Rocket League status: server issues and outage reports
No problems detected
If you are having issues, please submit a report below.
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (34%)
- Sign in (29%)
- Matchmaking (29%)
- Glitches (6%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
|
|
Online Play | 3 days ago |
|
|
Online Play | 27 days ago |
|
|
Online Play | 27 days ago |
|
|
Online Play | 27 days ago |
|
|
Matchmaking | 28 days ago |
|
|
Matchmaking | 28 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
-
Thumbbreaker4 (@jrobak1313) reported@RocketLeague Doesn't matter one bit. The core issue with this game is the dogshit matchmaking. Until they address smurfing and boosting (they never will) the game will always be far worse than its potential.
-
TheMaverickk (@_TheMaverickk) reported@Preaux_killing @RocketLeague Yes but that's not with EU6. Of course you can cap your frames at 360 FPS no issues on EU3.
-
Pancho (@DatPanchoGuy) reportedOther games like Rocket League that use the same service and thus the same servers are also having disconnect issues. They've been very open about using Epic's servers, so why do people still insist this can be fixed with a patch when it's a service problem?
-
Troy (@troyrl_) reportedWhat rank do people have the most trouble getting out of in Rocket League? mine was gc1
-
Sami✌️ (@Beyond__Kontrol) reported@DiscussingFilm Unreal Engine 6? They skipped UE5 after 10 years just to push more expensive car skins. Rocket League is straight Fortnite slop now. Graphics won’t fix the dead servers or 2015 gameplay.
-
Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
-
Jim Knight (@jimedknight) reported@Its_JSTN @RocketLeague This game needs better servers, not crash on start-up and a better filtering system with items.
-
WrapsRL (@WrapsRL) reported@iiTzJayBird @RocketLeague Do you believe you couldn't score if your opponent got to choose which side they spawned on? Sounds like you have the skill issue bud. Look inwards and ask why you believe a competitive game should have RNG at all.
-
sillydabbit (@sillydabbit) reported@RocketLeague Fix demo physics and ball glitching physics and I'll be happy
-
🔥 𝕂𝕖𝕟𝕕𝕒𝕝𝕝 🔥 (@KendallFireV2) reported@fortnitecarguy I was customizing the 350Z last night in Rocket League and my stripes decal got locked on orange team colors even when I switched to blue team. Something is VERY broken lol
-
Steve Berman (RL Anti Woke) (@SteveBermRL) reported@Triplesit0 @RocketLeague Excuse me but some people trade not for profit but the ability to design whatever car you want. Yeah owning valuable items was also cool. Beats being a retard and buying from a shop with fix prices and releases - Steve
-
Caidenrl (@caiden_RL) reported@JaacK_RL @GrfineAmerican @RocketLeague Also if it wasn’t a money issue, why do you think they haven’t brought it back. It’s dumb that you think it isn’t a money issue
-
Emilaiah (@TheEmilaiah) reportedOn the downside, what UE6 could mean for Rocket League: * Higher system requirements * More FPS drops on low-end PCs * BakkesMod/plugin compatibility issues * Custom maps breaking temporarily * More Epic/Fortnite integration * Possible loss of Steam profile pictures * Possible forced Epic display names * More bugs at launch * New input delay/desync issues while adjusting * Old hardware potentially unsupported * More complicated menus/UI * Risk of worse performance before optimization * More microtransactions/collab focus * Bigger download sizes * Longer update times * Potential workshop/community feature changes * More anti-cheat false flags * New glitches/exploits from engine transition * Console performance inconsistencies * “Fix one thing break another” updates
-
Richytoons (@Richytoons) reportedGenuinely asking: IF this is UEFN for Rocket League, will this even be good for the game? I see all the problem UEFN caused in Fortnite. Discovery, Bad Actors, Split Community…
-
禅 𝘛𝘩𝘰𝘮𝘢𝘴 𝘞𝘢𝘳𝘦 🇵🇸 (@Zenith_ATOM) reported@archer_uwu I don't see the issue here. Apparently UE6 games will be capable of launching through Fortnite or seperately. This means you'll be able to launch Rocket League outside of Fortnite. It's just convenient for players who are already on Fortnite to switch over to Rocket League
-
Lust (@Zoey_RZ) reported@JamaicanCocoRL @RocketLeague I never said I was upset about what they were adding, the game is quite literally a pain for some people to play because of hearing issues and tinnitus, theres more to it than just QOL for some people
-
Jorby (@JorbyPls) reported@RonnieSoosoo Fortnite runs on Switch and even your phone. I don't see why it wouldn't extend to Rocket League. It's third party developers that have issues or neglect in optimizing their games in UE5
-
Maio (@MayoPot21) reported@RocketLeague This is a boring piece of crap. Why don't they fix the connection/sync issues that the anti-cheat system brought? And why don't they just announce the next damn season already? Anything.
