Roblox Outage Map
The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Roblox users affected:
Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Maringá, PR | 1 |
| Riez, Provence-Alpes-Côte d'Azur | 1 |
| Paris, Île-de-France | 3 |
| Tabira, PE | 1 |
| Duque de Caxias, RJ | 2 |
| Arrondissement de Charleroi, Wallonia | 1 |
| Chisinau, Chișinău Municipality | 1 |
| Saint-Denis-en-Bugey, Auvergne-Rhône-Alpes | 1 |
| Beaupréau, Pays de la Loire | 1 |
| Carling, ACAL | 1 |
| Barcelona, Catalonia | 1 |
| Hirsingue, ACAL | 1 |
| la Bisbal del Penedès, Catalonia | 1 |
| Quito, Pichincha | 1 |
| Lucé, Centre | 1 |
| Windsor, ON | 1 |
| Ahmedabad, GJ | 1 |
| Chhindwāra, MP | 1 |
| São Bernardo do Campo, SP | 1 |
| Guayaquil, Guayas | 1 |
| Catania, Sicily | 1 |
| Ludwigshafen am Rhein, Rheinland-Pfalz | 1 |
| Modena, Emilia-Romagna | 1 |
| Paço do Lumiar, MA | 1 |
| Magé, RJ | 1 |
| Almirante Tamandaré, PR | 1 |
| Manaus, AM | 1 |
| Tavares, PB | 1 |
| Valinhos, SP | 1 |
| Siqueira Campos, PR | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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gabby.net (@gabbydotnet) reportedif i knew how to make roblox renders i'd make one of Amber and Crash Dummy together
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Code Coach (@MyCodeCoach) reported@AAAAAAAA8v @Roblox_RTC @Roblox Contact me in dms I can solve this issue
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L U P I (@Luopii1) reported@bluejayloll Other than the game becoming Roblox I have no issues rly with the other things I listed individually
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Cy (@Kells_Bells5454) reported@NutmegRL This is a lie. Data proves it. Also, a quick google search will show you that kids aged 13-25 are playing Minecraft, Roblox and fortnite. CoD is dead my man. Toxic community and rampant cheating with a refusal to fix it. It had more hate than positivity last 5yrs
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HawtDude (@Ep1cdudee) reportedI really hope that the “after 30 days we can’t help you” thing doesn’t exist anymore, if lose my account to this… ugh.. I’ve spent so much money and made so much memories on it. I’m thinking it was a spam report, please fix ai moderation. 🥹 #roblox
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Andrew Clark (@AndrewC70136680) reported"ignore the stick drift" I had to skip a trip to GameStop just to buy a wired Nacon PS4 controller because the one that came with my PS4 back in 2020 started having drifting problems that got worse whenever I replayed Roblox
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Stacie💎 (@stacie_2007) reported@SeeDeng Wow roblox needs to fix their problems with other people that something people did not do specially it’s not big of deal bc Roblox is dumb and we need the OG roblox back
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Guezz (@GuezzRBX) reported@swoordcakee This is the same avatar you load in with if roblox is having too many server issues, I like to think the spawn points generate these noob avatars as some sort of fallback when the respawn system has trouble "printing" accurate complex avatars due to roblox server lag
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Andy (@porkupineforest) reportedOmg omg I’m gonna play a broken dream on Roblox while high because it’s out yippee
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Aditya Singh (@Si80620101Adity) reportedSound design matters more than visuals in Roblox content. Here's what most editors get wrong. Most editors focus all their time on cuts and transitions. Meanwhile the audio is flat. Same impact sound every time. No layering. No silence used on purpose. Roblox viewers are used to fast, chaotic gameplay. Your sound design is what makes a moment actually land instead of just flashing by. Fix the audio before you touch another cut. It's the highest leverage change in the whole edit.
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Salinasmark (@asalinasmark) reportedMy useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.
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obese nonbinary malayan tapir (@bittersweetbaku) reported@Morshanovich Yeah a lot of roblox games have this problem but I just find it almost funny in a horrible way that I've seen so many real groomers hop right into dandys world
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Soyo (@S0yboy) reported@Roblox @KreekCraft shut ******** up and fix your website
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Max (@burger661g) reportedbe careful with bs Roblox system matt as known as Roblox admin got hacked cuz of badges he appeared in. now it could happend to you and me remove the PlayStation login from your roblox before it gets too far
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Charlie (@cabinboyjpeg) reported@Roblox so i let you scan my passport, i let you record my face, and yet you still can't verify my birthday? Absolute bollocks to have to do this in the first place, let alone to have it rejected anyway. Whats the issue?