Steam status: server issues and outage reports
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Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.
Problems in the last 24 hours
The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Steam users through our website.
- Sign in (53%)
- Online Play (21%)
- Glitches (20%)
- Matchmaking (3%)
- Hacking / Cheating (2%)
- Game Crash (1%)
Live Outage Map
The most recent Steam outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 5 hours ago |
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Sign in | 1 day ago |
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Sign in | 1 day ago |
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Sign in | 2 days ago |
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Sign in | 3 days ago |
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Sign in | 3 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Steam Issues Reports
Latest outage, problems and issue reports in social media:
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iDrinkBourbon (@Disco_Drew523) reported@IoriShakor @Steam @OnDeck That happened to me too. You have spam that check out button eventually it loaded correctly and went to next step. At the end of the day it was broken. Also I noticed controller went live 3 min before 1PM EST. Maybe that’s what broke it
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Austin Maithya (@austin_is_fly) reported@UbisoftSupport @Steam_Support @Steam My accounts have been compromised and I have tried recovery and it is not working kindly assist
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Tam (@t2thetam) reported@Moonie__OS @Steam Hey @Steam fix this ****. Now.
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Jordan Barrand (@0X_Barrand) reported@PedroAntunes999 @Steam @Steam_Support Sorry to hear you're having trouble accessing your account. Do you still have access to the original email address associated with the account?
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LoppyDaCutie (@DaNamesLily) reported@Steam hey somebody at the steam vr dev team made it so i get a 450 error everytime i press play on steam link on the oculus quest 3S and its pissing me off because im sitting here draining my headsets battery while trying to play vr
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Daniel Troiano (@DJT11490) reportedI just finished Poppy Playtime Chapter 1 on @Steam and no achievements popped. Is this a common/known glitch? @mobgamesstudios #achievement #trophy
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Groovy (@SOFTSIDEOGROOVE) reported@painmute @Moonie__OS @Steam literally just a person. you really need to get off the internet and solve some actual problems, incel.
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Daine Steven Campbell (@DaineSteve2319) reported@Steam YOU WILL BE ELIMINATED FOR TOUCHING MY ACCOUNTS AND BUGS , WATCH YOU DONT GET RIGHT TO RUN **** JUST CUZ UR HUBRIS VIEWS THERE IS STILL RULES OF ERRORS AND THEFT THOSE ARE FOR THE SHREDDERS YOU WERE GETTING WORKED THE COM DONT MEAN RIGHT AWAY UR ABOVE! AS THE GET CRUSHED WHZ!
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Vinnie2004 (@Vinnie20041) reported@Steam Fix steam support Pretty Pretty Please, I need to refund four sims packs.
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🖤 seph ✨ (@psefonie) reportedso apparently if you have 2fa on your steam account and everything but someone still manages to hack your account and buy games off it steam wont refund you even when it's their fault their 2fa system is clearly broken @Steam !! just so everyone knows
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Vladyslav Rezohlazov (@heavilof) reported@valvesoftware @Steam fix vac, it's false banning people 24/7 but not banning people with very famous pellix
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Stephanie George (@GeorgeStep18720) reported@OKarma_OK @Steam @Steam_Support Just a heads up MillerNerd1 can fix this.
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PolishSuperior (@Lukasz_Owczar89) reported@valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth
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kayseed (@kayseeed) reported@Feeh_LacerdaS @studiozaum @Steam the specific sentiment was regarding the individuals on the team who were the sole reason the issues came to happen in the first place. don't be obtuse
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Ness_and_Sonic (@Ness_and_Sonic) reported@Judokast @Smthingedgy @Steam There's problems with Steam. The review filter is a big one for me. They applied an off topic review bomb filter to a game that rightfully deserved it for censorship.
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Dracula420 (@DerpySmoog) reported@Steam bethesda broke our fallout 4 mods. again. is there any way to tell steam to not update a game ever until i say so and still be able to launch it? please? @bethesda if you are not going to fix bugs in the actual game, stop ******* with the game.
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RetroGamingish (@RetroG96187) reported@litteralyme0 @Steam support is excellent. I had a problem once and they went above and beyond to fix it for me. Legends.
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Smitty Werbenjagermanjensen (@TheVisitorSNAFU) reported@GooningOnRumble @Steam Did stream also crash? Some delisted products if gifted from an inventory won’t work and can crash the system. Also is the game sold in the West or is it an Asian game like Dead Or Alive volleyball?
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🔞 VyP3X 🔞 (@VyP3X) reported@Blaziken1500 @Steam This has only happened to a small amount of controllers as they said, i can't tell how many controllers are affected by this, but as to what i looks like(for me) its a issue from GLS and not even Steam. My Steam Deck Oled had arrived in 3-4 days back when it released.
