Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (33%)
- Sign in (28%)
- Matchmaking (28%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (2%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 24 hours ago |
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Online Play | 24 hours ago |
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Online Play | 1 day ago |
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Matchmaking | 2 days ago |
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Matchmaking | 2 days ago |
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Matchmaking | 3 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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sam (@4bysm4l_rl) reported@RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?
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Sean Crockett (@SeanCrockett4) reported@RL_Status @RocketLeague @RLEsports I swear most players on console CHEAT. FIX YOUR GAME! CANT PLAY ON MY PS5 WITHOUT A CHEATER. WHEN THEY GET BEHIND THEY MAKE THESE CHEATS EVEN WORSE. FIX. YOUR. GAME.
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FinalBoss.io (@FinalBoss_io) reportedBots needed fixing. Still says a lot that Rocket League had to break BakkesMod—the community tool players actually loved—to do it. Anti-cheat solving a real problem is good. Needing collateral damage to get there is the part publishers keep acting is normal. It isn’t.
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Chris Schultz (@ChrisSchultz190) reported@czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron
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Austen (@yuugamer) reportedAnyone else experiencing crazy frame skips here and there while playing @RocketLeague ? (STEAM) Seems to only happen when discord is open? Or maybe I'm crazy.... But if I unlock my fps I can hit 800 easily so it's not a hardware issue
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Sparz (@Sparzzz1) reportedAre the Rocket League servers down?
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Ashley Davies (@AshleyD87473635) reported@ssiptruk_ @Reriumlol @RocketLeague Half the stuff in bakkesmod is basic **** they should have added years ago, it had it's problems with enabling hackers and whatever else but they should have just paid the guy who made it to come and implement a load of it into the game properly.
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Toby 🍋 (@citruszynlover) reportedYo @EpicGames I wouldn’t mind playing rocket league I had a bad day at work!! Fix yo **** twin
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Hazard (@HazardRL) reportedROCKET LEAGUE EASY ANTI CHEAT FIX!!! I tried EVERYTHING and it didnt work I FINALLY FIGURED OUT WHY MY GAME WAS CRASHING follow along here 1) press "window + R 2) Type in and search in these 3 locations %ProgramData% %AppData% %LocalAppData% 3) Search up these files/folders
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T-Mac (@TrueDummyGod) reported@RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and won’t fix the Smurf issue because it inflates your numbers 💀
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Robert Dale Smith (@RobertDaleSmith) reported@The_Master_E @CrimsynVT_ The timing was tough. I went in circles for two days before I overclocked the pico and got it working. Ended up my issue the whole time was timing related. The controller loop I have is super fast now though. I think I’m going to try to play rocket league with the gba on Xbox one as a latency test. 😈
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GGM1 Yota (@RocketYota) reported@Lethamyr_RL @RocketLeague Think a plugin could fix thi- Oh wait.
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Loree (@loreerl_) reportedfix ur ******* chat problem omg. i cant type anything in party chat or match chat. i can only use quick chat and its annoying. Its not about me its all about ur game fix it asap. @RocketLeague @RL_Status
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LinixGuy (@LinixGuy) reported@llamazing2 @mrstrijker @RocketLeague macOS and Linux players uses Compatibility layer to run Rocket league. Even though EAC supports Linux with this layer, it uses Linux binary to run the anti cheat which is why it fails running on macOS. Epic games does not care about this issue because they hate apple.
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Brendan (@WumboCow) reportedLove getting a 2 hour ban on Rocket league cause the game decides it wants to crash.
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Seany C (@scrockettman) reported@RocketLeague PLEASE FIX THE CHEATERS ON CONSOLE. THIS GAME IS TOAST ON CONSOLE CURRENTLY. TRY PLAYING SOMETIME
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SuperFoxy8888 (@SuperFoxy8888) reported@RL_Status Oh, a Rocket League servers issue? NO WAY!
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Lethamyr (@Lethamyr_RL) reported@MaTweetos Rocket League ruined some maps by changing material references. Nothing you can do unless you edit the map yourself in UDK or ask the original mapmaker to fix
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Facts Only (@TheInstigatorrr) reported@RocketLeague I SWEAR TO GOD. FIX THIS ******* SERVER LAG U LAZY *****
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k (@KhaledA30294199) reported@RocketLeague what are doing ?? Instead of fixing this ****** *** mena servers that is broken for month u guys put an anticheat that dosent even work on bots !!
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Norbert (@nihilist_roco) reported@RocketLeague Join party is broken
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omega (@omegayou18) reported@stingyfs @RocketLeague @ExplosiveGyro Mate it ain’t that deep they were given for free I have them on my other account but had to switch when switching to pc and it put my in an issue now where I don’t have many usable boosts
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Anthony Brewer (@Anthony04287249) reported@gcindisguise It sucks for us console players because we still have the problem, some of us aren't full time streamers and can't afford a PC setup and have been loyal to playing rocket league many years kinda not fair in my opinion, oh well
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AJHP (@AJHP_) reported@AlphaKep @RocketLeague I get having hope but we knew it wasn't gonna fix anything and it wasn't gonna be long after tell the cheats get updated. Just gotta accept the fact that these bots are here and not going anywhere.
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Tayah Medhaug (@tayah14) reported@RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues
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Tony (@_whotrynahoop) reported@RocketLeague Fix the fps drops on Xbox. New gen shouldn’t have performance issues for a game like rl…
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Cypress Deep (@CypressDeep) reported@RocketLeague ADD RANK DISPARITY FOR COMP 2’s GOOD LORD YOU CAN FIX BOTS BUT NOT SMURFS????
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.
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Lelu (@LeluOnSol) reported@ANormalRookie @RocketLeague @BakkesMod Not true. Tradable, Owned rocket league items were already in fortnite before they removed trading. A simple fix would be to Trade Lock any Fortnite item. That would still be better than no trqading
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Peter Tomala (@Tomala4Peter) reported@RocketLeague @BakkesMod Please fix on Steam ,can not start