The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Gaillac, Occitanie | 1 |
| Arrondissement de Poitiers, Nouvelle-Aquitaine | 1 |
| Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes | 1 |
| Villeneuve-d'Ascq, Hauts-de-France | 1 |
| Amsterdam, nh | 1 |
| Châteauroux, Centre | 1 |
| Fréjus, Provence-Alpes-Côte d'Azur | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 2 |
| Clermont-Ferrand, Auvergne-Rhône-Alpes | 1 |
| Saint-André-de-Cubzac, Nouvelle-Aquitaine | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Near unplayable. 3 hour wait to get into PvP zone to participate in the event. Soon as you try to fight someone you realize they’re using the armory glitch and are immortal. Full heavy armor with all buffs and this guy can cheat kill you in one second. ESO thinks this is fair. No
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Stupid Fat Chud Goblin 🇵🇷🍉🇺🇦🇹🇼🇯🇴🇱🇧🇻🇪 (@RazzledSeal) reported@AlexWisnerArt I hope it has mod support in the future A lot of the elder scrolls like games have such horrid mod support And it’s such an important game of the games identity that you can always play it and do something new That isn’t a live service
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Paladin Ashe (@PaladinAshe) reportedThat part about major cities was one of my huge criticisms. It's already something of an issue with prior Elder Scrolls games, because after Morrowind everything is a walled city with little sprawl, and major settlements always had sprawl in reality. However, Starfield has basically bland nothing beyond their cities. At least Cyrodiil or Skyrim are beautiful when off roading, but Starfield just...has nothing, and because it has nothing it feels smaller for it. The game already feels like every other system beyond the major ones is an irrelevant nothing, but when your major settlements are a singular stamp sized mark on a whole planet it just accentuates how tiny everything is. You don't even have the excuse of, "we scaled **** down from how the lore says it was" with this one. That's just a choice, a lazy one.
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Bethesda Game Studios (@BethesdaStudios) reportedA hotfix is planned for The Elder Scrolls V: Skyrim Special Edition tomorrow, August 27. On Xbox, this will fix a crash that occurs when opening the map multiple times; on PlayStation, this will fix a crash involving using the on-screen keyboard on the main menu, as well as an issue where the game showed the incorrect amount of Creations storage space.
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SnowBallBoy (@SnowBallz7777) reportedIt’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine
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Neon Daybreak (@_neondaybreak_) reported@TESOnline Idc what sheogorath did to her, I can fix her
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The It Factor 💫 MMA Betting (@TheItFactorMMA) reported@kidthewiiz @NikTek Is there no way to middle ground it for something like Elder Scrolls 6 to fix their city population issues that people complained about in Skyrim? Have your run of the mi interactable NPC count and backfill with these shallow NPCs?
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Tenebra Thanaroth🐉- Razz **** US (IRIAM) (@TenebraT6074) reportedForgot to share the link in the app. but i am live on IRIAM :) We're gonna be reading some Elder Scrolls lore tonight to make me feel a lil better (dunno wtf i feel bummed out lmao but we gonna fix that) #IRIAM
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Gærsstapa (@gaersstapa) reported@lastchalice Frankly I think its going to tank their studio. Whether it sells or not is irrelevant; the time it took, the costs, the issues, etc. Its GG. Further Hammerfell is a bad place to set it now with the ongoing real world discourse, if they wanted Hammerfell it should have released in 2021-2023. Now it will come off as developer tokenism and DEI. And to be real, looking at the developers out protesting, yea, it does look like that. Which means we are getting The Elder Scrolls: Starfield Edition. And I definitely don't think the team has the ability to make it as modular as Skyrim, which is the real reason the game is still a dominant force in its player base, from SteamDB; Skyrim SE: 39,382 players as of typing. Oblivion Remaster: 2,464 players as of typing. Starfield: 6,446 players as of typing.
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Destiny 2 Funeral Atendee (@imStrawHatART) reportedElder scrolls 4 and 5 have been milked longer than the longest live service game you can think of this is unreal
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Graham Smith (@SuperSmithBros) reported@St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.
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Falloutfan3000 (@Macy1517) reported@Opethftw @pcgamer Got you talking about it 9 years later. The dev team of 76 is a studio that works specifically on live service games. It’s not people in bgs that could be working on the next elder scrolls or fallout.
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Dead Cell (@dead_cell) reported@Mortiel Tim Swindler Sweeney is a fraud anyway. - pays for PC game exclusivity - buys Rocket League, removes Linux support - tricked kids into payment via dark patterns & refused refunds - invaded kids privacy - claimed lower distribution fee would equate to lower game prices, it didn't - it was so bad, FF7R launched on EGS @ $70 (new high at the time) only to sell poorly and eventually launched on Steam @ $50 - refused to improve their platform substantially for years - played pick & choose w/ indies rather than having an open platform for people to publish games I'm just giving broad strokes here, but I don't see why businesses still work with them. In fact, many aren't. Why did Bethesda launch their Elder Scrolls titles on EGS but not Oblivion Remastered? It uses Unreal Engine too! In fact, many games on Unreal Engine just straight up didn't come to EGS. Didn't they have incentives? What's the hold up? They can talk about hours played until they're blue in the face, but it won't mean anything. The ONLY saving grace is this sudden epiphany they're having about investing in their platform finally. However, even that is met with concern when, despite all these live-service flops, they STILL want to pursue live service games, trying to become the next Roblox. It's really sad, given this renaissance of indie & retro games showcasing a desire for simpler times built around fun gameplay, not cash shops and microtransactions. /rant
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Argos.🇹🇫🇨🇵 (@Spiidey21) reported@BethesdaSupport @TESOnline Hey @BethesdaSupport , since the last uptade my Skyrim game crashes on Xbox Serie X when I open the map four times. Please fix it 🙏🙏🙏
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Alonso A (@WaifusTrash) reported@SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.