The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Liège, Wallonia | 1 |
| Centennial, CO | 1 |
| Kansas City, MO | 1 |
| Berlin, Berlin | 1 |
| Winter Springs, FL | 2 |
| Bielefeld, NRW | 1 |
| Moncton, NB | 1 |
| Arlington, VA | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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📚🗡️🕯️Humble 🕯️🗡️📚 (@Humblebumbee) reportedI’ve been quieter on this account just because I try to keep my non Hellaverse yapping over to my side account as much as possible. Mostly talking about media/books I love. If you want to see me crash out when we get no news again about Elder Scrolls 6 tomorrow, it’ll be here
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Chud Dwyer (@Jolteoff) reported@Wario64 Spencer's "let the devs do what they want" strategy dug them in such a deep hole. Years of nothing but live-service updates from Halo, SoT, Elder Scrolls, and Fallout. Early stages of development for the Cuphead sequel when the series is 9 years old. It's insane
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Dadgamer020 (@dadgamer020) reported@UESP_net Solo is NOT the same as single player. ESO & FO76 are the reason Elder Scrolls 6 & Fallout 5 are taking so long. Bethesda think they delivering what we want & the bean counters are happy to string us along because the live service model is far more profitable.
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cjBloodwyn (@Chris_J_Harding) reported@SpeedGod_CDN @PaulTassi Imagine they made these franchises exclusive in the future: Elder Scrolls Fallout Skylanders Crash Bandicoot Guitar Hero Tony Hawk DOOM Wolfenstein Blade Spyro Of course there are others, but that would make a hell of a statement.
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Aphrah Ashe (@AphrahAshe) reported@CGRuby_VT I always say a similar thing about The Elder Scrolls. They are poorly made games with great ideas. The fact that the first mods for them are massive bug fix patches and UI upgrades says a lot about how poorly made they are.
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Nick the Noticer (@basedcatman) reported@WolfBronsky @Grummz Skyrim was outdated when it came out. They are still using the same Loadscreen Engine. If Elder Scrolls 6 releases with the same issues Starfield did, the studio is as good as dead.
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Jonas (@GuitaristOnBass) reported@TESOnline @LordBalvin Don't take this the wrong way, but perhaps it would be better for XBOX to bulk the live service updates into a pre-show or something. It creates a weird dynamic in the showcase to mix them with new titles, not creating the best reactions in viewers— which you don't want either.
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Gilbeezyskit ✝️🇺🇸 (@Gilbeezyskit93) reported@nuhre_ There are a lot of veteran game devs who demand high salaries and many AAA studios are built in expensive cities to attract talent, requiring higher salaries all around. All of this is multiplied by games taking 7 years now instead of 18 months (the real problem right now). I get wanting to avoid insane Halo 2 levels of crunch, but there has to be a middle ground. KOTOR 2 was made in 14 months. Double that to give more breathing room and you still have a high quality game in less than 3 years. I mean seriously, Elder Scrolls 6 could have been Skyrim with slightly better graphics and a new setting. We should be waiting for ES9 right now. Instead it’s been 15 years…. TLDR: AAA game dev is collapsing because of ridiculous dev times that cause salaries per game to become completely unsustainable.
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HowDatFeel (@joseagu59410157) reported@TESOnline @NathanBishop0 Night market is trash fix your game
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Radi Main (@MainRadi) reported@BethesdaSupport @TESOnline hellooo bethesda are you alive or what??? FO76 server not responding with error 470 please fix it it's been weeks
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Insignificant Little Rat of No Consequence (@AnitaBully) reported@ShitpostRock2 The real reason is that a bunch of psychos haven't sat down and decided to make it an issue with a multi-media campaign of videos and articles with titles like "The Problematic Race Relations of the Elder Scrolls"
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Cow_G (@CCowGG) reported@TESOnline Thanks a ton. There are two tickets involved, one submitted by me 260610-001774, and one submitted by my friend 260610-001873. Both tickets are concerning the same issue.
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💿 (@Rei_Plushie) reportedIt's been a week and I still cant believe we got a Persona 6 reveal. Now lets hope It won't be a "Elder Scrolls VI" problem.
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SILVERADO! ||🐰//🐺|| (@Slumdog_Milly) reported@VoteBadenov The elder scrolls franchise has never had a long running issue with stealth archer builds noooooo why would you think thay
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𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆 (@AshenOne_VI) reported@Ak11810723K I think TES VI probably won’t have the same loading screen issues as Starfield. The problem with Starfield wasn’t just the engine. It was the game’s structure. Traveling frequently involved moving between separate spaces such as your ship, space, and planetary locations, often with loading screens in between. If TES VI is a more traditional Elder Scrolls game with one large world, loading screens may feel much less intrusive, even if caves and interiors still have them. That said, I hope there are fewer loading screens than in Skyrim. By today’s standards, having a loading screen every time you enter a cave, dungeon, city, or building would still feel like a lot…