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Steam

Steam Outage Map

The map below depicts the most recent cities worldwide where Steam users have reported problems and outages. If you are having an issue with Steam, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Steam users affected:

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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Campinas, SP 1
Bristol, England 1
Lynnwood, WA 1
Saint-Brieuc, Brittany 1
Gómez Palacio, DUR 1
Rodez, Occitanie 1
Moulins, Auvergne-Rhône-Alpes 1
Beaulieu-les-Fontaines, Hauts-de-France 1
Santiago de Querétaro, QUE 1
Tuxtla, CHP 1
Germencik, Aydın 1
Paris, Île-de-France 4
Villeneuve-d'Ascq, Hauts-de-France 1
Puerto de la Cruz, Canary Islands 1
Saint-Just-Saint-Rambert, Auvergne-Rhône-Alpes 1
Santiago, Santiago Metropolitan 1
Saint-Gaudens, Occitanie 1
Oldenburg, Lower Saxony 1
Red Deer, AB 1
Barcelona, Catalonia 1
Frankfurt am Main, Hesse 1
Angers, Pays de la Loire 2
Oberursel, Hesse 1
Xalapa de Enríquez, VER 1
Reims, ACAL 1
Maple Ridge, BC 1
Bollène, Provence-Alpes-Côte d'Azur 1
Bietigheim-Bissingen, Baden-Württemberg 1
Cognac, Nouvelle-Aquitaine 1
Tepic, NAY 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • StarScream7wj6
    Star Scream (@StarScream7wj6) reported

    @Fen0505 @valvesoftware @Steam Prioritize people who bought and played games on their accounts, this with long service badges, and older than 6 months to a year

  • MarkBerryh45268
    markemark1286 (@MarkBerryh45268) reported

    @ThisOldGuy3 @Steam @grok I've never played. Is it good? I need a good game to fix my brain.

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • Powercheif
    Powercheif (@Powercheif) reported

    @IoriShakor @Steam @OnDeck I was able to get through the error message and purchase it.

  • TH3_SH1TST0RM
    Nathan ‘Dukes’ Hunter (@TH3_SH1TST0RM) reported

    @GamerLXXXVI @valvesoftware @Steam Dumbass mf can’t open a link to see they already say ******* One and One only. It’s idiots like you that’re why there’s so many problems in the world today.

  • MadridMotorS
    MadridMotorS (@MadridMotorS) reported

    @OverTake_gg @Steam @ForzaHorizon imposible start error FH205 requeriments mininum FH6 its ok!!!!! What´s the problem¿¿¿????

  • wolfybbad
    Steward (@wolfybbad) reported

    @IoriShakor @Steam @OnDeck You just had to keep clicking continue. There was a bajillion users all trying to buy at the same time, no system can handle that its basically a DDoS attack lol.

  • Cosmodiver
    Cosmodiver (@Cosmodiver) reported

    @CharlieFlufboi @valvesoftware @Steam Yeah, looks like even people trying to buy it on Steam are running into errors and can’t purchase it lol

  • Ness_and_Sonic
    Ness_and_Sonic (@Ness_and_Sonic) reported

    @Judokast @Smthingedgy @Steam There's problems with Steam. The review filter is a big one for me. They applied an off topic review bomb filter to a game that rightfully deserved it for censorship.

  • nett00n
    ******* (But it is gender) 🏳️‍🌈🏳️‍⚧️ ⚲✨️ (@nett00n) reported

    @UbisoftSupport @Steam If YOUR launcher is a problem - just get rid of it

  • TheRealDarkSole
    PoLy. (@TheRealDarkSole) reported

    @UbisoftSupport @Steam This is a problem Ubisoft created. Not Steams fault.

  • I_am_Wyrd
    Wyrd (@I_am_Wyrd) reported

    @Steam I'm not sure what the issue is, but in South Africa @Steam browser barely loads. I have done all the trouble shooting, nothing fixes it. Looking to buy a game? Can't. Nothing loads. This problem has been persistent for over a year. Please fix!

  • onermertt
    mertowski (@onermertt) reported from Germencik, Aydın

    When are you planning to address the cheating issue in this game? We come in hoping for some peace and enjoyment, but we end up leaving with red marks of frustration. Please review the account I've submitted a ticket for! @Steam @Steam_Support @CounterStrike

  • RGB_MIDAS
    hombo (@RGB_MIDAS) reported

    @UbisoftSupport @Steam Actually the issue usually lies within your launcher and not Steam's. There is absolutely no reason why I need to enter my password every time for *some* games but it works fine for others. There has never been a single day where uPlay/Ubisoft Connect has been good.

  • noxtics
    Mark Guy (@noxtics) reported

    @nicholasadeleon @valvesoftware @Steam I got the same error, I didn’t spam it though, I let it sit for a bit and then tried again. It took 5 attempts like this and then I got through.

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