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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Mass Effect Andromeda. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Online Play (67%)
- Game Crash (33%)
Live Outage Map
The most recent Mass Effect Andromeda outage reports came from the following cities:
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Game Crash | 2 months ago |
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Online Play | 2 months ago |
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Online Play | 3 months ago |
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Online Play | 9 months ago |
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Online Play | 9 months ago |
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Sign in | 10 months ago |
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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The Wise Investor 🧠 (@TheWiseIC) reportedInteresting take by Serenity - I somewhat agree. We are still very far away from this, however. Let me explain. Autonomous vehicles are already showcasing that even though they do 95-99% of driving tasks just as well, if not better, than humans, there are still those 1% edge cases that make or break the value added by autonomy. That’s because the margin of error is literally 0%, which results in passengers being fine or being crushed/impaled by a software glitch or blind spot. Humanoids will be no different. General purpose robots will likely take mass effect by the end of this decade and handle 95-99% of general labour use cases (warehouse applications), but there will always be edge cases where the cost of using them makes no sense if they can’t perform certain tasks. Lately I’m starting to approach the thesis that an AI singularity is fast coming, but I disagree on the timelines. I do hope the guardrails are in place to prevent the seemingly inevitable collapse of society with robotics.
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Clayton Winstead (@ClayWinstead) reported@JacobClary25 Just wait until they turn mass effect 5 into live service
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Melissa 🐭 (@missyTHX1138) reported🔬 The Two Big Categories Functional (Hormone-Secreting) These are the ones that really wreak havoc. They pump out excess hormone regardless of what the body actually needs: Type Hormone Excess Prevalence Prolactinoma Prolactin ~40% of all pituitary adenomas GH-secreting Growth Hormone Causes acromegaly in adults ACTH-secreting ACTH → Cortisol Cushing's disease TSH-secreting TSH → Thyroid hormone Rare Non-Functional These don't secrete excess hormone but cause problems through mass effect — compressing surrounding structures, disrupting normal pituitary function by crowding out healthy tissue.
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The White Queen (@WhiteQueenNV) reportedThe problem, I think is that Baldur's Gate 3's romance and really character writing in general is actually kind of piss weak. Nobody feels like an actual person. It is so much weaker and less coherent than anything from early Dragon Age or Mass Effect.
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Rick O'Shay (@shay_o66668) reported@luskybe @DanticsOfficial Tim hijacking the role of the main villain feels completely contrived. And having service be the main enemy is contrary to what all the marketing showed. All the marketing showed us fighting Reaper forces. They didn't show us fighting Cerberus troops. Cerberus was established in the previous game to be an untrustworthy but important Ally. Mass Effect 3 was supposed to show us all putting our differences aside and fight a much larger mutual enemy. Instead we have 18 missions fighting Cerberus and only 11 fighting the Reapers, and fighting the Geth for five missions. And if Cerberus was brought in to diversify the enemy forces, well, the Reapers could have easily done that they intermixed the reaper units with the collector units.
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Gefyrios (@fenerliyan) reported@Exorius84 @Pirat_Nation That's true but it's an industry issue. I would say Mass Effect and Dragon Age are not just any IPs. They still have huge fan bases and appeal and Bioware exists only as a container for these IPs. Otherwise nobody would be interested in Bioware at all.
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Knight(Fate)1029384756 (@Knight10293847) reportedMy first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all means respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."
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Trey👑 (@ThatGuyNamedTre) reportedYeah Max is spot on here. The games I own physically are the games I love. Mass Effect, Cyberpunk, Ghost of Yotei, Crash Bandicoot, Spyro, Sparking Zero, Astro Bot, and more. Next game I wanna own physically (if the reviews are good) is Halo. And I want GTAVI physically 😭
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Zgyuun (@No_New_Notes) reportedit sounds so silly to wonder if I should get final fantasy 7 or mass effect andromeda lmao but I’m curious on how the mass effect franchise changed and the problems people had with it myself! I could always watched a review for it but it wouldn’t be the same yk?
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Infinite Devil Machine (@ErrantCowboy) reported@DanticsOfficial I think this is fine in shorter games but I have to be honest, if I was locked into a playstyle in cyberpunk at hour 50 and I knew I was only halfway through the ******* game and I was hating it, that'd be a problem. I'm saying this is a huge Mass Effect fan.
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Richard Valdez (@RealRichardVald) reported@DanticsOfficial The only issue with using Mass Effect 1 if it doesn't really affect much besides one special mission in the first game in a few passing references in the sequels. I think Dragon Age would have been a better example
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Somebody Someone🆓 (@sbso25) reported@AdeIica @Flanz111 @HardwareSteam Bioshock worked. Cyberpunk, Avatar, Mass Effect didn’t work. I didnt feel like testing more games. I’ll just wait until they update it and fix it.
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D. (@MysterD) reported@PunlshedGundam @RohanKarMooN I had issues w/ games w/ multiple client-app/DRM's - i.e. Ubi games on Steam (PoP: Forgotten Sands, req. Ubi launcher); EA games on Steam (Mass Effect: Legendary, which req. EA App); & RDR2 on Epic (always req. R* app). Just always boot the 1st-party required launcher first.
