Rocket League status: server issues and outage reports
No problems detected
If you are having issues, please submit a report below.
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
|
|
Online Play | 23 days ago |
|
|
Matchmaking | 1 month ago |
|
|
Online Play | 1 month ago |
|
|
Sign in | 1 month ago |
|
|
Sign in | 1 month ago |
|
|
Matchmaking | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
-
Robert Dale Smith (@RobertDaleSmith) reported@The_Master_E @CrimsynVT_ The timing was tough. I went in circles for two days before I overclocked the pico and got it working. Ended up my issue the whole time was timing related. The controller loop I have is super fast now though. I think Iβm going to try to play rocket league with the gba on Xbox one as a latency test. π
-
Val (@WalkerTapley) reported@RocketLeague GC here. Played 10 games tonight! Exactly 5 of them were a GC2 and GC3 smurfs. WE HAVE HAD THE ISSUE FOR YEARS. FIX IT or pass the game off to someone who isnβt as incompetent as you sacks of **** in office. #rocketleagueisdead
-
Chase Kaniuk (@ChaseKaniuk) reported@frank_wess6648 @RocketLeague youre plat 1, bots are not your issue i promise
-
Society is Embarrassing (@Random_Guy0016) reported@RocketLeague First match for me after the Easy-Anti cheat, match looked normal till a car touched me. Can't replicated that DLL lag if u wanted to. Same kind lag on a game server has if it is being DDOS'ed and your playing at same time as the attack, least u tried I guess.
-
Housedakitopal (@Housedakitopal) reported@RocketLeague Fwiw update borked Steam Deck compat, gives shared module load error
-
Oreo_Rl (@Oreo_Rl1) reported@RocketLeague when im not running eac, why is my bakkesmod not working at all in freeplay??
-
Wya? (@pk__l) reported@RocketLeague yeah itβs time for you guys to lock in and fix your crippling of a dying game
-
Smoky. (@smokycub) reported@LostxFatal @AlphaKep @RocketLeague With eac being added the issue has definitely become less of an issue. Before tho the game was virtually unplayable. I was even getting bots in my lobbys(low gc) it definitely hasnβt ever been βbsβ. I just hope eac can catch the βnewβ bot hacks
-
TraderG5 (@G5Trader) reportedHey @RocketLeague @EpicGames thanks for the anti-cheat but the big problem everybody knows is SMURFS. Use AI to better rank players and change their ranks up several rungs when they're hitting ceiling shots and scoring 850 pts in a Gold 1 room. Seriously? This is not hard.
-
Tayah Medhaug (@tayah14) reported@RocketLeague Getting constant connection issues now π
-
Wadah (@Wadahddla) reported@RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!
-
jim thomas (@jmt15444) reported@ScottiePippen Blame it on the lag on rocket league
-
Tony (@_whotrynahoop) reported@RocketLeague Fix the fps drops on Xbox. New gen shouldnβt have performance issues for a game like rlβ¦
-
Jadyn (@jadynfrmdao) reportedYo rocket league wtf is going on with your ***** *** ******* game bro fix this **** asap
-
RTZX19β’ (@RTZX19_TM) reported@fortnitecarguy No problem, thank you very much. Now I can get a better view of the car. And unfortunately, they messed up the car by not removing that thing behind it thatβs been there since Rocket League π
-
Damon (@damon_rl) reported@rafasantoss17 @RocketLeague its a ui bug do you realize how easy it is to fix a ui bug a 5 year old can fix a ui bug
-
Eleonora Paradis (@eleonoraparad) reported@RL_Status Rocket League servers are very lag. I can't open Fortnite and Rocket League at the same time on my PC because of Easy Anti-Cheat.
-
Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
-
Mizu π (@MizuRL) reportedEasy Anti-Cheat comes to Rocket League tomorrow. I pray it ACTUALLY solves the hacking problem π
-
Laton Melville (@LatonMelville) reported@RocketLeague Game is freezing 10 seconds after loading it up! Hot fix asap!
-
Filip (@Fil_2022) reportedRocket league, you have the worst matchmaking ever, one game i get a normal teammate and after i win a match i get special forces on my team trying to decide which goal to score in. FIX YOUR GAME. I've lost my rank because of your matchmaking problems
-
Chris (@Chris24385146) reported@RocketLeague FIX THE ******* MATCH MAKING!!! I'M TIRED OF PLAYING AGAINST A TEAM WHERE 1 PLAYER IS 3-5 RANKS HIGHER THAN ME, SO HE CAN CARRY HIS 5 RANK LOWER PLAYER UP!!!
-
Profound Matter (@ProfoundMatter) reported@RL2HA @RocketLeague @RL_Status I can verify that there are still hackers and bots in the game. I ran into a lot of them playing 1's back to back. They pretend like they're not cheating in text chat and say things to purposely rage bait a response. Possibly AI automated replies. Fix.
-
π»π― (Bears Plz Win) (@BearDown_MIZ) reported@RocketLeague Fix your horrible game. Just got to semis of a 3s tourney with the boys and it wonβt load us in
-
Lobo/RquesT (@karan_yigi92823) reported@RocketLeague I have no cheat or anything alike on my pc and im getting booted out of both ranked and normal matches. Giving me violation errors. And i cant even identify what the hell is causing it no explanation no nothing. Meanwhile my duo gets time outs when i get booted, ffs.
-
Tuh (@nw_tuh) reported@RocketLeague You fix exclusive fullscreen *********
-
T-Mac (@TrueDummyGod) reported@RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and wonβt fix the Smurf issue because it inflates your numbers π
-
Chris Schultz (@ChrisSchultz190) reported@czudo_ @RocketLeague Anti cheat doesnβt fix **** servers moron
-
JustKindaBoredUKno (@J_K_Buk) reported@PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.
-
Rocketman69 (@Rocketmanqt) reported@Beefy_Ramen_Boy @RocketLeague @Lethamyr_RL Why did they never release this decal? It doesn't look broken or anything