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Roblox

Roblox Outage Map

The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Roblox users affected:

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Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Township of Evan, KS 1
Teotônio Vilela, AL 1
Cururupu, MA 1
Cadarsac, Nouvelle-Aquitaine 1
Duque de Caxias, RJ 1
Belém, PA 1
Thionville, ACAL 1
Toulouse, Occitanie 1
Lyon, Auvergne-Rhône-Alpes 1
Adelaide, SA 1
Volta Redonda, RJ 1
Großniedesheim, Rheinland-Pfalz 1
Torreón, COA 1
Santiago, Santiago Metropolitan 2
Varginha, MG 1
Alīgarh, UP 2
Bengaluru, KA 1
Lucknow, UP 1
Cochin, KL 1
Chennai, TN 4
Ludhiāna, PB 1
Mulhouse, ACAL 1
Traiguén, IX Región 1
Chalon-sur-Saône, Bourgogne-Franche-Comté 1
Saint-Cloud, Île-de-France 1
Zapopan, JAL 1
Alvorada, RS 1
Digne-les-Bains, Provence-Alpes-Côte d'Azur 1
Zacatecas, ZAC 1
Udupi, KA 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • M3onL3ght
    caz (@M3onL3ght) reported

    @InternHospital no problem intern from animal hospital on roblox i love you intern from animal hospital on roblox

  • NakamotoGames
    Nakamoto.Games (@NakamotoGames) reported

    🧪 QA Update ✅ GuessIT tested across Web & Mobile ✅ Room join issue fixed ✅ Roblox Castle Defense retested ✅ Bug reporting and regression testing completed Quality remains a priority. #NAKA

  • mellyheartfree1
    ULTRANIUM (@mellyheartfree1) reported

    but you know, roblox is roblox, they do not care about appeals from falsely terminated users, and roblox didnt care about all the backlash they got for their broken moderation so ya, roblox is just what it is best thing to do, just dont say anything on chat or vc

  • Mxhmoud_
    Mxhmoud 🇵🇸 (@Mxhmoud_) reported

    @CUPlDSBOWrblx @Roblox They didn't even attempt to fix the copies and botted items before announcing this. It's just the same trash but more costly, and the little pocket change that you earn from it is now reduced to even less pocket change.

  • FantoDaFanter
    FantoDaFanter (@FantoDaFanter) reported

    OR EVEN SOMEONE GET AN AIRPLANE TO CRASH THE ROBLOX CORPORATION

  • bunniblossomss
    Bunsi 🔜 RDC26! (@bunniblossomss) reported

    I make about ~600 robux a day on a good day. I get 5–sometimes less due to regional pricing—robux per sale. that’s approximately 120 sales, which is arguably pretty cool. HOWEVER, if I were to make JUST 10 ROBUX per sale—a very small amount, but still double what I’m making now—I’d be making 1,200 robux in a day instead. and if I earned 20, I’d be making 2,400. this is obviously a price floor issue, and for roblox to slash my profit in half without raising the price floors is deplorable. notice how much better those numbers look when I’m given a fair cut for my hard work, just like any other ugc creator or dev? yeah. I could be making a LOT more here. 5 or less per sale is sickening, especially now with this new update.

