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Path of Exile

Path of Exile Outage Map

The map below depicts the most recent cities worldwide where Path of Exile users have reported problems and outages. If you are having an issue with Path of Exile, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Path of Exile users affected:

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Path of Exile is an online action role-playing game developed and published by Grinding Gear Games. It is a free-to-play title supported by microtransactions. It is available on Xbox One and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Daleville, VA 1
Odense, South Denmark 1
Grevesmühlen, Mecklenburg-Vorpommern 1
Wakefield, England 1
Port Hueneme, CA 1
Lake Mary, FL 1
Lion's Head, ON 1
Austin, TX 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Path of Exile Issues Reports

Latest outage, problems and issue reports in social media:

  • rbarbosatoro
    Rubén Barbosa Toro (@rbarbosatoro) reported

    @UzinFN @pathofexile "It won't quickly be available". I will let you think what that means, you probably won't see that fix this league

  • flopathoncc
    Flopathon.cc (@flopathoncc) reported

    @thicc_blankies @ZiggyDStarcraft @pathofexile Why do you have to look for issues where there are none

  • Biflosauruus
    Hughost (@Biflosauruus) reported

    @tragnesie @pathofexile If you had servers issue before you will still have them. It was just twice as bad yesterday. In my case I'll probably have 5 FPS instead of 1 I guess

  • berkkurkcu
    Berk 🤦🏻‍♀️ (@berkkurkcu) reported

    @pathofexile Cannot play playstation portal streaming mode because you don’t update the game streaming service

  • asbury_jon81
    Jon Asbury (@asbury_jon81) reported

    @pathofexile @pathofexile POE@ vaal ruins are not working 6:28 3/30/2026

  • Spinecloud
    SpineCloud (@Spinecloud) reported

    @Nikfor_ How do these people who vote ignore live service games that have as good if not better polish than several of these games. No mention of WoW? League of legends? Dota? Path of exile? How can these be ignored?

  • Christoffe88800
    Christoffer Steinemann (@Christoffe88800) reported

    @ChickenAirline @pathofexile Dorsnt stop them from DDos.

  • SkillIssue7628
    Skill_Issue_I_Guess (@SkillIssue7628) reported

    @narzarkk @pathofexile supposed to be december, in a broken state not finished considering its only 8 months away and not even 0.5

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Soupe_Atomique
    Rinalof V (@Soupe_Atomique) reported

    @pathofexile Do you hav fix the crashes with amd drivers yet xd.?

  • antho6343
    antho63 (@antho6343) reported

    @pathofexile Would have liked to play it but it burn my eyes, and I'm not the only one with that issue..

  • shi_li59801
    jiotio (@shi_li59801) reported

    @pathofexile No new weapons class seems future idea have big problem it not good bro

  • wyspir
    Wyspir (@wyspir) reported

    @Tonthax @pathofexile They already explained in an earlier post they they’ve been fighting off a significant DDOS attack since league launch

  • IceLordUlmo
    IceLordUlmo (@IceLordUlmo) reported

    @Sc2_DiaBoLuS @MrTeaThyme @pathofexile "the ddos is eu peak" is objectively hilarious

  • JustinSwan48128
    JustSomeGuy (@JustinSwan48128) reported

    @pathofexile why do server issues always happen when the most loot is on the ground? Please fix the server issues. Plebs like me don’t get loot like this all the time.

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