Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (34%)
- Sign in (29%)
- Matchmaking (29%)
- Glitches (6%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 2 days ago |
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Online Play | 27 days ago |
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Online Play | 27 days ago |
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Online Play | 27 days ago |
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Matchmaking | 28 days ago |
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Matchmaking | 28 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Newsy (@NewsyJohnson) reported@bitcoinpanda69 @grok idk starcraft but I know in games like rocket league, the ai were taking up all of the entire highest rank. became impossible for top humans to play solos. ai developed a strategy you cant defend. mainly became huge problem over the last year or so. Newsy Johnson
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Storm🇨🇦 #FireVanScoyoc (@BrunosEspresso8) reported@Zoey_RZ @JamaicanCocoRL @RocketLeague Ur vastly over exaggerating this “problem”
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BlixkGod (@BlixkGod) reported@B3Tr0ller @chewyantz @MarathonGG_ this is what i be talking about, why dont you ppl just use your brain for a second. rocket league cost 2 million to make & has generated over 50 million at launch per my research. marathon is reported 250 million dollar development cost, and averaged 12k players. they cant sustain that & more than likely shut down the game. which has happened to multiple live service games within the past year. like my god
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f (@jfar1s) reportedOur ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Support #RocketLeague #RLME
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krispy (@krispy1337) reported@KiriBuilds It literally is positive, rocket league is a competitive game and requires low latency for good players, UE6 was supposed to improve performance by multithreading the game and that will also come with better netcode, no more bump=demo issue, no mismatches on client on the ball
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Crypto_And_Bets (@Crypto_And_Bets) reported@Pyroblockx OK no problem @RocketLeague please let every event be in Europe (obv I'm in EU).
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RopTamen (@RopTamen) reported@SaltagreppoD2 @artificial0wl What?? Like it has its issues but it’s pretty decent relatively speaking. Destiny, rocket league, warframe, minecraft, terraria, even arc raiders sometimes all easily all have worse netcode.
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Lilly3D 🇦🇺🔞(Commissions open) (@Lilly_3D) reportedUE3 lasted nearly 10 years, UE4 lasted like 7-8 years and now UE5 is set to last only 5 because Epic is building a new version of Rocket League on UE6... this is just ridiculous, and i doubt itll fix ANY of the big issues UE5 had on a fundamental level...
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maíz (@MaizzRL) reported@MizuRL @RocketLeague No problem for inviting you to the game I’m the dev I told them😩👍
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Fortnite Switch 2 (@physicsswitch) reported@EpicTofuChris Live service 1. Fortnite +6000 hrs 2. Rocket League 1200 hrs 3. Nothing comes close to 1&2 Other: 1. Slay the Spire 2. Dead Cells 3. Trails in the Sky 1st Chapter
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Jorby (@JorbyPls) reported@RonnieSoosoo Fortnite runs on Switch and even your phone. I don't see why it wouldn't extend to Rocket League. It's third party developers that have issues or neglect in optimizing their games in UE5
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mercante (@merccante) reported🚨UNREAL ENGINE 6 HAS BEEN ANNOUNCED WITH ROCKET LEAGUE Not Fortnite. Not a new flagship title. Rocket League. The game that has been running on Unreal Engine 3 since 2015 is apparently getting the direct jump to UE6. This is bigger than better graphics. It means Epic is finally willing to modernize one of the oldest live service games still standing. New lighting, better physics, higher fidelity everything. But the real story is the choice itself. They didn’t lead with their biggest property. They led with the one that has been neglected the longest. Either this is the beginning of Rocket League actually getting real support again… Or it is the cheapest, safest way to show off new engine tech without risking Fortnite. The player base has been waiting years for this kind of leap.
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Mark (@MarkMannX) reported@RocketLeague @TimSweeneyEpic Please make it run better on lower end hardware than UE5. UE4/UE3 was great for smaller devs, but UE5 seemed to have issues for running games.
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savip. (@savipww) reported> be Epic Games > build Unreal Engine 6 > skip all major gaming conferences > announce it at a Paris Esports tournament > target 2028 release date > kill C++ for Verse language > fix UE5 single core bottlenecks > port Rocket League straight to UE6 > skip an entire engine generation > refuse to elaborate Tim Sweeney just gave the keys to a flying car hitting a giant ball
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Berony (@berony27) reported@TimSweeneyEpic why is your service bad? why is your 5th engine bad? why is your launcher bad? why is your company laying off so many employees? when will you put rocket league back to steam?