  • ConradBastable
    Conrad Bastable (@ConradBastable) reported

    quick thesis: "kids today aren't even playing videogames the way we were, millennial relationship to gaming is now a cultural relic, like listening to the radio or drive-in movies" TL;DR -- Millennials are the new boomers, Halo is Woodstock, WoW is the iPod, Dad gamers are the only "gamers" left by their own definition (& they don't have time to play anymore), the kids are all cracked out on Live Service Slop platforms that they can't escape and don't want to, competition is dead, E-Sports is dead, creative content is dead, screaming down the mic is dead, couch co-op with your friends is dead, couch co-op with your Dad is dead, AAA games are dead, consoles are dead, Game Pass is dead. And at the end of the day it's all because, if you squint, the kids don't play games anymore. long thesis: supporting industry stuff: - industry publications say average gamer is now ~37, up from 29 in 2004 - they also note that kids <12 have seen the largest drop in videogame engagement post-pandemic of all age ranges (-6%) - Pew's 2008 report says "Fully 97% of teens ages 12-17 play computer, web, portable, or console games", whereas their 2024 report says "the vast majority of U.S. teens (85%) say they play them. Just 15% say they never do" - Gen Z's favorite games are Minecraft, CoD, GTA, Fortnite, and Roblox - PC gaming has a notably larger share of the overall market now vs. console gaming - Console game sales were 4x-6x PC game sales back in 2004 - PC game sales were 1:1 with Console game sales last year - Everyone being stuck at home in 2020 seemed to permanently inflect things here, with PC game sales stagnant from 2015-2019 but then becoming the dominant source of industry growth since - Roblox (2006), Minecraft (2011), & Fortnite (2017) are top 5 gaming IPs for Gen Z.... - ....these are more live-service game-hosting platforms that actual games themselves - Newzoo has a 2026 report saying only ~13% of gametime went to new releases! - 2/3rds of gametime went to >6 year old games! - That same report did an analysis comparing playtime concentration across PC/PS/Xbox platforms and their Top 20 Games vs. the long tail of their library (it's a really good report) Note on the recent restructuring: for Xbox it was called out specifically that Game Pass caused a redistribution of playtime away from top titles and towards the long tail, without any actual expansion of the total audience/playtime.....basically, Game Pass nukes Xbox's ability to monetize it's big blow out titles without any offsetting gains from expanding the market. oops. supporting game stuff: - let's call it the "Roblox" problem -- all the kids exist within a massively multiplayer online gaming ecosystem, with play, creation, socialization, and monetization all embedded in one platform - the creation angle and the monetization angle also i think encourage parents to view these games as "educational" more so than, say, Call of Duty, and are therefore more willing to encourage their kids to play with time and/or money - there is no clear off-ramp from this platform - you can have totally new gameplay experiences within it, with low friction adoption - as this platform captures a larger and larger share of player attention, it sucks the available playtime & monetization out of the rest of the industry - this process naturally changes the incentives around making games, including what kind of games get made, for what audience, and targeted at what price point - we got legions of "WoW killers" and "Halo/CoD clones" in the early 2000s because those games were platform beasts of their own... - ...and so now we're years-deep into every financially motivated major game studio trying to figure out how to build a "Roblox" of their own, aka Live Service Slop 24/7, 365 - the fans might hate it but there's a giant pile of money labeled "Live Service Slop" in the middle of the room and it's clear to publishers & studios that the prize is there, if only they can be good enough to claim it - [of course, all millennials know that WoW and Halo both killed themselves, nobody ever steals the crown by copying it] - and so while all this is happening, it's opened up a previously under-served niche in the "lower-mid price point indie-to-double-A targeted niche game" - Palworld, Enshrouded, Schedule I, Silksong, and so on, were all in the very top % of revenue-earners for newly released PC games in the year they dropped - In console land, Space Marine 2 just blasted a quarter of a billion dollars in revenues of a budget way smaller than a typical AAA release - If AAA studios had been dropping Halo/CoD/Gears-style games every other year chasing success, the niche for Space Marine 2 wouldn't have really been there, not at the same scale - I think there's a similar effect even with BG3, whose awesome success likely would've been a little lower (though still great) if fans had gotten genre-adjacent Skyrim & Witcher sequels already - but instead, we have the "Roblox problem" (Roblox, Minecraft, Fortnite, GTA), where cross-platform self-contained game-related live service platforms have monopolized huge chunks of (younger) gamer time and money......and warped the kinds of content big studios try to make in the process supporting adjacent stuff: - there's also a whole cloud of adjacent areas that are impacted as a result of the above - picture everything as a big web and these nodes as farther out on the web - but you see a related decline of "E Sports" and the rise instead of "Influencers", as community figures with large audiences they can monetize become higher status than ultra sweaty competitive pros - the decline of competitive online culture has also coupled with intentional pushes by studios and their hardware platform partners to reduce online toxicity, changing the culture of online spaces - the decline of forums & reddit and the rise of ig/tiktok/youtube has turned third-party game-content-ecosystems into more pyramidal "one mega influencer" structures - chasing the Live Service dragon has led to a massive decline in couch co-op ("local splitscreen") titles, which reduces a certain KIND of gaming experience that, while not the norm from a playtime POV, was nonetheless an integral part of millennial gaming - the above also makes Family Gaming a lot harder with kids, as what was once an expected default across most games has moved into a separate genre reserved for "Girlfriend Games" - game-related content has been nearly totally evaporated by Twitch (which is itself in the process of being evaporated), short form video, and "creator talks at the camera" long form video - "Machinima" and "Parody Game Songs" and "Montages" are both bizarre millennial cultural content that seems egregiously lacking in disaffected irony to the younger audience - it's covered extensively elsewhere so wasn't worth jamming in here too much, but the explosion of MTX means in-game "status" derived from earned rewards & achievement, such as it is, has been nearly totally replaced with purchased status...and in so doing, game studios have *totally* devalued the actual status that playing their game used to convey - we're already dealing with a young generation who is hyper-cynical, hyper-financially oriented, ""crypto-native"" and spammed with ""prediction"" markets 24/7...so to have yet another part of their lives see its earned status replaced with dollar-signs and a casino logo likely seems totally normal to them

