Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (33%)
- Sign in (29%)
- Matchmaking (29%)
- Glitches (6%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 15 days ago |
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Online Play | 15 days ago |
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Online Play | 16 days ago |
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Matchmaking | 16 days ago |
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Matchmaking | 16 days ago |
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Matchmaking | 17 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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nick | mariners szn 🔱 ⚾️ 🌊 (@darnold2jsn) reported@frankymagana @RocketLeague Just such a non problem
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Sean Crockett (@SeanCrockett4) reported@RocketLeague Yall have ignored this problem for far too long. Invest less in money grab merch, And more against macro cheaters. Day by day this game is withering...
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Shpeshal Nick (@Shpeshal_Nick) reportedYou don't speak for all Rocket League players I've put over 3000 hours into it and I've wanted an engine upgrade since forever Unreal Engine 3 is over 20 years old ffs and Rocket League has a tonne of issues that would (or at least should) be solved with an engine upgrade
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Crypto_And_Bets (@Crypto_And_Bets) reported@Pyroblockx OK no problem @RocketLeague please let every event be in Europe (obv I'm in EU).
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Newsy (@NewsyJohnson) reported@bitcoinpanda69 @grok idk starcraft but I know in games like rocket league, the ai were taking up all of the entire highest rank. became impossible for top humans to play solos. ai developed a strategy you cant defend. mainly became huge problem over the last year or so. Newsy Johnson
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Love, Zach (@Kamigsrk) reported@RocketLeague @EpicGames @TimSweeneyEpic The average person literally does not give a **** about this unless you fix UE shader stutter and bring Fortnite to Linux. Higher graphical fidelity means NOTHING unless current issues are addressed.
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An Advanced Nae Nae (@UltraNaeNae) reported@LinIsCrazy what do you expect to see or would like to see? personally, i'd like them to bring back rue (but that'll never happen). There's also a boost in rocket league called Glitch P+M that's in the files for fortnite but isn't released to its owners.
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Zelda ✝️ (@ZelleBells) reported@RocketLeague but are the performance issues resolved or improved? UE5 had big stuttering problems
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A.D.3.M (@asss1955) reported@RocketLeague Fix Mena Servers ME 6 is so bad
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禅 𝘛𝘩𝘰𝘮𝘢𝘴 𝘞𝘢𝘳𝘦 🇵🇸 (@Zenith_ATOM) reported@archer_uwu I don't see the issue here. Apparently UE6 games will be capable of launching through Fortnite or seperately. This means you'll be able to launch Rocket League outside of Fortnite. It's just convenient for players who are already on Fortnite to switch over to Rocket League
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Starray (@Starrayy_) reported@spotter336778 @husky_russ Doesn't solve the issue of fortnite being a 100 gb tumor nobody wants to be forced to install just to play rocket league.
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lando (@landonCal23) reportedFix ur game @RocketLeague every Time i connect my controller (with an audio device) my chat settings go crazy, and they Dont keep saved as I set them, every Time i get in to the game I have to change them back and restart the game.
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krispy (@krispy1337) reported@KiriBuilds It literally is positive, rocket league is a competitive game and requires low latency for good players, UE6 was supposed to improve performance by multithreading the game and that will also come with better netcode, no more bump=demo issue, no mismatches on client on the ball
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{Vk} AL1Ep1c (@theepic38089678) reported@RocketLeague @BakkesMod My gamesir controller DOESNT RESPOND IN ROCKET LEAGUE, only rocket league i checked button tester and other games it works, multiple times so there's no mistake IS THAT PROBLEM FIXED?
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Thumbbreaker4 (@jrobak1313) reported@RocketLeague Daily post about how dogshit your matchmaking is. Why is there a person on my team that isnt even capable of flipping on the kickoff when everyone else in the lobby is capable of flip resetting? Its makes no sense fix your ******* game.
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Toby 🍋 (@citruszynlover) reportedYo @EpicGames I wouldn’t mind playing rocket league I had a bad day at work!! Fix yo **** twin
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⭐⭐⭐⭐⭐ (@deadeyeoutlaw) reported@ANTlSOUL @RocketLeague And stop making false claims—there are already plenty of examples of games built with UE5 that run smoothly, just as there are plenty of proprietary engines that had issues. The performance problem isn't with the engine; it's with the developer.
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OneScale (@TheOneScale) reportedanyone else getting an issue with @RocketLeague where, even with bakkes closed and EAC on, the game just decides to close before it has a chance to even get to a loading screen?
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a1SolutionTTV Reacts! (@a1solutionTTV) reportedRocket League Update: 10,000 people are in the casual 3v3 mode. Is this game dead? Are the hackers and bots and ddos hurting the game No content. No map creator. No trading. Tim Sweeney really doesn't want this game to live. Competitive players keep this game alive....
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WrapsRL (@WrapsRL) reported@iiTzJayBird @RocketLeague Do you believe you couldn't score if your opponent got to choose which side they spawned on? Sounds like you have the skill issue bud. Look inwards and ask why you believe a competitive game should have RNG at all.
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Keskin (@craftian_keskin) reported@LinusEkenstam Unreal Engine 5 was graphicwise a great engine, but most of the games had performance problems and it is actually still pretty new. I still can’t believe why they would announce this engine with a game like Rocket League instead of a more realistic game.
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S Ξ i Λ S 🇷🇸 (@SeiasX) reported@PuggetzRL @Idmg25 @RocketLeague Ik but i feel like it gets stale, ion got a problem with standard maps but games like siege and cs and others have different maps and yk idk some teams play better on certain maps this that blabla im just talking
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johnnyonhd (@johnnyonhd) reported@RJPB25 @Aromaa__ yes, ever since epic games laid off 1,000+ employees 2 months ago, rocket league has actually been on the rise LMAO. the ppl laid off were the issue, and now the game is taking huge steps
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Mr_paulo (@JokersZen) reported@RocketLeague Fix these damn match disconnection bugs, seriously, it's getting ridiculous, losing points for nothing
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Sean Crockett (@SeanCrockett4) reported@RocketLeague TRY TO FIX GAMEPLAY ON CONSOLE FIRST. YOU SEEM TO DO NOTHING AGAINST CHEATERS. Infiltrate the discords, do the work and see what they use. I had no clue what macro devices were until Rocket League was overrun with them on console. Then I researched. Hire a team
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jack (@JackoutX) reportedhey @rocketleague 3 games in a row ive had slow *** teammates pls fix
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LibertyGuardian (@ashercash84) reported@RocketLeague @BakkesMod Stupid mfers! Fix your tournaments you pos
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Shrimposter in Chief (@shrimpala) reported@KiriBuilds If UE6 scales well from low end phones to high end PC for Fortnite why should in not for Rocket League. The stylization is a completely different topic. If you want Rocket League to survive long time as a Service integrating it with rest of Epic offerings seems the logical way.
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Sloth (@Sloth33__) reported@Rnuh_ @SamLeakss @RocketLeague Ok but that doesn’t become a problem past bronze I haven’t used that mechanic in 8 years
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⚡ NRG Kevin Dao ⚡ (@KevinDa07893230) reportedRocket League is confirmed for a UE6 release. But here's what I have to say: I hope UE6 can fix the optimization for not just "abstract" games, but also "realistic" games and any other games in between. UE5 was a letdown for most games, unlike the "abstract" games.