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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 14 days ago
Livry-Gargan Matchmaking 23 days ago
Beauprรฉau Online Play 23 days ago
Nottingham Sign in 23 days ago
Paris Sign in 23 days ago
Saint-Michel-sur-Orge Matchmaking 23 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • kirbysayse26
    z - kirbysayse. (@kirbysayse26) reported

    @RocketLeague fix your ******* lag problems Jesus Christ bro this is pathetic

  • knaz_v
    vKnaz (@knaz_v) reported

    @RocketLeague Just played bots 3 times in a row in 3v3. Fix your game

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames you have got to be the shittiest company on the damn planet when it comes to rocket league because you care too you give two ***** about that game. You donโ€™t fix anything you break more things than you actually do in the developers on that team suck fire them.

  • suhibMV1
    Suhib (@suhibMV1) reported

    @RocketLeague Your servers is so bad guys, fix it first

  • jrobak1313
    Thumbbreaker4 (@jrobak1313) reported

    @RocketLeague No one gives a ****. You have the worst matchmaking in all of video games. Fix your ****.

  • F5134800976736
    F (@F5134800976736) reported

    @RocketLeague Rocket League, the Middle East servers are terrible, please fix them as soon as possible.

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames fix rocket league stop listening to pro players tell them to shut their ******* miles and ******* play the game as it is they need to ******* stop telling people how to ******* play the game and lower ranks. Need to stop imitating their asses.

  • czapla47
    czapla (@czapla47) reported

    @RocketLeague its time to lock in and give us trading back and fix bots

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: ๐ŸŸข 0โ€“85 = clean timing ๐ŸŸก 86โ€“130 = sticky timing ๐ŸŸ  131โ€“220 = awkward timing ๐Ÿ”ด 221โ€“400 = broken timing ๐ŸŸข Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. ๐ŸŸข Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. ๐ŸŸก Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. ๐ŸŸ  Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. ๐Ÿ”ด Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: ๐ŸŸฆ Blue: ๐ŸŸข20 Stabilizer | ๐ŸŸข24 Follow-up | ๐ŸŸข28 Follow-up ๐ŸŸจ Yellow: ๐ŸŸข21 Stabilizer | ๐ŸŸก112 Connector | ๐ŸŸ 164 Timing Breaker Prediction: ๐ŸŸฆ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: ๐ŸŸฆ Blue: ๐ŸŸข16 Stabilizer | ๐ŸŸข40 Follow-up | ๐ŸŸ 176 Timing Breaker ๐ŸŸจ Yellow: ๐ŸŸข23 Stabilizer | ๐ŸŸข28 Follow-up | ๐ŸŸข32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If ๐ŸŸ 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: ๐ŸŸข๐ŸŸข๐ŸŸข = clean team ๐ŸŸข๐ŸŸข๐ŸŸก = clean team with sticky pressure ๐ŸŸข๐ŸŸข๐ŸŸ  = clean team with one timing breaker ๐ŸŸข๐ŸŸก๐ŸŸ  = one clean player, one connector, one timing breaker ๐ŸŸก๐ŸŸก๐ŸŸ  = sticky team feeding the timing breaker ๐ŸŸ ๐ŸŸ ๐ŸŸ  = awkward timing lobby ๐Ÿ”ด๐Ÿ”ด๐Ÿ”ด = survival lobby The repeated clean ladder looks like this: ๐ŸŸข16, ๐ŸŸข20, ๐ŸŸข21, ๐ŸŸข22, ๐ŸŸข23, ๐ŸŸข24, ๐ŸŸข28, ๐ŸŸข32, ๐ŸŸข36, ๐ŸŸข40, ๐ŸŸข44, ๐ŸŸข60, ๐ŸŸข64, ๐ŸŸข72, ๐ŸŸข80. The sticky and awkward layer looks like this: ๐ŸŸก100, ๐ŸŸก112, ๐ŸŸ 164, ๐ŸŸ 176, ๐ŸŸ 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through โ€œnormalโ€ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: ๐Ÿ“ถ exact ping number ๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด color band โž• band-safe movement ๐Ÿ“Œ fixed ping ๐Ÿ“Œ grouped ping ๐Ÿ“Œ one side clean, one side mixed ๐Ÿ“Œ lowest green stabilizer ๐Ÿ“Œ yellow connector ๐Ÿ“Œ orange timing breaker ๐Ÿ“Œ red survival pressure ๐Ÿ‘ฅ party stacks ๐Ÿท clan tags ๐Ÿค– bot-like movement โšก instant challenges ๐ŸŽฏ perfect second touches ๐Ÿ” weird recoveries ๐Ÿšซ teammate denial ๐ŸŒ server region ๐Ÿ•’ match time ๐ŸŽฅ replay ๐Ÿ“ธ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, โ€œrandom rankedโ€ stops working as an excuse.

