Mass Effect Andromeda status: server issues and outage reports
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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Mass Effect Andromeda. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Online Play (50%)
- Game Crash (50%)
Live Outage Map
The most recent Mass Effect Andromeda outage reports came from the following cities:
| City | Problem Type | Report Time |
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Online Play | 1 day ago |
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Game Crash | 3 months ago |
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Online Play | 4 months ago |
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Online Play | 4 months ago |
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Online Play | 10 months ago |
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Online Play | 11 months ago |
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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The White Queen (@WhiteQueenNV) reportedThe problem, I think is that Baldur's Gate 3's romance and really character writing in general is actually kind of piss weak. Nobody feels like an actual person. It is so much weaker and less coherent than anything from early Dragon Age or Mass Effect.
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🌑 Pikolop Vas Normandy 🌑 (@PikolopCorp) reported@GethLegionN7 @SteffanPatrik I have a hard time with that argument because, technically, whenever people ask fans what their problem with the quarians is, it’s usually just the decisions made by the Quarian Admirals. But Mass Effect 2 shows plenty of quarians who are peaceful and don’t want a war. Yet people still want to send the entire quarian to hell because of the actions of two or three admirals.
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Gar3d Gaming (@GAR3D369) reported@Egyptian_Leaker Devil May Cry Mass Effect Subnatica Crash Bandicoot
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🌹 The Infamous E.G.🌹 (@TheInfamousEG) reportedThis doesn't answer my question only proves it Its not brand new as in ground up like 2019 was, its same skeleton Literally ALL frostbite games BC1, BC2, BF3, Need for Speed Rivals, Mass Effect Andromeda, Dragon Age Inquisition, Medal of Honor WF, etc Same problems
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BarkBarkWoof (@EruseaRise) reported@cerealsthatkill @DanFriedman81 Woke is why you got to that point. If someone said that they wanted to show you a sleazy underworld bar on the edge of the galaxy, what would you expect to see there? Mass Effect 2 had alien space strippers. So who on Starfield decided that the sleezy space bar would have flabby male dancers in gross spandex onesies with florp hats? Who made this call and how did they get hired? 1. Are you really telling me that’s the best they could do? 2. Why hire someone like that in the first place? 3. Why did no one stop them from making something so lame? This demonstrates that the hiring process was corrupted, and that there was no longer a functioning management system capable or willing to make important creative decisions. Because we see a huge problem in that people were making decisions they shouldn’t have made, and there was no one stopping them from doing it! You cannot simply chalk these things up to some failure of management because these were studios that used to know how to deliver record shattering games.
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Cool Dr. Money (@QTeezyFaSheezy) reportedThis is why live service games miss what iterative sequels used to do. The first game would always show the vision & promise. And the 2nd or 3rd game would be that REALIZED. Halo 2 Mass Effect 2 Red Dead 2 Uncharted 2 Witcher 3 Batman Arkham City Vice City/San Andreas etc
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Varayen Trinity (@PenPwyll) reported@kalaelizabeth I don't want to call them "woke" because thats not the right word and its become a sledgehammer like so many others. Mass Effect and Dragon Age always had societal themes and engaged with social issues ahead of their time (Dragon Age got gay marriage before the U.S.A)
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Mike Becker (@_mainframe79) reported@Swurv__ Not entirely true. The progression of visuals hasn’t justified the costs. Look at something like Mass Effect. Perfectly fine visuals. Legendary edition fixed the old frame rate issues for being a 360 launch title. I would be fine with more games at that level of detail to get GOOD games
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thal | comms open (@bearforceone3) reported@wcnderfate okay so this was me I think you should 100% play mass effect first, dragon age is like. I’d say playing it for the characters is worth it but you NEED mods to fix the memory leak issues, bugs, and get past the fade/deep roads because the dungeons in that game are *terrible*
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*CR* - stimulating William Shatner's bassoon (@CorbynRed) reported@NeonBirdGames Mass Effect: The Trolley Problem, basically.
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Jeff Seely (@InJeffable) reported@PeterP_1985 @jasonschreier I've been seeing poor decisions like this in the industry ever since BioWare attempted live service slop with Anthem. They should've given Anthem to their Montreal studio while the main studio in Edmonton worked on Mass Effect: Andromeda, but they did the reverse and paid for it.
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NintenRico (@NintenRico) reported@JamieMoranUK This sucks. Mass Effect is one of my favorite IPs and it’s gonna be gone. Or the new owners will want live service Mass Effect
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M.D. Chaos (@MD_Chaos4) reportedThe problem with halo after odst and legends, is that they took it into a direction that worked against it’s strength by making it more like mass effect(which already failed on it’s promise) and super lore reliant, when they already had a good setting as is, thus losing everyone.
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a;sdkfjasdlfj;d (@asdkfjasdlfjd) reportedNothing a little Mass Effect at midnight and 12 beers can't fix
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Nazzy (@Nazglue) reported@TheHiddenOneAC Mabey its because I've played yakuza and mass effect, but is it that much of an issue seeing reused animations?
