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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
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Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Online Play (50%)
- Game Crash (50%)
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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🍉Spectre Raccoon🦝| Kaidan Alenko’s no.1 Fan | (@Racc00n_Guy_) reportedSo far my problem with the game is that somehow I still don't feel like I am playing a mass effect game, it just has a totally different feel to it that I find it hard to get used to 😭
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неопізнаний йернящий мужик (@litauchij) reported@Dark_Emerald077 @tunechistark st how badass Kat is. the game that influenced me the most, Mass Effect, is also filled with cool women, and I never badmouthed any of them. the problem is korra is written like crap. just like that new marine gal in the halo remaster. it was never about what's in their pants.
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BarkBarkWoof (@EruseaRise) reported@cerealsthatkill @DanFriedman81 Woke is why you got to that point. If someone said that they wanted to show you a sleazy underworld bar on the edge of the galaxy, what would you expect to see there? Mass Effect 2 had alien space strippers. So who on Starfield decided that the sleezy space bar would have flabby male dancers in gross spandex onesies with florp hats? Who made this call and how did they get hired? 1. Are you really telling me that’s the best they could do? 2. Why hire someone like that in the first place? 3. Why did no one stop them from making something so lame? This demonstrates that the hiring process was corrupted, and that there was no longer a functioning management system capable or willing to make important creative decisions. Because we see a huge problem in that people were making decisions they shouldn’t have made, and there was no one stopping them from doing it! You cannot simply chalk these things up to some failure of management because these were studios that used to know how to deliver record shattering games.
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Ƚล Ð๏ͼϯ๏ṛล (@VoxDocVoxDei) reportedAm i overthinking it, or is it odd that Iran would cyberattack the state that is led by Tim Walz and not a hugely populated one for mass effect, and at the same time we were warned that AI had "broken free"? Prolly just overthinking.
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Elana Fisher (@elanafisher) reported@xaviersonline_ i love her voice but i can't stand his but maybe it's one of those things that grows on you who knows that's the same problem i had with mass effect where the maleshep was just hard to play (though his VA is actually amazing so idk if it was the direction or what)
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thal | comms open (@bearforceone3) reported@wcnderfate okay so this was me I think you should 100% play mass effect first, dragon age is like. I’d say playing it for the characters is worth it but you NEED mods to fix the memory leak issues, bugs, and get past the fade/deep roads because the dungeons in that game are *terrible*
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Jesse (@SweetLMG) reported@IGN Notice how these articles always start with “former”. Anyway Mass Effect 5 has a long shot as it is. Announced this game 5 years ago, and still have nothing to show for it. New owners are hardly the problem here.
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Jason Red (@JasonRed469467) reported@Swurv__ EA started this ******* plague upon the gaming community with mass effect 3 multi-player. Then it was like slot machines, they actually had to regulate it after Fifa if im not mistaken. You dont see the problem until you lose your account in one way or another. Hard won wisdom.
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just doing things (@_abbie_watson_) reported@sasajuric By careful selection of dependencies that are battle tested and have well defined APIs that have already figured those things out. I build healthcare apps, so FHIR + Material UI + Meteor + D3 gave us a huge amount of API surface area for the LLMs to work with. Now then, there is a needed critical-mass effect for it to work. Things didn’t get really good until 250K lines of code; and we started with a tech stack that we had sorted out a lot of problems over the past decade. So, I wouldn’t say we *never* look at the code. Just that it’s possible to hit critical mass, where there’s enough source materials and enough rules, that the most modern models can start self-assembling code according to spec, and… it’s as good or better than anything I would write by hand.
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meeb 🧛🏻♀️ (@orinsbutt) reportedFix me non verbal mass effect time
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TheMadGamer (@TheMadGamerHere) reported@vavaara It's too bad it's giving tou trouble. Mass Effect Legendary has a decent photo m9de, iirc
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Knight(Fate)1029384756 (@Knight10293847) reported@CorbynRed So, I take a number of issue here. For one, this probably isn't a person who is high up in the organization and is just someone on the ground or a manager. I can't think of why a PIF head would comment on Mark Darrah's videos. For two, he is really glazing EA for being well managed when this management has lead to BioWare being reduced severely and other studios as well. For three, the fact that he said that after Mass Effect that BioWare will be deployed as creative support is worrying. Like okay. I guess they won't be fired but that is not really good for the creatives of BioWare to just be support. Though I find it odd he calls Andromeda "a touch too creative for a lot of fans," I wonder if he means that positively or negatively. And finally this guy could literally just be lying and making this up. Even if he wasn't I find it hard to believe that a PIF person in a high position would be commenting on a Mark Darrah video. Or any video for that matter.
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Karn (@Mind_of_Dragon) reported@WallStreetMav In the first Mass Effect game there was an option to spare a bunch of mercenaries who try to murder you. Refusing their surrender was punished with 'renegade points'. Yes this was a punishment meant to 'groom' you. But a bigger problem are lies about Christ being 'peaceful'.
