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Rocket League

Rocket League Outage Map

The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Rocket League users affected:

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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Le Passage, Nouvelle-Aquitaine 1
Livry-Gargan, Île-de-France 1
Beaupréau, Pays de la Loire 1
Nottingham, England 1
Paris, Île-de-France 3
Saint-Michel-sur-Orge, Île-de-France 1
Le Mans, Pays de la Loire 2
Hannover, Lower Saxony 1
Prévessin-Moëns, Auvergne-Rhône-Alpes 1
Frankfurt am Main, Hesse 1
Lyon, Auvergne-Rhône-Alpes 1
Léguevin, Occitanie 1
Beauvais, Hauts-de-France 1
Ancona, The Marches 1
Milan, Lombardy 1
Vauréal, Île-de-France 1
Nancy, ACAL 2
Marseille, Provence-Alpes-Côte d'Azur 1
Leipzig, Saxony 1
Roanne, Auvergne-Rhône-Alpes 1
Berlin, Berlin 1
Valmontone, Latium 1
Comblain-au-Pont, Wallonia 1
Boulogne-sur-Mer, Hauts-de-France 1
Bebedouro, SP 1
Misterbianco, Sicily 1
Veen, nb 1
Blotzheim, ACAL 1
Salvador, BA 1
Châtelet, Wallonia 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • FrostiPixels
    Frosty Pixels (@FrostiPixels) reported

    @Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • _whotrynahoop
    Tony (@_whotrynahoop) reported

    @RocketLeague Fix the fps drops on Xbox. New gen shouldn’t have performance issues for a game like rl…

  • damon_rl
    Damon (@damon_rl) reported

    @rafasantoss17 @RocketLeague its a ui bug do you realize how easy it is to fix a ui bug a 5 year old can fix a ui bug

  • EthannIi
    Lamine Ryanista (@EthannIi) reported

    @RocketLeague Your trash Easy Anticheat update won't stop crashing my game every 30 minutes, fix your game omg

  • Batweiss
    Batweiss ❤️🖤 (@Batweiss) reported

    @Shadow_Official Fix rocket league

  • Ttv_Venom_
    VéÑøM (@Ttv_Venom_) reported

    @RocketLeague can we please fix the Duplicate log in stuff. It’s starting to be really annoying.

  • Synqohs
    Synqøhsジ (@Synqohs) reported

    So I got my account back and now most of my decals are almost gone except for a few on rocket league, anyone know a way on how to fix it?

  • i2ayah
    zayer (@i2ayah) reported

    I smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME

  • smkrl2004
    smkrl (@smkrl2004) reported

    @RocketLeague fix you game playing black screen simulator is not fun

  • klovasos
    Flower (@klovasos) reported

    @Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.

  • kiinogre
    kino (@kiinogre) reported

    @TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats won’t fully stop the issue but it’s definitely going to discourage it and eventually the buying market for botting will lessen over time. That’s my guess

  • Wadahddla
    Wadah (@Wadahddla) reported

    @RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!

  • Oreo_Rl1
    Oreo_Rl (@Oreo_Rl1) reported

    @RocketLeague when im not running eac, why is my bakkesmod not working at all in freeplay??

  • NickJuskewycz
    (Sked) (@NickJuskewycz) reported

    @AlphaKep @RocketLeague EAC has huge issues in a vast majority of PvP games. Sorry man. We lost Bakkesmod for nothing

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