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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
Saint-Marcellin-en-Forez, Auvergne-Rhône-Alpes 1
Villeneuve-d'Ascq, Hauts-de-France 1
Amsterdam, nh 1
Châteauroux, Centre 1
Fréjus, Provence-Alpes-Côte d'Azur 1
Marseille, Provence-Alpes-Côte d'Azur 2
Clermont-Ferrand, Auvergne-Rhône-Alpes 1
Saint-André-de-Cubzac, Nouvelle-Aquitaine 1
Liège, Wallonia 1
Centennial, CO 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @abandonedmuse I think it just runs at a lower rate as I didn't max out usage Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • 5h42k7007h50up
    Yellow High Voltage Rat (@5h42k7007h50up) reported

    @BethesdaStudios Look, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.

  • sjsuth
    Stephen Sutherland (@sjsuth) reported

    @pcgamer There is one problem and it’s that outside of the cities and some set piece locations, exploration was in cardboard procedurally-generated environments. There was zero reason to explore any of it, whereas all you want to do in Elder Scrolls and Fallout is explore.

  • PatrikSeve
    Patrik Severin (@PatrikSeve) reported

    @WrightRight4 @JMako67 @VALC_6 Heck there is even code in Source from the original Quake Engine. It is more a developer thing to improve things. One aspect I hope they fix is faces in the new Elder Scrolls, properly animated with better eyes and such. All that is possible if they want to.

  • Adienspeedy
    Speedy (@Adienspeedy) reported

    @PurpleMNinja @Criminalsimpson Yeah, no problem. It was fun even if I don't do RPs often. An Elder Scrolls Steamed Hams RP? How does that work?

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • ronin_blades
    Ronin_Blades (@ronin_blades) reported

    @LoneWolfMitsuni Thats fair, however elder scrolls and fallout are still two very good and popular series which are plagued with bugs and optimization issues... so I wouldn't call Beasts of Reincarnation **** til you play or seen someone play it to get the full scope of the game. Thats just my op

  • FineNDanDee
    🟦DanDee🟥 (@FineNDanDee) reported

    @DrWoland1312 @NebsGoodTakes Its not a problem with Skyrim itself but a lot of ppl were just upset Bethesda Softworks kept re-releasing Skyrim instead of making a new Elder Scrolls

  • dmnqwk
    Phill (@dmnqwk) reported

    @VogueFGC Yup, they were good. Unfortunately with Strikes broken and the other bugs - on top of the bear changes - I'm debating re-installing Elder Scrolls. It's a bit silly how badly WoW does on patches isn't it.

  • itsFante
    DeLa-Fuente (@itsFante) reported

    @BethesdaSupport @TESOnline I keep getting “login failed. Unexpected internal error has occured”

  • dropandrot
    Jean-Clawed (@dropandrot) reported

    @Pirat_Nation Why a company that is obsessed with cramming live service crap into everything hasn't thought to use the DA world building to make it a MMORPG, and milk it like Microsoft has done with Elder Scrolls Online, is a mystery.

  • DaddyWarpig
    Daddy Warpig (@DaddyWarpig) reported

    Elder Scrolls VI will suffer because it’s made by today’s Bethesda. Retaining employees who were already producing mid games wouldn’t fix that.

  • FearsomeLLC
    Alvin Russell 𓆋 (@FearsomeLLC) reported

    The Elder Scrolls VI is going to be... big!? Wow! Whoa! I could not care less. Bethesda's obsession with scale over focus has been a problem since Oblivion, and it's only gotten substantially worse over time. "The game world is the size of a real country!" I don't care.

  • ArtwithErrol
    Errol Torregano (@ArtwithErrol) reported

    Xbox doesn't have an exclusives problem. I think it has a trust problem. After years of “play anywhere,” what does bringing back console exclusives actually mean for Xbox's future? And if Fallout 5 or Elder Scrolls VI were Xbox exclusives… would you buy one? 🎮 What do you think?

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    I love Creation Engine. Proprietary engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.

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