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Roblox

Roblox Outage Map

The map below depicts the most recent cities worldwide where Roblox users have reported problems and outages. If you are having an issue with Roblox, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Roblox users affected:

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Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Wernigerode, Saxony-Anhalt 1
Dreux, Centre 1
Macaé, RJ 2
Braço do Norte, SC 1
São Bernardo do Campo, SP 2
Pasto, Nariño 1
Solânea, PB 1
Quito, Pichincha 2
Bogotá, Bogota D.C. 1
Maringá, PR 1
Riez, Provence-Alpes-Côte d'Azur 1
Paris, Île-de-France 3
Tabira, PE 1
Duque de Caxias, RJ 2
Arrondissement de Charleroi, Wallonia 1
Chisinau, Chișinău Municipality 1
Saint-Denis-en-Bugey, Auvergne-Rhône-Alpes 1
Beaupréau, Pays de la Loire 1
Carling, ACAL 1
Barcelona, Catalonia 1
Hirsingue, ACAL 1
la Bisbal del Penedès, Catalonia 1
Lucé, Centre 1
Windsor, ON 1
Ahmedabad, GJ 1
Chhindwāra, MP 1
Guayaquil, Guayas 1
Catania, Sicily 1
Ludwigshafen am Rhein, Rheinland-Pfalz 1
Modena, Emilia-Romagna 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • Zevered18
    Zever (@Zevered18) reported

    @Gmanley425016 @Bloxy_News It's not troll. If you think Roblox is a ****** up company you have brain problems.

  • k4komaaaal
    Komal K (@k4komaaaal) reported

    a Roblox meme might expose a very expensive problem, read this if you also use AI recreate inspos your AI generated brand assets may not actually belong to you French brand agency Mementum Lab is suing the creators of Steal a Brainrot over Tung Tung Sahur, an AI-generated character featured in the game Mementum Lab says the character was stolen The studio’s defense is basically: you can’t steal what nobody owns Mementum Lab says the character was used without permission. The studio argues that a fully AI-generated character may not qualify for copyright protection. that could become a problem for brands Marketing teams are already using AI to create characters, campaign visuals, videos and other brand assets once those files enter the content library, ownership is often treated as a given legally, it may be more complicated copyright protection generally requires meaningful human authorship a prompt alone may not be enough to protect an AI gen asset that means a brand could invest time and money into making an AI character recognizable, then have limited options if another company copies or remixes it marketers should document the human work behind AI-assisted content, including the concept, creative direction, revisions, and final executio well using AI is the easy part, making sure the output can become defensible brand IP needs more attention

  • GGaborGiran
    Gabor Giran (@GGaborGiran) reported

    @WhaleInsider a corporate account replying is not a partnership, and the gap between those two things is where most of these tokens live. one social interaction gets converted into implied endorsement, and the implication is the entire product. what i keep coming back to is that “paired with RBLX stock” doesn’t mean anything mechanically. the coin has no claim on the company, no revenue link, no redemption. it borrows a name and a chart to look like exposure to something real. the stock is the marketing. Roblox has an actual business problem worth watching, which is monetizing a platform full of minors while regulators pay closer attention every quarter. that’s the thing to have a view on. this is a ticker in a costume.

  • asalinasmark
    Salinasmark (@asalinasmark) reported

    My useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.

  • cinnarollio
    Cinnama (@cinnarollio) reported

    @DavidBaszucki And I doubt Erik ever imagined the problems you would allow, and how you would combat those trying to help fix your platform. He wanted Roblox to be fun, but you want a different kind of fun.

  • smartyrbx
    Smarty (@smartyrbx) reported

    AI slave Jackasses are ruining my Roblox games It is not my fault I have 0 CCU. The AI idiots I let work for me DELIBERATELY added problems to lower my player count. Want proof? All my games are dead.

  • blesscrys
    Crystal (@blesscrys) reported

    @Johan29625277 @Roblox @vhaega All heads are dynamic now unfortunately. Try turning off animation I don’t think there’s a fix .

  • MyFriendKirby
    noah 💫 (@MyFriendKirby) reported

    @trickynixter what is even the problem with this. dude is in the replies talking about how people have potential to make their own ideas but what's the problem of using a PLATFORM, A not a series, as a basis for those ideas? why can't i draw my own roblox characters? shouldn't make me lesser

  • JektoReal
    jekto . (@JektoReal) reported

    i think roblox hates forsaken too and gives them the shittiest servers with a vpn for me its ******* 270-300 ping without it can go up to 500 NO OTHER GAME HAS THIS PROBLEM

  • DampDEV
    Damp (@DampDEV) reported

    @Andrrvx @Roblox Roblox doesn’t have a problem. You’re ignoring the stats I sent you that make you look like a ****** imbecile. You’re a sheep that can’t think for himself. Take my advice and get a hobby, you have no clue what you’re talking about and only argue with emotion and anecdotal evidnce

  • Assassins6589
    the k assassins (@Assassins6589) reported

    @Roblox Hey roblox fix your **** problem coz coz roblox should be called pedoblox now

  • ThatOneRBXGuest
    ThatOneRBXGuest (@ThatOneRBXGuest) reported

    @FNAFFANNNNN @Roblox Why did I suggest this? Roblox Corporation is violating multiple trade laws, especially ones outlined by the FTC by issuing a fraudulent closure of an account in their business. Additionally: EU residents may make an ADROIT request if they suffer from the same issue.

  • TheevilBadniks
    **** BatMan (@TheevilBadniks) reported

    @Roblox FIX YOUR DAMN PLATFORM

  • RILEY4IWC
    Riley 🦋 (@RILEY4IWC) reported

    Happy 20 years. This past year has been difficult as a og player of your platform, and I want it to do well and like it used to be. But thats not on us to fix, that's on YOU. So PLEASE, Make Roblox good again. Fix the issues, listen to US. The community.

  • 0_dangerzone_0
    .hoovokware (@0_dangerzone_0) reported

    @DoodleSoup_ remember there is no exe to play the game without broken assets: auto-install script (editable) and lead it to ROBLOX studio's content folder (inside Versions and is the one with most subfolders) and then use the patched RBXL (the others are just for archival purposes)

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