-
Atomicdawg 🉐 (@AtomicDawg8) reported@eternalrll The problem is that people hyped this announcement up, saying it was the biggest thing to ever happen in rocket league when it clearly isn't. The performance of rocket league is good and the graphics are fine. Stop riding epics ****
-
Brant (@bcappspt) reported@VampireFrost @kumxem Have to have the 5G internet. Otherwise, how are you going to win playing Rocket League with all that lag.
-
Uncle silicon (@Unclesilicon) reported> Rocket League moves to Unreal Engine 6 announced at Paris Major > Running on Unreal Engine 3 since 2015 (11 years of legacy code) > Skipping UE5 entirely, jumping to UE6 - suggests UE5 port failed > UE3 lacks modern threading, DLSS integration, proper multi-core support > UE6 brings ray tracing, Nanite virtualization, updated physics solver > But physics solver change is the real risk for competitive integrity > Ball collision behavior drives entire skill ceiling, even pixel changes matter > No release timeline means either early stages or performance problems > Epic likely saw UE5 migration wasn't worth the physics debugging burden
-
JayBird ツ (@iiTzJayBird) reported@WrapsRL @RocketLeague that’s your opinion, the only RNG there should be is where you spawn it isn’t hard to save the ball after you get demo, seem like a skill issue for yall
-
RocketLauncherBoi :D (@Rocket454351) reported@RocketLeague @FortniteStatus for a company who wants to keep giving us rocket league cars to use , PLEASE FIX THE WHIPLASHES IN THE GAME TO USE LESS GAS COMNSUMPTION. THERE HAS BEEN TOO MANY TIMES WHERE I WOULD RUN OUT OF GAS BEFORE GETTING AN INCH CLOSE TO A GAS STATION.
-
R (@Kingbossborne) reported@RocketLeague You guys going to fix unreal 5 first
-
Sean Crockett (@SeanCrockett4) reported@RocketLeague This game on ps5 with fiber internet...is literally overrun with cheaters -lag mods, macro mods...its insane how they ignore this. ROCKET LEAGUE GAMEPLAY IS A JOKE NOW. LAG CHEATERS OWN THIS GAME NOW.
-
elpogler (@elpogler) reported@AlJR86 @RocketLeague Dear blue check mark user, Please tell us these "so so so many problems" that are going to be in Unreal Engine 6 that is not even out yet.
-
TNF (@TNFaithful) reported@RocketLeague It's too bad yall killed off half of your fanbase over the years after Epic got involved, always pushing overpriced cosmetics and refusing to fix the game itself. Shame. I used to love this game but yall didn't care about your playerbase. Would've meant something if yall did.
-
SunnyCombo (@SunnyComb000) reported@OogleyBoogly @BigDoomFan @Shpeshal_Nick Rocket League biggest problem as of late has been the inability to change much because of the engine
-
KHLAID.RN (@N1zyix) reported@RocketLeague So no HCB FIX ?
-
muchopoutso (@Lyriki_sfaliara) reported@DLN_006 @RocketLeague Obviously it’s going to be free it’s the same game. Your items will be kept like most live service competitive games. If they do a dover with hard acquired titles, credit spent meaning nothing players will stop playing. Guess that answers all