Monster Hunter

Monster Hunter Outage Map

The map below depicts the most recent cities worldwide where Monster Hunter users have reported problems and outages. If you are having an issue with Monster Hunter, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Monster Hunter users affected:

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monster-hunter Hero Image

The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.

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Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Villingen-Schwenningen, Baden-Württemberg Region 1
Bucharest, București 1

Community Discussion

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Monster Hunter Issues Reports

Latest outage, problems and issue reports in social media:

  • toxxicate Hubcap.EXE (@toxxicate) reported

    @GamerSnowyw @monsterhunter A LITTLE DOOT DOOT CAN FIX THAT

  • NumPad0_QR Next Ascension (@NumPad0_QR) reported

    @Nisashikamon @monsterhunter Move the goal post, MH4U is not Rise. Sheesh, that's how you know you don't have a point to make. The Game's story pretty much ends once it opens up Hub. If tou can call it a story. And yet you ignored all the other flaws. I hate individuals that can't acknowledge issues.

  • YoJimbo0321 YoJimbo0321 (@YoJimbo0321) reported

    @monsterhunter While this system seems intended to address issues of Switch Skill opportunity cost disparity between weapons, it could end up exacerbating them instead, as some weapons would benefit a lot from the ability to swap mid-fight, while it would be super clunky/useless for others.

  • mht_tweets Monster Hunter Tools (@mht_tweets) reported

    @naroultra @ShenZxro @monsterhunter Yes, I misread your post. Well, in rise this problem was eliminated, apparently due to millions of complaints from hunters like you :) Although it turns out to roll back will not be as easy as before if autosave is active.

  • SilentYeet ~whiskey on the trill~ (@SilentYeet) reported

    @AzuSnuSnu @monsterhunter They removed so much of the charm and tech needed to use HH. It's more of a 'feel' issue with me, it doesn't FEEL like a fun, technical weapon anymore. It feels too loose and I just can't appreciate it. I hope this isn't a permanent thing, I was beginning to like it alot in IB.

  • KosmicKobra Destoroyah (@KosmicKobra) reported

    @Dimitje1234 @begetter_murdae @monsterhunter making the numbers higher doesn't fix the fundamental design issue that results from ignoring the dramatically increased monster aggression compared to old games. It's still slow compared to other weapons, but tweaked to fit the game

  • riraroriba__ RiRaRoRiBa🔞 (@riraroriba__) reported

    @monsterhunter It's your problems i guess

  • YoJimbo0321 YoJimbo0321 (@YoJimbo0321) reported

    @monsterhunter If this system works out how it seems to from this clip, it seems like a very poor solution to the issue of some weapons having to make a sacrifice when they pick one Switch Skill over another, such as choosing between an invincible/counter move and a damage move.

  • ArtofJems Jems (@ArtofJems) reported

    @angbata11 @monsterhunter basically what he means is the animation has no wind up & the hit has no feeling of hit lag like in IB/older games when you hit a really meaty hit w/ GS the game would stop at just 6 frames or something to emphasize the meaty hit. probably also not used to Rise GS hit sounds

  • Brook94554235 Brook (@Brook94554235) reported

    @Thombias @monsterhunter My problem with this game is that monsters are too easy to fight. They definitely nerfed some of them like rajang but also hunter is too op. I miss when you had to be careful about fights watching the patterns and all. Now you can demolish monsters without a thought

  • VongolaPrima ☀️ sunscreen ☀️ (@VongolaPrima) reported

    I know we usually play #FNAF on Fridays but since getting the first ending in #securitybreach and the issues with the game at launch I’m not too interested in it anymore :( might start #MonsterHunter today 🥰

  • Thombias Thombias (@Thombias) reported

    @misticopapavero @monsterhunter My issue 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.

  • LilCuteSpider LiLCuteSpiderArt (@LilCuteSpider) reported

    @Senko_308 @monsterhunter It literally isn't necessary since we got decos, the whole problem was in 1-2.0 before we had decorations to swap out the skills for. 4 applicable skills and a 2 slot literally can carry any set.

  • fuburyo King ❄ (@fuburyo) reported

    @begetter_murdae @monsterhunter But the loss of the ability to use the attack is stupid, yes, since it's strong. Hopefully Sunbreak at least fixes that issue

  • Thombias Thombias (@Thombias) reported

    @misticopapavero @monsterhunter My issue with 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.

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