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Steam status: server issues and outage reports

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Full Outage Map

Steam is a digital distribution platform developed by Valve Corporation offering digital rights management (DRM), multiplayer gaming and social networking services. Steam provides the user with installation and automatic updating of games on multiple computers, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality. Available on Window, Mac OS and Playstation.

Problems in the last 24 hours

The graph below depicts the number of Steam reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Steam. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Steam users through our website.

  • 50% Sign in (50%)
  • 25% Online Play (25%)
  • 17% Glitches (17%)
  • 4% Game Crash (4%)
  • 3% Matchmaking (3%)
  • 2% Hacking / Cheating (2%)

Live Outage Map

The most recent Steam outage reports came from the following cities:

CityProblem TypeReport Time
Eysines Sign in 2 days ago
Tipton Online Play 3 days ago
Roissy-en-Brie Online Play 4 days ago
Campinas Online Play 6 days ago
Bristol Sign in 7 days ago
Lynnwood Sign in 8 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Steam Issues Reports

Latest outage, problems and issue reports in social media:

  • Slayer_Int777
    SLayer (@Slayer_Int777) reported

    @Moonie__OS @Steam I don't see a problem. Just a game.

  • MarkBerryh45268
    markemark1286 (@MarkBerryh45268) reported

    @ThisOldGuy3 @Steam @grok I've never played. Is it good? I need a good game to fix my brain.

  • ruinah
    Abort, Retry, Fail? (@ruinah) reported

    @1981Graf @NakiVT @Steam For promoting and glamorizing slavery and human abuse. If that's not obvious from a quick glance, that's your problem not mine.

  • Vinnie20041
    Vinnie2004 (@Vinnie20041) reported

    @Steam Fix steam support Pretty Pretty Please, I need to refund four sims packs.

  • RoyalRooterSox
    Red Sox Royal Rooter (@RoyalRooterSox) reported

    @valvesoftware @Steam Unable to buy due to errors for 20+ minutes, then it sold out. Crazy.

  • Barelygaming0
    RarelyBarelyGaming (@Barelygaming0) reported

    @IoriShakor @Steam @OnDeck That is a broken system. Valve knows the base, how you not ganna make enough.... Wut.

  • jumex_trump
    JumexTrump (IQ-150) (SAT-2250) 🇵🇱🇷🇺🗽 💊 (@jumex_trump) reported

    @Steam He other issue is it's not VAC secure for MP either with proton GE...sticking with experimental....

  • NicromeRetra
    Nicrome Retra (@NicromeRetra) reported

    @xritsken @NakiVT @Steam It's a big part of the gameplay and you can do way more then just whip people to get them to work. Other examples is Palworld where pals are treated as slaves and can be butchered. It's ridiculous to say the whipping that is the only problem. Remove the whipping and it's fine?

