The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Gaillac, Occitanie | 1 |
| Arrondissement de Poitiers, Nouvelle-Aquitaine | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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DJAAFAR DJAAFAR (@DJAAFAR500) reported@TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5
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LamedBet (@LamedBet) reported@Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.
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Stupid Fat Chud Goblin 🇵🇷🍉🇺🇦🇹🇼🇯🇴🇱🇧🇻🇪 (@RazzledSeal) reported@AlexWisnerArt I hope it has mod support in the future A lot of the elder scrolls like games have such horrid mod support And it’s such an important game of the games identity that you can always play it and do something new That isn’t a live service
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🚩(Prebiotic Broth) (@NODs_Fanatic) reported@AlexMindTricks @nuhre_ It’s a generational game ppl have been waiting to play for 10+ years with ridiculous hype. It’s going to make like a billion dollars bro. That doesn’t mean the industry can pretend they have GTA 6, not even Bethesda could sell Elder scrolls 6 for that much. It’s capitalism bro, supply and demand, GTA 6 is gonna be a live service game that is extremely popular for the next 2 decades. That doesn’t mean game devs are gonna start selling the new call of duty for $100, almost nobody would buy that **** for $100, but millions of people would buy GTA 6 for $500, let alone $100. It’s a product which is highly desired and therefore worth a **** ton, that’s capitalism, otherwise they’d sell it for less
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BRAP (@BRAP_Podcast) reported@shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.
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Is Halo 7 out yet? (@Halo_HypeGuy) reported@lastchalice @XBOXTIMDOG And that's exactly why Xbox should make Elder Scrolls and other non-live service games full exclusives. If they go all in like the 360 era, Sony is cooked with their 1sr party network in shambles, most 3rd parties going full multiplatform and player trust dissolved.
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NotreDamin (@NotreDamin) reported@JaeGamez This system would be cool in a gladiator game, super hero game, or the next Elder Scrolls. Anyone could challenge the patent or alter the bones enough to make it work. The problem with this was it was a HUGE undertaking, especially the voice acting. AI could make that easier.
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Emily (@o_XxEmilyxX_o) reported@TESOnline Please fix the drop rate for the new Breton plans that drop in Daggerfall area. The purple plans are still not dropping.
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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zetsubilly (@z_zetsubou) reported@pageturn_ @ChazakielDoremi I heard the problem with starfield was that there were longer time between content in relation to elder scrolls or fallout where you walk five feet and you run into smth
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Falloutfan3000 (@Macy1517) reported@Opethftw @pcgamer Got you talking about it 9 years later. The dev team of 76 is a studio that works specifically on live service games. It’s not people in bgs that could be working on the next elder scrolls or fallout.
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Alonso A (@WaifusTrash) reported@SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.
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DS. (@Kreitoc) reported@TESOnline And the game is broken yet again.
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tony_914 (@tony914_) reported@Strawhatmonger Elder scrolls and fallout are gonna have the same issue
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Fix your broken game before trying to sell me anything