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Uncle silicon (@Unclesilicon) reported> Rocket League moves to Unreal Engine 6 announced at Paris Major > Running on Unreal Engine 3 since 2015 (11 years of legacy code) > Skipping UE5 entirely, jumping to UE6 - suggests UE5 port failed > UE3 lacks modern threading, DLSS integration, proper multi-core support > UE6 brings ray tracing, Nanite virtualization, updated physics solver > But physics solver change is the real risk for competitive integrity > Ball collision behavior drives entire skill ceiling, even pixel changes matter > No release timeline means either early stages or performance problems > Epic likely saw UE5 migration wasn't worth the physics debugging burden
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Starray (@Starrayy_) reported@spotter336778 @husky_russ Doesn't solve the issue of fortnite being a 100 gb tumor nobody wants to be forced to install just to play rocket league.
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Sean Crockett (@SeanCrockett4) reported@Jefferson4Truth @jamiebruen @RocketLeague Ok so whether on console or PC their is something these cheaters use called a Cronus Zen. Basically external modifications to the scripts of the game that are undetectable with the current anti-cheat RL uses. They call these "macro mods" They also use artificial lag mods w/ this
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burner (@burner09932) reported@RocketLeague I think you should fix your ******* game
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Sean Crockett (@SeanCrockett4) reported@RocketLeague HOW CAN A TOP EARNING GAME JUST IGNORE THE FACT THAT ONE HALF OF THEIR PLAYER BASE DEAL WITH BLATANT CHEATERS... DUDE CONSOLE GAMEPLAY IS INFESTED WITH MACRO/LAG MOD CHEATERS BECAUSE Y'ALL CHOOSE TO DO NOTHING AND IGNORE IT. RIDICULOUS
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PJ Trades (@PJtrades_NQ) reportedIf you want to get better at trading under pressure... go play Rocket League 1v1s. Seriously. Same emotions. Same composure issues. Same urge to do something stupid when you're losing. Just without the financial damage.
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Languorous (@LanguorousD) reported@TNFaithful @RocketLeague "fix the game" they rebuilt it on a new engine you ******* moron, "shame I used to love this game blah blah look at me I need attention
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Shooty McSnipe (@ShootyMcSnipe) reported@Luxca34 @RocketLeague The smurfing has been an increasingly bad issue since F2P. I feel for you and your friends on that one. We all suffer from it. Can't seem to go against a single party that isn't at least one GC+ Smurf helping their diamond/champ friend.
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Richytoons (@Richytoons) reportedGenuinely asking: IF this is UEFN for Rocket League, will this even be good for the game? I see all the problem UEFN caused in Fortnite. Discovery, Bad Actors, Split Community…
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David Shane Bartlett (@Dr_David_Shane) reported@RocketLeague Unreal 6 isn’t going to fix issues w/ the toxic ********* that have infected the once positive player-culture. There are BIG ways to improve RL & a new engine only becomes a good thing if the SDE is tempered and the internal issues are addressed. @RocketLeague, Please do better.
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pwter (@pwter_lol) reported@Nyver540928 @RocketLeague that’s not really a nice way to tell them to fix their servers. I’m sure they’re on it.
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VVV (@sumsofdigits) reported@SaccharineDawn EGS ******* blows and there controller support is ******* awful for any game that isn't fortnite or rocket League or larp guys and the biggest fix is to run egs thru ******* steam so that says everything
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RezZenT7 (@osaurus1550) reported@Its_JSTN @RocketLeague Stg this is the 900th post ive seen on this if this, if this **** isnt ue5, and/or trading returning or something that genuinely means anything for the playerbase competitive or casual imma crash out ive already lost hope in this game please dont give me false hope lmao.
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Emilaiah (@TheEmilaiah) reportedOn the downside, what UE6 could mean for Rocket League: * Higher system requirements * More FPS drops on low-end PCs * BakkesMod/plugin compatibility issues * Custom maps breaking temporarily * More Epic/Fortnite integration * Possible loss of Steam profile pictures * Possible forced Epic display names * More bugs at launch * New input delay/desync issues while adjusting * Old hardware potentially unsupported * More complicated menus/UI * Risk of worse performance before optimization * More microtransactions/collab focus * Bigger download sizes * Longer update times * Potential workshop/community feature changes * More anti-cheat false flags * New glitches/exploits from engine transition * Console performance inconsistencies * “Fix one thing break another” updates
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RootMonsteR (@RootMonsteR) reported@RocketLeague EAC(Easy Anti Cheat) dropped a month ago and ranked and casual is still full of bots. New engine is cool, but maybe finish the last fix before announcing the next one?