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Trutown (@Trutown) reportedWhy the Dark Energy plot was better. But the issue with that plot line was that it fit for a game that was a sequel to Mass Effect 1. But Mass Effect 3 was a sequel to Mass Effect 2 (which was a soft reboot of the series, not a sequel to Mass Effect 1).
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Wakkander (@Wakkander) reportedThe problem I have with most animal x human races is also that they also seem incredibly lazy to me. I'd rather take the Hanar, Rachni or Elcor from Mass Effect over most of those. Also all Catfolk variants are just asking for it. I have permanently banned them from my table because of it.
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Victor Garcia (@vmg__0) reported@ChShersh Survivorship bias may be at work here, you probably don't play or think about the completely broken games. (Remember that one Mass Effect game?) Also, games are art and what is considered broken or not is fuzzy, often when there are bugs they become part of the game because they are fun.
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Itsnagol (@itsnagol1) reported@CorbynRed @HyperDrive6082 I personally haven't really seen the dves compare it like this to mass effect though, so what's the problem
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Ella (@jnxznvik77) reported@Eon_Nova @nostalgiaa Mass effect and crash bandicoot mentioned 🎉🎉
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anonskrub^2 🇵🇸🇺🇦🗿👧 (@anonskrub) reported@KenteMana @SwervoT3k @bioware the problem with DAO getting a remaster/remake IIRC is that there is almost nobody left at BioWare who knows how the game engine runs, so a remaster is almost impossible, and a remake is unlikely until at least Mass Effect 5 gets out the door just b/c of resource priority
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JDGaming (@jdgaming2025) reported@Malonik1 @bioware @masseffect I think part of the problem is the EA acquisition
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Okkotsu D. Skywalker (@meechoeking___) reported@H_omiu Lame excuse + slight skill issue, i was mad asf i couldn’t romance Flemeth in Dragon Age & Dr. Chakwas in Mass Effect Older women are hot too !!
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Rick O'Shay (@shay_o66668) reported@jackshepfc I will so badly want to take over by aware and remake Mass Effect from the ground up. Restore all the cut content, and make the original rough draft mission a real thing and of course fix the giant plot holes and give players choices. Mass Effect 1 did not allow us to meld with Tevos in order to prove that the reapers are real. Mass Effect 2 did not allow us to be diplomatic with The mercenaries. There was a large bunch of side characters that I thought were really cool and I really liked and yet I was forced to kill all of them against my will. Mass Effect 3 would require a whole day to explain what is wrong with it. And Mass Effect Andromeda is an abomination.
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Knight(Fate)1029384756 (@Knight10293847) reportedMy first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."
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KS (@StuAU47) reported@GamingPizzaBoy Now, I’m a huge mass effect fan. Andromeda hurt me. Wasn’t worth $20, let alone $60, but BioWare had earned my trust. Now I’m skeptical of them. I don’t have that issue with rockstar, no one should frankly
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Jude (@judithofleaves) reported@DiscussingFilm good thing idc about warhammer. just keep him away from mass effect or we’re gonna have issues
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Nunyaspoonvt (@Nunyaspoonvt) reportedMass effect 1-3 3 had only the ending and lil retcons of Mass effect 2 with dark matter usage Being a problem Mass effect Andromeda HAD GREAT GAMEPLAY....aight characters jaal is the best The story ....mid like 5/10 Sad they never updated it and Cancelled the quarian dlc
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Jayden CJ Wilson (previously One Bubble) (@VvorticVvertere) reported@palladiummag "But almost everyone engaged with the topic who isn’t a denier is either a doomer, an accelerationist, or some combination of the two." I'm a Synth! (Let's get the Green ending of Mass Effect 3 or the Institute ending of Fallout 4 and upgrade them!) "Maybe they are insane in what they want. That’s always a risk. Maybe their actions will push everyone else into desperation and lead to the extinction of mankind as we know it." You really think we're going to get Horizon: Zero Dawn's ending? I refuse to submit! (The entire tribe was longhoused!) "I realized that I was much more interested in using something like this imaginary computer, and being challenged and empowered by its demands for agency, than I was in any computer designed for a “human.” I realized my concept of “killer AI” was just the projection of all the agency we conventionally deny ourselves as ordinary humans." Hmmm... I have run into a similar problem as I build the user face and 'playspace,' but I completely disagree with your framing... I want a rotom-dex... Great article! I skipped a few paragraphs after gauging their relevance to me... but you knocked this out of the pak! Especially with the opening paragraph of 'Make Yourself Human Again.' 👏👏👏👏👏
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Man With A Stick (@bludgeonParagon) reported@AMWorley_Writer @drowwpoison @kalaelizabeth It makes more sense when you look at Mass Effect 3's multiplayer as the reason why EA wanted to get so heavily into loot boxes and live service in the first place, it was wildly successful where Inquisition's multiplayer failed and they were chasing that high ever since