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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Bielefeld, NRW 1
Moncton, NB 1
Arlington, VA 1
Winter Springs, FL 1
Odessa, Odessa 1
Wake Forest, NC 1
Oxford, England 2
Bratislava, Bratislavský 1
Göteborg, Västra Götaland 1
Horní Jelení, Pardubický 1
Yerevan, Yerevan 1
Villeurbanne, Auvergne-Rhône-Alpes 1
Cottage Grove, OR 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • RonnieBlaz3
    R̺͆o̺͆n̺͆n̺͆i̺͆e̺͆B̺͆l̺͆a̺͆z̺͆3̺͆ (@RonnieBlaz3) reported

    @BethesdaSupport @TESOnline 10+ yrs. BG/Cyro servers has been absolutely atrocious on PC/NA! for that 10+ yrs we have asked for a fix to the lag and in some cases Full on freeze for a good 15-20sec. Instead of adding content to these servers how bout we actually fix it(Maintenance)

  • Cyllis
    E (@Cyllis) reported

    @klobrille Key is, you have to have exclusive games people want to play. That's been the problem with Xbox for over a decade. I think the only game they could make exclusive that would really move the needle is Elder Scrolls 6. And I doubt they would have the stones to do that.

  • 117_GuiltySpark
    117 (@117_GuiltySpark) reported

    @yrulaughing418 @RayKump That’s still part of the issue. It’s why the next Elder Scrolls was announced 8 years ago before taking a backseat to Starfield. Giant game companies can’t dev more than one thing at a time, they’ve don’t have that ability any more apparently.

  • skycomet1
    sky_comet (@skycomet1) reported

    @foxgirlfrot you could fix me,,,,,, yapping about dumb elder scrolls lore while being held WOULD fix me

  • Nikfor_
    𝙉𝙄𝙆𝙁𝙊𝙍 (@Nikfor_) reported

    Now that it is confirmed Call of Duty will not launch on Game Pass Day One, it naturally makes me think about how this decision could affect The Elder Scrolls VI. CoD is a first party franchise with a lot of microtransactions, so removing it from Day One shows that Microsoft is adjusting how it approaches major releases. Elder Scrolls is one of Xbox’s biggest IPs, and ES6 will almost certainly have a massive budget while being a single player game with far fewer monetisation options than a live service title. Because of that, it is reasonable to wonder whether Microsoft might use a similar strategy there as well. Do you think ES6 could also skip Day One on Game Pass, or is this change truly limited to Call of Duty? I am genuinely curious how you all see this situation. I buy a lot of games myself and I also have Game Pass, so I am looking at it from both perspectives. If live service titles with strong monetisation are difficult to support on Game Pass, it raises interesting questions about how huge single player projects fit into the model. We will see how it develops in the coming months and years. Overall I think the change makes sense, but it also brings up some valid things to think about.

  • bigmountking
    Jolder (@bigmountking) reported

    @TuryValdez @DuneAwakening I know what you’re talking about. I had the same issue with Elder scrolls online. The camera and the character model not in sync just hurts my head

  • Asmoden3
    Silaf (@Asmoden3) reported

    @RyanStrifePlays @TESOnline Yes 2 team BG was a design error. 8 vs 8 was fun but all the others modes can disappear forever as an error.

  • GJ_Doggy
    💥 Garry 💥 (@GJ_Doggy) reported

    @MosesGames @TESOnline Thats a pretty crappy problem. I think the quest was called Those who would rule. If its not already in your journal and not in the crown store under quest starters possible might be bugged. Maybe id try a differnt device, like a second pc. Maybe missing a file

  • CameTooFast
    Alex (@CameTooFast) reported

    If this is true, @asha_shar , I think the best thing you could do would be to drop the price of ultimate to either $20 or $25 and stagger the addition of yearly COD titles (and possibly others). COD grinders are going to pay full price for each title, regardless of if you say it'll come to GPU in 3 months (There's a lot of people that buy the game through Blizzard launcher anyways). Each COD title feeds into Warzone, so there's an incentive to play each title to level up guns and get an advantage. Putting it at a 3-month stagger for GPU would pull in the sales from those dedicated to the franchise while also giving a good date for those that wouldn't have bought the game no matter what. As for additional benefits, you could look into first party offerings. Fallout 1st would be an easy addition, as would something for Elder Scrolls Online (as I know they just switched strategies from big expansions to seasonal content like the norm). The problem is, the benefits you add have to be beneficial to justify the price hike. You guys raised the price and gave us Fortnite Crew, which is beneficial to a number of people, but a ton of the other GPU benefits are for already F2P titles, most of which no one cares about.

  • VikingPsyche
    🕷️VikingPsyche🕷️ (@VikingPsyche) reported

    @TESOnline Okay now fix the Xbox Anywhere client! I'm having so many issues with it!

  • StephenMcKellep
    Stormermia (@StephenMcKellep) reported

    @TESOnline I would suggest for killing enemies in specific zones, please enable delves and public dungeons. This will prevent issues because over world mobs respawn so slowly and the campers are furious if anyone even looks at the mobs their camping.

  • NTSTWBoooi
    Nicky The Sweet TigerWoof (@NTSTWBoooi) reported

    @joseagu59410157 @GamingAzoozDev @TESOnline Did any of your addons require you to change the game files in any way? If you're playing through steam you can validate your files. I don't want to assume anything though, so what exactly have you done to try and fix this? Then I can see what else you could try.

  • SV_108
    SV 108 (@SV_108) reported

    @MrCraneGames @Pirat_Nation Ah, so a Cyberpunk 2077 style reinvention. That might help, but the problem is that they're behind schedule for Elder Scrolls 6 and Fallout 5. It's kind of a Catch-22 situation for them. Personally, I wish they'd just hand over Fallout 5 to another studio to clear their schedule

  • Zen_Darius
    Zendarius (@Zen_Darius) reported

    @Asmoden3 @TESOnline It's the replacement for daily/weekly endeavor seals and probably some of the missing daily login rewards

  • savepoint_tr
    SavePoint (@savepoint_tr) reported

    Wild origin story unearthed at PCG towers — the name "The Elder Scrolls: Arena" was basically a last‑minute fix to pre‑printed boxes. 📦🧾🎮 • Ted Peterson says Arena shifted from tournament combat to full RPG as sidequests and dungeon‑delving took priority. • With boxes already printed, devs invented the Empire nickname "the Arena" and Vijay Lakshman slapped on "The Elder Scrolls" — its meaning barely defined. • A serendipitous, awkward label became the foundation of a decades‑long franchise. Would you keep a quirky, last‑minute title if it could become the next megafranchise, or rebrand for clarity? #ElderScrolls #GameHistory

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