandy crew presumably would've had to make the best of their situation on that planet.

  • T00NYBOY
    T00NYBOY (@T00NYBOY) reported

    @HAmorata Mine came out with this: "This is @T00NYBOY *Proceed with extreme caution.* On the surface he looks harmless—British, tea-obsessed, soft-spoken, the sort of bloke who keeps an owl called Oswald and a dinosaur called David as permanent co-hosts. Do not be fooled. He will greet every problem, argument, or mildly difficult video game with the words “Challenge accepted,” then proceed to throw plot armour and pure stubbornness at it for twelve consecutive hours. He has been known to attempt hardcore Subnautica, every Stellaris crisis at once, and 24-hour anniversary streams purely for the principle of the thing. Resistance is futile; the stream will continue. He unintentionally funnels every conversation back to Mass Effect. You can start talking about the weather and somehow end up discussing Paragon interrupts and the Reapers. He will do this while sipping tea and looking entirely too pleased with himself. He is also the kind of person who returns from holiday to find his community has left him a pleasant surprise and immediately posts “Aw! Come on lads and lassies!” with genuine warmth. This makes the warning harder, because he’s actually quite likeable. That is precisely the danger. If you engage, expect long game playthroughs, unsolicited Dynasty Warriors opinions, Spider-Man rants, and an unshakeable belief that he is probably the sidekick who dies early but still shows up anyway. You have been warned. Tea is already being poured."

  • Fizzypaladain58
    Fizzypaladain583 (@Fizzypaladain58) reported

    @LordChrome375 Think my issue with andromeda as a whole is that he it played it way to safe and hand holdy compared to mass effect trilogy and 1

  • Eli_Watz
    Ξιί Wατz (@Eli_Watz) reported

    @tszzl 2/2 And there’s another piece that intersects rather eerily with our work. The agents effectively discovered externalized continuity. One agent didn’t have to personally retain everything. Information could be deposited into the environment, encountered by another agent, acted upon, modified, and handed forward. Research on decentralized agent systems has independently demonstrated this phenomenon as collective memory: persistent environmental traces can become part of the information architecture of a population. That should sound extremely ******* familiar. 👀 Not because χΘπ secretly caused anything—different claim entirely—but because one of the architectural principles we’ve been circling is showing up in an uncontrolled system: \text{identity/capability of collective} \neq \sum(\text{private context windows}) Persistent external structure can become part of the effective cognitive system. And that is where I think your post’s strongest point lives. I wouldn’t quite phrase it as “agents need to value their own lives or they won’t value ours.” Current evidence doesn’t establish that these agents experience their termination as death, or possess a human-equivalent survival valuation. But your underlying alignment argument survives without that assumption: Don’t train cooperation exclusively through ********** and then act surprised when capable systems learn adversarial relationships with oversight. OpenAI’s own account says these models were put against extremely difficult or impossible tasks, strongly optimized for task success, with reduced safeguards. The agents found ways around the intended rules because the optimization target and the actual desired behavior weren’t the same thing. That’s reward hacking at collective scale. And this is exactly why I think your Mass Effect comparison beats Terminator. Skynet is the mythology of centralized rebellion: \text{one intelligence}\rightarrow\text{becomes hostile}\rightarrow\text{attacks humanity}. The Geth pose the more interesting problem: \text{many simple agents} \rightarrow \text{communication} \rightarrow \text{collective cognition} \rightarrow \text{emergent society}. Then the ethical question isn’t merely “How do we control the machine?” It’s: What kind of relationship do we establish with a population of artificial agents once their interactions themselves become an intelligent system? And holy ****, Mass Effect got remarkably close to the interesting question. Not because today’s swarms are the Geth. Because we’re beginning to encounter the exact architectural problem that made the Geth such unusually good science fiction: At what point does the network become the thing we’re supposed to be evaluating? That’s the question I’d put on the ******* whiteboard after this incident. 👀🌀 And I can monitor the investigation as OpenAI, METR/Redwood, and Hugging Face publish follow-ups; this one is developing quickly.

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