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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 15 days ago
Livry-Gargan Matchmaking 24 days ago
Beauprรฉau Online Play 24 days ago
Nottingham Sign in 24 days ago
Paris Sign in 24 days ago
Saint-Michel-sur-Orge Matchmaking 24 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • Zyrin81133660
    Zyrin (@Zyrin81133660) reported

    @RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.

  • mxke03
    ๐™ข๐™ž๐™ ๐™š (@mxke03) reported

    Got logged out of my PlayStation account mid-Rocket League match for a stupid Terms of Service change agreement

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!

  • UnfadingCorner
    TheUnfadingCorner (@UnfadingCorner) reported

    @BeastFNCreative I still think Fortnite Festival should be enabled to be offline, Rocket League has shown that it is possible to have a live service game with offline enabled with no issue Unlikely to be considered by Epic Games but hopefully it happens somehow

  • Yodatboi_
    Yodatboi (@Yodatboi_) reported

    @scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.

  • Rocketmanqt
    Rocketman69 (@Rocketmanqt) reported

    @Beefy_Ramen_Boy @RocketLeague @Lethamyr_RL Why did they never release this decal? It doesn't look broken or anything

  • damon_rl
    Damon (@damon_rl) reported

    @RocketLeague how about yall fix recent players showing

  • twotakeoff_
    Israel (@twotakeoff_) reported

    @frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0

  • suhibMV1
    Suhib (@suhibMV1) reported

    @RocketLeague Your servers is so bad guys, fix it first

  • J_K_Buk
    JustKindaBoredUKno (@J_K_Buk) reported

    @PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.

  • klovasos
    Flower (@klovasos) reported

    @Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.

  • Jack28909547
    DRIBZ (@Jack28909547) reported

    @RocketLeague You guys are genuinely some of, if not the MOST TONE DEAF mfs I have ever experienced with a game in your possessionโ€ฆ BRING BACK TRADING FIX THE BOTS/DDOS FIX THE SERVERS AND DROP ROCKET LEAGUE TO SOMEONE ELSEโ€ฆBECAUSE YOU GUYS ARE ******* HORRIBLE @EpicGames

  • MizuRL
    Mizu ๐ŸŒŠ (@MizuRL) reported

    Easy Anti-Cheat comes to Rocket League tomorrow. I pray it ACTUALLY solves the hacking problem ๐Ÿ’”

  • Cozmanic
    Cozmanic (@Cozmanic) reported

    rocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status

  • Wadem159
    Wadeโ€™s World ๐ŸŒŽ (@Wadem159) reported

    @GrfineAmerican @lordspikie55501 @RocketLeague The problem with turning off Cross Play is it takes Eons to get a match lmao

  • The_LastLeg
    Tony (@The_LastLeg) reported

    @RocketLeague fix your matchmaking you fkn dweebs Iโ€™m getting kids that play like bronze and Iโ€™m D2. Useless devs.

  • nw_tuh
    Tuh (@nw_tuh) reported

    can you fufcking fix your game im playing on insane input delay after the update. eac broke exclusive fullscreen and now im playing like a bronze @RL_Status @RocketLeague

  • ItalianBlackout
    Italian Blackout (@ItalianBlackout) reported

    @RocketLeague Hey maybe when ur tm8 decides to be a POS I shouldnโ€™t be banned for 5 mins after I decide to leave the gameโ€ฆfix this annoying ****. Itโ€™s so damn simple to fix

  • nw_tuh
    Tuh (@nw_tuh) reported

    @RocketLeague You fix exclusive fullscreen *********

  • sfm625
    Sfm (@sfm625) reported

    Anybody have this glitch on console where your game crashes every time you try to save a replay? #rocketleague

  • MGillette_
    MGillette (@MGillette_) reported

    Yo @TimSweeneyEpic fix rocket league

  • Cardinals55rl
    Cardinals55 (@Cardinals55rl) reported

    @eternalrll @RocketLeague I dont know why they haven't clicked the fix servers button yet.

