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Roblox

Roblox Outage Map

The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Roblox users affected:

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Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Belo Horizonte, MG 1
Campinas, SP 1
Duque de Caxias, RJ 3
Recife, PE 1
Salta, SA 1
Dinan, Brittany 1
Wernigerode, Saxony-Anhalt 1
Dreux, Centre 1
Macaé, RJ 2
Braço do Norte, SC 1
São Bernardo do Campo, SP 2
Pasto, Nariño 1
Solânea, PB 1
Quito, Pichincha 2
Bogotá, Bogota D.C. 1
Maringá, PR 1
Riez, Provence-Alpes-Côte d'Azur 1
Paris, Île-de-France 2
Tabira, PE 1
Arrondissement de Charleroi, Wallonia 1
Chisinau, Chișinău Municipality 1
Saint-Denis-en-Bugey, Auvergne-Rhône-Alpes 1
Beaupréau, Pays de la Loire 1
Carling, ACAL 1
Barcelona, Catalonia 1
Hirsingue, ACAL 1
la Bisbal del Penedès, Catalonia 1
Lucé, Centre 1
Windsor, ON 1
Ahmedabad, GJ 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • BenBuilds_RBLX
    Ben | Roblox Developer (@BenBuilds_RBLX) reported

    @HasanHasan54207 Roblox had issues with their servers but it has been resolved now thankfully!

  • PolygonTris
    Polygon (@PolygonTris) reported

    @JektoReal roblox servers have been horribly loading any game, just randomly stopping after a minute or two, its Roblox's fault and they have yet to fix or put and issues about their status website

  • Muffinrtyk
    Mega Man The Blue Bomber (@Muffinrtyk) reported

    @Roblox PLEASE FIX ROBLOX AGE VERIFICATION

  • MSharkye89664
    Cake Puppet (@MSharkye89664) reported

    @Witlaygoetia @fnafxfort It’s a Roblox game (Bite by Night) and the drama is that the maintenance so long since 3 month, the developers had payment problem with several artists as a result, the map designers, sound composers, killer designers, etc left the project. Now the game is basically screwed

  • porkupineforest
    Andy (@porkupineforest) reported

    Omg omg I’m gonna play a broken dream on Roblox while high because it’s out yippee

  • Assassins6589
    the k assassins (@Assassins6589) reported

    @Roblox Hey roblox fix your **** problem coz coz roblox should be called pedoblox now

  • Si80620101Adity
    Aditya Singh (@Si80620101Adity) reported

    Sound design matters more than visuals in Roblox content. Here's what most editors get wrong. Most editors focus all their time on cuts and transitions. Meanwhile the audio is flat. Same impact sound every time. No layering. No silence used on purpose. Roblox viewers are used to fast, chaotic gameplay. Your sound design is what makes a moment actually land instead of just flashing by. Fix the audio before you touch another cut. It's the highest leverage change in the whole edit.

  • fii_tingle_
    Fii Tingle (@fii_tingle_) reported

    @Roblox yeah you have a couple more years to fix your platform entirely before you lose everything thats left, dont **** it up!!

  • skettirats
    ✩。 𝓼𝓴𝓮𝓽𝓽𝓲 𝓻𝓪𝓽𝓼シ。✩ (@skettirats) reported

    roblox not working now bout to go lay in traffic fr

  • ETRobloks
    mapie brd (@ETRobloks) reported

    Roblox STOP MAKING MORE PROGRAMS THAT REQUIRE USERS TO ACCESS IT. It has already made problems in the UGC Community from just the New Backgrounds. Genuinely don't let the same users get access to it first. Just give it to more creative users instead of boring moneymakers

  • RILEY4IWC
    Riley 🦋 (@RILEY4IWC) reported

    Happy 20 years. This past year has been difficult as a og player of your platform, and I want it to do well and like it used to be. But thats not on us to fix, that's on YOU. So PLEASE, Make Roblox good again. Fix the issues, listen to US. The community.

  • Pocapka
    Pocapka (@Pocapka) reported

    @bleebtown I genuinely can't do any of the achievements cuz every time I'm doing a run with multiple floors and its going well, roblox gives me some error or disconnects me or something and kicks me out

  • asalinasmark
    Salinasmark (@asalinasmark) reported

    My useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.

  • wovuhinefywo
    Gangadhara Cathrall (@wovuhinefywo) reported

    @senkumath @ROBLOXSupport @Roblox You won't get any response I’m definitely sure about because I had same experience and support system didn't even look up my ticket, it's a waste of time contact FREDTECH01 on TELEGRAM he helped me resolve same issue

  • Pyrophina
    Pyrophina (@Pyrophina) reported

    @idelww @CabledArt the automatically converted heads will be AI slop with the same issues if not worse than the dynamic heads they released with the broken attachment points and smearing. the mass deletion will misfire and target more than it is supposed to: all things we're used to on ROBLOX

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