Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (38%)
- Matchmaking (31%)
- Sign in (25%)
- Glitches (3%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 9 days ago |
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Matchmaking | 10 days ago |
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Online Play | 10 days ago |
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Game Crash | 10 days ago |
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Game Crash | 12 days ago |
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Matchmaking | 12 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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boldbeena (@kocaineeeee) reported@RocketLeague Game is broken
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دحوم | كويك (@iquick1a) reportedMENA Pro League players are still suffering from server issues. The situation is honestly terrible. We play on 120 ping on the Middle East servers, and we only have two servers: ME4 and ME6. It’s really frustrating. Sometimes we play on EU servers and get better ping than on the servers in our own region. I hope this issue gets fixed as soon as possible. 🙏🏻 @RL_Status @RocketLeague @EpicGames
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Angxl. (@TimeVantosV2) reported@MatthewNjaa @RLRecon How is it ridiculous? You want them to ruin the game to the point no one wants to play it and it becomes a giant piece of slop. I’d wait til 2028-2029 if it means it is done perfectly & is still rocket league with no big issues.
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BlixkGod (@BlixkGod) reported@B3Tr0ller @chewyantz @MarathonGG_ this is what i be talking about, why dont you ppl just use your brain for a second. rocket league cost 2 million to make & has generated over 50 million at launch per my research. marathon is reported 250 million dollar development cost, and averaged 12k players. they cant sustain that & more than likely shut down the game. which has happened to multiple live service games within the past year. like my god
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geecee ♡ (@gcindisguise) reported@RocketLeague @jynxzi viewership records might be broken with this
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Zenra (@ItsZenra) reported@RocketLeague yall actually needa do something about allowing these lagging non USA ppl to play on USA servers in ranked. Completely ruins the game when all 3 people on the other team are on 120 ping scoring cause they’re lagging through the ball .
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Angxl. (@TimeVantosV2) reported@YED00M @RocketLeague Weird, never had any issues before with twitch drops tbh
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Zamberg (@Zamberg2) reportedAnyone else getting frame drops in rocket league? Doesn’t matter if I play on epic or steam, not lagging on other games either Would appreciate any help
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FluuiBun🌊🐇 (@fluuiVT) reportedYes I realized while posting this that I accidentally plugged the RocketLeague tag twice. Human error folks!
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Preauxkilling (@Preaux_killing) reported@_TheMaverickk @RocketLeague Who's having issues at 60 plus fps? I have my GPS capped at 360 snd it runs with zero issues maintaining 360 fps.
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Joe Bacon (@Sour_Bacon) reported@RocketLeague How about fix your servers **** heads
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Lyss Sky | Art & Gaming (@LazerLyss) reported@RocketLeague @RocketLeague @RL_Status the Smokin' trail from last seasons touraments is still broken (Octane/Fennec tested), the smoke doesn't come from the back wheels properly and is too far forward
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dsfgas wefssdfsdsdf (@LilFrier) reported@TimSweeneyEpic Am I really reading this complaint of fairness from the guy whose company bought Psyonix and delisted Rocket League from Steam, then made an Epic login a requirement for paying customers to keep playing a game they already bought?
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@Azer (@azer_pubgm) reported@RocketLeague Your game is completely broken. Learn to test your updates before releasing them. What a bunch of clowns.
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Jimmy (@Jimmywhitemale) reportedRocket League not working for anyone else right now?
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scyth 🪐 (@NoFlippinScyth) reportedFix the infinite loading screen glitch I haven't been able to play neither online nor offline since the update came out @RocketLeague @RL_Support
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Brant (@bcappspt) reported@VampireFrost @kumxem Have to have the 5G internet. Otherwise, how are you going to win playing Rocket League with all that lag.
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Ghz33 (@GHZ33_BEAT) reported@RocketLeague Game is ******* broken i'm getting constant error 71!! FIX YOUR GAME
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Sean Crockett (@SeanCrockett4) reported@RLEsports FIX THE CHEATERS USING CRONUS ZEN ON CONSOLE. HOW? MACRO MODS AND LAG MODS. GOOGLE HOW IT WORKS. ROCKET LEAGUE WOULD RATHER COVER THIS UP FOR CORPORATE FAVOR THAN FIX THE ACTUAL PROBLEM
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Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
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Zorglog (@randothewise) reported@jynxzi This the problem and has been the problem with modern day streaming. Why streamers? Why can't you have people who play rocket league that aren't streamers? Most of the people I know would smoke a streamer in any game. Modern day twitch is a parasite. Not blaming you, just callin
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#supprimezl’om (@zertayyy) reported@RocketLeague fix the black screen fast
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King (@K1NGI55Y) reportedHave you ever lagged so bad on rocket league ur lagging in free play?
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Ross Bob (@BitchenB0B) reported@RocketLeague FU GUYS! STOP THE BANS WHEN YOU PAIR US WITH ******* LOSERS!! FIGURE IT OUT OR CRASH FOREVER *******!!🔪
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unkownzindzyg (@unkownzindzyg) reported@RocketLeague actual horrible. cant even play cause my tm8s just say play solo 3v1 and just run around bumping me its happend so many times and they never get banned. genuine horrible game never playing that **** ever again fix your solo que
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Sean Crockett (@SeanCrockett4) reported@RocketLeague FIX THE CHEATERS USING CRONUS ZEN ON CONSOLE. HOW? MACRO MODS AND LAG MODS. GOOGLE HOW IT WORKS. ROCKET LEAGUE WOULD RATHER COVER THIS UP FOR CORPORATE FAVOR THAN FIX THE ACTUAL PROBLEM
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Sean Crockett (@SeanCrockett4) reported@RocketLeague Do something to fix cheaters! Stop ignoring the major problem in your game
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Sean Crockett (@SeanCrockett4) reported@Purple_bin @RocketLeague I honestly believe their servers are fine. Its the macro mod lag cheaters they dont know how to prevent. They seem to just ignore the issue on social media tho
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maíz (@MaizzRL) reported@MizuRL @RocketLeague No problem for inviting you to the game I’m the dev I told them😩👍
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LudoStik (@ludostik) reported@Nev_geo2 @RocketLeague yep exact same problem. I even try to launch without EAC or on another account, nothing works