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Light (@Victor606_) reported@Grummz @Steam And let's not talk about how buggy the Xbox system really is. they have server issues all the time, and I'm speaking from my anecdotal experience. Xbox has had so many major issues in their services. this is because of how sloppy Microslop's work is
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Nicrome Retra (@NicromeRetra) reported@xritsken @NakiVT @Steam It's a big part of the gameplay and you can do way more then just whip people to get them to work. Other examples is Palworld where pals are treated as slaves and can be butchered. It's ridiculous to say the whipping that is the only problem. Remove the whipping and it's fine?
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spicynoodle (@realspicynoodle) reported@2_left_thumbs @Steam I can see it being a surprise to some that it got removed and replaced with "capybara". And I can see how the old tag helped find similar games, but I don't really see the huge issue. Actually I don't know why I even commented to be honest lol my opinion isn't very strong here.
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Echoes of Troy (@FireFlyTroy) reportedWhat is with @Steam support and never looking at tickets & just a generic replies? 3rd ticket, same issue, same replies!! Arghhhhhhh
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amber (@_berrrrrr) reportedWent to @Steam to purchase @ParalivesGame which I’ve literally been so excited about but there’s an error when purchasing so Steam took my money, I still dont have the game & I have to wait 72 hours for the refund what the actual fck I’m so mad 😡
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Jross34 (@Jross34) reported@IoriShakor @Steam @OnDeck A broken system caused by high demand….
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stupid unc ****** Cheese🧀✌️:3 ☭ (@qqwwqq_cheese) reported@Steam i have a issue with your platform
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Gregory Opera (@greg_opera) reported@minkrov @Anaya_sharma876 @Steam The games themselves aren't the problem - most anticheat systems actually support Linux *natively* these days... The problem is that the developers behind many multiplayer games *choose* to blacklist Linux because they're anti-Linux. Also, they're a small part of the industry.
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Thorne (@ThorneAbrams) reported@AntiFurVoreGore @valvesoftware @Steam "Fairness" isn't getting special treatment because you've been a user for a long time. It’s everyone having the same 1-unit limit so the scalpers you’re complaining about can’t drain the stock. You’re asking to be part of the problem.
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ANONXRT-ARCH (@XRTARCH) reported@valvesoftware @Steam Hey tech community, I have a serious question. What if we started a real global movement for affordable hardware? Not just for gaming. Not just for consoles. I mean PCs, laptops, GPUs, CPUs, phones, development machines, networking gear, repair parts, and everything people need to enter the modern digital world. Because right now, the global hardware market is extremely unfair. In some countries, people earn very low monthly wages, but the price of technology is still close to Western pricing, or sometimes even worse because of import taxes, bad local markets, retailer markups, shipping costs, weak availability, and lack of competition. For example, in the Philippines, the average monthly income can be around a few hundred dollars, yet a PS5 or a decent PC build can still cost nearly a full month of income or more. That is not just expensive. That is a wall blocking people from opportunity. And this is not only about entertainment. Affordable hardware gives people access to: Gaming Programming Cybersecurity AI development Content creation Streaming Digital art Engineering Online education Remote work Open source development Repair businesses Tech communities Local startups . A person in a lower-income country could be extremely talented, but if they cannot afford even a basic machine, how are they supposed to compete with someone who has easy access to modern hardware? That is the problem. The world keeps talking about “digital opportunity,” but opportunity means nothing if the tools are locked behind impossible prices. We need better global hardware access. We need fairer regional pricing. We need less abusive import markups. We need stronger refurbished markets. We need more official availability in lower-income countries. We need companies to care about actual local purchasing power. We need right-to-repair support so people can maintain and upgrade what they already own. We need affordable entry-level hardware that is actually useful, not outdated trash sold at inflated prices. This could help millions of people enter the cyber world properly. More developers. More creators. More engineers. More security researchers. More students learning real skills. More gamers building communities. More small businesses. More competition. More innovation from countries that are usually ignored. There is probably a massive amount of talent being wasted worldwide simply because hardware is too expensive. Imagine if more people from the Philippines, Indonesia, India, Brazil, Poland, Romania, Nigeria, Vietnam, and other countries had fair access to proper hardware. The tech world would grow faster. Gaming communities would grow. Open source would grow. Cybersecurity would grow. AI development would grow. Education would improve. Local economies could benefit. Cheap global hardware is not just a consumer issue. It is an education issue. It is a development issue. It is a fairness issue. It is a future economy issue. Technology should not be locked behind broken markets. If we want a real global digital future, then we need to fight for hardware access that actually matches the reality of each country. Fair hardware pricing worldwide would change lives.
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HandheldGaming4Life (@HHG4Life) reportedEA games are just so bad! The jankie game save setup between @EA and @Steam means your only ever one game crash away from a wiped save file and start over. 🤦 Been racing my son on NFS Heat. Was just leveling up to his level now back to level 1. Ruuuuuuubish!