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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
Berlin, Berlin 1
Winter Springs, FL 2
Bielefeld, NRW 1
Moncton, NB 1
Arlington, VA 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • BRAP_Podcast
    BRAP (@BRAP_Podcast) reported

    @JamieOffline I'm not arguing that Minecraft, Call of Duty, Halo, and Elder Scrolls are identical products that should all follow the exact same distribution strategy. The issue is that Xbox has publicly tied its strategy to strengthening the value of Xbox hardware, validating long-term fan investment, and rebuilding platform identity. Those goals generally benefit from clarity and predictability. If exclusivity is determined on a "case by case basis", consumers are left wondering which games actually require an Xbox and which don't. That uncertainty can weaken the very hardware desirability Xbox says it wants to create. Sure, Microsoft's size, portfolio diversity, and ownership of multiple publishers explain why decisions may be made differently. But they don't necessarily explain how a case by case approach supports the stated goal of making Xbox hardware more compelling to consumers. So I think the question isn't whether Microsoft has reasons to evaluate games differently. The question is whether that approach aligns with the outcomes they're saying they want to achieve.

  • OPGODA_
    Jesus (@OPGODA_) reported

    @TheGamingLedger I mean she is in a very tough position. Obviously no one is expecting games like Minecraft, Call of Duty, Elder Scrolls Online, Overwatch, World of Warcraft, Candy Crush etc to be exclusive to Xbox. All Xbox fans want is some games to be exclusive. Fable should've never been ported to playstation at all. You have an argument with Halo, Gears and Forza because those are live service games. I dont expect the Forza, Sea of thieves franchise to ever be exclusive to Xbox again. If they want to port Halo mutliplayer they should do along with Gears. However, Halo Combat evolve and Gears E day campaign should've never been ported to Playstation. If none of "Xbox tentpole titles" are exclusive anymore I hope they have a strategy to make new Xbox mascots to replace them in the new era of XBOX. Thats the least they can do to appease fans in my opinion

  • Rei_Plushie
    💿 (@Rei_Plushie) reported

    It's been a week and I still cant believe we got a Persona 6 reveal. Now lets hope It won't be a "Elder Scrolls VI" problem.

  • teknoboss1
    Teknoboss1 (@teknoboss1) reported

    @TESOnline so instead of improving the daily login, you put a ******* battle pass. the grind is unreal. if wanted that much grinding i would go to a ********** and i hate strip clubs. your events have gone so lame is hilarious and the rewards are pathetic.

  • JHartEllis
    Jonathan Hart Ellis (@JHartEllis) reported

    @TESOnline Nothing to really dislike, but nothing to get overly animated about. Nice changes at the edges when there are critical core problems that bafflingly continue to not be addressed.

  • MarieleRedclaw
    Marielle Redclaw (@MarieleRedclaw) reported

    @NikTek They do one at a time The thinking among the fans for a long time is that they really need to split into separate teams independently handling Elder Scrolls, Fallout and now Starfield. Maybe a fourth team who does nothing but fix bugs and do feature updates to the Creation Engine.

  • Zerminator_
    🇵🇷 (@Zerminator_) reported

    4. EXCLUSIVITY TALK (PART 1): Xbox-Original single-player franchises (Halo, Forza, Gears, Fable) stay exclusive while Xbox-acquired franchises and multiplayer games (Elder Scrolls, COD, Minecraft, Sea of Thieves, Crash) remain multi-platform. Don't care. Talk to the wall. (4/?)

  • AshenOne_VI
    𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆 (@AshenOne_VI) reported

    @Ak11810723K I think TES VI probably won’t have the same loading screen issues as Starfield. The problem with Starfield wasn’t just the engine. It was the game’s structure. Traveling frequently involved moving between separate spaces such as your ship, space, and planetary locations, often with loading screens in between. If TES VI is a more traditional Elder Scrolls game with one large world, loading screens may feel much less intrusive, even if caves and interiors still have them. That said, I hope there are fewer loading screens than in Skyrim. By today’s standards, having a loading screen every time you enter a cave, dungeon, city, or building would still feel like a lot…

  • FlyBy1444
    FlyBy14 (@FlyBy1444) reported

    @TESOnline My guild and I think you need to fix the glitches that you have in the game already instead of adding more game. Maybe its time to clean things up plz??

  • PigeonGoGaming
    Pigeon (@PigeonGoGaming) reported

    @KieranMegaPrime Reinvest in console. Start utilizing popular IP - Fallout, Elder Scrolls, Halo, Call of Duty etc. Put Obsidian on a Fallout side project (and make it Xbox / PC exclusive) Less expensive titles that the mass audience doesn't want like "South of Midnight". Start investing in China. A massive market they barely have presence in. Look at alternative ways to bring down console pricing, such as pivoting to more Chinese RAM (currently undergoing massive expansion) Launch that Chinese Game Pass tier. A tier for China audience which focuses on multiplayer shooters & RTS games. Use aggressive marketing techniques. No kumbaya. Sony managed to BOOST their PS4 by using marketing that specifically called out the issues with Xbox One. (This one is more tricky right now since Xbox still relys on PlayStation sales) Etc

  • Reagent_Sparky
    Sparky (@Reagent_Sparky) reported

    @SynthPotato If elder scrolls 6 ever comes out i feel like we'll have the same issue cuz i don't think anyone wants to compete with the 2nd largest most anticipated open world game

  • Sylar_N7
    Jeff (@Sylar_N7) reported

    @OtterRuin @TESOnline he issue is not my original statement, but that you don't understand my original statement. I don't know how to explain it any easier for you bud. Right now in 2026 the 4 original classes and weapons have ALL THE SAME SKILLS. No innovation at all. Boring AF

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    If the fix for Xbox is “more Halo, Fallout, and Elder Scrolls,” that’s not a strategy. That’s a confession that the bench is thin. Speeding up legacy franchises only works if the games stay distinct. Otherwise you get expensive factory output with a familiar logo.

  • swissch33z
    swissch33z (@swissch33z) reported

    @ResidentStevil_ Unreasonably long game dev times are a serious problem with video gaming today, yes. That's not even unique to Valve. The next Elder Scrolls was announced years ago. Beyond Good and Evil 2 has taken longer than Duke Nukem Forever. The last 3D Mario was almost a decade ago.

  • etherstorm80
    nobodyhere (@etherstorm80) reported

    @codman_cody @BethesdaSupport @TESOnline Seems to be an xbox issue, downdetector shows

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