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Steam status: server issues and outage reports

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Full Outage Map

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Problems in the last 24 hours

The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Steam users through our website.

  • 53% Sign in (53%)
  • 24% Glitches (24%)
  • 17% Online Play (17%)
  • 2% Game Crash (2%)
  • 1% Matchmaking (1%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Steam outage reports came from the following cities:

CityProblem TypeReport Time
Toronto Glitches 5 days ago
Aix-en-Provence Sign in 10 days ago
Paris Glitches 11 days ago
José María Ezeiza Sign in 11 days ago
Aguascalientes Glitches 11 days ago
Vijayawada Matchmaking 12 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • Thizlam87
    Thiz (17-3 2x SUPERBOWL CHAMPS) (@Thizlam87) reported

    @Zoroarts @Steam I think the fix to this is to not make a game that is under 2 hours long. Steam shouldn’t change the 2 hour limit for refunds, I personally think it should be 3 hours.

  • Xoey80239413
    Xoey (@Xoey80239413) reported

    @Zoroarts @Steam The problem is there are a million reasons to refund plenty of games hours and hours into playing them, and two hours is the lowest they can make it practically. Honestly I think it should be 10-20 hours, and isn't because people could do that with Call of Duty.

  • Angel4466889
    Somni (@Angel4466889) reported

    @Zoroarts @Krazerack @Steam Steam doesn’t have devs it loves its consumer base genuinely just make a longer game and its not a problem

  • jaydon8D
    ִֶָ (@jaydon8D) reported

    @Zoroarts @Steam i feel like a ******** for saying it but if someone can play a game within 2 hrs and feel satisfied about it to the point where they'll refund it and never play again that's kind of a dev skill issue i'd think

  • BwuUnhinged
    Blue 💻 (@BwuUnhinged) reported

    @jaydon8D @Zoroarts @Steam Thank you for fixing my analogy I guess, the point of my metaphor is that if you go into something you paid for and it happens to be short that’s user error, not the dev’s fault. You should do research before buying anything, not only that but if you buy this thing and you

  • 2000_pip
    Darrell williams (@2000_pip) reported

    @Zoroarts @Steam policy don't know if that was a auto or user error lol would have noticed till I got the like so ty lol

  • moltensnow
    OrwellWasAnOptimist (@moltensnow) reported

    @Zoroarts @Steam >Makes a very short game with apparently 0 replayabilty. >People refund (their right) >Despite refunding (their right), they recommend & help the game >"StEaM pLeAsE sToP tHeM!1!!" You are the problem, bud.

  • DemieTournes
    Demielle Tournes 🧩📷 VT (Otokonoko👗) (@DemieTournes) reported

    @TheRealJTV4K60 @Steam And what ******** this has to do with Sony's anti consumer practices? 99% the issue here is about Sony having ****** practices by revoking licenses and closing their older stores without having proper backwards compatibility. And for what do you want those PS5 pro specs? to run badly optimized ****** bloated PS5 exclusives? Also PC is an open ended platform with multiple storefronts and ways to own your games. Seriouysly, you low IQ neanderthals can barely breath with how deep sony's **** is inside your throats.

  • CybrSloth
    ChronoTriggered (@CybrSloth) reported

    @Zoroarts @Steam Well, im a EU citizen and steam is required by law to offer this refund. Fix your game or stop complaining when people use their legal rights

  • Kenzaro_
    Matt☆Kenzaro (@Kenzaro_) reported

    @Zoroarts @Steam If your game can be finished in less than 2 hours for someone that never played it previously, that's on you. Refunds are made to be able to return the product if there's an issue or if not following expectation. 2 hours of gameplay is too short for some people

  • dingoman5001
    Dingo Love Simulator (@dingoman5001) reported

    @Zoroarts @Steam I'm sorry but that is your problem for making a game with barely a triple-digit minute runtime

  • AkebiAkira
    KasherAkasha (@AkebiAkira) reported

    @Indulgence82 @Zoroarts @Steam “Skill issue” Lowkey I think you should kill yourself

  • NTsuki_Tia
    N'Tsuki Tia (@NTsuki_Tia) reported

    @Zoroarts @Steam Look, I undertand how it's a problem for you, and a seriously one, but, don't be that person, is not a nice posture to take. Steam refunds used to allow a longer time, them were reduced to 4 hours, and now 2, it sucks people still being able to abuse that, but many games (1/2)

  • AriaALake
    Aria Amaryllis (@AriaALake) reported

    @PlayerKirbo @Zoroarts @Steam If they're allowed to do it, then it is a problem with the refund policy. ***** sake y'all are dumb.

  • SSameerHRizvi
    SSameerHRizvi (@SSameerHRizvi) reported

    @gog you can solve this problem. Create a reasonable refund policy. When refund time has expired then the owner of the game gets to download the installer, not before. Platform like @Steam and GOG needs to support developers too, not just gamers. Otherwise the industry is dead.

