Paladins

Paladins Outage Map

The map below depicts the most recent cities worldwide where Paladins users have reported problems and outages. If you are having an issue with Paladins, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Paladins users affected:

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paladins Hero Image

Paladins: Champions of the Realm is a free-to-play multiplayer Hero shooter video game released on September 16, 2016 as an early access product by Hi-Rez Studios.

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Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Springfield, MA 1
Antioch, TN 1
Calgary, AB 1
Kirkwall, Scotland 1
Honfleur, Normandie 1
Nemours, Île-de-France 1

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Paladins Issues Reports

Latest outage, problems and issue reports in social media:

  • SZPEREKKUCHAR SZPEREKKUCHAR (@SZPEREKKUCHAR) reported

    @KryptekDev @DobabesR @PaladinsGame I didn't think there would be such a transformation compared to previous years , that you would seriously listen to the public and fix the annoying mistakes for example with this Kinessa

  • Zombayrose Rose zombie (@Zombayrose) reported

    Switch port of Paladins is the worst. I'm constantly getting crashes now. Every single time Im about to leave the match lobby to load into the game I hear the dreaded switch crash beep and I'm tired of it

  • mrmcplay MrMcPlay (@mrmcplay) reported

    @PaladinsGame Fix payload maps

  • MOLKOBRIAN J PLASCENCIA (@MOLKOBRIAN) reported

    @PaladinsGame Are you ever going to fix the constant crashing on the Nintendo switch cant play two consecutive games without crashing and being marked as deserted I love this game so much but I’m getting tired of this bullshit

  • Timothy_Mark7 Timothy Mark! (@Timothy_Mark7) reported

    @elicheche95 @SkaVorah he wasnt the only one technically, there were other people who did point out the problems and provided ways to improve the game, but got ditched by both the devs and community and its why paladins is in its current state right now

  • ChristianSaylo6 robitrabit#tls (@ChristianSaylo6) reported

    @PaladinsGame step up your game and fix bugs not add new champion

  • Hellboy484 Hellboy (@Hellboy484) reported

    @PaladinsGame What was the issue with her again? XD

  • mrmcplay MrMcPlay (@mrmcplay) reported

    @PaladinsGame Fix payload maps

  • frostfire7296 frostfire3016 (@frostfire7296) reported

    @KryptekDev @DobabesR @PaladinsGame Good work you guys there is still andro talent not working properly.....

  • paulrcaranto Paul Caranto (@paulrcaranto) reported

    The reason why Paladins is not gaining any profit is because of bad player experience. There's no stickyness for new players to spend money on the game. Bot almost every game, crashes, lag

  • SkaVorah 🩸Ska'Vorah🩸 (@SkaVorah) reported

    @PaladinsGame Her weapon in game is bugged. It has quite a few issues.

  • _Vampragon43_ Vampragon43 (@_Vampragon43_) reported

    @syberbolt The difference between you and the other guy is that you have passion for Paladins, while he has an addiction. I have this exact same problem with Destiny and Pokémon: fans absolutely refuse to allow their games to evolve because they could just never admit their games are flawed

  • creative_vexes Vex (@creative_vexes) reported

    To this day I still don’t get how the Anti’s use the ‘we’re like a family’ line from season one to hate on Sheith but somehow have no problem ignoring that line for Kla/nce or Heith or Pance or any other ship with the paladins 🤡 🤡

  • Hakakuzo YiliumArt (@Hakakuzo) reported

    @PaladinsGame Please check the issue where you get stuck on a black screen at the end of every match. It's very painful to restart the game everytime it happens. Thanks 🙏🏽

  • LeatherZombieV Leatherface 😐 (@LeatherZombieV) reported

    @PaladinsGame And what about an experiment where we can play without being disconnect nearly each fn game ?

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