Steam Outage Map
The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Steam users affected:
Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Bristol, England | 1 |
| Lynnwood, WA | 1 |
| Saint-Brieuc, Brittany | 1 |
| Gómez Palacio, DUR | 1 |
| Rodez, Occitanie | 1 |
| Moulins, Auvergne-Rhône-Alpes | 1 |
| Beaulieu-les-Fontaines, Hauts-de-France | 1 |
| Santiago de Querétaro, QUE | 1 |
| Tuxtla, CHP | 1 |
| Germencik, Aydın | 1 |
| Paris, Île-de-France | 4 |
| Villeneuve-d'Ascq, Hauts-de-France | 1 |
| Puerto de la Cruz, Canary Islands | 1 |
| Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes | 1 |
| Santiago, Santiago Metropolitan | 1 |
| Saint-Gaudens, Occitanie | 1 |
| Oldenburg, Lower Saxony | 1 |
| Red Deer, AB | 1 |
| Barcelona, Catalonia | 1 |
| Frankfurt am Main, Hesse | 1 |
| Angers, Pays de la Loire | 2 |
| Oberursel, Hesse | 1 |
| Xalapa de Enríquez, VER | 1 |
| Reims, ACAL | 1 |
| Maple Ridge, BC | 1 |
| Bollène, Provence-Alpes-Côte d'Azur | 1 |
| Bietigheim-Bissingen, Baden-Württemberg | 1 |
| Cognac, Nouvelle-Aquitaine | 1 |
| Tepic, NAY | 1 |
| Montauroux, Provence-Alpes-Côte d'Azur | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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Eldritch Boggart (@EldritchBoggart) reported@valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.
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StormrReaper (@StormrReaper) reported@Steam YIKES, stuff like this is the only way id quit using @Steam fix it
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Michael (@MikeTriceratops) reported@HyperLovingBun @valvesoftware @Steam The controller isn't effected by RAM price increases, so that shouldn't be an issue...
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Patrick (@Judokast) reported@Smthingedgy I've never once had a problem with @Steam . From refunds to technical problems whatever and do you know what other company I can say that about these days? NONE, the ******* answer is NONE! Gabe fulfilled the social contract. He gave us what we need and want, he gets a yacht.
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Torelethain (@torelethain) reported@valvesoftware @Steam Seriously guys, why did you not roll this out like the Deck to prevent scalpers? You already had this problem solved. Big disappointment, guess I'll have to wait now.
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PatriotCentral (@patriot_central) reported@IoriShakor @Steam @OnDeck It is server overload, dummy. Nothing was broken. You are just retarded.
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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Stirling Forge (Unsupervised) (@StirlingForge) reported@valvesoftware @Steam transaction error at exactly 10:00am. the bots won
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Ness_and_Sonic (@Ness_and_Sonic) reported@Judokast @Smthingedgy @Steam There's problems with Steam. The review filter is a big one for me. They applied an off topic review bomb filter to a game that rightfully deserved it for censorship.
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أحمد Hamad (@hamwi2000) reported@Steam I changed the password for the 3rd time but it's still not working.
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RePete (@RePeteW) reported@Dexerto Nice @Steam Way to give some epic customer service!
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It's Totally Mikoto Time! (@MikotoWolfskin) reported@valvesoftware @Steam Selling out in 36 minutes is absolutely bathetic! Where is the Que? Preorders? Why did you not stop scalping! 2 per customer didn't help! in the start 1 per customer and stop reviewer from getting one in the start. Endless transaction error. Highly disappointed!
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Cuprumator 🇺🇦 (@Cuprumator) reported@valvesoftware @Steam Dudes, fix payment in Europe. I cant proceed with my purchase
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Hellothere (@Injuryyuy) reported@valvesoftware @Steam Yeah I'm not happy with Valve right now. I was there right on time. Every time I tried to push payment through the page gave a weird error. Next thing you know I check and it's sold out. They need to figure some sort of system out to fight off the bots to make it more fair.
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Jross34 (@Jross34) reported@IoriShakor @Steam @OnDeck A broken system caused by high demand….