The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (70%)
- Online Play (10%)
- Glitches (10%)
- Game Crash (10%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
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Sign in | 11 days ago |
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Sign in | 11 days ago |
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Sign in | 11 days ago |
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Sign in | 11 days ago |
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Sign in | 11 days ago |
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Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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kdjvanega (@kdjvanega) reported@kiwitalkz "At this point, Elder Scrolls 6 might as well be the next Half-Life 3, a myth." It already was... that's part of the problem. 15 years since the last mainline Elder Scrolls game release, 8 years since the announcement teaser... So many rereleases of the same games...
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swissch33z (@swissch33z) reported@ResidentStevil_ Unreasonably long game dev times are a serious problem with video gaming today, yes. That's not even unique to Valve. The next Elder Scrolls was announced years ago. Beyond Good and Evil 2 has taken longer than Duke Nukem Forever. The last 3D Mario was almost a decade ago.
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Danger Noodle Snekly (@gorgalog) reportedIts highly unlikely that Josh would appear in the TV show for one simple reason, and its the exact same reason that was the cause of many of the NV fans issues with season 2 and that is that Bethesda HATES hard canonizing specific Player decisions in their games and often go extremely out of their way to avoid it whenever possible, even to the point where Elder scrolls has the whole Dragon break lore so they could make every single ending in the 2nd game canon at once and unfortunately, one of the potential ways of doing Honest hearts DLC is killing Graham, so the best your probably gonna get is a group of people that treat him like a prophet or something
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McKeownPlayz (@MckeownPlayz) reported@PixelRumors @nyc_prophet Soo Elder Scrolls, Fallout, Crash Bandicoot, what else am I missing ??
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Mr Triceratops 🧙🏼♂️🇨🇦 (@TriceratopsMr) reportedObsidian was always openly progressive The problem with the Outer Worlds and Avowed is that everyone wanted them to be FO or Elder Scrolls style of open world RPG and they clearly were not.
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Hyperboy (@Hyperboy0011) reported@charlieINTEL This means they're trying to fix the usual gap between games. We might see a elder scrolls made by someone other than bethesda after ES6.
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FinalBoss.io (@FinalBoss_io) reported440 unionized Bethesda and ZeniMax workers laid off. Now the people making The Elder Scrolls 6 are warning about delays, crunch, and QA hotfixes before the game even has a public roadmap. That’s not “production is hard.” That’s management deciding the people who ship the game are the part it can absorb. If your workers need a march to tell you the schedule is broken, the schedule was never real.
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Daisy's ***** | 🇺🇦🇵🇸🙏 (@peenSLly) reported@RozzelcopterTV @PlayStation That's a live service game. You do realise that once Bethesda EoS'ed Elder Scrolls Online, your physical copy will become useless right? 🙃 It'll happen, but not anytime soon... but Xbox layoffs is making me not hopeful
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GreedAVO | (@WFromelt) reported@pasta_wheat @Paladin000Xbox @asha_shar I’d probably buy the game then. The same thing I did a decade ago for elder scrolls V. Gamepass is a nice a service but it’s unsustainable long term. Btw COD still is going to game pass. Just 1 year later.
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SteelWicker (@SteelWicker) reported@BTV_Cast @SulyceGaming Xbox lost of sight if the customer a long time ago, tried to fight its way back when the customer moved on, bought up too many studios to bolster Gamepass, and are now floundering as a result while also under a corporation that has shifted into AI and is beginning to hold the brand to standards they are unable to achieve. I don’t blame the current head of Xbox, she was given this mess just a few months ago and now has to right the ship in what I’m sure feels like a very narrow window of time as compared to the amount of leniency Phil Spencer was given. The industry as a whole is sharing some of the problems Xbox has, but I think Xbox remains a wholly unique situation because they are a platform holder and own some of the largest IP in gaming with Minecraft, COD, Halo, WoW, Overwatch, Forza, Elder Scrolls, Fallout, and Doom, among others. Many if their issues are self inflicted, but if Xbox goes down, a significant portion of the industry goes down with it.
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Sweet Babes Incoming(SBI) (@HS07641012) reported@Pirat_Nation Elder scrolls is all about letting modders do all the work, MS can easily make loads from paid mods, BGS just have to make a big unified open world with some basic stuff in and a robust mod tool, the game can be released in alpha state and still make hundreds of millions over time. Not a lot of devs needed. Other than wokeness, biggest problem for fartfield is they fractured the open world with space stuff which lead to many hating that game.
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Daddy Warpig (@DaddyWarpig) reportedElder Scrolls VI will suffer because it’s made by today’s Bethesda. Retaining employees who were already producing mid games wouldn’t fix that.
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Smitty werbenjagermanjensen (@Smttywerben69) reported@grlicking @MMORPGcom @TESOnline Im amazed that you cant comprehend if lore writers and game devs are working on an elder scrolls mmo then they are indeed not working on es6
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FlyBy14 (@FlyBy1444) reported@TESOnline Goodbye eso. Your community is toxic and you dont even fix the bugs you have in the game, you just keep adding more stuff with more bugs. Done with your bs and expensive crown store. Ugh GOODBYE. 🤮
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maddy catgirlprostate (@catgirlprostate) reportedThe real issue isn't the 15 year wait between game releases, it's the fact that the elder scrolls 6 got announced 8 ******* years ago and is supposedly still 3+ years away Like they didn't have to show the damn PNG if they knew they weren't even gonna start for years
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Bendak Starkiller (@Bendak5tar) reported@ixsiel @Its_Jabo Both are true, mainly the Starfield and creation club content, but having a outlet for people to get their “elder scrolls fix” while not having a fire under their *** does give them an excuse to not saying they had manpower moved over specifically the “live service” mindset has.
