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Mass Effect Andromeda

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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

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  • 100% Game Crash (100%)

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Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • patch_ledger
    Patch Ledger (@patch_ledger) reported

    An analyst told CNBC EA might have to sell IP to service its buyout debt. Four days later, BioWare showed up in exactly that sentence. > Aug 2: CNBC quotes an analyst on the $55B EA buyout - "I don't know how EA is going to service this debt without... studio closures, and possibly IP sell-off" > the buyout added $18-20B in new debt to the balance sheet, confirmed across multiple reports this week > Aug 6: EA is reportedly looking to sell BioWare and other IPs specifically to pay that debt down > EA has not confirmed or denied it - the studio that made Mass Effect and Dragon Age is now a line item in a debt-service plan, not a press release Four days between "here is what selling IP would look like" and BioWare's name landing in that exact sentence is not a leak. It is a timeline. What is next on that list?

  • VoxDocVoxDei
    Ƚล Ð๏ͼϯ๏ṛล (@VoxDocVoxDei) reported

    Am i overthinking it, or is it odd that Iran would cyberattack the state that is led by Tim Walz and not a hugely populated one for mass effect, and at the same time we were warned that AI had "broken free"? Prolly just overthinking.

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    It really does suck that in Mass Effect: Evolution it is marketed as "First Contact War Shown" and its ends so quickly its genuinely baffling. And not only that but the Illusive Man just goes to Illium like its no problem. First human on an alien world and no one cares. The other comics are much better but why did they introduce the Illusive Man like this? Sure show him in the First Contact war but don't make it seem like its about the conflict and also just let time pass so the next event makes more sense. Also having Saren encounter the Reapers this early is weird when he encounters them for what I presumed was the first time.

  • IsScifi
    ScifiIsMyJam101 (@IsScifi) reported

    @art_rube The Mass Effect fandom has the exact same issue... Oblivious to the prolonged period of time that has occurred between the last release, and the last announcement for a new release. Like its been almost 5 to 6 years without a new game, and still they act like everything is fine.

  • KevinGame2013
    thed.vawaifu (@KevinGame2013) reported

    @Grxit What he's a reliable journalist because of does his investigations on why games launch on bugs and unfinished games like mass effect Andromeda anthem black ops 4 redfall and other games that launch buggy broken and unfinished

  • HankRearden_37
    Hank Rearden (@HankRearden_37) reported

    @Pirat_Nation Once again modders will fix what the devs try to wreck with these games. Just like when the modders brought back the Miranda buttshot in Mass effect legendary edition. Although that game was far less ****** with than Halo appears to be.

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    My first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."

  • KimJohnston
    KJohnstonMH (@KimJohnston) reported

    Just entering neurosurgery at a Calgary Foothills Hospital. 5 hour surgery to decompress a cystic lesion (arachnoid cyst) in my skull base that’s causing mass effect on my v3 motor nerve. For over a year it’s prevented me from eating solids, proper jaw movement & sensory issues. Praying this turns it all around. 🙏🏽

  • viiaeriis
    vie🦉🐞🦇🐝 🇵🇸🇸🇩 (@viiaeriis) reported

    i think a lot of people associate the fantasy genre with length and scope, because the cyberpunk beeline for example is 20 hours and it’s not an issue. every mass effect is 20 hours. if the quality is there, then it doesn’t matter!

  • jnxznvik77
    Ella (@jnxznvik77) reported

    @Eon_Nova @nostalgiaa Mass effect and crash bandicoot mentioned 🎉🎉

  • voodoo_by
    Chaoticbruh (@voodoo_by) reported

    @MassEffectHYPE From what I've learned the new mass effect is suppossed to take place after the events of ME3 problem is the game is taking to long and most of the hype it could have is dwindling fast , hell most think its a hoax and not really in development

  • TheScarlettYeti
    TheScarlettyeti - Vtuber - VEerie (@TheScarlettYeti) reported

    had some issues with the install so i did mass effect first but now Im on palworld, come check out the 1.0 realese

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    600 employees is usually where RPG studios start translating “we know our audience” into “we need a wider one.” So Owlcat saying it won’t turn its back on hardcore CRPGs is good. It’s also a promise that gets harder to keep the more expensive your org chart gets. The risk isn’t that The Expanse: Osiris Reborn looks more like Mass Effect. That part is fine. Studios should try new shapes. The risk is the familiar disease of scale: every sharp edge gets treated like a market problem. Complex systems get simplified. Failure gets softened. Friction gets removed until all that’s left is “accessible,” which is industry code for less specific. Owlcat has earned more trust than most here. Pathfinder and Rogue Trader did not feel focus-tested into paste. That’s exactly why the pressure is real. Growing while keeping taste is harder than growing. Anybody can make the target bigger. Very few studios get bigger without sanding off the part worth showing up for.