  • NeyRox8221
    Lucas Bertholon (@NeyRox8221) reported

    @RocketLeague Easy Anti-Cheat : Yees No more BakkesMod : Yees Smurfing still here : Yees Weโ€™re losing tools, not fixing problems. #SaveBakkesMod

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: ๐ŸŸข 0โ€“85 = clean timing ๐ŸŸก 86โ€“130 = sticky timing ๐ŸŸ  131โ€“220 = awkward timing ๐Ÿ”ด 221โ€“400 = broken timing ๐ŸŸข Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. ๐ŸŸข Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. ๐ŸŸก Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. ๐ŸŸ  Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. ๐Ÿ”ด Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: ๐ŸŸฆ Blue: ๐ŸŸข20 Stabilizer | ๐ŸŸข24 Follow-up | ๐ŸŸข28 Follow-up ๐ŸŸจ Yellow: ๐ŸŸข21 Stabilizer | ๐ŸŸก112 Connector | ๐ŸŸ 164 Timing Breaker Prediction: ๐ŸŸฆ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: ๐ŸŸฆ Blue: ๐ŸŸข16 Stabilizer | ๐ŸŸข40 Follow-up | ๐ŸŸ 176 Timing Breaker ๐ŸŸจ Yellow: ๐ŸŸข23 Stabilizer | ๐ŸŸข28 Follow-up | ๐ŸŸข32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If ๐ŸŸ 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: ๐ŸŸข๐ŸŸข๐ŸŸข = clean team ๐ŸŸข๐ŸŸข๐ŸŸก = clean team with sticky pressure ๐ŸŸข๐ŸŸข๐ŸŸ  = clean team with one timing breaker ๐ŸŸข๐ŸŸก๐ŸŸ  = one clean player, one connector, one timing breaker ๐ŸŸก๐ŸŸก๐ŸŸ  = sticky team feeding the timing breaker ๐ŸŸ ๐ŸŸ ๐ŸŸ  = awkward timing lobby ๐Ÿ”ด๐Ÿ”ด๐Ÿ”ด = survival lobby The repeated clean ladder looks like this: ๐ŸŸข16, ๐ŸŸข20, ๐ŸŸข21, ๐ŸŸข22, ๐ŸŸข23, ๐ŸŸข24, ๐ŸŸข28, ๐ŸŸข32, ๐ŸŸข36, ๐ŸŸข40, ๐ŸŸข44, ๐ŸŸข60, ๐ŸŸข64, ๐ŸŸข72, ๐ŸŸข80. The sticky and awkward layer looks like this: ๐ŸŸก100, ๐ŸŸก112, ๐ŸŸ 164, ๐ŸŸ 176, ๐ŸŸ 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through โ€œnormalโ€ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: ๐Ÿ“ถ exact ping number ๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด color band โž• band-safe movement ๐Ÿ“Œ fixed ping ๐Ÿ“Œ grouped ping ๐Ÿ“Œ one side clean, one side mixed ๐Ÿ“Œ lowest green stabilizer ๐Ÿ“Œ yellow connector ๐Ÿ“Œ orange timing breaker ๐Ÿ“Œ red survival pressure ๐Ÿ‘ฅ party stacks ๐Ÿท clan tags ๐Ÿค– bot-like movement โšก instant challenges ๐ŸŽฏ perfect second touches ๐Ÿ” weird recoveries ๐Ÿšซ teammate denial ๐ŸŒ server region ๐Ÿ•’ match time ๐ŸŽฅ replay ๐Ÿ“ธ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, โ€œrandom rankedโ€ stops working as an excuse.

  • Pattar64
    Patrick Martin (@Pattar64) reported

    @Lethamyr_RL @EpicGames @Lethamyr_RL my friend is having an issue. We downloaded the custom map loader and tried to load a custom map. When he hits load the app says it "cant find underpass" do you have any suggestions? Hes on epic and he downloaded rocket league tonight.

  • tgreenyRL
    Tyler Green (@tgreenyRL) reported

    . @RocketLeague @RLEsports @EpicGames Hi my replays are ALL now broken again after todayโ€™s update. Can you please help me out here Iโ€™ve been dealing with this issue for months now, Iโ€™m a content creator who now has NO content he can access. Embarrassing to consistently do this.

  • _whotrynahoop
    Tony (@_whotrynahoop) reported

    @RocketLeague Fix the fps drops on Xbox. New gen shouldnโ€™t have performance issues for a game like rlโ€ฆ

  • EvelynnXIII
    ๐“”๐“ฟ๐“ฎ๐“ต๐”‚๐“ท๐“ท โ™ก (@EvelynnXIII) reported

    Can Rocket League be playable again cmon @EpicGames @TimSweeneyEpic use those billions of dollars you have to fix a simple issue!

  • horusoflenexus
    Horus ๐Ÿ‘๐ŸŽฉ๐Ÿค– (@horusoflenexus) reported

    Managed to grind some Rocket League yesterday and increased my mmr by 109. Maybe the bot issue really was taken care of