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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
Kansas City, MO 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • Hawkes1986
    Sam Hawkes (@Hawkes1986) reported

    @CultureCrave Released Skyrim in 2011, took unit 2018 to even announce elder scrolls 6..... And we're now in 2026. Honestly, I couldn't give a **** about es6 at this point. Your focus now is live service, passion for elder scrolls lost and more money live service won. Stick it up your arse.

  • Phiophills
    Phiophill (@Phiophills) reported

    @neontaster Again the problem of their bad management probably still exists. Wanting Elder Scrolls, Fallout, ect games out quicker does not make them come out quicker if management is still bad.

  • MckeownPlayz
    McKeownPlayz (@MckeownPlayz) reported

    @PixelRumors @nyc_prophet Soo Elder Scrolls, Fallout, Crash Bandicoot, what else am I missing ??

  • TheItFactorMMA
    The It Factor 💫 MMA Betting (@TheItFactorMMA) reported

    @kidthewiiz @NikTek Is there no way to middle ground it for something like Elder Scrolls 6 to fix their city population issues that people complained about in Skyrim? Have your run of the mi interactable NPC count and backfill with these shallow NPCs?

  • UnderhiveScum
    Underhive Scum ☠🖕☠ (@UnderhiveScum) reported

    @BrendonJ_Jacobs @TESOnline It's a broken thing, don't bother

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • MisterFergie
    Lord Crowe (@MisterFergie) reported

    @TESOnline Fix the first gate you ****** clowns. How do you **** something up so badly despite another perfectly working example exists in the ****** tutorial in coldharbour!!!

  • TheSlayerzero
    TheSlayer (@TheSlayerzero) reported

    @DVADigital323 It should not its elder scrolls lol And if it’s exclusive to console and pc Its Not working out and Not going to make enough Money Same with e day is Coming to ps5 anyways

  • OM__Gaming
    OM Pilot (@OM__Gaming) reported

    Even this somehow makes The Elder Scrolls seem like a bit of an afterthought - it is their current project and yet it is the last thing mentioned. I just don’t get the disconnect between how successful the franchise is and how it’s treated by the company.

  • XBOXTIMDOG
    Timdog (@XBOXTIMDOG) reported

    Kloot that’s not the problem. Is there anyone in the world saying I must get a xbox for gamepass? Thats the Crux of issue If you make elder scrolls 6 exclusive yeah thats what ppl say. The problem is the numbers might not be there to do that and keep day one. It’s all headed towards exclusives and huge AAA being exclusive but no day and date. Been saying this for 5 months. Starting to roost.

  • KainN05032201
    Kain_N_ (@KainN05032201) reported

    @BethesdaSupport @TESOnline i deleted and reinstalled it, same issue. Im on PS5 and just spent 6 hours reinstalling the game for it to not fix the bug like you said.

  • jpooch21
    John Ernenputsch (@jpooch21) reported

    @GamingSinceNES Two potential looming issues: 1). An entire generation has grown up without a mainline Elder Scrolls game. Will they care enough to have FOMO for something that they have gone years without. 2). Do people think BGS is still BGS after Starfield?

  • kdjvanega
    kdjvanega (@kdjvanega) reported

    @kiwitalkz "At this point, Elder Scrolls 6 might as well be the next Half-Life 3, a myth." It already was... that's part of the problem. 15 years since the last mainline Elder Scrolls game release, 8 years since the announcement teaser... So many rereleases of the same games...

  • Asmoden3
    Silaf (@Asmoden3) reported

    @drggon52 @TESOnline I'm concerned about how much lag this can potentially generate.

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @TongueToad @TKsMantis If it ain't broke, don't fix it. I think for games like RDR and GTA it's fine. Bethesda however I would say it's worse there because let's be honest Elder Scrolls, Fallout, Starfield, they all look, feel and play exactly the same, down to the UI and while on the one hand

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