Roblox Outage Map
The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Roblox users affected:
Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Zapopan, JAL | 1 |
| Saint-Étienne, Auvergne-Rhône-Alpes | 1 |
| Paris, Île-de-France | 1 |
| Bom Conselho, PE | 1 |
| Slough, England | 1 |
| Victoria de Durango, DUR | 1 |
| Tijuana, BCN | 1 |
| Pachuca de Soto, HID | 1 |
| Brussels, Brussels Capital | 1 |
| Tours, Centre | 1 |
| Magnolia, TX | 1 |
| Auckland, Auckland | 2 |
| Guernica, BA | 1 |
| Porto Alegre, RS | 1 |
| Stuttgart, Baden-Württemberg | 1 |
| Langenzersdorf, Lower Austria | 1 |
| Juárez, CHH | 1 |
| Salvador, BA | 1 |
| Chippenham, England | 1 |
| Bom Jesus da Lapa, BA | 1 |
| Goiânia, GO | 1 |
| Gurgaon, HR | 1 |
| Palermo, Sicily | 1 |
| Singapore, Central Singapore | 2 |
| Racine, WI | 1 |
| Mettmann, NRW | 1 |
| Glasgow, Scotland | 1 |
| Perth, WA | 1 |
| Cuiabá, MT | 1 |
| Rocklin, CA | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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hi (@Pxison415) reported@Progameplays32 @Roblox LITERALLY I keep getting non stop freezing and lag spikes its genuinely unbelievable
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Mechzan (@Mechzan) reported@jaredvaldez4 @Roblox It's been years man there is no shot you will be unterminated, perhaps with some "niche" ROBLOX Support glitch someone does perhaps every 2 years.
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z1ronic (@zironicdk) reported@Gambleueee @RAMBIN0_ Are the roblox server down or what?
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AlteR1n (@just_alter1n) reported𝔍𝔬𝔥𝔫 𝔇𝔬𝔢 𝔞𝔫𝔡 𝔍𝔞𝔫𝔢 𝔇𝔬𝔢 — John and Jane worked together at Roblox HQ, fixing code errors and bugs, testing new features, and occasionally patching security vulnerabilities following hacks. — Jane Doe, John Doe and 1x1x1x1 were close childhood friends.
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lani🎀 (@draaggpath) reportedi wanna play ROBLOX ARSENAL but my MOUSE is ******* broken :/
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god377347 (@god377347) reported@RobloxHelp Hello, my account god377347 is banned. Im really sorry. I was banned several days ago and for the past 5 days i have dreamed about play roblox. i have been experiencing anger issues because your game was the only game that calm me down Give me a second chance I won't do it again
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geryon, this time as watcher of dramas (@EXMEMBERS11123) reported@RoRapTV again why roblox pulled stuff like the publish games requirements and 2d clothing have heard it was over safety issues or something (like condos and ****)
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🐰🎀 - AUBREY -🐰🎀 (@DEADhog1991) reported@ReiCompost @RealSchlep @Bloxy_News Yeah, HE caused most of the sites problems anyways, he brought predators off platform ONTO roblox, schlep wasnt even the legal AGE TO BE ON DISCORD, and got groomed. He’s said this before. It shows his parents were not monitoring their child (1/2)
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hazem (@hazmsamh2023) reported@Roblox @Roblox @Roblox Support This issue has been ongoing for over a month with no resolution. Please escalate this to a supervisor.
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Armaan Sidhu (@realarmaansidhu) reported@snowoarDev Roblox is a $42.76 billion company. They don't own a single game. Michael's reaction is common. The valuation makes sense. Let me explain how. Here's what Roblox actually owns. Roblox owns the platform. The engine. The user accounts. The payment system. The discovery mechanism. Users create games using Roblox tools. Roblox provides infrastructure. When players spend real money on Robux (in-game currency), Roblox takes approximately 70% of revenue. Developers keep approximately 30% — and that's after hitting specific thresholds. For the specific economics, framework applies. Roblox 2025 revenue: approximately $3.5 billion. 71 million daily active users. Approximately 7 billion hours of engagement per quarter. Dominant position in specific children's gaming demographic. Average revenue per user approximately $50 annually. Platform economics fundamentally different from game publisher economics. For the specific developer split, framework matters. Roblox developer gets approximately $0.35 per dollar players spend. Roblox gets approximately $0.65 per dollar. Compare to Apple App Store: developer gets $0.70, Apple gets $0.30. Roblox specifically captures substantially more of the value than app stores. Developers accept because alternative distribution specifically doesn't reach Roblox audience. Classic platform lock-in dynamic. For specific UGC (User Generated Content) economics, framework applies. YouTube pioneered. Content creators generate value. Platform captures substantial share. TikTok followed similar model. Roblox applies to gaming specifically. User creates content. Platform captures value. Platform valuation reflects captured value, not content itself. For specific platform valuation framework, framework applies. Not valuing the games on Roblox. Valuing the platform's ability to extract value from specific game creation activity. Similar to valuing Apple's App Store business rather than specific apps. Similar to valuing YouTube's business rather than specific YouTube channels. Platform businesses capture specific network effects. For specific Roblox moat, framework matters. Network effects: more users attract more developers attract more users. Classic flywheel. Infrastructure investment: specific development tools represent substantial specific investment. Developer relationships: specific top developers have specific platform-specific audiences. User investment: players have specific Robux balances and specific friend networks on platform. Each moat specifically real. Combined substantial. For