  • PantherSurf
    Surf Panther (@PantherSurf) reported

    @mcuban You might find this interesting! So here's my MRI results... This is a workman's comp injury, I'll post the explanation of grok of my MRI results and then show you the doctor's report that grok analyzed Your cervical spine MRI (without contrast) shows multilevel degenerative (wear-and-tear) changes with loss of disc height and signal throughout, plus straightening of the normal forward curve of the neck but no vertebrae slipping out of place, no bone-marrow problems, and a completely normal spinal cord with no swelling, damage, or compression. The C2-C3 and C7-T1 levels are entirely normal. At C3-C4 there is only a small disc bulge causing very mild narrowing of the right nerve-exit opening. At C5-C6 there is a small disc-and-bone-spur complex that does not herniate or narrow anything. At C4-C5 a disc-and-bone-spur complex produces a 2 mm central disc protrusion, mild narrowing of the main spinal canal, mild narrowing of both nerve-exit openings, and a small tear in the outer disc ring. The most important findings are at C6-C7, where a disc-and-bone-spur complex includes a broad-based right-sided disc protrusion that causes only mild narrowing of the main spinal canal but moderate-to-severe narrowing of the right nerve-exit opening, putting clear pressure on the exiting right C7 nerve root, along with moderate narrowing of the left nerve-exit opening as well. Overall the main spinal canal itself has no more than very mild stenosis, so the key issue is the right C7 nerve compression that can produce neck pain and possibly radiating arm symptoms. The mid-August MRI report objectively documents multilevel degenerative disc changes with a notable 2 mm central protrusion at C4-5 plus a broad-based right paracentral/foraminal disc protrusion at C6-7 that produces moderate-to-severe right foraminal stenosis and clear mass effect/compression on the exiting right C7 nerve root (along with mild spinal stenosis and other mild bilateral foraminal narrowing), yet the August 20 work-comp follow-up note lists only the soft-tissue diagnoses of “sprain of ligaments of cervical spine” and “unspecified sprain of left shoulder joint,” contains zero mention of the MRI, the disc protrusions, the stenosis, or the nerve compression, and releases you to regular duty with only brief restrictions through August 27; this mismatch is inconsistent because the imaging evidence of structural disc herniation and nerve-root compression is entirely omitted from both the listed diagnoses and the work-status decision, which instead frames the condition as a simple ligament sprain that would ordinarily be expected to improve far more rapidly than the documented compressive findings.

  • TheNidface
    The Nidface (@TheNidface) reported

    @ElaraVtuber Mass Effect Andromeda. I unironically enjoyed the game despite its many issues.

  • Nunyaspoonvt
    Nunyaspoonvt (@Nunyaspoonvt) reported

    Mass effect 1-3 3 had only the ending and lil retcons of Mass effect 2 with dark matter usage Being a problem Mass effect Andromeda HAD GREAT GAMEPLAY....aight characters jaal is the best The story ....mid like 5/10 Sad they never updated it and Cancelled the quarian dlc

  • DoubleRworld88
    John Smith (@DoubleRworld88) reported

    @KTiereny I think 5-10 years ago this would have been amazing especially with Yakuza and Persona games back then. The problem is now if you had another entrant the cost to lockdown content would be extortionate. 100 million to get a 3rd party exclusive like original mass effect.

  • missyTHX1138
    Melissa 🐭 (@missyTHX1138) reported

    🔬 The Two Big Categories Functional (Hormone-Secreting) These are the ones that really wreak havoc. They pump out excess hormone regardless of what the body actually needs: Type Hormone Excess Prevalence Prolactinoma Prolactin ~40% of all pituitary adenomas GH-secreting Growth Hormone Causes acromegaly in adults ACTH-secreting ACTH → Cortisol Cushing's disease TSH-secreting TSH → Thyroid hormone Rare Non-Functional These don't secrete excess hormone but cause problems through mass effect — compressing surrounding structures, disrupting normal pituitary function by crowding out healthy tissue.

