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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Oliver, BC 1
Baia Mare, Maramureş 1
Saguenay, QC 1
Oulu, Northern Ostrobothnia 1
Ecatepec de Morelos, MEX 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • SSGoatanks
    SSGoatanks (@SSGoatanks) reported

    @pathofexile Have you fixed the static sound glitch affecting @PlayStation players whenever their characters use spells and attacks?

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Path of Exile 2 spent 18 months chasing a crash hard enough that the bug report eventually included an entire PC. That is modern PC gaming in one image. Not “update your drivers.” Not “verify files.” A studio building replay tools, isolating Nvidia driver code, and basically mailing the crime scene to the GPU vendor. GGG did the kind of backend labor players almost never see: reproduce the issue, capture it cleanly, prove where it lives, then keep pushing until Nvidia shipped a fix in 610.88. The absurd part is funny. The important part is responsibility. When platform-level problems break your game, players blame the game first anyway. So the studio ends up doing support work for the entire stack just to get back to neutral. People talk about “optimization” like it’s one magic competence. A lot of the time it’s this: months of engineering so someone else can finally fix their part. Nothing says PC gaming like shipping a bug report with a whole PC attached.

  • albytheranger
    Alby (@albytheranger) reported

    @pathofexile Elaborating on DOA. Long term players with investment in it will stick around. Any new player loses a waystone, boss fight, character to these server issues is just gonna leave. You cant set up as a comp environment for in depth players with servers being major cause of death

  • tmlmitch
    tmlmitch (@tmlmitch) reported

    @VMJunior @pathofexile The words “this issue only applied to Nvidia cards” literally came out of his mouth. Big L for you on this one.

  • TayleMinaca
    Tayle 🍀🐁 Mousetrap with a Gun (Vtuber) (@TayleMinaca) reported

    @VeryDMonstrous You know what I'ma say about the purple website. - w- Gonna beat you over the head with that in perpetuity. But additionally, leverage the browse page on Twitch too to see if anything stands out that you'd want to play. o/ I have a similar issue, I know I play stuff that's probably just too niche. I overestimate how much pull it has based on nostalgia (For me, see Mother 3, and an even more recent release in Omori). Poor memory in mind, I still don't think anyone who came to watch those games stuck around, and they're so dead that there was nil chance of people joining in the first place, let alone sticking around long term. On the opposite end, you have games like Deltarune that are massively popular, but many of your watchers will be gimmick account loyalists who won't stick around either. On top of the community itself potentially not meshing with what your community is today. Just off the cuff though, things that I'd see you enjoying that's tracking well on Twitch today: Elden Ring. You can generate hype moments off of that, and do your favorite thing: lore immersion. Path of Exile 2. A game with big community, you can join as a newcomer, attract people, and larp as the dark lord making a skeleton summon build with a necromancer pet class or something. Pokemon. Dark Lord Nuzlocke challenges. They aren't pokemon, they're your demongrels, named after chatters. Or vtubers. You can ham it up to hell here. Runescape: Silly, chill, not necessarily something that plays up to your strengths, but it is free, and it's a warm community that trends older and is helpful to new players. That's just off the top o/ Homie hit me up if you want I like brainstorming stuff. Innate male need to try to fix problem.

  • KarakzCS
    Emil (@KarakzCS) reported

    @Drakthorz @Jungroan @pathofexile Thats never going to happen in a mid league patch, its way too complex of an issue

  • xBeneko
    Beneko (@xBeneko) reported

    @Mistrusts @pathofexile what issue are u referring to?

  • Alpacalipz
    Alpaca Lips (@Alpacalipz) reported

    @pathofexile, for the love of God, fix Untainted Paradise maps; no mob density went from at 93 to 77- 85%. There are no events, an abyss, or a breach; 264% XP with no drops is just a wasted map.

  • Sylvanas1994
    SYLVANAS 🇮🇷 (@Sylvanas1994) reported

    @pathofexile Guys do you have lag when sever full or not?

  • TKvngdom
    The kvng (@TKvngdom) reported

    @varanofan @pathofexile What endgame issue?

  • Jake28589260
    you will die someday (@Jake28589260) reported

    @Mtr1x @pathofexile 9060xt and never have these issues either.

  • angille
    𝕒𝕟𝕘𝕚𝕝𝕝𝕖 (@angille) reported

    @pathofexile probably better as a forum post, but here are some visibility accessibility issues I've run into in poe1: - I can't see shrines (I have to click them with the map overlay) - I can't see tornadoes (that one ore type is deadly) - I straight up cannot do wildwood

  • nauticus_b
    nauticus (@nauticus_b) reported

    @Mtr1x @pathofexile 9070 xt, undervolted -80mV, 304w, linux - never had a crash.

  • TheInksy
    🌊✒️The Words, The Willow and The Ink✒️🌊 (@TheInksy) reported

    @pathofexile When are you going to fix the stuttering in the game during multiplay? It's still happening.

  • BAXBEAST
    BAXBEAST (@BAXBEAST) reported

    Tarkov is at a point of NO RETURN And needs to make an urgent decision. The new season, according to Nikita, has a 33% player retention rate, along with PVE and Permanent PVP which also have 33% each. This is a big problem, because Tarkov up until now has only ever had PVP with Wipes (the current season mode), and that was the way players came back to the game. I feel that this 33% is not enough to sustain the game long-term. It’s not like Path of Exile, which has had the same league model since the beginning and people are used to it, plus it’s a completely different game. New PoE leagues retain 95% of their players in the first week, compare that to Tarkov’s 33%. Not only that, Tarkov depends on people actually playing because it’s primarily a PVP game. Before, people in PVE and Permanent PVP were forced to play the wipe if they wanted to enjoy the game, now they can just choose not to. I understand a lot of people say they don’t have the time or the desire to play the seasons, but it’s essential that they do so the game stays alive. Otherwise, the same people currently playing Permanent PVP will eventually get bored and quit. Tarkov is trying to be a game “for everyone” and is going to end up being a game for no one. It’s fine for a game to be complicated enough that it’s not for everyone, that’s what the people who love Tarkov fell in love with in the first place. I think Permanent PVP is a mistake, and the longer it stays, the harder it will be to fix. On the other hand, the adaptation of the new league (easier quests, QoL changes, etc.) was very positive. If this had been a classic wipe like before, it would have had way more people and players would realize it’s not that hard to progress and would play more, but right now people aren’t even giving it a chance. So I think we’re at the point of no return: keep grinding down and splitting the player base until the inevitable decline of the game? Or keep the wipes active like it always was? I know removing PVE isn’t an option, but continuing to wipe Permanent PVP and turning it into the current league system still seems viable to me. I can’t really think of another way to save the numbers and get healthy player counts at the start of wipes like we used to have. I hope I’m wrong and the game keeps doing well, because as we all know, there aren’t two Tarkovs. TLDR: PVP perma needs to go, Season needs to be the new "Wiping method" so game doesnt split too much and has healthy player base on PVP, otherwise decline will come and boredom will take over.

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