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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Oliver, BC 1
Baia Mare, Maramureş 1
Saguenay, QC 1
Oulu, Northern Ostrobothnia 1
Ecatepec de Morelos, MEX 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • rotterdamaged
    rotterdamaged (@rotterdamaged) reported

    @NotxNami @pathofexile full release means the campaign is finished, they will add things over time, its a live service game after all

  • pathofexile
    Path of Exile (@pathofexile) reported

    We’re aware of the issues affecting Path of Exile 1 on PC following the maintenance, and we’re working to fix them as soon as possible. Apologies for any inconvenience!

  • Kestila123
    Kestila (@Kestila123) reported

    @pathofexile holy login

  • Pirat_Nation
    Pirat_Nation 🔴 (@Pirat_Nation) reported

    Path of Exile 2 developers fixed a major NVIDIA bug by shipping an entire PC to the company. Grinding Gear Games spent about a year and a half tracking a bug that caused crashes and heavy stuttering for some NVIDIA GPU users in Path of Exile 2. The issue was hard to reproduce, so the studio shipped its entire test PC setup to NVIDIA, including the monitor, keyboard and mouse. About a month later, NVIDIA engineers reproduced the bug and developed a fix.

  • OliApplin
    Applin (@OliApplin) reported

    @Fuzzy_AU @pathofexile Enmity is already broken as **** and you can still get max pen even with higher max res. Having higher resistance is completely worth it, do you understand the MASSIVE difference between 75% and 90% max res?

  • GuikofMikumo
    Guikof/Mikumo🇧🇷🇺🇸 (@GuikofMikumo) reported

    @77R4PTOR @pathofexile rewarded as they play, currency is what rewards them, sure you can up the low tier ones and decrese the high tier ones, but you can't completelly nerf, POE1 had this problem on this league and the player retation was really low because of it.

  • gizzle0585
    Ruby (@gizzle0585) reported

    @Rockshaedy @pathofexile Have a 4090 too and haven't run into either issue.

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    A bug in Path of Exile 2 took eighteen months to fix. The fix itself took two weeks. The crash, a “device removed” error paired with severe stuttering, only affected NVIDIA graphics cards, and only on driver version 566.36 and later, a version that happened to release just before the game’s early access launch. Grinding Gear Games identified the pattern early. What they could not do was make NVIDIA look at it, because NVIDIA’s position was that it would investigate once the studio could reproduce the crash on demand, not before. That is where most of the eighteen months went. The team built custom debugging systems and a full replay system capable of re-triggering the exact crash, eventually compressing reproduction time from several hours down to five to seven minutes. Even then, the bug did not appear on every machine. So Grinding Gear Games packed an entire PC, monitor, keyboard, and mouse included, and shipped the whole rig directly to NVIDIA. No steps to follow, no room to fail to reproduce it. The company put the hardware itself on a truck. About a month after it arrived, an NVIDIA engineer saw the crash happen in person for the first time. Two weeks after that, engineers traced it to an internal shader heap size setting. A week later, the fix shipped inside NVIDIA’s own driver update, adjustable specifically for Path of Exile 2 without requiring any change to the game’s code at all. Add it up and the actual diagnosis and repair, once someone at NVIDIA was looking directly at the problem, took roughly a month and a half. The other seventeen months were the cost of getting anyone there in the first place. Game director Jonathan Rogers opened a bottle of champagne when the fix went live. The bug wasn’t hard. Getting looked at was.

  • DovahChicken12
    Alex (@DovahChicken12) reported

    @pathofexile Twitch is broken so many cannon conect.. no drops this time

  • MadaFunhas
    Brayan Quartezani (@MadaFunhas) reported

    @pathofexile LOGIN

  • ItzJayce_
    Kyun (@ItzJayce_) reported

    @pathofexile LOGIN

  • Adam_Astro89
    Adam Astro (@Adam_Astro89) reported

    @pathofexile Still no fix for the guild stash tab breach and abyss affinities... sad considering it costs real money. @kiwijuicing

  • QuintessenceHD
    Quintessence (@QuintessenceHD) reported

    @pathofexile No fix mentioned for the chests not being rare after you upgrade Vesper.. Cool

  • NeverSinkDev
    NeverSink (@NeverSinkDev) reported

    @pathofexile A bit upset to see no balance changes, but it's understandable that 1.0 needs an the manpower you can get... And I feel the branching issues Jonathan explained. The trial update is going to be great long term.

  • Eeelectronaut49
    Prakhar chowdhry (@Eeelectronaut49) reported

    @ArielTombal @varanofan @pathofexile This has been a issue since 10 leagues

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