The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Gaillac, Occitanie | 1 |
| Arrondissement de Poitiers, Nouvelle-Aquitaine | 1 |
| Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes | 1 |
| Villeneuve-d'Ascq, Hauts-de-France | 1 |
| Amsterdam, nh | 1 |
| Châteauroux, Centre | 1 |
| Fréjus, Provence-Alpes-Côte d'Azur | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 2 |
| Clermont-Ferrand, Auvergne-Rhône-Alpes | 1 |
| Saint-André-de-Cubzac, Nouvelle-Aquitaine | 1 |
| Liège, Wallonia | 1 |
| Centennial, CO | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Darth Flippant (@DarkFlipp) reported"Meow! You're not supposed to be in here, guards guards >:3 !" shouts @emiru The Imperial City is in some trouble, refugees from across Cyrodiil are FLOODING the area You see, the Oblivion gates re-opened But there's a problem "Where is the Hero of Kvatch? The champion?!" says a local peasant There was no main character... The gates kept opening It was hell on Nirn "We can't just let them in... We're already oversaturated!" Says the ENTP GRAND PROFESSOR @powdury , local researcher of everything social and magicka "And uhhh, well, it's slightly more dire than the situation back on Earth, but, **** em..." Says @Asmongold "The rules still apply, let no one in! We need to close those gates first!" Concludes ME the ENFP WARLOCK LEADER of the America First Shadow Cult situated inside the Imperial City in Elder Scrolls Oblivion
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Judge Wrath (@OrkyLegion) reported@basedbinkie Yes because the Elves in Elder Scrolls unironically are the reason for half the problems in the world
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Alaska Gnome I SUPPORT Israel (@Gnomiss) reported@BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????
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the_lurker (@BasementThing) reported@TheGameVerse If they are releasing stuff like the new halo idk. The elder scrolls maybe a issue however
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𝐁𝐒𝐏𝟑 (@RealBSP3) reportedID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.
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Tim Turley (@TurleyDurden01) reported@DrunkRepub My problem, too. And I played the original Elder Scrolls: Arena and several of its sequels for way too long (mainly because you couldn't wander around killing things in such a wide world in most games). Somehow, by Skyrim it got old.
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3V0 (@3V0_VTubing) reported@MorrowindGOTY I worked for a small time at Bethesda and zenimax. No one cared for the elder scrolls blades. People were playing ESO and Fallout 76 because there weren't new single player games. They have been trying to keep the service route alive as long as they can.
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Fix your broken game before trying to sell me anything
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MOBBDE21 (@MOBBDE21) reported@IdleSloth84_ He mentioned that before about the live service games. But yeah, Elder Scrolls 6 will likely go exclusive, Fallout 5 will likely be multiplatform.
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MonsieurOblivion (@MonsierOblivion) reported@nichegamer Looking forward to it, but i'm afraid the games i'm mostly hoping for are not coming. Elder Scrolls Oblivion for example has a PC version, but no Controller support. Would be great to get the 360 version instead. Has lots of issues via Xenia 3rd party, Xbox could fix that.
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Vex (@TheDarthVex) reported@CTPhipps1980 @RazorFist No one’s saying every programmer or artist decided to delay Elder Scrolls VI, but the issue is that Bethesda expanded its workforce while its output and quality took a nose dive the last 15+ years. Layoffs are a consequence of the studio’s overall severe lack of performance.
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muskett (@_Muskett_) reported@TJ_B_6 @BethesdaSupport @TESOnline I deleted and reinstalled, I've been able to login as normal. If you're having issues you could fill out the issue/bug form... can't remember what it called.
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KhajiitCook (@Lgbt_Cherry) reported@Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns
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Yellow High Voltage Rat (@5h42k7007h50up) reportedLook, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.
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Soup (@The_Soupinator) reported@WinC_Gaming Yeah that's the big problem. Exclusives mean nothing unless they have must-have games (released regularly) to back that plan up. Halo hasn't been that for a LONG time and they're going to need more than just Elder Scrolls 6 which is still years off.