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Richard Valdez (@RealRichardVald) reported@DanticsOfficial The only issue with using Mass Effect 1 if it doesn't really affect much besides one special mission in the first game in a few passing references in the sequels. I think Dragon Age would have been a better example
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John Smith (@DoubleRworld88) reported@KTiereny I think 5-10 years ago this would have been amazing especially with Yakuza and Persona games back then. The problem is now if you had another entrant the cost to lockdown content would be extortionate. 100 million to get a 3rd party exclusive like original mass effect.
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하지Mara고✨@ FFIX (@hajima_7) reportedomg that reminds me...this is probs rly niche but, does anyone of you dragon age/mass effect nerds remember pheberoni?? on tumblr??? she would crash out fairly often about ppl using the same brushes and textures she did among other things sjdhgsd
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🔥M̵̦̳̃̓ä̸͇́͊n̴̞̾̾n̴̬̅ȍ̸̪l̷̢̰̐͌ó̴̪̭͝🔥 (@targetZR0) reported@Rogues_Sugah7 Fix that ending how they fixed mass effect 3s ending. That choice bullshit is bleh. 😓
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GreatSnekYig (@Snecko_Yig) reported@RudeJackalope For me, personally is Mass effect 1. I could never finish it. I dont think its terrible, i just struggled with the controls and they felt clunky as all hell for me which is a skill issue on my end but i never got far into it before dropping it all together
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Aidenthejoker (@Aidenthejoker) reported@nuhre_ They also have a massive problem with mass effect 5, juat conceptually. It won't be a sequel to andromeda so it has to be 3. Now are we playing shepherd again or a new character? Anything but destroy reapers seems impossible to really continue. What choices do we go with? Do we import? Really hard to do now so will we pick? There are so many setting issues involved which will cause massive problems. And thats before we even begin.
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Knight(Fate)1029384756 (@Knight10293847) reportedMy first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."
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Ashwinder15 (@Ashwinder_15) reportedIn RPGs when your LI is getting attacked in combat do you also drop everything to protect them? On Palaven's moon you have to send a squadmate up a radio tower or something to fix it so I stood in front of the ladder, out of cover, so husks wouldn't get at Liara. #MassEffect
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Varayen Trinity (@PenPwyll) reported@kalaelizabeth I don't want to call them "woke" because thats not the right word and its become a sledgehammer like so many others. Mass Effect and Dragon Age always had societal themes and engaged with social issues ahead of their time (Dragon Age got gay marriage before the U.S.A)
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Trutown (@Trutown) reportedWhy the Dark Energy plot was better. But the issue with that plot line was that it fit for a game that was a sequel to Mass Effect 1. But Mass Effect 3 was a sequel to Mass Effect 2 (which was a soft reboot of the series, not a sequel to Mass Effect 1).
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J.C. Chambers III (@JCChambersIII) reported@MichaelFKane @EidolonOracle I think the Star Child is less the problem than the color-coded ending options, even if people incorrectly associate the somewhat lacklustre ending with the Star Child. (Frankly, without the free update that they released, the ending to Mass Effect 3 sucked ***, but even with it, it wasn't amazing). But you're right. Hell, in Mass Effect's case, they were teasing the metaphysical twist from day 1. ME is an apocalyptic Biblical epic, after all. It would've made way less sense to NOT include the Star Child (or something similar). They just fumbled the implementation, likely due to budget/timing constraints.
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Denise Roginsky (@Denise_TEW2013) reported@Larry13636248 @DevlinBrady3 @Wahoolet I don't think "woke" was a factor, but it has been a long time. The issue was that the game launched in a disastrous way, with graphical glitches during cutscenes. Mediocre writing, mediocre story, and it just didn't feel worthy of the Mass Effect name.
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Jeff Seely (@InJeffable) reported@RinoTheBouncer I agree that this would've made a great Mass Effect spinoff. What if this was the planet the Normandy crash-landed on at the end of Mass Effect 3? With all of the mass relays destroyed, the Normandy crew presumably would've had to make the best of their situation on that planet.
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Ryu Maverick Art (@RyuNovels) reportedMy issue with modern RPG Games is they seem to focus to much on romance and hook up options You need to do to progress the Game, Like in Mass effect 2 You had the tantrum sequence of Jack against Miranda, instead of a neutral option you needed to pick a side, that's idiotic
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Julian II (@JulianHeliosII) reported@Knights_Path Thinking some more, when the player asks a question you have a problem to solve: The player idle while asking a question looks blank Mass Effect solved it through a close up shot here and there, obscuring the body so you can't see Shepherd's hands Baldur's Gate had transition anims between lines from pose w/ anim to pose w/ anim, which kept the silent protagonist of the dialogue engaging You should choose one of these, or a mix of both, to keep the character from feeling plastic. The speaker need not have this because they are generally receiving queries and questions from the speaker, but stance changes are crucial for the target speaker
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Chronos (@N0VACIA) reported@Xvault2 Mass Effect combat was serviceable, I enjoyed it as much as I did Fable's. It worked, I had no problem with it. You're not getting my point here lmfao. Mass Effect, Fable and other similar games don't have standout combat. They have ton more gameplay elements at play.
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ThaBeefGames (@ThaBeefGames) reported@JosephMorris21 @uncle_deluge Mass Effect 2 is an entire game of plodding along and the whole story is frankly better if you skip straight to 3 and pretend Shepard met Miranda offscreen at some ****** service the saucy harlot.