Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 17 days ago |
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Matchmaking | 26 days ago |
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Online Play | 26 days ago |
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Sign in | 26 days ago |
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Sign in | 26 days ago |
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Matchmaking | 26 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Eleonora Paradis (@eleonoraparad) reported@RL_Status Rocket League servers are very lag. I can't open Fortnite and Rocket League at the same time on my PC because of Easy Anti-Cheat.
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Eleonora Paradis (@eleonoraparad) reported@RL_Status Server Rocket League is bad, many lag. It's not possible open together Fortnite and Rocket League due to easy anti-cheat.
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bernaa (@whoisbernaa) reported@RocketLeague @RL_Status FIX UR GAME, ALWAYS FPS DROPS FCK THIS TRASH GAME
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Synqøhsジ (@Synqohs) reportedSo I got my account back and now most of my decals are almost gone except for a few on rocket league, anyone know a way on how to fix it?
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Anthony Brewer (@Anthony04287249) reported@FortniteStatus Please fix the STW matchmaking trying to get the free Jess skin impossible, why make it free to play and it's worthless now wow, and **** my cars I bought and grinded in rocket League every rocket pass to get, you all are losing me and my daughters fast
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ionut666 (@ionut666) reported@RocketLeague FIX THE GAME ON GEFORCE NVIDIA NOW!
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عــصـــفـــور (@ASF17_) reported@RocketLeague What About Regions Problem? We need to play without servers problems ! Ping in Middle East is 150 Its so far ! & when i go to india sometimes 60ms sometimes 170! Europe is 115-120 Please fix it we cant enjoy the game like Before💔
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tweak (@tweakyeth) reported@XboxSupport I CAN'T PLAY ROCKET LEAGUE. I'M GONNA CRASH OUT. I NEED MY FIX!!!
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Wya? (@pk__l) reported@RocketLeague fix your ******* game
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.
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Sean Crockett (@SeanCrockett4) reported@RocketLeague FIX THE GAME!!! BRO THIS IS SAD. #ROCKETLEAGUE #EPIC YOU MAKE MILLIONS OFF THIS GAME!
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Agent P from Fortnite (@JamBudds_) reported@kattylotl Rl got the same problem sadly, which is why they need to tie fortnite and rocket league progression together so I can actually upgrade it
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zayer (@i2ayah) reportedI smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME
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Jonty Quinn 👑 (@Jonty_Quinn) reported@TimSweeneyEpic Okay cool but how does this help the on-going issues in Rocket League *?? Bots and DDOS attacks aside, theres unaddressed bugs that's been overshadowed by those issues, that are quite fixable.
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Wya? (@pk__l) reported@RocketLeague yeah it’s time for you guys to lock in and fix your crippling of a dying game
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Reset Filter (@Reset_Filter) reported@RocketLeague needs a server update already. Anti cheat making searches crash 🤡🤡🤡🤡
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ouᴉp ɹǝuoʇS (@pushingorphans) reported@Xepahr @jadedunderglow Having no issue and it being superior is 2 whole different things, even rocket league pros tell you controller is better.
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Seany C (@scrockettman) reported@RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!
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KripticXG (@KripticRL) reportedhey @RocketLeague the recent players tab doesnt work fix your ****
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DarkHyper (@DarkHyperPK) reported@kencarsonlove1 @RocketLeague @RL_Status If the hardware is not configured proper, it can cause performance issues.
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Anibwu🍁• • (@AnibwuDesu) reportedROCKET LEAGUE STREAM SOON (like 1 hour) trying to get enough for some new sticks since mine are broken feel free to join and ask to play :D
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Cole Pearson (@BergerMiester11) reported@RocketLeague fix the new pizza truck lights, they hella annoying to play against and looks ugly
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フェネック_mania (@Fennec_mania) reported@RevedCube Huh? It's better than Rocket League. That game's infested with DDoS attackers and bots, so no matter what I do, I can't get past the third-highest rank, "Champion." What a piece of ****.
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Ronin Sad Face (@RoninSpugger) reported@RocketLeague DDOS ATTACK IN ALL **** GAMES
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Sean Crockett (@SeanCrockett4) reported@SteveBermRL @scrockettman @RocketLeague I know bro, console, but I shouldnt have to worry about what mods the opposing players are using. I have to literally change my game to sitting in the goal bc of macro/auto flick and 5050s combined with lag mods. Auto demo, auto correcting shots, more....they control console
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Lucas Heaton (@LucasHeato97104) reported@RocketLeague Ur game is arse mate why are the servers down again you set of useless Monty’s
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KC Daniel (@BrawlStars26303) reported@RocketLeague Bots and DDoS attacks will bypass the EAC
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Cozmanic (@Cozmanic) reportedrocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status
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Frank Spry (@PaulSpry376361) reported@lea_launt @dntwrry257942 @DeanMcCrae1 Little shitler has been getting snotted lately by a bunch of 6 year olds in his rocket League tournaments in his mummies basement He's been extremely emotional lately due to this FYI he lives in crocs due to the shoelace issue
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Tyler Green (@tgreenyRL) reported@KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, it’s because we fixed it manually and I don’t want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays