Roblox Outage Map
The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Roblox users affected:
Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Jundiaí, SP | 1 |
| Chās, JH | 1 |
| Coín, Andalusia | 1 |
| Rafaela, SF | 1 |
| Sumaré, SP | 1 |
| São Paulo, SP | 2 |
| Niterói, RJ | 1 |
| Caxias do Sul, RS | 1 |
| Balneário Camboriú, SC | 1 |
| Sorocaba, SP | 1 |
| Cunit, Catalonia | 1 |
| Madrid, Madrid | 1 |
| Toulon, Provence-Alpes-Côte d'Azur | 1 |
| Belo Horizonte, MG | 1 |
| Campinas, SP | 1 |
| Duque de Caxias, RJ | 3 |
| Recife, PE | 1 |
| Salta, SA | 1 |
| Dinan, Brittany | 1 |
| Wernigerode, Saxony-Anhalt | 1 |
| Dreux, Centre | 1 |
| Macaé, RJ | 2 |
| Braço do Norte, SC | 1 |
| São Bernardo do Campo, SP | 2 |
| Pasto, Nariño | 1 |
| Solânea, PB | 1 |
| Quito, Pichincha | 2 |
| Bogotá, Bogota D.C. | 1 |
| Maringá, PR | 1 |
| Riez, Provence-Alpes-Côte d'Azur | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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Cole Trickle (@46_ColeTrickle) reported@RudeOnion 1 of 2 - so these platforms have been around for 20+years and nothing was and or is expected to be added to the services we use???? Netflix, Disney+, Hulu, Max, Paramount+, Peacock, Amazon Prime Video YouTube and YouTube TV Spotify, Apple Music, Amazon Music, Pandora, SiriusXM app Twitch, Kick, and other live-stream platforms Podcast apps (Apple Podcasts, Spotify, Pocket Casts) Cable/satellite “TV everywhere” apps (Xfinity, DirecTV, YouTube TV) Sports streaming (ESPN+, NFL Sunday Ticket, MLBTV, NBA League Pass, Fubo) Facebook, Instagram, Threads X (Twitter) TikTok Snapchat LinkedIn Reddit Pinterest Discord BeReal and similar apps Google Search, Bing, DuckDuckGo Google Maps, Apple Maps, Waze Weather apps (AccuWeather, Weather Channel, Apple Weather) News sites and apps (CNN, Fox, NYT, local stations) Wikipedia and knowledge panels Stock tickers and market data Recipe sites and grocery list appps Gmail, Outlook, Yahoo Mail, iCloud Mail iMessage, WhatsApp, Messenger, Telegram, Signal Zoom, Microsoft Teams, Google Meet Slack, Microsoft Teams chat Customer-service chatbots on websites Amazon, Walmart-com, Target-com eBay, Etsy, Facebook Marketplace Shopify stores and almost every brand website checkout Grocery delivery (Instacart, Amazon Fresh, Walmart+) Pharmacy refill and pickup apps (CVS, Walgreens) Ticketmaster, StubHub, SeatGeek Bank mobile apps and online banking (Chase, Bank of America, Wells Fargo, local credit unions) Credit-card apps and statements PayPal, Venmo, Cash App, Zelle Apple Pay, Google Pay, Samsung Pay Stock and investing apps (Robinhood, Fidelity, Schwab, E*TRADE) Crypto exchanges and wallets Mortgage, auto-loan, and insurance portals Tax software (TurboTax, H&R Block) Payroll direct deposit and pay-stub portals ATM networks and fraud-monitoring systems Uber, Lyft Airline apps and booking sites (American, Delta, United, Southwest Hotel booking (Hilton, Marriott, Booking-com, Airbnb, Vrbo) Car-rental apps Public-transit apps and real-time bus/train tracking Toll tags and electronic tolling Airline and hotel loyalty programs Flight-status and gate-change alerts DoorDash, Uber Eats, Grubhub Restaurant reservation apps (OpenTable) Yelp, Google reviews Home-services marketplaces (Angi, TaskRabbit, Thumbtack) Utility company apps (electric, gas, water, internet billing) ERP systems (SAP, Oracle, Microsoft Dynamics) that run inventory, payroll, purchasing, and manufacturing CRM systems (Salesforce) that sales and support teams use Accounting software (QuickBooks Online, Xero) HR and benefits portals (Workday, ADP) Time-clock and scheduling apps Point-of-sale systems at stores and restaurants Warehouse and shipping systems (FedEx, UPS, Amazon fulfillment) Corporate email, file servers, and intranet sites Healthcare Patient portals (MyChart and similar) Telehealth visits (Zoom-for-doctors, Teladoc) Pharmacy benefit and insurance claim systems Hospital electronic health records Appointment reminders and lab-result apps Fitness and health trackers that sync to the cloud (Apple Health, Fitbit, Garmin) IRS and state tax filing Social Security, Medicare, Medicaid portals DMV / motor-vehicle registration and license renewal Unemployment and benefits applications Passport and visa systems Court records and online ticket payment Emergency-alert systems (Wireless Emergency Alerts) Education School and college portals (Canvas, Blackboard) Online courses (Coursera, Udemy, Khan Academy) Student information systems and grade books Library catalogs and digital lending (OverDrive/Libby) Standardized-testing platforms Gaming PlayStation Network, Xbox Live / Game Pass Steam, Epic Games Store, Nintendo online Fortnite, Roblox, Minecraft Realms Cloud gaming (Xbox Cloud, GeForce Now, Amazon Luna)
