The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Centennial, CO | 1 |
| Kansas City, MO | 1 |
| Berlin, Berlin | 1 |
| Winter Springs, FL | 2 |
| Bielefeld, NRW | 1 |
| Moncton, NB | 1 |
| Arlington, VA | 1 |
| Odessa, Odessa | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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NickyNick (@XRedshadowsX) reported@aiiygatorz A game im still upset about... I think they realized that their live service game Elder Scrolls Online is more profitable than any other game they could ever produce. Which is why ESO is so ****** up.. lmao
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Backlog battler Carl (@backlogcarl) reportedYou know, I don’t understand this weird narrative that Xbox went for “cheap” wins. Fixing the easy-to-fix complaints from people on your platform is somehow a bad thing? I’ve been on this app for many years and listen to gaming news and podcasts all the time. They say they need to push out Fallout and Elder Scrolls. They say game budgets need to be reduced. They say Xbox should bring back exclusive content because it matters. They say Xbox makes too many AA-level games and needs more AAA bangers. Most of this was before COVID, but even after, the gaming industry as a whole was called overblown. All I’m really trying to say is a lot of you annoy me with the double speak of what you want versus what you think will get you engagement, and it makes a lot of you unhappy.
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SaltProphet (@ProphetSalt) reporteddon't really understand why people are so cheesed about elder scrolls if they announce a release everyone will come up with 11 other problems before the thing is out when it comes out, people are gonna dislike it and say they don't make em like they used to
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Neon Bird Games (@NeonBirdGames) reported@GameOverThirty @HoegLaw Case in point: Elder Scrolls VI Most people are already jumping on the idea it’d fall under the “single player, therefore exclusive” idea, but Bethesda games are really more broad platforms themselves with mods and such like a “live service” would be
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Howling Moose (@Time_Bandit007) reported@TESOnline Servers down again? You clowns already cost everyone a full day on the last shut down which cut into people's "paid subscription" time, there had better be some compensation waiting in the crown store.
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Benjamin Langner (@bglangner) reported@asobercannibal @LRSerling 💯 my issue. Not just this, but the writing in the game as a whole. Just felt like there was so much more that could have been explored but they either ran out of time or just weren't interested, which was shocking given how deep the elder scrolls lore goes
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Dave Stein (@DaveSteinSays) reported@Genie_93 @BBCNews If Elden Ring’s servers turn off, it’s playable. ARC Raiders is useless if the server turns off. The monsters are designed to be beaten by teams unless you want to grind for some reason. There’s also special events. Most live service is the second bucket. How many people actually play the same game for years if it’s not a social game with a community? ie world of Warcraft vs elder scrolls.
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coolster #DECOOUT (@ultralevixz1) reported@3aldes Yeah I want to be a dark elf in the elder scrolls universe I don't think that's an issue
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Shane (@geis_shane) reported@RossTweetsGames Stop the fake weirdo confusion all live service everywhere all prior agreements honored….likely big system seller games exclusive 1-2 a year just like PS….pretty sure if you want to play Elder Scrolls 6 on a console better buy a Xbox
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The Crapgamer (@The_CrapGamer) reported@JPearson96 @VGC_News Live service is stuff like Elder Scrolls Online, Fallout 76, He didn't actually say multiplayer games, he strictly said live service games. Gears has multiplayer but isn't a service game, same with the next mainline Halo, it won't be on PS
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Collin (@TheAxzoa) reported@DarkIxion Everyone came out swinging meanwhile Bethesda was like here’s trailers for our two live service games. No Fallout 3 remake no Elder Scrolls 6. They were the one let down for me.
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XSaltedOne (@XSaltedOne) reported@K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.
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عبدالعزيز القحطاني 🇸🇦 (@GamingAzoozDev) reported@TESOnline You should fix rewards system in future please its the only thing its old…
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Creetosis | EN VTuber 🐐 (@Creetosis22) reportedI see a lot of people celebrating this because "omg finally, we can get new Fallout and Elder Scrolls games sooner!" Guys, this is a Monkey's Paw. Bethesda, without tight deadlines or being rushed from higher ups before gave us Fallout 4, Fallout 76 and Starfield. Three abysmally dogshit games, each worse than the last. While it is true that working within limitations can absolutely push innovation and creativity, I seriously doubt we'll get that from Bethesda. Emil's writing is **** with all the time in the world to do it, who honestly thinks that being pushed to make games faster will improve his writing? Does anyone think we'll get better RPG mechanics? Better world building? Better quests? All this will do is get us an even worse game faster. The problem is Bethesda, their leadership and company culture. Until that is fixed, of which there appears to be no sign of (has anyone seen how ******* lazy Terran Armada is?) then we won't be getting good games from them again. Unless you mindlessly consume slop, getting excited over this is only setting yourself up for disappointment.
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💿 (@Rei_Plushie) reportedIt's been a week and I still cant believe we got a Persona 6 reveal. Now lets hope It won't be a "Elder Scrolls VI" problem.