The Elder Scrolls Online Outage Map
The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
The Elder Scrolls Online users affected:
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Oxford, England | 2 |
| Bratislava, Bratislavský | 1 |
| Göteborg, Västra Götaland | 1 |
| Horní Jelení, Pardubický | 1 |
| Yerevan, Yerevan | 1 |
| Villeurbanne, Auvergne-Rhône-Alpes | 1 |
| Cottage Grove, OR | 1 |
| Colorado Springs, CO | 1 |
| Webster, NY | 1 |
| Mayenne, Pays de la Loire | 2 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Gilbs (@GilbertoRondo16) reported@NikTek @CosmicMatt92 It would still be a huge problem having to load to enter every single house, dungeon, castle, whatever, this engine is abysmal dogshit, and they should have changed it after Skyrim, a have zero faith in the next Elder Scrolls game, unfortunatelly.
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Swarley T (@TamelaT_) reported@TESOnline Are you guys aware that the seasonal Daily Login is bugged? I don’t want to start missing out on Tome Points already.
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Debbie Burrows (@DebbieBurrows11) reported@hotspiritlady @Lovcraftian @TESOnline I'm glad you got yours fixed, I still have nothing and no answers, no fix
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Corvus (Taylor's Version) 🏳️⚧️ (@LegateCorvus) reported@Swurv__ That's the main problem. Bethesda perfectly knows that they could sell a pack of **** branded "elder scrolls 6" people would buy it without thinking. That's what they do for 10 years now.
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Morgaine (@Spell_Forged) reported@TESOnline If devs really want this game to survive you should add content players actually want not random bs and battle passes. Give us new races like Ka Po Tun, Tsaesci, Tang Mo, Dremora, Maomer… New classes instead of all the convoluted and unbalanced subclassing. Fix PVP Cloaks Etc
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H & W (@Socialight54308) reported@BethesdaSupport @TESOnline I am have a crafting issue on ESO, & ESO cannot help me. They referred me to Bethesda for help. I am trying to locate where I can send you an email to get help with this issue. Where can I email it? Your links refer me back to ESO, they can't help me.
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:: (@ek2805) reported@TESOnline How on earth are you meant to claim daily login when you took the daily login away?💀
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𝙉𝙄𝙆𝙁𝙊𝙍 (@Nikfor_) reportedNow that it is confirmed Call of Duty will not launch on Game Pass Day One, it naturally makes me think about how this decision could affect The Elder Scrolls VI. CoD is a first party franchise with a lot of microtransactions, so removing it from Day One shows that Microsoft is adjusting how it approaches major releases. Elder Scrolls is one of Xbox’s biggest IPs, and ES6 will almost certainly have a massive budget while being a single player game with far fewer monetisation options than a live service title. Because of that, it is reasonable to wonder whether Microsoft might use a similar strategy there as well. Do you think ES6 could also skip Day One on Game Pass, or is this change truly limited to Call of Duty? I am genuinely curious how you all see this situation. I buy a lot of games myself and I also have Game Pass, so I am looking at it from both perspectives. If live service titles with strong monetisation are difficult to support on Game Pass, it raises interesting questions about how huge single player projects fit into the model. We will see how it develops in the coming months and years. Overall I think the change makes sense, but it also brings up some valid things to think about.
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SenjutsuSage (@Senninsage) reportedYes, Elder Scrolls 6 with no guaranteed release date or anything, or even a guarantee we see it in the next 5 years. The belief alone that it would launch day one on Game Pass made me value the service enough to continue paying for it every year until it appeared.
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Morgaine (@Spell_Forged) reported@TESOnline If devs really want this game to survive you should add content players actually want not random bs and battle passes. Give us new races like Ka Po Tun, Tsaesci, Tang Mo, Dremora, Maomer… New classes instead of all the convoluted and unbalanced subclassing. Fix big scale pvp—
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Fake.Clown1312.8i (@FakeClown1312) reported@Tycoon28082854 @BethesdaSupport @TESOnline Got the Same Problem
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Gary Rollinson (@gary_rollinson) reported@BethesdaSupport @TESOnline Is fallout 4 still broken on ps4/ps5 ?
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Ghost (@Ghost_2799) reported@TESOnline Only 1 Crown Crate available on login
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Quebber 💙🇺🇦 🏳️🌈 (@Calranthe) reportedI used to pre-order every @BethesdaStudios game and every @WeArePlayground Forza game. Microslop has with it's enforcement of copilot and "service" convinced me to "wait and see", I am still looking forward to Elder scrolls 6, but until I see how and if they will support external modding I won't buy it. As for Forza horizons 6, the next instalment of my favourite car franchise, I want to see it running and make sure Microsoft hasn't forced copilot into it.
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Jared Shapiro (@GetFitWithJared) reported@xonebros I think long running franchises like Elder Scrolls, GTA and even my beloved Halo are in for a rude awakening. The gap between their entries is way too wide. We've gone from 3-5 years to 10-12 or more. The fans of the previous games move on and in some cases become developers themselves. That's where we see games like Crimson Desert, Expedition 33 and more come into the picture. These developers were inspired by the old franchises and made their own games with passion. GTA, Elder Scrolls and Halo are now established corporate franchises. Each entry has come out feeling more like it's trying to appease a corporate overlord that's demanding more revenue be generated from a single title instead of creating a one and done game in a timely manner New gamers are also coming along that aren't familiar with said franchises due to the gap in releases. A kid born on the release day for Skyrim is now in high school. They grew up with Skyrim being "that old game that Dad liked". While some may have gotten curious and gone back to experience and enjoy Skyrim (much like I went back to experience and later love Pac-Man and Donkey Kong), many just played whatever the new hotness was. In many cases, that was a cheap or free to play live service title like Fortnite, Roblox or Minecraft that could be experienced on any device they owned. Elder Scrolls VI and other legacy franchises have to deal with these. I think GTA 6 is going to be a massive test for these legacy titles and I don't think it's going to sell as strong as people think. A combination of unfamiliarity with GTA in Gen Alpha and Gen Z and the inflated cost of modern AAA will be a massive deterrent. I'm sure my fellow Millennial and Gen X gamers will buy it...assuming they haven't aged out of the hobby. Sadly, as that terrible Game Rant top 10 🐐 of gaming survey showed, we're becoming a rare breed in the industry.