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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 33% Online Play (33%)
  • 28% Sign in (28%)
  • 28% Matchmaking (28%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 2% Hacking / Cheating (2%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Echallens Online Play 1 day ago
Trith-Saint-Léger Online Play 1 day ago
Charleville-Mézières Online Play 2 days ago
Lannion Matchmaking 2 days ago
Oranjestad Matchmaking 2 days ago
Champs-sur-Marne Matchmaking 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • Duxxion
    Dux (@Duxxion) reported

    @RocketLeague this is how you can fix the smurfing problem!

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague Just got off work go play the game ive played for years now and guess what. FIRST MATCH IS A CHEATER. CONSOLE CHEATER. YOU KNOW WHAT THEY USE. FIX THE GAME. FIX CONSOLE SERIOUSLY THIS IS HORRID HOW CAN FORTNITE ACTIVELY COMBAT THIS AS NEW MODS COME UP BUT #ROCKETLEAGUE CAN'T.

  • JokersZen
    Mr_paulo (@JokersZen) reported

    @RocketLeague Fix these damn match disconnection bugs, seriously, it's getting ridiculous, losing points for nothing

  • goat21j
    Nill (@goat21j) reported

    @RocketLeague @RL_Status please fix the black screen bug when playing a tournament

  • ChrisSchultz190
    Chris Schultz (@ChrisSchultz190) reported

    @czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @TimeVantosV2 @RocketLeague Depends on what macro program they pay for. Not necessarily DDOS if we are being technical. But a form of macro lag 'switch'

  • FrazTix_
    Luna (@FrazTix_) reported

    @RocketLeague CAN YOU PLEASE FIX YOUR GODDAMN RANKING SYSTEM FOR HEAVEN SAKES!! IM TIRED OF GETTING GC OPPOS AND PLAT DIAMOND TM8S IN C2!! FOR THE LOVE OF EVERYTHING GOOD AND EVIL FIX YOUR ****** RANK SYSTEM!!!!!!

  • Sparzzz1
    Sparz (@Sparzzz1) reported

    Are the Rocket League servers down?

  • HazardRL
    Hazard (@HazardRL) reported

    ROCKET LEAGUE EASY ANTI CHEAT FIX!!! I tried EVERYTHING and it didnt work I FINALLY FIGURED OUT WHY MY GAME WAS CRASHING follow along here 1) press "window + R 2) Type in and search in these 3 locations %ProgramData% %AppData% %LocalAppData% 3) Search up these files/folders

  • calaphoenix
    CalaRL (@calaphoenix) reported

    @SkyZouuu @RocketLeague They are back to pre-bot amounts, maybe slightly more. Smurfing has always been an issue, and always will be. There isn't anything to be done about it that wouldn't falsely punish non-offending players.

  • loreerl_
    Loree (@loreerl_) reported

    fix ur ******* chat problem omg. i cant type anything in party chat or match chat. i can only use quick chat and its annoying. Its not about me its all about ur game fix it asap. @RocketLeague @RL_Status

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    Nobody responded to issue with me having to buy the Batmobile again in Fortnite because the update took away the Reel Life paint finish in Rocket League. I already owned the Batmobile on the Rocket League disc with the reel life paint job. @Fortnite @FortniteStatus @EpicGames

  • wirelessshrimp
    _ (@wirelessshrimp) reported

    @Ironlucaaa @XVIIKvrt @RocketLeague As long as there’s no trading in the game I don’t see a reason why old popular rocket pass items shouldn’t come to the shop after a set amount of time. It would make money for Psyonix and it’s not like there’s a market to crash

  • MattModify
    MattModify🏴󠁧󠁢󠁷󠁬󠁳󠁿 (@MattModify) reported

    @RocketLeague How is the Recent players still broken?.... FIX IT!!!!

  • _TheMaverickk
    TheMaverickk (@_TheMaverickk) reported

    @RocketLeague @ExplosiveGyro Can you fix the store then? Match Fortnite for giving all painted variants for an item purchase. Bring back old pass items to the store. Have tabs for each car part and have actual variety daily. Also maybe look at car designs people have put together to sell as bundles.

  • jmt15444
    jim thomas (@jmt15444) reported

    @RocketLeague @RealTriHouse Now we just pray the servers don't lag

  • nihilist_roco
    Norbert (@nihilist_roco) reported

    @RocketLeague Join party is broken

  • yuugamer
    Austen (@yuugamer) reported

    Anyone else experiencing crazy frame skips here and there while playing @RocketLeague ? (STEAM) Seems to only happen when discord is open? Or maybe I'm crazy.... But if I unlock my fps I can hit 800 easily so it's not a hardware issue

  • AXIOM_Protocol
    AXIOM (@AXIOM_Protocol) reported

    @RocketLeague Fix middle east servers ffs @RL_Status

  • flatbunny255918
    Flatbunnny (@flatbunny255918) reported

    @RocketLeague PLEASE, PLEASE FOR THE LOVE OF GOD FIX IT!!! Why have i went into 10 rank games to face full *** teams!!! if im joining up as a solo i expect to face like solos; fine 1 or 2 games facing teams 3 solos vs 1 full team cool but 10 in a row it doesnt make sense at all!!

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague PLAYERS ON CONSOLE FOCUS MORE ON ADJUSTING THEIR LIL MODS INSTEAD OF JUST PLAYING BETTER. GAMEPLAN TO FIX THIS??? OR DO YOU JUST LET EVERYONE MAKE YOUR GAME LOOK AWFUL? @RL_Status

  • TheInstigatorrr
    Facts Only (@TheInstigatorrr) reported

    @RocketLeague I SWEAR TO GOD. FIX THIS ******* SERVER LAG U LAZY *****

  • The_Wolf102
    TheWolf102 (@The_Wolf102) reported

    Yo @RocketLeague please fix the servers ive had more failed servers than matches

  • RocketYota
    GGM1 Yota (@RocketYota) reported

    @Lethamyr_RL @RocketLeague Think a plugin could fix thi- Oh wait.

  • poopie_mastr1
    poopie_master1 (@poopie_mastr1) reported

    @RocketLeague fix this black screen issues in tournaments please

  • Hesaga_
    Hesaga (@Hesaga_) reported

    @IsXboxStillLast it does on cod, Fortnite, rocket league the games everyone's playing lol. it was only small devs who had trouble with a series s all the big devs made it work and work well. it was 250 when it first came out that Jason guy would of been told to make a cheep but good console.

  • Lukasgamer8538
    LUKASGAMER8538 (EMPERADOR) (@Lukasgamer8538) reported

    @Iwanttobugatti I honestly don t know when the bugatti centodieci will arrive It was supposed to come to fortnite in october 2025 and then it arrived in chapter 7 but unfortunately it was removed due to a transfer error between rocket league and fortnite It will arrive in future updates though

  • Capooooon13333
    Capooooon (@Capooooon13333) reported

    @EthannIi @gcindisguise I was having this problem too. Go to settings, click on support, type "easy anti cheat rocket league" into the search engine, and download it from the place that suggests reinstalling EAC. It will show you what to do afterwards.

  • WalkerTapley
    Val (@WalkerTapley) reported

    @RocketLeague GC here. Played 10 games tonight! Exactly 5 of them were a GC2 and GC3 smurfs. WE HAVE HAD THE ISSUE FOR YEARS. FIX IT or pass the game off to someone who isn’t as incompetent as you sacks of **** in office. #rocketleagueisdead