specific competitive threats, framework applies. Fortnite offers similar UGC possibilities through specific Unreal Editor. Minecraft has specific modding community. Specific metaverse platforms attempt similar positioning. None specifically match Roblox's specific children's demographic lock. Competition possible. Disruption difficult. For specific user demographics, framework applies. Roblox user base: approximately 60% under age 16. Specific children's spending on specific digital goods substantial. Parents specifically approve spending because platform feels specifically safer than alternatives. Demographic specifically sticky. Children specifically age up but new children specifically replace. Generational business. For specific content moderation challenges, framework matters. Children's platform specifically requires specific moderation. Various specific issues documented: specific inappropriate content, specific grooming concerns, specific scam games. Roblox specifically invests in moderation. Specific incidents generate specific backlash. Platform specifically navigates substantial specific risks. Managing specifically well enough to maintain growth. For specific investor considerations, framework applies. Roblox (RBLX) stock: volatile. Periodic controversies affect specific price. Long-term thesis: children-focused platform with specific network effects. Risk: specific content moderation failure, specific competitive disruption, specific demographic shift. Valuation at 12x revenue: specific premium. Reflects specific growth expectations. For comparable valuations, framework applies. Unity (U): game engine. Developer tools but no platform specifically. Take-Two (TTWO): publisher. Owns specific games. EA (EA): publisher. Owns specific games. Activision Blizzard (now MSFT subsidiary): owned specific games. Each different business model. Different specific valuation logic. Roblox specifically more like Meta or YouTube than like traditional game publisher. For specific platform economics generally, framework applies. Platforms create specific value. Capture specific substantial portion. Developers/creators specifically do work. Platform specifically profits substantially from their work. Fair? Specifically debated. Platform provides real value (discovery, payment, infrastructure). Extractive? Specifically substantial share of revenue goes to platform. Both observations accurate. For specific Roblox future questions, framework applies. Generative AI potentially disrupts specific game creation. If AI makes specific game creation specifically easier, platform's value proposition changes. Possibly enables specific more creators. Possibly commoditizes specific creation. Uncertain trajectory. For specific Roblox specifically benefiting from AI, framework applies. Roblox already integrating specific AI tools for creators. Goal: expand specific creator base with specific AI assistance. More creators means more games means more user engagement. Potential substantial platform growth. For specific player experience, framework applies. Roblox offers specific diverse specific game experiences. Some specifically high quality. Many specifically low quality. Discovery mechanism specifically imperfect. Player value varies substantially by specific games chosen. For specific parent considerations, framework applies. Monitor specific child spending on Robux. Use specific parental controls available. Discuss specific safety considerations. Platform use can be specifically beneficial for specific creative children. For specific Michael's reaction, framework applies. Initial reaction common. "They don't own a game — how?" Understanding: they own platform that captures value from games. Platform companies specifically more valuable than specific content companies typically. Reality specifically counter-intuitive but specifically consistent with specific business fundamentals. Roblox at $42.76B is a specific platform business valuation. Not overvalued for specific platform capturing specific percentage of specific engagement economy. Not undervalued either given specific moderation risks and specific competitive threats. Fair valuation for specific current business. Future depends on specific AI integration, specific competition, specific moderation success. Platform businesses win. Content businesses serve platforms. This is how specific digital economy increasingly works. Learn to recognize specific pattern. It specifically matters for specific investment and specific career decisions.
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Sunzo (@SunzoSpawn) reportedI'm sad that a broken dream will be ending after chapter 2, I was very invested in that game's story and wondered how it will end but thanks to roblox's greed it'll be left in a cliffhanger and the creator won't be continuing a broken dream outside roblox
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TheMainKrispy (@TheMainKrispy) reported@Blazed_souI You got the evidence. Just bring the issue up with a lawyer or roblox support for the issue.
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Влад Проценко (@VladProcenko1) reported@TCP01545 @Tainted_Hannah Holy ****, doxxing someone over a game is crazy. They be talking "Ummmmm pc2 doesn't deserve bendy cuz ummmm.... it's a roblox game!" While they just doxxing players because of a skill and anger issues.
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Pokeeee (@poke_wellser) reported@Roblox tweet 2: before adding the whole roblox plus to publish game thing heres the problem: most games on the platform started with no money developers, so when players publish just verify it by letting roblox moderation checks for 3 days before letting it published.
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☈ |SkyTrevorBWX| ☈ (@SkyTrevorBWX) reportedFinally Roblox is doing something about the Condo problem on their platform