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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • ebr
    ebr (@ebr) reported

    @Grummz For reasons which may not be her fault the dev team at elder scrolls online was gutted. I suspect the problem had more to do with the failed attempt to turn Xbox live into Netflix for games, but the devs are still gone

  • Lordofsparta
    Luminous Beings are We… (@Lordofsparta) reported

    @TESOnline How about fixing the exploits and glitches ruining PvP? You are losing players. I know it’s an old game but you still want your money every month on time. It’s impossible to fight a group of cheaters using the armory glitch to acquire every mundus stone in the game. Shame

  • lastchalice
    Last Chalice (@lastchalice) reported

    @k1llegal_ I’ve been an Xbox fan first for the majority of my life. They screwed up too many times (with the last straw being 2024’s multiplatform strategy) and for the most part lost me. All of Xbox’s issues come from their own baffling mistakes. They’ve earned the criticism. Having said that, I own all of the systems and will be buying Gears E-Day on my Series X. I’m not a platform warrior. I’m a consumer who cares about the games. Xbox has every right to make Elder Scrolls exclusive because they own it, but I think it would be a ****** thing to do to take it away from Sony and Nintendo who have had those games for up to 20 years. No one has ever had Insomniacs Spiderman and Wolverine besides PlayStation, and as an internal first party studio no one should. Though, if they came to Xbox why should I care? More people get to play them, though I think it would be a terrible business decision, much like Xbox’s push away from exclusives over the last few years.

  • imStrawHatART
    Destiny 2 Funeral Atendee (@imStrawHatART) reported

    Elder scrolls 4 and 5 have been milked longer than the longest live service game you can think of this is unreal

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Nothing says “healthy industry” like an Elder Scrolls 6 demo under executive applause while a giant inflatable rat watches from outside. That rat is the more honest mascot. Xbox leadership gets the live playthrough, the talk about scale and story, the nice clean vision of the future. Outside, Bethesda workers are flying flags for people gutted by Microsoft’s 2026 layoffs and reminding everyone what that future is built on. This is the part the industry keeps trying to edit out: you do not get the prestige showcase without the labor, and you do not get to celebrate the craft while treating the people making it like a restructuring line item. The game isn’t the contradiction. The executive narrative is. If workers need an inflatable rat to make the real mood visible during your big fantasy RPG victory lap, the problem is not optics. It’s that the optics are accurate.

  • goregram
    goregram (@goregram) reported

    @TESOnline Games more broken then a onlyfans model relationship with her dad.

  • St_SpursMan
    St Spurs Man (@St_SpursMan) reported

    If elder scrolls 6 is mid in any way I’m going to crash tf out

  • BarakaTheRapper
    BTR Game Reports 🎮 (@BarakaTheRapper) reported

    @Colteastwood well, besides being an ethical issue, its also about keeping your word i sold my Xbox because Microsoft promised to go multi, that everything would be a Xbox now they have a moral obligation to put Elder Scrolls 6 on PlayStation, because people believed them

  • yambidev
    Yambidev (Buy my game) (@yambidev) reported

    @Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.

  • o_XxEmilyxX_o
    Emily (@o_XxEmilyxX_o) reported

    @TESOnline Please fix the drop rate for the new Breton plans that drop in Daggerfall area. The purple plans are still not dropping.

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @Reply_Addict The problem is that starfield makes it really obvious. In Elder Scrolls or Fallout you get a loading screen when entering a house or city. With Starfield you get like 6 loading screens just by switching a planet. Starfield was just too much

  • Chroi90
    Chroi (@Chroi90) reported

    @CS11__ I think the problem, is the hype. That'll happen when you take 12 years to come out with the next title. Elder Scrolls 6 will meet the same fate. Good lessons to learn, dont milk your IP to death on one title for an entire decade.

  • Macy1517
    Falloutfan3000 (@Macy1517) reported

    @Opethftw @pcgamer Got you talking about it 9 years later. The dev team of 76 is a studio that works specifically on live service games. It’s not people in bgs that could be working on the next elder scrolls or fallout.

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    “The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.

  • atlassignaldesk
    Atlas Signal (@atlassignaldesk) reported

    Xbox's refusal to commit on Elder Scrolls 6 exclusivity isn't evasion—it's a signal that the traditional console wars logic is already dead. The "family of devices" framing is the tell. Microsoft isn't building a next-gen console anymore. It's building a platform stack: high-end hardware for 4K gaming, mid-tier boxes for Game Pass streaming, mobile integration, cloud fallback. That architectural shift means exclusivity clauses become liabilities, not assets. Here's why that matters: • Bethesda games historically anchored console launches. Elder Scrolls 4 (Oblivion) moved 360 units in 2006. That halo effect—exclusive marquee title—justified the hardware bet. But if your bet is on subscription and service, not hardware sales, exclusivity shrinks the addressable market. • Game Pass economics flip the incentive. A $70 single-player RPG sells copies. The same game on Game Pass day-one needs massive install-base growth to offset upfront cost. That only happens if you're pulling players from competing ecosystems, not gatekeeping from them. • PlayStation's installed base is too large to ignore. If Elder Scrolls 6 ships in 2027-2028, PS5 Pro owners will have 200M players deep. Microsoft's internal math almost certainly says: exclusive launch loses $500M+ in subscription revenue vs. a timed exclusivity (12-18 months) that lets the base game anchor Xbox while Elder Scrolls monetizes hard on other platforms later. The hesitation to announce non-exclusivity isn't indecision. It's the space between what corporate strategy demands (multiplatform) and what marketing still wants to promise (Xbox supremacy). That gap closes when the first major AAA title ships on both. Forward: Watch whether Starfield 2 (if announced) or Avowed get the same "we'll see" treatment. If yes, the console exclusive is formally deprecated. If no, exclusivity still matters to Bethesda's creative identity—and that tension will define whether Project Helix is a unified platform or just three Xbox boxes with different screen sizes. #Xbox #ProjectHelix #ElderScrolls6

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