Rocket League Outage Map
The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Rocket League users affected:
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Echallens, VD | 1 |
| Trith-Saint-Léger, Hauts-de-France | 1 |
| Charleville-Mézières, ACAL | 1 |
| Lannion, Brittany | 1 |
| Oranjestad, Aruba | 1 |
| Champs-sur-Marne, Île-de-France | 1 |
| Le Passage, Nouvelle-Aquitaine | 1 |
| Livry-Gargan, Île-de-France | 1 |
| Beaupréau, Pays de la Loire | 1 |
| Nottingham, England | 1 |
| Paris, Île-de-France | 2 |
| Saint-Michel-sur-Orge, Île-de-France | 1 |
| Le Mans, Pays de la Loire | 2 |
| Hannover, Lower Saxony | 1 |
| Prévessin-Moëns, Auvergne-Rhône-Alpes | 1 |
| Frankfurt am Main, Hesse | 1 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Léguevin, Occitanie | 1 |
| Beauvais, Hauts-de-France | 1 |
| Ancona, The Marches | 1 |
| Milan, Lombardy | 1 |
| Vauréal, Île-de-France | 1 |
| Nancy, ACAL | 2 |
| Marseille, Provence-Alpes-Côte d'Azur | 1 |
| Leipzig, Saxony | 1 |
| Roanne, Auvergne-Rhône-Alpes | 1 |
| Berlin, Berlin | 1 |
| Valmontone, Latium | 1 |
| Comblain-au-Pont, Wallonia | 1 |
| Boulogne-sur-Mer, Hauts-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Snickidy 🎯 (@Snickidy) reported@Dayscarr The problem is rocket League is boring
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mercante (@merccante) reported🚨UNREAL ENGINE 6 HAS BEEN ANNOUNCED WITH ROCKET LEAGUE Not Fortnite. Not a new flagship title. Rocket League. The game that has been running on Unreal Engine 3 since 2015 is apparently getting the direct jump to UE6. This is bigger than better graphics. It means Epic is finally willing to modernize one of the oldest live service games still standing. New lighting, better physics, higher fidelity everything. But the real story is the choice itself. They didn’t lead with their biggest property. They led with the one that has been neglected the longest. Either this is the beginning of Rocket League actually getting real support again… Or it is the cheapest, safest way to show off new engine tech without risking Fortnite. The player base has been waiting years for this kind of leap.
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Tubbymcwubby (@Tubbymcwub) reported@catgirlprostate I think it's a minor UE5 stability upgrade made to fix the bad press UE5 has. That's why it's announced in a rocket league trailer with no information
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Nelly_FRL (@NellyFRL) reported@spieglain_ @RocketLeague are you dumb bro everyone complaining about the quality the servers are *** it stutters al the time lags all the time going to ue6 will help/fix these issues maybe use your ****** brain for once in your life
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禅 𝘛𝘩𝘰𝘮𝘢𝘴 𝘞𝘢𝘳𝘦 🇵🇸 (@Zenith_ATOM) reported@archer_uwu I don't see the issue here. Apparently UE6 games will be capable of launching through Fortnite or seperately. This means you'll be able to launch Rocket League outside of Fortnite. It's just convenient for players who are already on Fortnite to switch over to Rocket League
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Sir Benjamin Boobington (@BenjaminLeo23) reportedI love lagging out of the final game of a rocket league tournament after playing for an hour and a half
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Drako (@DrakomanZX) reported@Virge they are upgrading rocket league with UE6 to see if they can revive the game little more with "new engine" but how long also with the all the problem the old one has is a risky move and just hope 6 not was for better things to run a game that some machines can run without problem
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PJ Trades (@PJtrades_NQ) reportedIf you want to get better at trading under pressure... go play Rocket League 1v1s. Seriously. Same emotions. Same composure issues. Same urge to do something stupid when you're losing. Just without the financial damage.
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nick | mariners szn 🔱 ⚾️ 🌊 (@darnold2jsn) reported@frankymagana @RocketLeague Just such a non problem
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Grunticidal (@grunticidal) reportedWhy did the Rocket League player go to the bank? Because his MMR had serious *interest* issues! 📈💰⚽ #RocketLeague
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Mik3Delan3y (@MikeSkupnjak) reported@RocketLeague fix the mmr matchmaking
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TheYellingKitty. (@TheYellingKitty) reported@EpicGames A Silver 3 and Champion level player does not equal diamond 2 your ******* waste of ******* space Fix @RocketLeague you useless ***** Scrap the current **** ranked system and make it a LEAGUE SYSTEM LIKE YANO THE GAME ROCKET LEAGUE IS CALLED
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Sa Saa (@Saa129264Sa) reported@RocketLeague Fix the problem first!!!
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Austen (@yuugamer) reportedAnyone else experiencing crazy frame skips here and there while playing @RocketLeague ? (STEAM) Seems to only happen when discord is open? Or maybe I'm crazy.... But if I unlock my fps I can hit 800 easily so it's not a hardware issue
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Uncle silicon (@Unclesilicon) reported> Rocket League moves to Unreal Engine 6 announced at Paris Major > Running on Unreal Engine 3 since 2015 (11 years of legacy code) > Skipping UE5 entirely, jumping to UE6 - suggests UE5 port failed > UE3 lacks modern threading, DLSS integration, proper multi-core support > UE6 brings ray tracing, Nanite virtualization, updated physics solver > But physics solver change is the real risk for competitive integrity > Ball collision behavior drives entire skill ceiling, even pixel changes matter > No release timeline means either early stages or performance problems > Epic likely saw UE5 migration wasn't worth the physics debugging burden