  • N9Myth
    Nick (@N9Myth) reported

    @BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.

  • AsherJar
    รกgent (@AsherJar) reported

    My Rocket League MMR was reset to 600โ€“700 from 1110 (2s) and 1086 (3s) after recovering my account from a takeover. Although Epic Games restored my XP level (735), my MMR remained reset, and they advised me to report the issue on Reddit and X.

  • Zyrin81133660
    Zyrin (@Zyrin81133660) reported

    @RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.

  • PlayzSebbie
    sebbie_playz (@PlayzSebbie) reported

    @RocketLeague cheaters have started to connect tot worse internet now to purposely lag the server you need to sort these bot as cheaters out and internet change in-game needs sorting man I swear it keeps happening I was ever told to my face it's what they are doing multiple times

  • Jofus_Malone89
    This guy (@Jofus_Malone89) reported

    @PsyonixStudios hey, I've noticed you r3t@rds still haven't fixed your cheating/smurfing problem yet. You think you dipshits will ever get to that or no. Because **** us players, I guess

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    @RocketLeague @RL_Status Three more drops just opened all of them duplicates that I already own. Fix this game

  • AZriino87062
    Ahmed Zriino (@AZriino87062) reported

    @MHasyimy @MShoaib2674 Nah i think rocket league and fortnite support will atleast be on the next 12 month . Also marvel rivals. So no problem

  • rl_wixloi
    1483369 (@rl_wixloi) reported

    @RocketLeague your game is dead thereโ€™s no way to fix it u took my items which i was grinding for it and the money i spent they all gone rl really need changes even the bots and ddosers the rank is unplayable #rlneedchanges

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames why donโ€™t you fix that **** show of a game called rocket league oh wait because youโ€™re trying to shut the goddamn game down so you donโ€™t ******* put any money in it to fix the damn thing

  • FookThaCommies
    *shh (@FookThaCommies) reported

    @RocketLeague Yeah this ainโ€™t gonna fix anythingโ€ฆanyway add trading back.

  • SidestepMechs
    Maxwell Larson (@SidestepMechs) reported

    Rocket League matchmaking not working for anyone else?

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RocketLeague Your support team told me ask you retards on twitter to fix getting banned for leaving tournaments due to AFK teammate. Support ticket #24617156, weโ€™ll be waiting for a response and will leave this message on every post you make till this is changed in game for everyone.

  • Fennec_mania
    ใƒ•ใ‚งใƒใƒƒใ‚ฏ_mania (@Fennec_mania) reported

    @RevedCube Huh? It's better than Rocket League. That game's infested with DDoS attackers and bots, so no matter what I do, I can't get past the third-highest rank, "Champion." What a piece of ****.

  • EthanHath_
    EthanWeldz ๐Ÿง (@EthanHath_) reported

    @RLDailyShop @fortnitecarguy The broken car is back in the Rocket League shop

  • tgreenyRL
    Tyler Green (@tgreenyRL) reported

    @KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, itโ€™s because we fixed it manually and I donโ€™t want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RocketLeague When will you guys fix your garbage game for smurfs every match? Oh wait you wonโ€™t cause it inflates your player count making it look like people play this trash ๐Ÿ’€๐Ÿคข๐Ÿคฎ

  • kilogya
    Kilo (@kilogya) reported

    @RocketLeague So the loading screen or something about the maps are causing me performance issues. Before it would do it sometimes, but now it sometimes lets me in. Sorry if this is asking too much but is there a way to optimize the loading? On an SSD, i5-11600k IGPU. Thanks!

  • nttotdsimgod
    miningsimgod (@nttotdsimgod) reported

    @RocketLeague I csnt join my parties match when the whole enemy team leaves in the match post can u fix that

  • LucasHeato97104
    Lucas Heaton (@LucasHeato97104) reported

    @RocketLeague Ur game is arse mate why are the servers down again you set of useless Montyโ€™s

  • haikuCDL
    Andy (@haikuCDL) reported

    @PsyonixStudios please fix your **** game. im tired of playing against bots every single ******* game.

  • unBULLievable23
    Cool Mo Dee (@unBULLievable23) reported

    Worst servers Iโ€™ve ever played on. Constantly updating the shop with IPs, fired half the company and still your games lag so damn bad. Rocket league, fornite etc. this is absolutely insane the amount of Facebook groups with 80k + members that complain about their servers daily!