Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 24 days ago |
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Matchmaking | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Matchmaking | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Damon (@damon_rl) reported@rafasantoss17 @RocketLeague its a ui bug do you realize how easy it is to fix a ui bug a 5 year old can fix a ui bug
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Israel (@twotakeoff_) reported@frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0
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Eleonora Paradis (@eleonoraparad) reported@RL_Status Rocket League servers are very lag. I can't open Fortnite and Rocket League at the same time on my PC because of Easy Anti-Cheat.
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FromSkyToEnd (@FromSkyToEnd) reportedgg @RocketLeague for doing nothing as usual about the rampant misogyny i got to put up with. because somehow muting me is gonna fix your stupid problem
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Tim Wells (@TimWells94724) reported@RocketLeague Fix your servers
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richiem11 (@richiem112) reported@gcindisguise I've just joined a game and it lagged out due to anti cheat error, tried queuing for another game and it's banned me. Wtf @RocketLeague, since when were there cheaters in the game anyway? Day 1 player here, awful change.
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AXIOM (@AXIOM_Protocol) reported@RocketLeague Fix middle east servers ffs @RL_Status
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Housedakitopal (@Housedakitopal) reported@RocketLeague Fwiw update borked Steam Deck compat, gives shared module load error
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JustKindaBoredUKno (@J_K_Buk) reported@PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.
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FnMyron (@FnMyron_) reported@SeanCrockett4 @RocketLeague This ******* game IS BROKEN we need it fixed. Otherwise we won't be able to continue playing, especially if there's another pandemic like hantavirus.
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Hazard (@HazardRL) reportedROCKET LEAGUE EASY ANTI CHEAT FIX!!! I tried EVERYTHING and it didnt work I FINALLY FIGURED OUT WHY MY GAME WAS CRASHING follow along here 1) press "window + R 2) Type in and search in these 3 locations %ProgramData% %AppData% %LocalAppData% 3) Search up these files/folders
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Brenden (@BrendenA922) reported@EpicGames @RL_Status @RocketLeague why the hell is there only heatseaker 2v2 ranked? and no 2v2 CASUAL?!?!?!?! HOW AM I SUPPOSED TO PRACTICE IF THERES NO CASUAL AND I KEEP LOSING MY DAMN RANK IN RANKED! fix your game sincerely, me.
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Momo (@Momo91947288174) reported@Ironlucaaa @RLfoxxy @RocketLeague Bro is not working for psyonix
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Lucas Heaton (@LucasHeato97104) reported@RocketLeague Ur game is arse mate why are the servers down again you set of useless Montyβs
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Zoro Juro (@Cloud_Strife1st) reported@AlphaKep @RocketLeague The EAC isn't the problem, it's epic not having a team to keep tabs on it. Like apex did. Which resulted in the massive ban waves. You can't permanently get rid of these bums but if there is a dedicated team, they can control it
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Laton Melville (@LatonMelville) reported@RocketLeague That's cool. How bout you fix the black loading screen on xbox as you join a game. Or the loading in 10 seconds into a game.
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JustJamie? (@JstJamieThings) reportedSince EAC was added into Rocket League I've played it twice on PC, both times I've had stupid ghost touches and hge lag spikes at times. I don't know if this is a thing on console too, I can't be bothered to switch platform just to play the game.
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zAdrixn (@MasaruRL) reported@RL_Status @RocketLeague FIX UR ******* TOURNAMENT CONNECTIONS!!! WE ARE IN FINALS NOW AND CANT JOIN BCS OF THE ERROR LIKE 20 MINUTES NOW!!!
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Evolve. (@devilishcombat) reported@RocketLeague bro sybau u removed bakkesmod n still have bot issues w ur game
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Metin (@MotleyPlays) reportedEAC is clearly not working so take it back & let people use BM again. I know selling items is the No# 1 priority at @EpicGames & most likely the driving reason for the whole change but RL is nothing without your dedicated no-lifer players. Do the right thing @PsyonixStudios
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Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
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VΓ©ΓΓΈM (@Ttv_Venom_) reported@RocketLeague can we please fix the Duplicate log in stuff. Itβs starting to be really annoying.
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VVSpikoπ₯ (@PikoDorado) reportedYo @RocketLeague the recent player list has been bugged for like 4 days........ Please fix
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Hesaga (@Hesaga_) reported@IsXboxStillLast it does on cod, Fortnite, rocket league the games everyone's playing lol. it was only small devs who had trouble with a series s all the big devs made it work and work well. it was 250 when it first came out that Jason guy would of been told to make a cheep but good console.
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smkrl (@smkrl2004) reported@RocketLeague fix you game playing black screen simulator is not fun
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Lobo/RquesT (@karan_yigi92823) reported@RocketLeague I have no cheat or anything alike on my pc and im getting booted out of both ranked and normal matches. Giving me violation errors. And i cant even identify what the hell is causing it no explanation no nothing. Meanwhile my duo gets time outs when i get booted, ffs.
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Stormπ¨π¦#SELLTHETEAM (@BrunosEspresso8) reported@TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem
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Tyler Green (@tgreenyRL) reported@KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, itβs because we fixed it manually and I donβt want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays
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Jadyn (@jadynfrmdao) reportedRocket League, but it also has serious problems that make it frustrating and honestly terrible for many players. One of the biggest issues is the matchmaking system. The game is glitchy asf and I keep getting frozen fix this **** asap so my girl can love me again, thank you
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shocks (@shockszs) reported@mahtiiRL i've been having the same problems, every game i play is consistent 20 ping but rocket league is constant lag, no clue why