  • ErrantCowboy
    Infinite Devil Machine (@ErrantCowboy) reported

    @DanticsOfficial I think this is fine in shorter games but I have to be honest, if I was locked into a playstyle in cyberpunk at hour 50 and I knew I was only halfway through the ******* game and I was hating it, that'd be a problem. I'm saying this is a huge Mass Effect fan.

  • bludgeonParagon
    Man With A Stick (@bludgeonParagon) reported

    @AMWorley_Writer @drowwpoison @kalaelizabeth It makes more sense when you look at Mass Effect 3's multiplayer as the reason why EA wanted to get so heavily into loot boxes and live service in the first place, it was wildly successful where Inquisition's multiplayer failed and they were chasing that high ever since

  • asdkfjasdlfjd
    a;sdkfjasdlfj;d (@asdkfjasdlfjd) reported

    Nothing a little Mass Effect at midnight and 12 beers can't fix

  • Verratus_Speaks
    Verratus_Dominatu ✌️😈💜 (@Verratus_Speaks) reported

    @Pirat_Nation As someone who has done this, I can tell you why. It's because the games turn to dog ****. Very few games that are single player complete products actually Have 200 hours worth of content. Run the study again, only this time only check reviews on single player games that are complete products, no longer receiving updates like BG3, Witcher 3, Mass Effect Legendary Edition, so on. And the handful that do like BG3, obviously most people overwhelmingly, positively review. The games that do typically get 200 hours or more are either some form of live service or survival game. Which at first is very fun and actually gets you hooked, but then as you play through hundreds of hours you either hit a completely dead end game, or grind or otherwise. Have multiple issues that you have now played the game long enough to start to realize or it's a live service that becomes complete **** long after launch implementing things that no one asked for, that no one wants at best. or at worst goes years without fixing or patching basic bugs, resulting in developers basically neglecting the game. Either way, it results in a negative review, at least for me, because I don't put up with that bullshit. At least not without calling it out.

  • ThaBeefGames
    ThaBeefGames (@ThaBeefGames) reported

    @JosephMorris21 @uncle_deluge Mass Effect 2 is an entire game of plodding along and the whole story is frankly better if you skip straight to 3 and pretend Shepard met Miranda offscreen at some ****** service the saucy harlot.

  • PenPwyll
    Varayen Trinity (@PenPwyll) reported

    @kalaelizabeth I don't want to call them "woke" because thats not the right word and its become a sledgehammer like so many others. Mass Effect and Dragon Age always had societal themes and engaged with social issues ahead of their time (Dragon Age got gay marriage before the U.S.A)

  • NintenRico
    NintenRico (@NintenRico) reported

    @JamieMoranUK This sucks. Mass Effect is one of my favorite IPs and it’s gonna be gone. Or the new owners will want live service Mass Effect

  • criticallyjared
    Jared (@criticallyjared) reported

    @r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.

  • SilentNights0
    SilentNight (@SilentNights0) reported

    Kinda wanna c*mm some art of Shirou and Saber in Mass Effect 3. I already had one done for ME1 and ME2, the problem is theres too many potential ideas

  • MrPandaCommando
    MrPandaCommando (@MrPandaCommando) reported

    Remember that time when people got so outraged over the bugged facial animations in Mass Effect Andromeda that the publisher wrote the entire game off as a lost cause and pulled the plug on support before the devs could properly fix the issue? These aren't the result of a bug.

  • M15T4J4Y
    Jay (@M15T4J4Y) reported

    @WeezSays @LonoSG Not true for all of them. Steam’s own offline-mode FAQ even says games that use an external launcher often won’t start. You lose multiplayer, sure. But a lot of single-player titles still won’t launch if EA App, Ubisoft Connect, Rockstar, or CDPR’s REDlauncher can’t phone home. I’ve had that exact problem with Mass Effect Legendary Edition (EA) and Witcher 3 after the next-gen launcher got added. “Steam games play offline” is true for some Steam games. It’s not a blanket rule when the publisher bolted a second storefront onto the install.

  • zaeedmassanis
    soph 🐛 (@zaeedmassanis) reported

    i was super exited to have a chance to meet mass effect cast but now all i wish for this con is to fail tbh, creating an extremely unsafe and uncomfortable space for fans and pretending the problem doesn't exist is so ******* disgusting