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Ro.G (@RockAimer) reportedmost roblox ones have the same core issues and im too broke for dbd
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El Donas (Dono) (@El_Donas_Dono) reported@Blox_Feed Why? Why tf do roblox do this when there are REAL ISSUES all over the plataform?? Last thing we need Is nostalgiabait. It's even worse because they made it just for a limited time so they clearly don't give a **** about how Roblox Is now
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Cy (@Kells_Bells5454) reported@NutmegRL This is a lie. Data proves it. Also, a quick google search will show you that kids aged 13-25 are playing Minecraft, Roblox and fortnite. CoD is dead my man. Toxic community and rampant cheating with a refusal to fix it. It had more hate than positivity last 5yrs
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Crustavo (@Crustav0) reported@DampDEV @idkguyfromrblx No. The issue is, we just cant anymore. We cant make roblox studio games. I gave up because now i have to pay a monthly fee of atleast £20 to even keep my game up for people under 16+, which is the most disgusting and foolish thing ever. Now i make ACTUAL games that i enjoy makin
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ThatOneRBXGuest (@ThatOneRBXGuest) reported@FNAFFANNNNN @Roblox Why did I suggest this? Roblox Corporation is violating multiple trade laws, especially ones outlined by the FTC by issuing a fraudulent closure of an account in their business. Additionally: EU residents may make an ADROIT request if they suffer from the same issue.
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Loganpendragonmultiverse (@loganpendragonm) reportedThis next Roblox release is going to include 8 (or so) marine wildlife, with animation/rigging. And a few dozen more realistic trees, plants and bushes to replace the weird polygon ones I have now. It'll also include various wildlife in the game that's rigged/animated. Cleaning up landscape issues and strange building inconsistencies. Fixing a few bugs. I also want to overhaul the entire Mukbang system, menu, sound affects and everything else in the near future as well. But I want to get these other things done first.
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Sir Slice (@_Sir_Slice_) reportedWith the recent Bite by Night news, and with just how many games on Roblox have crumbled from behind the scenes problems, I genuinely think you’re just better off being a solo dev, making games outside of the platform altogether. Being a Roblox dev seems like nothing but trouble
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Cinnama (@cinnarollio) reported@DavidBaszucki And I doubt Erik ever imagined the problems you would allow, and how you would combat those trying to help fix your platform. He wanted Roblox to be fun, but you want a different kind of fun.
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Salinasmark (@asalinasmark) reportedMy useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.
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El nombre no puede estar en blanco (@dish_rags) reported@KaruSnep people have that energy to actual problems on roblox tho
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Punkinachi (@Punkinachi) reportedIt's a big ask to get the average consumer to not support product they enjoy, even if it goes against their own moral compass. I expect this issue to be exponentially bigger due to who the average Roblox user is.
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Ashura (@ashuraluxx) reported@Crypticinvest1 My biggest problem with Roblox is having to hire developers most are lazy especially animators
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Bea ♡’s Cove Holden (@Adotopia) reported@AussieRhino02 I won’t play any heavy games besides stardew valley and Minecraft! Possibly Roblox as well would those be a major problem for the laptop? 😭
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ThatOneRBXGuest (@ThatOneRBXGuest) reported@Nayxa5 @DavidBaszucki Roblox Corp. is violating multiple trade laws, including those outlined by the United States' Federal Trade Commission by making a fraudulent denial of services to your account. If you're a U.S citizen and this issue persists past the 30-day appeal window, make an MIDR request.