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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 20 days ago
Livry-Gargan Matchmaking 29 days ago
Beaupréau Online Play 29 days ago
Nottingham Sign in 29 days ago
Paris Sign in 29 days ago
Saint-Michel-sur-Orge Matchmaking 29 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • Yodatboi_
    Yodatboi (@Yodatboi_) reported

    @scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times

  • loreerl_
    Loree (@loreerl_) reported

    @czudo_ @RocketLeague bro this version of ddos is not something injectable. They are doing that with a website i saw while someone using in front of me in another game. Anti-cheat works very well

  • damon_rl
    Damon (@damon_rl) reported

    @RocketLeague how about yall fix recent players showing

  • suhibMV1
    Suhib (@suhibMV1) reported

    @RocketLeague Your servers is so bad guys, fix it first

  • FrazTix_
    Luna (@FrazTix_) reported

    Yea cool update on rocket league only wish they would fix their skill based match making so I can GET BETTER TM8S WHO DONT SELL LEAVE OR THROW MY MATCHES FOR NO GOOD GOD DAMN REASON

  • N9Myth
    Nick (@N9Myth) reported

    @BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.

  • TheBlazinOwl
    Anthøny (@TheBlazinOwl) reported

    @Faith_RL1 @RocketLeague @T3Bates At this point if you’re hating even when they try to fix the issue then what is the point of them trying

  • JWMoneyCalling
    JW (@JWMoneyCalling) reported

    @RocketLeague my free play has been lagging since the last update

  • PedroGoodoy2002
    Pedro Godoy Marin (@PedroGoodoy2002) reported

    MSI Afterburner 4.6.7 beta 2 not working on my Windows 11 Insider/Future Platform build 29576.1000. With it on, Fortnite and Rocket League lock or restart my PC. With it off, everything works. Fix this error, please. @MSI__Spain @MSIgaming @windowsinsider

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @RocketLeague First match for me after the Easy-Anti cheat, match looked normal till a car touched me. Can't replicated that DLL lag if u wanted to. Same kind lag on a game server has if it is being DDOS'ed and your playing at same time as the attack, least u tried I guess.

  • EthanHath_
    EthanWeldz 🐧 (@EthanHath_) reported

    @RLDailyShop @fortnitecarguy The broken car is back in the Rocket League shop

  • Modern_RL
    Mdrn. (@Modern_RL) reported

    @RocketLeague This guy WANTS to get banned. But even after 3 days, almost 4 days of running his bot nonstop... no ban. Fix ur anti-cheat @RocketLeague

  • pk__l
    Wya? (@pk__l) reported

    @RocketLeague yeah it’s time for you guys to lock in and fix your crippling of a dying game

  • RTZX19_TM
    RTZX19™ (@RTZX19_TM) reported

    @fortnitecarguy No problem, thank you very much. Now I can get a better view of the car. And unfortunately, they messed up the car by not removing that thing behind it that’s been there since Rocket League 😕

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • flatbunny255918
    Flatbunnny (@flatbunny255918) reported

    @RocketLeague PLEASE, PLEASE FOR THE LOVE OF GOD FIX IT!!! Why have i went into 10 rank games to face full *** teams!!! if im joining up as a solo i expect to face like solos; fine 1 or 2 games facing teams 3 solos vs 1 full team cool but 10 in a row it doesnt make sense at all!!

  • kiinogre
    kino (@kiinogre) reported

    @TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats won’t fully stop the issue but it’s definitely going to discourage it and eventually the buying market for botting will lessen over time. That’s my guess

  • CypressDeep
    Cypress Deep (@CypressDeep) reported

    @RocketLeague ADD RANK DISPARITY FOR COMP 2’s GOOD LORD YOU CAN FIX BOTS BUT NOT SMURFS????

  • kirbysayse26
    z - kirbysayse. (@kirbysayse26) reported

    @RocketLeague fix your ******* lag problems Jesus Christ bro this is pathetic

  • twotakeoff_
    Israel (@twotakeoff_) reported

    @frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0

  • RocketYota
    GGM1 Yota (@RocketYota) reported

    @Lethamyr_RL @RocketLeague Think a plugin could fix thi- Oh wait.

  • Anthony04287249
    Anthony Brewer (@Anthony04287249) reported

    @gcindisguise It sucks for us console players because we still have the problem, some of us aren't full time streamers and can't afford a PC setup and have been loyal to playing rocket league many years kinda not fair in my opinion, oh well

  • LatonMelville
    Laton Melville (@LatonMelville) reported

    @RocketLeague That's cool. How bout you fix the black loading screen on xbox as you join a game. Or the loading in 10 seconds into a game.

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RLEsports @RocketLeague @progressive It’s such a bad game and yall will never fix the Smurfing problem because it inflates your player count 💀💀

  • karan_yigi92823
    Lobo/RquesT (@karan_yigi92823) reported

    @RocketLeague I have no cheat or anything alike on my pc and im getting booted out of both ranked and normal matches. Giving me violation errors. And i cant even identify what the hell is causing it no explanation no nothing. Meanwhile my duo gets time outs when i get booted, ffs.

  • RoninSpugger
    Ronin Sad Face (@RoninSpugger) reported

    @RocketLeague DDOS ATTACK IN ALL **** GAMES

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague FIX THE GAME!!! BRO THIS IS SAD. #ROCKETLEAGUE #EPIC YOU MAKE MILLIONS OFF THIS GAME!

  • ValceusWalker
    Walker Valceus (@ValceusWalker) reported

    @RL_Status I will say this again and again it comes back to Client to Client server disconnect and memory/storage being screwed up by firewalls. The damage hackers have left in rocket league is being shown with EAC. Adding an extra step to log in was the final straw. Lies don't build base

  • FromSkyToEnd
    FromSkyToEnd (@FromSkyToEnd) reported

    gg @RocketLeague for doing nothing as usual about the rampant misogyny i got to put up with. because somehow muting me is gonna fix your stupid problem

  • MizuRL
    Mizu 🌊 (@MizuRL) reported

    Easy Anti-Cheat comes to Rocket League tomorrow. I pray it ACTUALLY solves the hacking problem 💔