Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 19 days ago |
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Matchmaking | 28 days ago |
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Online Play | 28 days ago |
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Sign in | 28 days ago |
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Sign in | 28 days ago |
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Matchmaking | 28 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Ryan T (@ryant_147) reportedAnyone else experiencing problems with rocket league? Game crashing, very choppy? A few of my mates and me have come across this. #rocketleague #epic
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ionut666 (@ionut666) reported@RocketLeague FIX THE GAME ON GEFORCE NVIDIA NOW!
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sam (@4bysm4l_rl) reported@RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?
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Tareq (@TareqHarbi7) reported@EpicGames Fix the Rocket League servers, we can't enjoy it!
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Shadow Chidori VAβ‘π€β‘ (@FloydMNaruto3) reportedAnyone else experiencing server issues while playing either Fortnite or Rocket League?
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Jerem (@_G_Rem_) reported@RocketLeague uninstall fix smurfs/bot/soft 1st priority, game was unplayable see u
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Seany C (@scrockettman) reported@RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid
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oni anubis (@oni_anubis) reported@EpicGames why donβt you fix that **** show of a game called rocket league oh wait because youβre trying to shut the goddamn game down so you donβt ******* put any money in it to fix the damn thing
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Flower (@klovasos) reported@Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.
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Seany C (@scrockettman) reported@RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!
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Israel (@twotakeoff_) reported@frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0
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Tuh (@nw_tuh) reported@RocketLeague You fix exclusive fullscreen *********
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nero (@yznero_) reportedHi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US
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_ (@wirelessshrimp) reported@Ironlucaaa @XVIIKvrt @RocketLeague As long as thereβs no trading in the game I donβt see a reason why old popular rocket pass items shouldnβt come to the shop after a set amount of time. It would make money for Psyonix and itβs not like thereβs a market to crash
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Tuh (@nw_tuh) reportedcan you fufcking fix your game im playing on insane input delay after the update. eac broke exclusive fullscreen and now im playing like a bronze @RL_Status @RocketLeague
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Frosty Pixels (@FrostiPixels) reported@Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan
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Lucas Bertholon (@NeyRox8221) reported@RocketLeague Easy Anti-Cheat : Yees No more BakkesMod : Yees Smurfing still here : Yees Weβre losing tools, not fixing problems. #SaveBakkesMod
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T-Mac (@TrueDummyGod) reported@RLEsports @RocketLeague @progressive Itβs such a bad game and yall will never fix the Smurfing problem because it inflates your player count ππ
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JustKindaBoredUKno (@J_K_Buk) reported@PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.
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Rocketman69 (@Rocketmanqt) reported@ArchieRL_ @RocketLeague First is fix the bots now it's bring back trading. What do you guys actually want lol
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Wadah (@Wadahddla) reported@RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!
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TonyAR π (@TheDesolateAnt_) reported@FoxyyChar Rocket League had that "trading" system to exchange items with other players... But sadly they ended up removing the mechanic because it would cause compatibility issues with Fortnite, because they were going to release Rocket Racing.
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Slurp Slurp Sahur (@SeanLia4) reportedBoth @Fortnite and @RocketLeague are so lazy as a matter of fact they can't listen and fix these Ranked lobbies for casuals so that they can eliminate and get elimination streaks all they wanna do is screw up their own game for everyone so that it doesn't win Game Of The Year
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Stormπ¨π¦#SELLTHETEAM (@BrunosEspresso8) reported@TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem
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Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
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mau (@mauuu__14) reported@RL_Status Hi, my career data/stats in Rocket League aren't the same on the app and the website. There's a significant difference between the website and the game (goals, matches, assists, etc.). Can you fix this? Is it a bug?
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oni anubis (@oni_anubis) reported@EpicGames fix rocket league stop listening to pro players tell them to shut their ******* miles and ******* play the game as it is they need to ******* stop telling people how to ******* play the game and lower ranks. Need to stop imitating their asses.
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tumeek (@tumeek_) reportedI have 240hz screen but ONLY rocket league is screen tearing on 240/239fps. I dont use any g-sync or v-sync things ofc. Anyone know fix for this?
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RTZX19β’ (@RTZX19_TM) reported@fortnitecarguy No problem, thank you very much. Now I can get a better view of the car. And unfortunately, they messed up the car by not removing that thing behind it thatβs been there since Rocket League π
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Tony (@The_LastLeg) reported@RocketLeague fix your matchmaking you fkn dweebs Iβm getting kids that play like bronze and Iβm D2. Useless devs.