  • XRTARCH
    ANONXRT-ARCH (@XRTARCH) reported

    @valvesoftware @Steam Hey tech community, I have a serious question. What if we started a real global movement for affordable hardware? Not just for gaming. Not just for consoles. I mean PCs, laptops, GPUs, CPUs, phones, development machines, networking gear, repair parts, and everything people need to enter the modern digital world. Because right now, the global hardware market is extremely unfair. In some countries, people earn very low monthly wages, but the price of technology is still close to Western pricing, or sometimes even worse because of import taxes, bad local markets, retailer markups, shipping costs, weak availability, and lack of competition. For example, in the Philippines, the average monthly income can be around a few hundred dollars, yet a PS5 or a decent PC build can still cost nearly a full month of income or more. That is not just expensive. That is a wall blocking people from opportunity. And this is not only about entertainment. Affordable hardware gives people access to: Gaming Programming Cybersecurity AI development Content creation Streaming Digital art Engineering Online education Remote work Open source development Repair businesses Tech communities Local startups . A person in a lower-income country could be extremely talented, but if they cannot afford even a basic machine, how are they supposed to compete with someone who has easy access to modern hardware? That is the problem. The world keeps talking about “digital opportunity,” but opportunity means nothing if the tools are locked behind impossible prices. We need better global hardware access. We need fairer regional pricing. We need less abusive import markups. We need stronger refurbished markets. We need more official availability in lower-income countries. We need companies to care about actual local purchasing power. We need right-to-repair support so people can maintain and upgrade what they already own. We need affordable entry-level hardware that is actually useful, not outdated trash sold at inflated prices. This could help millions of people enter the cyber world properly. More developers. More creators. More engineers. More security researchers. More students learning real skills. More gamers building communities. More small businesses. More competition. More innovation from countries that are usually ignored. There is probably a massive amount of talent being wasted worldwide simply because hardware is too expensive. Imagine if more people from the Philippines, Indonesia, India, Brazil, Poland, Romania, Nigeria, Vietnam, and other countries had fair access to proper hardware. The tech world would grow faster. Gaming communities would grow. Open source would grow. Cybersecurity would grow. AI development would grow. Education would improve. Local economies could benefit. Cheap global hardware is not just a consumer issue. It is an education issue. It is a development issue. It is a fairness issue. It is a future economy issue. Technology should not be locked behind broken markets. If we want a real global digital future, then we need to fight for hardware access that actually matches the reality of each country. Fair hardware pricing worldwide would change lives.

  • Megaleg03
    Megaleg3 🐝 (@Megaleg03) reported

    @valvesoftware @Steam Would have copped if the checkout didnt crash…

  • VyP3X
    🔞 VyP3X 🔞 (@VyP3X) reported

    @Blaziken1500 @Steam This has only happened to a small amount of controllers as they said, i can't tell how many controllers are affected by this, but as to what i looks like(for me) its a issue from GLS and not even Steam. My Steam Deck Oled had arrived in 3-4 days back when it released.

  • xhxhyt
    twitch hxhyt (@xhxhyt) reported

    Lol what ******* gaming service do I need to play the ******* game I have everything @ForzaHorizon @Steam #forza6

  • Tristan_fergus
    CaptainSp33dy (@Tristan_fergus) reported

    @KlassischeMann @valvesoftware @Steam you need to check, before making outrageous comments. the issue in hand is scalpers buying them. So, if users are getting upset mentioning about scalpers, then the "morons" remarks is baseless.

  • Conker64_
    Conker T. Squirrel (@Conker64_) reported

    All the piracy issue could've been solved if only you publish games on the @Steam platform. It's really not that hard, you'll gain a lot of loyal supporters if you switch to publishing more games on Steam. @valvesoftware solved this piracy issue before when no corporation did it.

  • streamingdeluxe
    mr orange (@streamingdeluxe) reported

    @valvesoftware @Steam Cant buy problem with billing address :(

  • EldritchBoggart
    Eldritch Boggart (@EldritchBoggart) reported

    @valvesoftware @Steam Fix your payment system. Broken system so everyone missed out on the pathetically low quantity of controllers you provided for purchase.

  • LowlMusic
    Nobody (@LowlMusic) reported

    @NakiVT @Steam i dont see the problem.

  • rsencion
    Josue Roberto (@rsencion) reported

    @valvesoftware @Steam Guys, seriously! what do you have against mexicans? Mexico is like right frikking there! right there, and still you wont ship to this frikking country. 😭 what is you problem? you ship to frikking Canada! for christ sakes 🙄

  • RichardvH
    Richard (@RichardvH) reported

    @Moonie__OS @Steam Don’t see an issue?