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Knight(Fate)1029384756 (@Knight10293847) reportedIt really does suck that in Mass Effect: Evolution it is marketed as "First Contact War Shown" and its ends so quickly its genuinely baffling. And not only that but the Illusive Man just goes to Illium like its no problem. First human on an alien world and no one cares. The other comics are much better but why did they introduce the Illusive Man like this? Sure show him in the First Contact war but don't make it seem like its about the conflict and also just let time pass so the next event makes more sense. Also having Saren encounter the Reapers this early is weird when he encounters them for what I presumed was the first time.
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XFerginatorX (@XFerginatorX) reported@ShittyHaloTakes Basically it negates issues which is why they like adding it because over a decade ago we just could call out games for **** like Mass Effect 3 leaving content on the disc then selling it back to you outrage. Now you add an they/them Asari and the discussion is pulled away from..
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Jared (@criticallyjared) reported@r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.
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J.C. Chambers III (@JCChambersIII) reported@MichaelFKane @EidolonOracle I think the Star Child is less the problem than the color-coded ending options, even if people incorrectly associate the somewhat lacklustre ending with the Star Child. (Frankly, without the free update that they released, the ending to Mass Effect 3 sucked ***, but even with it, it wasn't amazing). But you're right. Hell, in Mass Effect's case, they were teasing the metaphysical twist from day 1. ME is an apocalyptic Biblical epic, after all. It would've made way less sense to NOT include the Star Child (or something similar). They just fumbled the implementation, likely due to budget/timing constraints.
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Via 🏳️🌈 ******* Jill Tuther (@AnimatedWomen29) reportedI’m having some of the worst weeks of my life so I bought the mass effect normandy ‘Lego’ to hopefully fix that
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nero (@n3ro) reportedGo fix the ending to Mass Effect 3. . .
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Colin Glassey - Author (@cglassey_author) reportedThe term "Open weight self hosted AI" is quite misleading. The weights of an LLM are a massive set of numbers which no human and no software can explain or clarify. In a very real sense the weights are not OPEN because no human or machine can read the weights and understand / describe what they mean. This is totally unlike "open source code" which can be understood. For all we know, the weights of an "Open weight LLM" contain hidden malicious errors, analogous to the error "Legion" used to destroy the Geth who were supporting the Reapers in Mass Effect 2. "Open weight LLMs" are fundamentally inscrutable.
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JestersWar (@JestersWar) reported@ShitpostRock Probably Mass Effect 2- almost everyone I know prefers it, and there's no question that ME1 had issues with the Mako, and was largely a worse game But I preferred the RPG shooting, including the heat/miss rate over the 'better' cover shooter mechanics of ME2. And ME1's story
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The Moor Is Back For More (@FishKingBack) reportedMass Effect 3 was actually the best in the series and I had no problem with the original ending.
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captaindino123 (@captaindin123) reported@biggieU_U @Henry10113 I absolutely love mass effect, literally one of 3 tattoos I have is from ME, 1 is ******* rough to play, probably the best story but the game play was bad even when it came out, tried and dropped after the big Game Informer issue on it, only went back after playing and loving 2
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Michael Durfee (@MKDurfee) reported@Pirat_Nation Problem is “remaster” is a fancy term for ai-upscaled graphics and that’s it. Devs these days almost never put any effort into actually fixing stuff. Look at the mass effect legendary edition. So many opportunities to add stuff that would have made the games better, but nah..
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Lex, Lex and Lex, Attorneys at Law (@Lexbianism) reported@Slumdog_Milly I have no problem with your take, I simply disagree. If your problem is with the story, fact of the matter is that not every game will give you full narrative freedom. It's like Mass Effect or the Witcher, you get a preset character and get to make some narrative decisions to
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Omega Ashura (@OmegaAshura) reported@Knight10293847 yhea in general that the actual problem of veliguard it a mmo disguised as a single player and they couldn’t really change that felling to make it more like a dragon age or mass effect
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Fume Gaming (@FumeGaming95) reportedIf Capcom somehow handles this correctly and fixes the big issues I had with this game, then I will stop telling people it disappointed as much as Mass Effect Andromeda. I loved the first game and always thought the bones were there in the second, but it was missing so much.
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Gar3d Gaming (@GAR3D369) reported@Egyptian_Leaker Devil May Cry Mass Effect Subnatica Crash Bandicoot
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ScifiIsMyJam101 (@IsScifi) reported@art_rube The Mass Effect fandom has the exact same issue... Oblivious to the prolonged period of time that has occurred between the last release, and the last announcement for a new release. Like its been almost 5 to 6 years without a new game, and still they act like everything is fine.
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Slade 🇺🇸🇩🇴 (@Slade_AF) reported@wesleytypes @EA They never bothered to fix Andromeda and we never even got that Quarian DLC. If it’s not an immediate monetary success, EA will force the studios to abandon it. Much like Anthem, RIP. I don’t think we’ll get another Mass Effect for another 10 years, and that’s me being hopeful.