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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 14 days ago
Livry-Gargan Matchmaking 23 days ago
Beaupréau Online Play 23 days ago
Nottingham Sign in 23 days ago
Paris Sign in 23 days ago
Saint-Michel-sur-Orge Matchmaking 23 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • tumeek_
    tumeek (@tumeek_) reported

    I have 240hz screen but ONLY rocket league is screen tearing on 240/239fps. I dont use any g-sync or v-sync things ofc. Anyone know fix for this?

  • JamBudds_
    Agent P from Fortnite (@JamBudds_) reported

    @kattylotl Rl got the same problem sadly, which is why they need to tie fortnite and rocket league progression together so I can actually upgrade it

  • AZriino87062
    Ahmed Zriino (@AZriino87062) reported

    @MHasyimy @MShoaib2674 Nah i think rocket league and fortnite support will atleast be on the next 12 month . Also marvel rivals. So no problem

  • kriniki76
    polagonal (@kriniki76) reported

    @eternalrll @RocketLeague u can’t just “fix hackers and smurfs and ****** servers”

  • Thisisweir36014
    This is weird (@Thisisweir36014) reported

    @AyabeKirichirou @antiiheros Yeah it's meme for someone who didn't read. Even account name is 'meme' dude. LMAO Service and support that they said is for PS Store(like line up for PS+ and Feed) Other live service game still can play without problem. FF14/Fortnite/Apex/MH World/Rocket League/CoD etc.

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid

  • 1kerll
    Barou (@1kerll) reported

    @RocketLeague fix ur ******* game u ******* idiots

  • jrobak1313
    Thumbbreaker4 (@jrobak1313) reported

    @RocketLeague No one gives a ****. You have the worst matchmaking in all of video games. Fix your ****.

  • de_lemos56
    Lemos ʕ•ᴥ•ʔ💙 (@de_lemos56) reported

    @BrodieOnLinux @JoviaIklutz I got so used to playing rocket league on the first steam controller that when the bumper broke and I used a dualsense I just kept eating **** Luckily it was easy to fix, but when I was putting it back together something wasn’t right and now I have a stripped torx screw

  • tgreenyRL
    Tyler Green (@tgreenyRL) reported

    . @RocketLeague @RLEsports @EpicGames Hi my replays are ALL now broken again after today’s update. Can you please help me out here I’ve been dealing with this issue for months now, I’m a content creator who now has NO content he can access. Embarrassing to consistently do this.

  • F1_driven
    DrivenF1 (@F1_driven) reported

    @RocketLeague Was so obvious it would come after RLCS regionals... Now can you spend some time not just helping out the top 0.1% but instead fix the smurfing and toxicity that ruins the game for 99% of players?

  • DarkHyperPK
    DarkHyper (@DarkHyperPK) reported

    @kencarsonlove1 @RocketLeague @RL_Status If the hardware is not configured proper, it can cause performance issues.

  • F5134800976736
    F (@F5134800976736) reported

    @RocketLeague Rocket League, the Middle East servers are terrible, please fix them as soon as possible.

  • Moham444364
    mohamed77089 (@Moham444364) reported

    @RocketLeague WHAT ABOUT YOUR GOD DAMN SERVERS IN MENA FIX THEM ASAP

  • 46_birds
    Le T 🇨🇴 (@46_birds) reported

    @eternalrll @RocketLeague Just push the fix servers button!

  • Yodatboi_
    Yodatboi (@Yodatboi_) reported

    @scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times

  • i2ayah
    zayer (@i2ayah) reported

    I smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME

  • Ahmed2dno
    Ahmed (@Ahmed2dno) reported

    @RocketLeague Can you fix the servers in mena pleaseeeeeeeeeeeee

  • Wadahddla
    Wadah (@Wadahddla) reported

    @RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!

  • Porsas52
    Porsus (@Porsas52) reported

    @hammer_rl @eternalrll @RocketLeague i havent heard anyone apart from you complain about this why is that if its such a huge issue

  • tgreenyRL
    Tyler Green (@tgreenyRL) reported

    @KibicLegiiNa103 @RocketLeague If anyone is wondering why I deleted my msg, it’s because we fixed it manually and I don’t want to be dealing with this stuff more than I have to lol. Just know there are some serious issues related to replays

  • sean_nowell
    Sean Nowell (@sean_nowell) reported

    @PhillyBeatzU Just like any other game that uses an ELO/MMR system. I got the same problem in Rocket League 💀

  • PedroGoodoy2002
    Pedro Godoy Marin (@PedroGoodoy2002) reported

    MSI Afterburner 4.6.7 beta 2 not working on my Windows 11 Insider/Future Platform build 29576.1000. With it on, Fortnite and Rocket League lock or restart my PC. With it off, everything works. Fix this error, please. @MSI__Spain @MSIgaming @windowsinsider

  • SamHegartyrq2d
    Sam Hegarty (@SamHegartyrq2d) reported

    @RocketLeague I have played a few games most of them where bots fix epic give the game back

  • whoisbernaa
    bernaa (@whoisbernaa) reported

    @RocketLeague @RL_Status FIX UR GAME, ALWAYS FPS DROPS FCK THIS TRASH GAME

  • TaevonDavion
    TaeBaby (@TaevonDavion) reported

    @landsead12 @RocketLeague The problem is how long it took for this to happen. But you make a point as well. I guess we’ll see how it goes…

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Bots needed fixing. Still says a lot that Rocket League had to break BakkesMod—the community tool players actually loved—to do it. Anti-cheat solving a real problem is good. Needing collateral damage to get there is the part publishers keep acting is normal. It isn’t.

  • Zyrin81133660
    Zyrin (@Zyrin81133660) reported

    @RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.