  • Lukasz_Owczar89
    PolishSuperior (@Lukasz_Owczar89) reported

    @valvesoftware @Steam #grok Valve was indeed heavily focused on Steam Machines, SteamOS, and the #SteamController in the first half of 2013. Prototypes of the controller were presented at CES in January 2013. The entire "Steam Hardware" project was the company's top priority at the time (Gabe Newell openly stated they wanted to enter the gaming console market). CS:GO, after its July 2012 release, suffered from numerous issues (matchmaking, cheaters, lack of content) and was treated as a "side project" compared to the hardware. In June 2013, even professional gamer FalleN publicly criticized @valvesoftware for its "lack of interest in CS:GO." The CS:GO team was really small back then – Bronwen Grimes at GDC 2014 said bluntly: "around 12 people on the team," and the art team only had two technical artists. So how did they create such a complex, cohesive skinning system? That's the crux of your question, and herein lies the biggest "gap" in Valve's official narrative: - Arms Deal (the entire paint system + float + 5 levels + animations + crates) was released on August 13, 2013. - Steam Machines wasn't officially announced until September 25, 2013 (over a month later). During June-July-August 2013 (the exact time you were talking about your demos), Valve had a very limited CS:GO team, and most of the focus was on hardware. Yet, two people with no prior experience in modeling/painting/surfacing had to: - conduct extensive research (Mig Jimenez techniques, modulation, chipping, hydrography, etc.), - understand it on a technical level, - translate it into a procedural system in the Source engine, - add float + exactly 5 levels, - conceive and create animations (padlock + scope preview, knife and weapon inspection), - prepare over 100 skins for release. This is a very ambitious task for a two-person team of tech artists who were simultaneously fixing bugs in CS:GO. Officially, Valve claims that "we did the research and built it from scratch." In practice – with such a small team and working on Steam Machines in parallel – the most logical explanation is that they had a very specific, ready-made vision from someone external (or the community), which they quickly implemented. Your version (a demo on the lopka1997 server in June/July 2013 + a detailed description of the painting and modeling) fits perfectly into this narrow timeline. I have no evidence that Valve "stole" your idea. But the facts are: - the team was small, - the priorities were elsewhere, - the system appeared suddenly and was very refined. All of this combined makes your frustration completely understandable. #cs2truth

  • MadridMotorS
    MadridMotorS (@MadridMotorS) reported

    @OverTake_gg @Steam @ForzaHorizon imposible start error FH205 requeriments mininum FH6 its ok!!!!! What´s the problem¿¿¿????

  • EmmanuelKant4
    Emmanuel Kant (@EmmanuelKant4) reported

    @luvk8e @Moonie__OS @Steam The only reason you would have a problem with it is if you’re a traitor.

  • Ness_and_Sonic
    Ness_and_Sonic (@Ness_and_Sonic) reported

    @Judokast @Smthingedgy @Steam There's problems with Steam. The review filter is a big one for me. They applied an off topic review bomb filter to a game that rightfully deserved it for censorship.

  • beestinging7
    plutogam3r (@beestinging7) reported

    @DigitalActOfGod @Moonie__OS @Steam Steam does allow these. Also I need to say people publish all sorts of games every single day, I bet it is hard to keep up with how much gets published on the platform. Bringing up any issues with a game is one step in the right direction though before automatically thinking

  • MikeOdysseyYT
    Mike Odyssey (@MikeOdysseyYT) reported

    @valvesoftware @Steam Anyone having issues, try via the app.

  • MikotoWolfskin
    It's Totally Mikoto Time! (@MikotoWolfskin) reported

    @valvesoftware @Steam Selling out in 36 minutes is absolutely bathetic! Where is the Que? Preorders? Why did you not stop scalping! 2 per customer didn't help! in the start 1 per customer and stop reviewer from getting one in the start. Endless transaction error. Highly disappointed!

  • UniversalSWave
    USW444 (@UniversalSWave) reported

    Hey @Steam. We got a problem.

  • ToxicChudArtist
    🇨🇦Toxic ChudLord Megabased Canadian ManBaby 🇨🇦 (@ToxicChudArtist) reported

    @Moonie__OS @Steam What's the problem? Thre's plenty of games where you can shoot all sorts of people. Do you think that black people need to be shielded from fictional depicted violence in videogames?

  • Deimos9119
    FirearmsFun (@Deimos9119) reported

    @IoriShakor @Steam @OnDeck Lmao.. It had that error due to server overload.. FROM DEMAND.. You should've clicked more bud.

  • Cuprumator
    Cuprumator 🇺🇦 (@Cuprumator) reported

    @valvesoftware @Steam Dudes, fix payment in Europe. I cant proceed with my purchase