  • BwuUnhinged
    Blue 💻 (@BwuUnhinged) reported

    @jaydon8D @Zoroarts @Steam That’s like going to the movies, enjoying the movie so much and then going back to concessions to ask for a refund, it doesn’t really make sense Imagine you asked for that refund and they gave it to you, it’s not a director skill issue it’s just a messed up system atp

  • LiquidEffer
    CynoSideUp 🍳 (@LiquidEffer) reported

    @L9FRIENDLYSTYLE @Zoroarts @Steam > Two completely unrelated issues

  • SpaceGirlYeeHaw
    SpaceYeeHaw (@SpaceGirlYeeHaw) reported

    @Zoroarts @Steam I hope steam does nothing, you should have made a game that takes longer then the refund time and provide enough content to go past the refund time, if you can't do that then thats your problem.

  • ricanteja
    Ricky (@ricanteja) reported

    @Zoroarts @Steam Easy fix for this is to add trophies to track progression. If a user has unlocked almost all achievements in almost two hours, you can’t get a refund. Of course trophies placement in game has to be balanced, maybe some should be a little out of the way to get.

  • TheTeaVirus
    The Tea Virus (@TheTeaVirus) reported

    @Zoroarts @Steam Sorry no. Just make your game take longer than 2 hours to beat. You're not the first one with this issue but this is a great policy for consumer rights. I'll never buy a game from someone trying to change that.

  • TimmyTooStronk
    Alex J Rage-Bait (@TimmyTooStronk) reported

    @Zoroarts @Steam It's a ****** thing for people to do and it's not really a good feeling to suggest you should pad the game, but you had to kind of see this coming just based on a Pareto distribution right? 20% of people are going to be 80% of your problem

  • bluglothree
    bluglothree (@bluglothree) reported

    @Zoroarts @Steam This is an issue with the PC playerbase being entitled and cheap, which is why we can’t have nice things.

  • gaersstapa
    Gærsstapa (@gaersstapa) reported

    @allefornication @Zoroarts @Steam Well that's the thing, replayability does include wasting the players time, but the player doesn't mind because usually they unlock new things (skills, characters, cards, paths, etc). Blue Prince is a good example- 1 going through of the game is fairly short, however through subsequent playthroughs you unlock new cards/rooms and this opens up new paths of progression. Now in a slop game, which are highly focused on online/co-op experiences, they are generally short, a round of Meccha Chameleon lasts like 10 minutes all together, and that's it, games done. However the reason players keep going back is because of that online experience, which in itself creates new adventures and paths and opportunities. Now you've gone from 10 minutes, to 2, 5, 10+ hours of gameplay all on the same short loop and a handful of maps. And this game apparently does not have that replayability factor, if I were the dev, even though I've had a highly successful launch (most indies sell about 2000 copies on average I think) selling many hundreds of thousands of copies, even with that high refund rate, I would sit there and try and figure out why people are refunding firstly, and secondly why is my player count low. Are those things I can fix or are they things for me to learn going into my next game. And its ok btw, I had to make dozens of demos, and game jam games before I had an idea that was solid enough for people to play. So on that one fair do's to him, however you don't ask for a system to be upended on the basis of a handful of reviews that took the piss against potentially many others that refunded because they thought your game sucked. So when I say pad it out that does not just mean add **** for shits sake, which is what people think because they aren't developers, but it also means how can I create a more engaging gameplay loop, how do I attract my target audience, how do I keep them having fun. And if you haven't answered these questions, what are you doing. And gameplay loops btw aren't long, they are often anywhere from a minute to 10-20 minutes. Break down any game that you've played and you realise this is the case, even open world games when you might get dozens to hundreds of hours of game time.

  • WrenchOfChaos
    Xenos (Ambassador Of Indie Games) (@WrenchOfChaos) reported

    @PotatoCrispDip @Steam The problem is that you can return any game through steam within 2 weeks and played under 2 hours, and many devs who have made critically acclaimed but very short games have made this same complaint about people beating & returning the game. It's a a problem steam needs to fix

  • artofizanagi
    Nagi Night Aspect (@artofizanagi) reported

    @Zoroarts @Steam That's horrible. If they liked they shouldn't be a problem smh

  • GKTABM
    General K (@GKTABM) reported

    @Zoroarts @Steam Make your game longer than 2 hours worth of content, that is the industry standard. Add more levels. Add more modes. Add more replay-ability. Add more fun modifiers. This is literally a your game is lacking problem.

  • EbinMemes22
    Ebin Memes22 (@EbinMemes22) reported

    @Zoroarts @Steam if your game can be finished that quickly then skill issue tbh

  • isawarenshi
    isawarenshi (@isawarenshi) reported

    @MeringueRouge @Zoroarts @Steam The issue is proving it. They could beat it say I did not enjoy the time I spent playing it and the window was still open so the refund is not abuse. Hell even in this case they gave a 👍 but if they did not like it was short the refund is still not abuse. Do better work.

  • Mr_Clutchweg
    Jyn (@Mr_Clutchweg) reported

    @Cloy006 @Zoroarts @Steam "Only people that found it to easy refunded it". Screenshot shows "GREAT GAME" and refunded. The problem is that people are getting pushed to try refunds like these because of some speedrunners beating difficult games in under 2 hours and refunding them. That works with big

  • GnomeKr
    GnomeK (@GnomeKr) reported

    @Zoroarts @Steam You made a 4 dollar rage bait game about paddling with your friend you can beat under 2 hours without even trying to. Of course people are gonna refund it, you're not gonna keep an empty burger wrap after eating the bruger. Problem is with the game, not the system.