Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (33%)
- Sign in (29%)
- Matchmaking (29%)
- Glitches (6%)
- Game Crash (4%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 13 days ago |
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Online Play | 13 days ago |
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Online Play | 14 days ago |
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Matchmaking | 14 days ago |
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Matchmaking | 14 days ago |
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Matchmaking | 15 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Grunticidal (@grunticidal) reportedWhy did the Rocket League player go to the bank? Because his MMR had serious *interest* issues! 📈💰⚽ #RocketLeague
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a1SolutionTTV Reacts! (@a1solutionTTV) reportedRocket League Update: 10,000 people are in the casual 3v3 mode. Is this game dead? Are the hackers and bots and ddos hurting the game No content. No map creator. No trading. Tim Sweeney really doesn't want this game to live. Competitive players keep this game alive....
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iiBakedDonut (@_BakedDonut_) reported@Barbar05_ @RocketLeague I seriously doubt it. The game before had microtransactions before Epic bought it out and they were more luck based, the things you got actually had value. And I never heard of them having money issues back then. Now its basically just flat out buy what you want and its more expensive or pay a subscription copying the Fortnite meta of battlepasses.
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krispy (@krispy1337) reported@KiriBuilds It literally is positive, rocket league is a competitive game and requires low latency for good players, UE6 was supposed to improve performance by multithreading the game and that will also come with better netcode, no more bump=demo issue, no mismatches on client on the ball
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A.D.3.M (@asss1955) reported@RocketLeague Fix Mena Servers ME 6 is so bad
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Lover of all things Rocket League and Iowa (@inclinedtocook) reported@EddieWaski123 @RocketLeague Let me help. Where are you trying to login that it’s not allowing you to.
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Pancho (@DatPanchoGuy) reportedOther games like Rocket League that use the same service and thus the same servers are also having disconnect issues. They've been very open about using Epic's servers, so why do people still insist this can be fixed with a patch when it's a service problem?
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SunnyCombo (@SunnyComb000) reported@OogleyBoogly @BigDoomFan @Shpeshal_Nick Rocket League biggest problem as of late has been the inability to change much because of the engine
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Mark (@MarkMannX) reported@RocketLeague @TimSweeneyEpic Please make it run better on lower end hardware than UE5. UE4/UE3 was great for smaller devs, but UE5 seemed to have issues for running games.
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Elaneium (@Elaneium) reported@stunlokked @RocketLeague HOPEFULLY they understand the issues with UE5 and that's why they never bothered moving RL to it. And HOPEFULLY that means UE6 is heavily focused on performance
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puffin (@puffinnnnnnn) reported@SeanCrockett4 @RocketLeague going down the list: lag mods: not a cronus zen thing just ddosing which is a known problem macro 50/50: also not a cronus zen thing but likely a bot thing since macro 50/50 isn’t possible because there’s too much variance for them in rl
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Austen (@yuugamer) reportedAnyone else experiencing crazy frame skips here and there while playing @RocketLeague ? (STEAM) Seems to only happen when discord is open? Or maybe I'm crazy.... But if I unlock my fps I can hit 800 easily so it's not a hardware issue
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⚡ NRG Kevin Dao ⚡ (@KevinDa07893230) reportedRocket League is confirmed for a UE6 release. But here's what I have to say: I hope UE6 can fix the optimization for not just "abstract" games, but also "realistic" games and any other games in between. UE5 was a letdown for most games, unlike the "abstract" games.
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Loree (@loreerl_) reportedfix ur ******* chat problem omg. i cant type anything in party chat or match chat. i can only use quick chat and its annoying. Its not about me its all about ur game fix it asap. @RocketLeague @RL_Status
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JoDaEpicGuy🐉🍕 XO (@JoDaEpicGuy) reportedHey @RocketLeague @RL_Status the RLC Paris Bundle 1 isn't showing up as a code to claim on the TikTok game details page. Apparently people are having trouble progressing the progress for tiktok live rewards for RLCS Paris Bundles 2 and 3 as well
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SuperFoxy8888 (@SuperFoxy8888) reported@RL_Status Oh, a Rocket League servers issue? NO WAY!
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rem (@rem3dial) reportedrl servers buggin, how am i gonna join a match. and i stay in spectator mode and it seems like im the only one here with 0 ping. i see that its not working so i leave and i get banned for 5 minutes. @RocketLeague @RL_Status
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Sa Saa (@Saa129264Sa) reported@RocketLeague Fix the problem first!!!
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🌽 (@CornNutz6) reported@SnapBlastPLAY Tell here to fix the rocket league servers
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Sean Crockett (@SeanCrockett4) reported@rvus101 @RocketLeague Pro douche guy isnt technically a smurf even. He just straight cheats with his Lil macro mods and lag...pathetic game
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Caesar XV (@caesarXVth) reported@Luxpla @subzidite2 This likely won't be an issue, there was a 15 yo for Rocket League worlds last years, for a 1,2 M$ prizepool
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Zelda ✝️ (@ZelleBells) reported@RocketLeague but are the performance issues resolved or improved? UE5 had big stuttering problems
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Thumbbreaker4 (@jrobak1313) reported@RocketLeague Doesn't matter one bit. The core issue with this game is the dogshit matchmaking. Until they address smurfing and boosting (they never will) the game will always be far worse than its potential.
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Emma (@emmqmqe) reported@RocketLeague what is wrong with your game genuinely. I love you to death but my god this is out of had the lag and the bugs.
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Jumpi Fungus (@FungusJump26823) reported@dragon_bof76868 @RocketLeague a reminder of reality: if you cant afford a 3080 you have way bigger problems than gaming
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TheMaverickk (@_TheMaverickk) reported@RocketLeague @ExplosiveGyro Can you fix the store then? Match Fortnite for giving all painted variants for an item purchase. Bring back old pass items to the store. Have tabs for each car part and have actual variety daily. Also maybe look at car designs people have put together to sell as bundles.
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CoasterGoober (@CoasterGoober) reported@Douglxshh @TimSweeneyEpic Engine update is good. with the possible bugs it brings, hopefully they fix them fast. Can only be 1 wave of bug fixes too since the gameplay doesnt change. Moreso concerned on how theyre forcing the Fortnite metaverse on RL. Rocket League is not a damn Fortnite gamemode.
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Keskin (@craftian_keskin) reported@LinusEkenstam Unreal Engine 5 was graphicwise a great engine, but most of the games had performance problems and it is actually still pretty new. I still can’t believe why they would announce this engine with a game like Rocket League instead of a more realistic game.
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Emilaiah (@TheEmilaiah) reportedOn the downside, what UE6 could mean for Rocket League: * Higher system requirements * More FPS drops on low-end PCs * BakkesMod/plugin compatibility issues * Custom maps breaking temporarily * More Epic/Fortnite integration * Possible loss of Steam profile pictures * Possible forced Epic display names * More bugs at launch * New input delay/desync issues while adjusting * Old hardware potentially unsupported * More complicated menus/UI * Risk of worse performance before optimization * More microtransactions/collab focus * Bigger download sizes * Longer update times * Potential workshop/community feature changes * More anti-cheat false flags * New glitches/exploits from engine transition * Console performance inconsistencies * “Fix one thing break another” updates
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Pancho (@DatPanchoGuy) reported@CloudNinjaEDM False, they scheduled it at the exact same time as a Fortnite Tournament. The servers run on the exact same servers as Fortnite, so Epic prioritized bandwidth for Fortnite. Other impacted games included Epic owned Rocket League, it's not a CrossWorlds exclusive issue.