  • TrentJordanFan
    chappie (mentally insane sports fan) (@TrentJordanFan) reported

    reading comprehension must be very difficult if you're just going to continue to make assumptions because this conversation was fine until you decided to act like everyone is wrong and you're right lmao what did i bring up that was different?? i said roblox has screwed over creators the last couple of years and no surprise you chose to be a ******** for no reason, maybe the problem is accounts like you that would rather use roblox's poorly executed updates as a talking point to boost narratives than simply caring about creators/safety.

  • VitoNotVito
    Vito (@VitoNotVito) reported

    @BayGang49erZ @JamiesAct Looks like you have problem with basic maths. 2016 was ten years ago, 2018 was 8 years ago. I knew why I didn’t know him, he’s a rapper, it’s not really a music. People who listen to this **** don’t care about vinyls. It’s like saying Roblox is a video game…

  • asmileyriley
    Riley🎀🐚 (@asmileyriley) reported

    @greenlegocats It’s insane because they won’t fix the catalog or help with copied clothing so why not just trash it all together? Not like people depends on this as a job or anything right? @Roblox @KreekCraft

  • CaptArgo24
    CaptArgo24 🇨🇦 (@CaptArgo24) reported

    @lluma3D again... You complain that Roblox should do something about people uploading NSFW UGC, but then get angry when it introduces a solution to the problem. And please don't say "just hire more moderators." That's not a real solution. The Roblox community deserves to die

  • RealKayd3n
    RealKayd3n (@RealKayd3n) reported

    Tokaliz: 😡crash out Kayden: 🫂 sorry what happen last week #roblox

  • GalaxyGhost_GKC
    GalaxyGhost (@GalaxyGhost_GKC) reported

    @Roblox Fix enforcement bans and recover the banned accounts, it actually shouldnt be too hard to give ur Ai a timeout ban ability for max a year instead of a perm one if u want it to work this much. Just imagine, who would return to an account after a year if it was an alt? Listen to us

  • XahliaYT
    xahlia (@XahliaYT) reported

    Been designing for years & it’s sad how Roblox has failed us time and time again. They left us with copying issues, reuploads undercutting us & weak earnings. Now they’re cutting earnings further while adding huge costs. Catastrophic. New and existing creators are screwed alike

  • rb57744866
    juan (@rb57744866) reported

    @QNKNG1 @Roblox Continue modernizing the platform and stop listening to players who don't understand the issue, that they can't change anything, or that the world isn't on their side.

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