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The Elder Scrolls Online

The Elder Scrolls Online Outage Map

The map below depicts the most recent cities worldwide where The Elder Scrolls Online users have reported problems and outages. If you are having an issue with The Elder Scrolls Online, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

The Elder Scrolls Online users affected:

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Gaillac, Occitanie 1
Arrondissement de Poitiers, Nouvelle-Aquitaine 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • gececi53
    Ümit ATASEVEN 🇹🇷 (@gececi53) reported

    @BethesdaSupport @TESOnline It is disgraceful that a major gaming studio hides behind automated bots, refusing to provide a human review or basic accountability. You gladly take players' money, but the moment an issue arises, you lock them out and throw away the key. Completely unacceptable!

  • stav1369
    The Fateful Force (@stav1369) reported

    @Nerdcognito I have no problem with orcs not being inherently evil in some settings Shadowrun, elder scrolls, Ebrron and OG Warcraft all depict them well However Human they are not They are aggressive, temperamental and live to be lead by the strong They are not oppressed

  • Smegbort
    Big Tasty (@Smegbort) reported

    @SynthPotato the issues with Starfield and Creation Engine was that *everything* was treated the same way interior spaces are treated in Fallout and Elder Scrolls. I have way less of an issue with loading screens when theres a full open map to walk around in between.

  • Pirat_Nation
    Pirat_Nation 🔴 (@Pirat_Nation) reported

    Bethesda developers say layoffs became a yearly problem after Microsoft took over ZeniMax. Alex Nguyen, a Bethesda lead character artist, said layoffs were rare before the acquisition. He says employees were usually given time to fix problems, even after difficult launches like Fallout 76 and The Elder Scrolls Online. “Since we’ve been under Microsoft… we didn’t have layoffs before, and now we all of a sudden have yearly layoffs,”

  • fllady68
    Ång 🇺🇸 (@fllady68) reported

    @TESOnline The lag in this game, especially now, is ridiculous.

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • crispy___af
    crispy (@crispy___af) reported

    @Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi

  • RazzledSeal
    Stupid Fat Chud Goblin 🇵🇷🍉🇺🇦🇹🇼🇯🇴🇱🇧🇻🇪 (@RazzledSeal) reported

    @AlexWisnerArt I hope it has mod support in the future A lot of the elder scrolls like games have such horrid mod support And it’s such an important game of the games identity that you can always play it and do something new That isn’t a live service

  • psymage_arcade
    PSYMAGE (@psymage_arcade) reported

    @BladerLBM Saving anywhere is honestly the least of Daggerfall's problems lol. Same for any other Elder Scrolls game for that matter.

  • BRAP_Podcast
    BRAP (@BRAP_Podcast) reported

    @shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.

  • BlacklitEden
    Vessel (@BlacklitEden) reported

    @JezCorden We gotta stop blaming 2013 for the various **** Xbox is in in 2026. PS3 was in just as much **** and was able to fix it within a generation. E.g. Mattrick didn't convince Satya/Hood to spend 7bil on Bethesda, then do **** all with Fallout/Elder Scrolls.

  • gececi53
    Ümit ATASEVEN 🇹🇷 (@gececi53) reported

    @bethesda Dear ZeniMax Online Studios / The Elder Scrolls® Online Support Team, I am requesting that my account be temporarily disabled to protect against potential theft. However, despite providing all necessary documentation (invoices/purchase receipts, answers to questions, and my personal information) definitively proving my ownership of the account, the lack of concrete action for days has become unacceptable. Your disregard for security protocols, the prolonged delay despite providing all necessary proof of ownership, and the lack of a satisfactory response are causing significant difficulties. As a player and customer, the continued unfair blocking of my account completely contradicts your understanding of customer satisfaction and service quality. My account is now secure and my hosting is fully verified, therefore there is no longer a valid excuse for this delay. My request is clear: I demand the DEHAL of the block on my account and the uninterrupted restoration of access. Otherwise, if my complaint continues, I will be forced to pursue this matter through customer rights courts and higher authorities. I would also like to state that I expect an urgent disruption to my file due to recent support issues and the events that transpired on the same day. I request to participate in the necessary competition.

  • Gameplayerin
    Gameplayerin (@Gameplayerin) reported

    @TESOnline When du you fix the bug that no one is allowed to go through the gate in first quest of the New Thievesguild???

  • CyberEagle1989
    CyberEagle (@CyberEagle1989) reported

    Vortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)

  • BlueCrusaderYT
    Dean Alma (@BlueCrusaderYT) reported

    Todd Howard sleeps well at night knowing Elder Scrolls VI can never be leaked since it will crash on launch without a community patch.

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