1. Home
  2. Companies
  3. The Elder Scrolls Online
  4. Outage Map
The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

Loading map, please wait...

The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

Less
More
Check Current Status

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
Check Current Status

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • birdbrain42069
    Bird (@birdbrain42069) reported

    @LevelsUnlucky @ZorroRideThrice Real fans care about consistency and quality in comic, without quality they are not entertaining to read, and without consistency, you don't know what you read this week actually is going to be a thing next week. The major comic companies have lacked both of these things for more than 10 years, but especially the last 10 years. If Nintendo came out and said Mario's goal in the game, this has never been to save peach, It was to protect the environment of the mushroom Kingdom from the damage. Bowser is inflicting to it, everyone would laugh that off as stupid and fake. An actual example in the elder scrolls there is a set number of daedric princes, and this number was set so hard in the lore that it's tied to the fundamental structure of the universe, in elder scrolls online they decided to add another one, So you either have to accept this one this one daedric Prince added to the lore, not even from the main team and disregard the decades of lore that came before it, or you disregard the existence of that daedric prince. The big comic companies have been breaking their own universe for decades, and then building upon its broken corpse just breaking it more, that anyone who actually cares about comic books, actually cares about having consistency in their world of their characters. Has to ignore 90% of what they've put out over the last again 10ish years.

  • ShaverKare94651
    Karea Shaver (@ShaverKare94651) reported

    @TESOnline That all those people lost their jobs because Microsoft is a greedy money grubbing can't say those words on here. The best thing Microsoft could do is hire them back right now. Or elder scrolls and all that money will go bye-bye. We don't want your maintenance problems Microsoft.

  • KikiritoSenpai
    Kıʞirito (@KikiritoSenpai) reported

    @BethesdaSupport @TESOnline And again login problems..

  • vhkrnzo
    vhkrn (@vhkrnzo) reported

    @aletthius @TESOnline Henards library is broken. Quest stuck no options for anything.

  • StolenDaughter
    Weathering The Storm (@StolenDaughter) reported

    @TESOnline I installed today's patch and can't log in because it doesn't recognize the patch... fix this immediately.

  • Therealmekelle
    Micah Anderson ✝️ (@Therealmekelle) reported

    @Qingjinnn @HazzadorGamin Elder scrolls 5 sold that much so ion really see the problem

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @Reply_Addict The problem is that starfield makes it really obvious. In Elder Scrolls or Fallout you get a loading screen when entering a house or city. With Starfield you get like 6 loading screens just by switching a planet. Starfield was just too much

  • Lightstream01
    Lightstreamfader (@Lightstream01) reported

    Actual cursed prohect, Elder Scrolls V.I has to follow: Bethesda's most disapointing game (Starfield) Broken game (Fallout 76) AND lauded game (Skyrim) and the game they most need to recapture, is the one modern Bethesda is least related to...

  • SAMURAISAM0
    Samurai0 (@SAMURAISAM0) reported

    @KingFanMan He's just trying to do fan service after completely fking up the entire industry. Seriously 76 was nothing but a cash grab. The formula for fallout and elder scrolls games is fking easy, and you have entire genres to pull from for the writing. A chimp could have done his job.

  • Savior_Gaming
    Savior_Gaming (@Savior_Gaming) reported

    @GameReviewGuy Don't get me wrong, exclusives are important as they are currently finding out. But certain titles that literally can't make exclusive without finding themselves in serious legal trouble. I know COD and Fable are on the list. I believe Fallout and Elder scrolls may be as well.

  • Joepic8049
    JP (@Joepic8049) reported

    @IGN Release a **** game like Starfield instead of putting resources into Elder Scrolls. Sounds like a managment problem

  • jiggylookback
    Jiggylookback (@jiggylookback) reported

    @BethesdaStudios Do people play Fallout 76 and Elder Scrolls Online? I read the numbers…I don’t know anyone who personally does. I tried 76 with a buddy and we enjoyed it for a minute but it was a massive glitch fest and that was like two years ago.

  • TJ_B_6
    Caius Hawthorne (@TJ_B_6) reported

    @TESOnline I downloaded a patch on 13 July, game won’t let me sign in. Deleted game from my PS5, reinstalled, still won’t let me log in. What do I need to do? I saw some comments about deleting saved data but too scared I’ll lose all progress and ££££ I’ve spent.

  • huttese_bebop
    Brook (@huttese_bebop) reported

    @GenePark probably not. I've been playing Elder Scrolls on PC since childhood, I resent Microsoft for buying up every loose studio they could to feed game pass thinking they had the next infinite money glitch in gaming, only to shutter these studios and lay off generational talent.

Check Current Status