Path of Exile Outage Map
The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Path of Exile users affected:
Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Oliver, BC | 1 |
| Baia Mare, Maramureş | 1 |
| Saguenay, QC | 1 |
| Oulu, Northern Ostrobothnia | 1 |
| Ecatepec de Morelos, MEX | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Path of Exile Issues Reports
Latest outage, problems and issue reports in social media:
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Alby (@albytheranger) reportedHoly **** @pathofexile please for the love of God fix your ******* servers what ********. Three days in a row of basically unplayable slpo losing waystones and being unable to level because you can't maintain your ****?
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asher the ninth (@aasher1_) reported@Prayformercy99 @pathofexile The problem was the chance to convert was so low that you would find an altar and get 0 ***. Now altars are rarer but when you find them the map drops divines
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Hayko | Հայկո (@HaykoKimi) reported@PoEonePlayer @pathofexile Skill issue (or understanding issue). Mirage was by far the best league but numbers don’t add up why ? Async made people play less and don’t have to force afk in game for selling items so the inflated number of players got down.
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Quiet (@Quiet_Myth) reported@TechGuyTony @pathofexile @Zizaran I dont see the problem. Buy a PC. Hope this helps.
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Llaminadures (@LlaminaduresTV) reported@pathofexile Twitch is broken
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nauticus (@nauticus_b) reported@Mtr1x @pathofexile 9070 xt, undervolted -80mV, 304w, linux - never had a crash.
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Serj._ (@Serj_7509) reported@CarryOn21 @wudijo @pathofexile why would they ruin their great exilecon reveals for 1.0 during gamescon, theres definitely a good chance that the class comes out during 0.5.5. we've already seen them playtesting swords in their latest nvidia bug fix video
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Chad Foebane (@Collin4486) reportedPath of Exile 2 needs something like D4's Pit leaderboard. PoE1's Delve served a similar function, but there needs to be a version for PoE2. The main problem with PoE2's current endgame is the tedium of setup. Have to set up maps and tablets, path, juice with Deli, etc. D4 it's just put in the keystone and climb the board while getting rewards. PoE2 needs to cut back on tedium. Give us a simple but rewarding tower or depth system that doesn't require tedious setup, just pay and go to climb for rewards. @pathofexile
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rotterdamaged (@rotterdamaged) reported@NotxNami @pathofexile full release means the campaign is finished, they will add things over time, its a live service game after all
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Brayan Quartezani (@MadaFunhas) reported@pathofexile LOGIN
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you will die someday (@Jake28589260) reported@Mtr1x @pathofexile 9060xt and never have these issues either.
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Giovany 🇵🇷 (@AzureGearsts) reported@niskala_capital @pathofexile Thats a you problem wtf
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NeverSink (@NeverSinkDev) reported@pathofexile A bit upset to see no balance changes, but it's understandable that 1.0 needs an the manpower you can get... And I feel the branching issues Jonathan explained. The trial update is going to be great long term.
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Zeiss (@vest0levs) reported@pathofexile This bs made me quit the league. Well, even with this fix - not going back. Waiting for 1.0.
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Ta Da (@Mel_GGWP) reported@grvceek @Mtr1x @pathofexile I got a Vega 56 and I use the latest stable driver version. Generally it runs smooth for me too, but since AMD doesn't allow to increase the folder cache size by default, I also have this endlessly loading shader 'problem', tho not sure how big of a deal that is.