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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Centennial, CO 1
Kansas City, MO 1
Berlin, Berlin 1
Winter Springs, FL 2
Bielefeld, NRW 1
Moncton, NB 1
Arlington, VA 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • azurthedragon
    𝘼𝙕𝙐𝙍 𝙏𝙃𝙀 𝘿𝙍𝘼𝙂𝙊𝙉 🥐🐲Vtuber (@azurthedragon) reported

    Elder Scrolls 6 will be and will remain in a permanent broken state just like Oblivion Remastered. Modders don't have time, ressources and willingness to fix this 💩 @Bethesda just doesn't care about their games and customers

  • Colteastwood
    colteastwood (@Colteastwood) reported

    "Just 4 Games" was a short term solution and issue for XBOX says Matthew Ball. I'm predicting that most single player games are EXCLUSIVE to almost everyone. Elder Scrolls 6 and such... we'll see.

  • Elgac161406
    Elgacnilloc06 (@Elgac161406) reported

    @TESOnline I am now at nearly TWO DAYS trying to complete the Daily Tales Of Tribute Defeat another player for ONE TOON! I know I am not the only player who complains it is all over Social Media. Fix this please.

  • theganoosh1
    theganoosh (@theganoosh1) reported

    @Grummz Todd needs to go.. he is the problem … elder scrolls and fallout have outgrown him .. there’s genius teams stifled by him that exist

  • XSaltedOne
    XSaltedOne (@XSaltedOne) reported

    @K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.

  • ultralevixz1
    coolster #DECOOUT (@ultralevixz1) reported

    @3aldes Yeah I want to be a dark elf in the elder scrolls universe I don't think that's an issue

  • Gilbeezyskit93
    Gilbeezyskit ✝️🇺🇸 (@Gilbeezyskit93) reported

    @nuhre_ There are a lot of veteran game devs who demand high salaries and many AAA studios are built in expensive cities to attract talent, requiring higher salaries all around. All of this is multiplied by games taking 7 years now instead of 18 months (the real problem right now). I get wanting to avoid insane Halo 2 levels of crunch, but there has to be a middle ground. KOTOR 2 was made in 14 months. Double that to give more breathing room and you still have a high quality game in less than 3 years. I mean seriously, Elder Scrolls 6 could have been Skyrim with slightly better graphics and a new setting. We should be waiting for ES9 right now. Instead it’s been 15 years…. TLDR: AAA game dev is collapsing because of ridiculous dev times that cause salaries per game to become completely unsustainable.

  • DanielTX51
    Daniel Harman (@DanielTX51) reported

    @IsXBOXStillLast @M0NKEYCAN Maybe, maybe not. Imagine if, within a two-year window, the next Doom, Fallout, Elder Scrolls, Tony Hawk, Crash Bandicoot, The Evil Within, Dishonored, Wolfenstein, Killer Instinct, and Diablo all released but didn’t come to PlayStation—do you think that would have no impact?

  • AphrahAshe
    Aphrah Ashe (@AphrahAshe) reported

    @CGRuby_VT I always say a similar thing about The Elder Scrolls. They are poorly made games with great ideas. The fact that the first mods for them are massive bug fix patches and UI upgrades says a lot about how poorly made they are.

  • BRAP_Podcast
    BRAP (@BRAP_Podcast) reported

    @JamieOffline I'm not arguing that Minecraft, Call of Duty, Halo, and Elder Scrolls are identical products that should all follow the exact same distribution strategy. The issue is that Xbox has publicly tied its strategy to strengthening the value of Xbox hardware, validating long-term fan investment, and rebuilding platform identity. Those goals generally benefit from clarity and predictability. If exclusivity is determined on a "case by case basis", consumers are left wondering which games actually require an Xbox and which don't. That uncertainty can weaken the very hardware desirability Xbox says it wants to create. Sure, Microsoft's size, portfolio diversity, and ownership of multiple publishers explain why decisions may be made differently. But they don't necessarily explain how a case by case approach supports the stated goal of making Xbox hardware more compelling to consumers. So I think the question isn't whether Microsoft has reasons to evaluate games differently. The question is whether that approach aligns with the outcomes they're saying they want to achieve.

  • bglangner
    Benjamin Langner (@bglangner) reported

    @asobercannibal @LRSerling 💯 my issue. Not just this, but the writing in the game as a whole. Just felt like there was so much more that could have been explored but they either ran out of time or just weren't interested, which was shocking given how deep the elder scrolls lore goes

  • DaveSteinSays
    Dave Stein (@DaveSteinSays) reported

    @Genie_93 @BBCNews If Elden Ring’s servers turn off, it’s playable. ARC Raiders is useless if the server turns off. The monsters are designed to be beaten by teams unless you want to grind for some reason. There’s also special events. Most live service is the second bucket. How many people actually play the same game for years if it’s not a social game with a community? ie world of Warcraft vs elder scrolls.

  • Rynoalpha
    Ryno (@Rynoalpha) reported

    @BRAP_Podcast @onepiece9681 I really question your intelligence. They never had good exclusives for it to amount to anything. If they had elder scrolls crash and call of duty and others for a substantial amount of time they be in a different situation. We saw how much better they did during 360 era.

  • nbk2k__
    NBK2K (@nbk2k__) reported

    @klobrille I think he means that all already existing multi-player live service games like fallout 76, Elder scrolls online, sea of thieves, cod, etc. Will continue to be multi plat but not the next halo, gears, forza etc. Yes I know fh6 is going to ps, im talking about the next one.

  • ChrisContinues
    Christopher Williams (@ChrisContinues) reported

    @stormfall33 PlayStation’s issues seem easy to point out. For Xbox, though, it feels like it needed tough leadership that mandated specific titles. The idea of buying the Elder Scrolls and Fallout IP and over the course of 5 years doing nothing with it is insane.

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