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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Paladin000Xbox
    @DarkPaladin000 (@Paladin000Xbox) reported

    @JamieMoranUK They do cost more you're absolutely right but there are some successful live service games out there Just look at Bethesda and how long they've done Fallout 76 An elder scrolls Online those games have a ton of players Sea of Thieves did at one point I'm not sure what it is now

  • DigestAndroid
    Android Digest (@DigestAndroid) reported

    @JezCorden I really am. It does make me sad how hard you are on Xbox sometimes. I get some people don't like job cuts, but she's fixing a problem that she didn't create. They bought a million studios during covid to boost game pass and obviously it didn't work. They are draining 60 cents out of every 100 keeping dead studios alive. And like Asha said there are like 13 levels of management at times. I get that they also cut other people but some of those roles could have been redundancies that weren't necessary. Remember some of these games took 10 years to make a game that would barely make any money. Some of these studios are not doing the work they need to do. I don't like exclusives but it's definitely the way to get people to buy Xbox in the future. Getting all of their popular titles actually released. Personally I don't think they released elder scrolls 6 because they were trying to milk the MMO for as long as they can. So they didn't prioritize development. Phil Spencer let the studios do whatever they wanted and he was praised because people were worried that Microsoft would get too involved. But studios were allowed to do very little to nothing for 8 years and get away with it. All to release some indie game no one would buy even on PlayStation. People are making all these videos about Xbox dying and they have been for weeks but it's silly. It was dying. She saw the issues. She's addressing them. The toughest issue yet is the console pricing but everyone is dealing with that. She's not getting close to enough credit. People get in their feelings about Job losses and I can understand why but Sony ditched almost the same amount of employees too. They barely got any flack. I get Windows Central and other places should be neutral but we also need people to stand against all the PS5 fanboys who are just hating on Xbox to justify their purchases. We need people to bring balance. To say yes. Xbox was in a crap situation but IT IS better. We have game pass. We have a better subscription service than sony. We have Xbox play Anywhere which is massive for people with gaming handhelds or PCS. I saved so much money being able to play games on both handheld and console. And we have a bright future with great exclusive games and high-end titles that most of us want to play rather than boring titles none of us would buy. I think she's doing great. Even if it has been rough times

  • andrewwilkinson
    Andrew (@andrewwilkinson) reported

    Been dabbling in some @unity CLI with opus 5 How are people on the timeline oneshotting elder scrolls and I’m struggling with a junk 2d platformer Giga skill issue

  • Labyrinthusian
    The Labyrinthian (@Labyrinthusian) reported

    @MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.

  • Foojack220
    Jimmy Wangler (@Foojack220) reported

    @MarcelynnGrimm @tapecandydrums @Gravantus ESO is a C tier MMO. If it wasn’t piggybacking off the Elder Scrolls branding, it would’ve gone end of service a decade ago. It’s done so much damage to the lore too. Every time I hear some ES lore and think “What? That’s retarded! What game is that from?” It’s always from ESO.

  • ShaverKare94651
    Karea Shaver (@ShaverKare94651) reported

    @TESOnline That all those people lost their jobs because Microsoft is a greedy money grubbing can't say those words on here. The best thing Microsoft could do is hire them back right now. Or elder scrolls and all that money will go bye-bye. We don't want your maintenance problems Microsoft.

  • StolenDaughter
    Weathering The Storm (@StolenDaughter) reported

    @TESOnline I installed today's patch and can't log in because it doesn't recognize the patch... fix this immediately.

  • vhkrnzo
    vhkrn (@vhkrnzo) reported

    @aletthius @TESOnline Henards library is broken. Quest stuck no options for anything.

  • air_bagged
    monke (@air_bagged) reported

    @GenePark The thing with exclusives is that I have a 300 games backlog on PC and I can live without Elder Scrolls or God Of War. Especially after Starfield. Most PC players think the same and nobody buying 2 consoles at 1000$+ each next gen without physical media. The crash is here.

  • TransRoofKorean
    TransRoofKorean (@TransRoofKorean) reported

    @KarolWalczak9 @pureMetatron What do you keep doing as time goes on? I gotta get back to that. I have this weird issue I run into with every Elder Scrolls since Morrowind that I spend too much time minmaxing, do random stuff eschewing the main quest, get bored then come back years later and repeat it's sad

  • ArchRabbitTV
    ArchRabbit (@ArchRabbitTV) reported

    @TESOnline Somehow, you’ve got to fix that first quest because we’ve got bought account spamming the button making it so that nobody can get in or you’ve got people being impatient going in and out blocking other people from going in being toxic like no other

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • WetBreadSticc
    Lé Wet Baguette (@WetBreadSticc) reported

    @xaviersonline_ why is it assumed that you must “age out” of the hobby? Nobody talks that way about enjoying movies or similar. anyways tho it’s **** elder scrolls, no one cares anymore and it’s gonna be ‘build your own castle’ slop and that’s the main issue, aging out or not.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    “The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.

  • Infantryriflem4
    ᛁᚾᚠᚨᚾᛏᚱᛃᚱᛁᚠᛚᛖ (@Infantryriflem4) reported

    @XboxTimdog Crash, elder scrolls, fallout, and maybe a couple others won’t be exclusive.

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