1. Home
  2. ❯
  3. Companies
  4. ❯
  5. Rocket League
Rocket League

Rocket League status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 19 days ago
Livry-Gargan Matchmaking 28 days ago
BeauprΓ©au Online Play 28 days ago
Nottingham Sign in 28 days ago
Paris Sign in 28 days ago
Saint-Michel-sur-Orge Matchmaking 28 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • ryant_147
    Ryan T (@ryant_147) reported

    Anyone else experiencing problems with rocket league? Game crashing, very choppy? A few of my mates and me have come across this. #rocketleague #epic

  • ionut666
    ionut666 (@ionut666) reported

    @RocketLeague FIX THE GAME ON GEFORCE NVIDIA NOW!

  • 4bysm4l_rl
    sam (@4bysm4l_rl) reported

    @RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?

  • TareqHarbi7
    Tareq (@TareqHarbi7) reported

    @EpicGames Fix the Rocket League servers, we can't enjoy it!

  • FloydMNaruto3
    Shadow Chidori VA⚑🎀⚑ (@FloydMNaruto3) reported

    Anyone else experiencing server issues while playing either Fortnite or Rocket League?

  • _G_Rem_
    Jerem (@_G_Rem_) reported

    @RocketLeague uninstall fix smurfs/bot/soft 1st priority, game was unplayable see u

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames why don’t you fix that **** show of a game called rocket league oh wait because you’re trying to shut the goddamn game down so you don’t ******* put any money in it to fix the damn thing

  • klovasos
    Flower (@klovasos) reported

    @Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!

  • twotakeoff_
    Israel (@twotakeoff_) reported

    @frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0

  • nw_tuh
    Tuh (@nw_tuh) reported

    @RocketLeague You fix exclusive fullscreen *********

  • yznero_
    nero (@yznero_) reported

    Hi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US

  • wirelessshrimp
    _ (@wirelessshrimp) reported

    @Ironlucaaa @XVIIKvrt @RocketLeague As long as there’s no trading in the game I don’t see a reason why old popular rocket pass items shouldn’t come to the shop after a set amount of time. It would make money for Psyonix and it’s not like there’s a market to crash

  • nw_tuh
    Tuh (@nw_tuh) reported

    can you fufcking fix your game im playing on insane input delay after the update. eac broke exclusive fullscreen and now im playing like a bronze @RL_Status @RocketLeague

  • FrostiPixels
    Frosty Pixels (@FrostiPixels) reported

    @Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan

  • NeyRox8221
    Lucas Bertholon (@NeyRox8221) reported

    @RocketLeague Easy Anti-Cheat : Yees No more BakkesMod : Yees Smurfing still here : Yees We’re losing tools, not fixing problems. #SaveBakkesMod

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RLEsports @RocketLeague @progressive It’s such a bad game and yall will never fix the Smurfing problem because it inflates your player count πŸ’€πŸ’€

  • J_K_Buk
    JustKindaBoredUKno (@J_K_Buk) reported

    @PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.

  • Rocketmanqt
    Rocketman69 (@Rocketmanqt) reported

    @ArchieRL_ @RocketLeague First is fix the bots now it's bring back trading. What do you guys actually want lol

  • Wadahddla
    Wadah (@Wadahddla) reported

    @RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!

  • TheDesolateAnt_
    TonyAR 🐜 (@TheDesolateAnt_) reported

    @FoxyyChar Rocket League had that "trading" system to exchange items with other players... But sadly they ended up removing the mechanic because it would cause compatibility issues with Fortnite, because they were going to release Rocket Racing.

  • SeanLia4
    Slurp Slurp Sahur (@SeanLia4) reported

    Both @Fortnite and @RocketLeague are so lazy as a matter of fact they can't listen and fix these Ranked lobbies for casuals so that they can eliminate and get elimination streaks all they wanna do is screw up their own game for everyone so that it doesn't win Game Of The Year

  • BrunosEspresso8
    StormπŸ‡¨πŸ‡¦#SELLTHETEAM (@BrunosEspresso8) reported

    @TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟒 0–85 = clean timing 🟑 86–130 = sticky timing 🟠 131–220 = awkward timing πŸ”΄ 221–400 = broken timing 🟒 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟒 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟑 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. πŸ”΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟒20 Stabilizer | 🟒24 Follow-up | 🟒28 Follow-up 🟨 Yellow: 🟒21 Stabilizer | 🟑112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟒16 Stabilizer | 🟒40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟒23 Stabilizer | 🟒28 Follow-up | 🟒32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟒🟒🟒 = clean team 🟒🟒🟑 = clean team with sticky pressure 🟒🟒🟠 = clean team with one timing breaker 🟒🟑🟠 = one clean player, one connector, one timing breaker 🟑🟑🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby πŸ”΄πŸ”΄πŸ”΄ = survival lobby The repeated clean ladder looks like this: 🟒16, 🟒20, 🟒21, 🟒22, 🟒23, 🟒24, 🟒28, 🟒32, 🟒36, 🟒40, 🟒44, 🟒60, 🟒64, 🟒72, 🟒80. The sticky and awkward layer looks like this: 🟑100, 🟑112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through β€œnormal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πŸ“Ά exact ping number πŸŸ’πŸŸ‘πŸŸ πŸ”΄ color band βž• band-safe movement πŸ“Œ fixed ping πŸ“Œ grouped ping πŸ“Œ one side clean, one side mixed πŸ“Œ lowest green stabilizer πŸ“Œ yellow connector πŸ“Œ orange timing breaker πŸ“Œ red survival pressure πŸ‘₯ party stacks 🏷 clan tags πŸ€– bot-like movement ⚑ instant challenges 🎯 perfect second touches πŸ” weird recoveries 🚫 teammate denial 🌍 server region πŸ•’ match time πŸŽ₯ replay πŸ“Έ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, β€œrandom ranked” stops working as an excuse.

  • mauuu__14
    mau (@mauuu__14) reported

    @RL_Status Hi, my career data/stats in Rocket League aren't the same on the app and the website. There's a significant difference between the website and the game (goals, matches, assists, etc.). Can you fix this? Is it a bug?

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames fix rocket league stop listening to pro players tell them to shut their ******* miles and ******* play the game as it is they need to ******* stop telling people how to ******* play the game and lower ranks. Need to stop imitating their asses.

  • tumeek_
    tumeek (@tumeek_) reported

    I have 240hz screen but ONLY rocket league is screen tearing on 240/239fps. I dont use any g-sync or v-sync things ofc. Anyone know fix for this?

  • RTZX19_TM
    RTZX19β„’ (@RTZX19_TM) reported

    @fortnitecarguy No problem, thank you very much. Now I can get a better view of the car. And unfortunately, they messed up the car by not removing that thing behind it that’s been there since Rocket League πŸ˜•

  • The_LastLeg
    Tony (@The_LastLeg) reported

    @RocketLeague fix your matchmaking you fkn dweebs I’m getting kids that play like bronze and I’m D2. Useless devs.