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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    “No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.

  • tbake42
    I'm Bored With You (@tbake42) reported

    Im holding out hope for fallout, elder scrolls, and even a potential future starfield. If not, then I have no problem booting up old saves on either.

  • Helix_3J
    Clark (@Helix_3J) reported

    @SpawnYaardReply @Higgs_GG Other games do this too. It’s not a Ubisoft problem. If you wanna blame someone, blame that damn elder scrolls horse armor.

  • TheItFactorMMA
    The It Factor 💫 MMA Betting (@TheItFactorMMA) reported

    @kidthewiiz @NikTek Is there no way to middle ground it for something like Elder Scrolls 6 to fix their city population issues that people complained about in Skyrim? Have your run of the mi interactable NPC count and backfill with these shallow NPCs?

  • Splat_86
    Splat (@Splat_86) reported

    @denkatabro @AION2Official I really don't understand how people can say that live service is a dead end, it's still very much alive. I love single player games, played some like the Witcher games, Fallout series, Elder Scrolls, Deus Ex, Arx Fatalis etc but saying that live service is dead is very asinine

  • ZakkenKloot
    Kloot (@ZakkenKloot) reported

    @vicious696 Elder Scrolls VI exclusive for PC, XBOX Series X|S, Helix & XCloud. I don’t see the issue tbh

  • hearthywatcher
    Hearthywatcher (@hearthywatcher) reported

    @KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.

  • idiot_of_pavlov
    what is a name, *crash* a miserable pile of Pavlov (@idiot_of_pavlov) reported

    @Orioracion @TDBlue_ Holy crap just checked his page after all this and he follows 12 people one is the guy who does the multi-hour-long elder scrolls documentaries and the other issue on head I've been yelling at a special needs pseudo intellectual this entire time

  • Labyrinthusian
    The Labyrinthian (@Labyrinthusian) reported

    @MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.

  • JamesRBianco_
    James Bianco (@JamesRBianco_) reported

    Opening quest broken, no response from @TESOnline - rogue’s house not counting all 4 fragments. You didn’t get it right.

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    I love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.

  • Asmoden3
    Silaf (@Asmoden3) reported

    @drggon52 @TESOnline I'm concerned about how much lag this can potentially generate.

  • Warhammer11_12
    Warhammer111285 (@Warhammer11_12) reported

    @DMC_Ryan Asha had the ***** to do what the world wanted She also has the ***** to make elder scrolls, fallout, doom, wolfenstein, starcraft, 1st/3rd person warcraft game, crash bandicoot, spyro etc all the new permanently exclusive Flagship franchises of XBOX after seeing the world beg for exclusives. She saw that gears, forza halo never worked they were can't Carry a brand in this age. A DECADE THE WORLD BEGGED FOR EXCLUSIVES AND THEN PHIL AND SARAH PUT EVERYTHING ON PLAYSTATION when Playstation had NOTHING TO COMPETE. F'ing morons Phil and Sarah are an embarrassment

  • DaddyWarpig
    Daddy Warpig (@DaddyWarpig) reported

    Elder Scrolls VI will suffer because it’s made by today’s Bethesda. Retaining employees who were already producing mid games wouldn’t fix that.

  • andymke
    andy (@andymke) reported

    @a_space_alien @JuiceHead33 Yes the long term employees can help develop new talent, but they're also the least likely to want to try something new the "We've always done it this way" mind set is powerful in long time workers "if it ain't broke, don't fix it" you might say, but 15 years and counting for a new Elder Scrolls game shows that something at Bethesda is broken and needs to be fixed.

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