Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 21 days ago |
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Matchmaking | 30 days ago |
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Online Play | 30 days ago |
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Sign in | 30 days ago |
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Sign in | 30 days ago |
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Matchmaking | 30 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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KC Daniel (@BrawlStars26303) reported@RocketLeague Bots and DDoS attacks will bypass the EAC
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Horizontal (@veggieman500) reported@mygamesir People don't even know. I have a buddy who was burning through controllers every few months. Got him a Noval Lite and he's had it over a year with zero issues. I use a G7 SE that's been flawless. I always recommend them to the rocket league community when stick drift comes up.
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AWKN Azaleane (@Azaleane_) reportedThe second I saw the EAC announcement I knew it was not going to fix anything. Adding an anti-cheat fixes nothing. It's like locking your house, but leave the keys in the locks. We simply lost another community-loved part of Rocket League to a patch that got rid of bots for a few hours.
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Kyle Samuels (@KyleSamuelsi1j) reported@RocketLeague fix your game I been having packet loss for no reason and it is not even my internet and so as my friend
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Momo (@Momo91947288174) reported@Ironlucaaa @RLfoxxy @RocketLeague Bro is not working for psyonix
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Lemos ʕ•ᴥ•ʔ💙 (@de_lemos56) reported@BrodieOnLinux @JoviaIklutz I got so used to playing rocket league on the first steam controller that when the bumper broke and I used a dualsense I just kept eating **** Luckily it was easy to fix, but when I was putting it back together something wasn’t right and now I have a stripped torx screw
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MikaelRl (@Mikaelrlss) reportedRocket league that's Not funny stop lagging me on private match stooooppppppppp!!!!!! I'm just doing my best ok ok 😠😠😠😠😠 I always trusting you okkkkkkk!!!!!!!!!!!!!!!
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pink is cat (@pinkiscat) reported@chewyy_23 @_1017__ @RocketLeague Bakkes mod was and has been endorsed by rl for a long time, they use it in official broadcasts it only became a problem because cheaters were using private plugins to inject bots into the game
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Tayah Medhaug (@tayah14) reported@RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues
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Sean Crockett (@SeanCrockett4) reported@SteveBermRL @scrockettman @RocketLeague I know bro, console, but I shouldnt have to worry about what mods the opposing players are using. I have to literally change my game to sitting in the goal bc of macro/auto flick and 5050s combined with lag mods. Auto demo, auto correcting shots, more....they control console
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jota (@jotasonder) reported@GeofeyRL no, the app uses the official rocket league api, the problem is that I translated the text of the post and added two emojis, and people immediately assumed it was text generated by chatgpt and that the whole program was ai-generated 🤦
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T-Mac (@TrueDummyGod) reported@RLEsports @RocketLeague @progressive It’s such a bad game and yall will never fix the Smurfing problem because it inflates your player count 💀💀
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*shh (@FookThaCommies) reported@RocketLeague Yeah this ain’t gonna fix anything…anyway add trading back.
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Remji.H+ (@Jeremy_QDL) reported@NotUltronZ @RocketLeague W to you, I just won't, I hate freeplay, hate playong on field, what I love is RL physics and unique map, that Bakkes was essential to reach. I had my own custom colors for sensory issue. Now ? Well there's no colors except died game on my eyes. Nice time and money invest...
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Loree (@loreerl_) reported@czudo_ @RocketLeague bro this version of ddos is not something injectable. They are doing that with a website i saw while someone using in front of me in another game. Anti-cheat works very well
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Tyler Green (@tgreenyRL) reported@KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, it’s because we fixed it manually and I don’t want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays
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mohamed77089 (@Moham444364) reported@RocketLeague WHAT ABOUT YOUR GOD DAMN SERVERS IN MENA FIX THEM ASAP
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T-Mac (@TrueDummyGod) reported@RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and won’t fix the Smurf issue because it inflates your numbers 💀
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renko☄️✨ (@oknert1) reportedAMD users!! version 26.3.1 has been giving me input lag in both rocket league and val - especially if my mouse is moving or an overlay is on the screen reverting back to 26.2.2 has me peaking. I haven't heard of anyone else with this issue but it was super bad for me
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JW (@JWMoneyCalling) reported@RocketLeague my free play has been lagging since the last update
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bryxn (@BryxnRL) reportedHey @rocketleague any update on when I can view my recent players again? I wanna block toxic teammates but I can't because recent players is broken. Fix asap
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Yodatboi (@Yodatboi_) reported@scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.
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Zyrin (@Zyrin81133660) reported@RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.
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Seany C (@scrockettman) reported@RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid
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KripticXG (@KripticRL) reportedhey @RocketLeague the recent players tab doesnt work fix your ****
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Tyler Green (@tgreenyRL) reported. @RocketLeague @RLEsports @EpicGames Hi my replays are ALL now broken again after today’s update. Can you please help me out here I’ve been dealing with this issue for months now, I’m a content creator who now has NO content he can access. Embarrassing to consistently do this.
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czapla (@czapla47) reported@RocketLeague its time to lock in and give us trading back and fix bots
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Capooooon (@Capooooon13333) reported@EthannIi @gcindisguise I was having this problem too. Go to settings, click on support, type "easy anti cheat rocket league" into the search engine, and download it from the place that suggests reinstalling EAC. It will show you what to do afterwards.
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DarkHyper (@DarkHyperPK) reported@kencarsonlove1 @RocketLeague @RL_Status If the hardware is not configured proper, it can cause performance issues.