Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 24 days ago |
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Matchmaking | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Matchmaking | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Jake (@Realsolopass) reported@rattecs i thought cs2 teammates were bad but mostly they're just bad at the game. rocket league teammates are bad at the game AND 30% of them have the mental of a two year old and will crash out over the dumbest things. they make cs2 teammates look like saints. it's insane
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mau (@mauuu__14) reported@RL_Status Hi, my career data/stats in Rocket League aren't the same on the app and the website. There's a significant difference between the website and the game (goals, matches, assists, etc.). Can you fix this? Is it a bug?
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Chris Schultz (@ChrisSchultz190) reported@czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron
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Canadian (@CanadianRuns) reported@lomon07 @RLfoxxy I mean, honestly I don't really have a problem with it, I personally don't use pride flags but I don't see why they don't add them all, including the straight one, ya know? It hurts no one, plus in rocket League you can't even notice cuz ur always goin fast tbf
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tyreece (@tyreece_67) reported@NVIDIAGFN Can you fix Rocket Leauge it no longer launches since Epic added easy anti cheat to rocket league and it shows easy anti cheat it not installed and refuses to launch h
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(Sked) (@NickJuskewycz) reported@AlphaKep @RocketLeague EAC has huge issues in a vast majority of PvP games. Sorry man. We lost Bakkesmod for nothing
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Shadow Chidori VA⚡🎤⚡ (@FloydMNaruto3) reportedAnyone else experiencing server issues while playing either Fortnite or Rocket League?
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Lethamyr (@Lethamyr_RL) reported@MaTweetos Rocket League ruined some maps by changing material references. Nothing you can do unless you edit the map yourself in UDK or ask the original mapmaker to fix
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Remji.H+ (@Jeremy_QDL) reported@NotUltronZ @RocketLeague W to you, I just won't, I hate freeplay, hate playong on field, what I love is RL physics and unique map, that Bakkes was essential to reach. I had my own custom colors for sensory issue. Now ? Well there's no colors except died game on my eyes. Nice time and money invest...
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Damn wow (@DamnnAndWoww) reportedI keep getting kicked out at the beginning of a game saying theres an anti cheat error and i get timed out for 5-10-20 min. Im not using bakkesmod or any other mod just ds4 for my controller could that be an issue?@RocketLeague @RL_Support @RL_Status #rocketleague #RL
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CallMeVirtus (@CallMeVirtus) reported@scrockettman @RocketLeague You get ddos'd on pc. The game is just a money farm now.
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Val (@WalkerTapley) reported@RocketLeague GC here. Played 10 games tonight! Exactly 5 of them were a GC2 and GC3 smurfs. WE HAVE HAD THE ISSUE FOR YEARS. FIX IT or pass the game off to someone who isn’t as incompetent as you sacks of **** in office. #rocketleagueisdead
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Tim Wells (@TimWells94724) reported@RocketLeague Fix your servers
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Maxwell Larson (@SidestepMechs) reportedRocket League matchmaking not working for anyone else?
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SPIDER_SPINES (@SPIDER_SPINES) reported@RocketLeague @RL_Status Three more drops just opened all of them duplicates that I already own. Fix this game
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Paul (@JavaMachines) reported@RocketLeague ******* fix the ddosing HOW THE HELL DO I GET BANNED FOR 5mins for leaving a game WHEN I GET ******* DDOSED OUT OF IT MY INTERNET IS FINE BUT I CANT REJOIN THE MATCH BECAUSE ITS BEING ******* DDOSED. SO MUCH INCOMPETENCE HOLY ****
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Hazard (@HazardRL) reportedROCKET LEAGUE EASY ANTI CHEAT FIX!!! I tried EVERYTHING and it didnt work I FINALLY FIGURED OUT WHY MY GAME WAS CRASHING follow along here 1) press "window + R 2) Type in and search in these 3 locations %ProgramData% %AppData% %LocalAppData% 3) Search up these files/folders
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Mr. Rob K (@MrRobK03) reported@FutPoliceLeaks I’d like to see a game that doesn’t need 20-30 gameplay updates throughout a game cycle and still not be optimal. Rocket League has had the same gameplay for 10+ years without any issues ever and is 100x the game FC will ever be.
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Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.
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Capooooon (@Capooooon13333) reported@EthannIi @gcindisguise I was having this problem too. Go to settings, click on support, type "easy anti cheat rocket league" into the search engine, and download it from the place that suggests reinstalling EAC. It will show you what to do afterwards.
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czapla (@czapla47) reported@RocketLeague its time to lock in and give us trading back and fix bots
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richiem11 (@richiem112) reported@gcindisguise I've just joined a game and it lagged out due to anti cheat error, tried queuing for another game and it's banned me. Wtf @RocketLeague, since when were there cheaters in the game anyway? Day 1 player here, awful change.
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poopie_master1 (@poopie_mastr1) reported@RocketLeague fix this black screen issues in tournaments please
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Walker Valceus (@ValceusWalker) reported@RL_Status I will say this again and again it comes back to Client to Client server disconnect and memory/storage being screwed up by firewalls. The damage hackers have left in rocket league is being shown with EAC. Adding an extra step to log in was the final straw. Lies don't build base
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Flower (@klovasos) reported@Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.
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Mdrn. (@Modern_RL) reported@RocketLeague This guy WANTS to get banned. But even after 3 days, almost 4 days of running his bot nonstop... no ban. Fix ur anti-cheat @RocketLeague
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Laton Melville (@LatonMelville) reported@RocketLeague Game is freezing 10 seconds after loading it up! Hot fix asap!
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Housedakitopal (@Housedakitopal) reported@RocketLeague Fwiw update borked Steam Deck compat, gives shared module load error
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Chase Kaniuk (@ChaseKaniuk) reported@frank_wess6648 @RocketLeague youre plat 1, bots are not your issue i promise
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Zyrin (@Zyrin81133660) reported@RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.