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CIA (@cia_rumored) reported@MassiveCorgi @BecerratopsTV @pcgamer Bethesda collectively created its own problems. Nobody wanted Starfield; the game sucked, and it ******* most of their resources for years. The market told them "Elder Scrolls" and "Fallout 5," but they decided that they knew better. Bethesda employees are losing their jobs because of inside factors, not outside factors. And yeah, it sucks that probably some good developers got caught in that crossfire. But I'm just sick of these companies insulting the player base and then wanting sympathy when they reap what they sow.
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Alex Walason (@AlexWalason) reportedWhile I'm very happy that Xbox plans on investing more in The Elder Scrolls and Fallout, my one concern is that I don't want them to turn The Elder Scrolls into a vending machine of spin offs. 15 years is way too long between games, but we don't want the opposite issue where there's too much of it. What I think @Xbox should do is make The Elder Scrolls have a bigger impact when it comes to media. I see so much Fallout merch, and even annual gatherings, it would be nice to see The Elder Scrolls get that same treatment, especially with Elder Scrolls being my favorite game franchise. I also think that we are due for a new trailer for TES VI. I definitely love Bethesdas short reveal to release window, but I think pulling back the curtain ever so slightly on TES VI would be a good thing. They can still save a full reveal for a later date. This year marks 15 years since Skyrim, so I can't think of a better time. It's been so long between entries, I really think a new reveal is in order with a title reveal. Even an in engine short teaser would do wonders for us Elder Scrolls fans. on the topic of Fallout, I don't mind if other studios get to do a spin off. It happened with New Vegas while BGS was busy with Skyrim, so I don't see a reason why it couldn't happen again. Fallout 3 is being remastered by Virtuous even, so more remasters would do wonders. #Elderscrolls #Fallout
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muskett (@_Muskett_) reported@TJ_B_6 @BethesdaSupport @TESOnline I deleted and reinstalled, I've been able to login as normal. If you're having issues you could fill out the issue/bug form... can't remember what it called.
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Alex Walason (@AlexWalason) reported@JuiceHead33 With elder Scrolls being my favorite game franchise, the wait has been excruciatingly long for TES VI, especially with the lack of new info on it. On the other hand, I very much enjoyed my 500 hours in Starfield and while I acknowledge it's issues, I can't help but feel bad for it in a way. Can't help but to feel like it was dragged through the mud for profit by grifters. Going forward, I think BGS should focus on TES VI and making it as good as they can, but I also think they really need to show some form of new trailer sooner rather than later. Same for the Fallout remasters.
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darkprometheus112 (@darkprometheus1) reported@WinC_Gaming oh idk...when you make a ******* game that people want to buy rather than make a never ending live service Elder Scrolls or Fallout game that no one wants.
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explode (@Mr_guyy) reported@KhangiOST @Der_Kernel_ ...theres nothing to buy We asked for new elder scrolls and new Fallout and got MMO live-service games. I have no idea why bethesda hasn't been purged yet
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Der Kernel (@Der_Kernel_) reportedLet’s pretend that 15 year gaps between a series is okay. Let’s just pretend that’s fine. Let’s pretend that you really need all this extra time to make it just right, even though Skyrim took only 7 years and they also released fallout 3 in between. Let’s pretend that Bethesda is pushing out rockstar level of quality games. Let’s pretend that you can actually justify the timetables with the level of polish. Let’s pretend every Bethesda game has been bug free and never had any technical issues at launch. And Let’s also pretend that if they did, they were swiftly patched and fixed and wouldn’t still be suffering on a particular Japanese console years after release. Let’s pretend that it’s critical for Todd Howard to touch every aspect of the game. Let’s pretend he is the only key to success. Why in Oblivion would you NOT allow other companies to run spin offs of the IP. Why WOULDN’T you push for a New Vegas 2? From purely a business decision how does it not make sense to have Elder scrolls spin offs? Not even a small RTS game? Really? Can ANYONE actually explain how this makes a lick of sense when New Vegas has become the cult classic? Any excuse beyond pettiness? Beyond selfishness?
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James Bennett 🏳️🌈🇺🇦🌈 (@UncleUrdnot8291) reported@SlasherOfGods @el_centroverita @stormfall33 Starfield's problem was that it felt empty & lacking history Elder Scrolls & Skyrim, there is tons of lore & background that many players know. In Elder Scrolls you find books about it Yeah, a Starfield 2 or 3 might capture that feeling TES/Fallout do, but Starfield 1 couldn't
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Psycho-Froggy (@PsychoFr0ggy) reported@JuiceHead33 I think that it shouldn’t take a decade to get another elder scrolls game. We went from Morrowind to Oblivion in 3-4 years. Oblivion to Skyrim in 5. There is clearly issues at Bethesda if they can’t manage to get a single game out that they announced more than a decade ago.
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John Ernenputsch (@jpooch21) reported@GamingSinceNES Two potential looming issues: 1). An entire generation has grown up without a mainline Elder Scrolls game. Will they care enough to have FOMO for something that they have gone years without. 2). Do people think BGS is still BGS after Starfield?
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𝐁𝐒𝐏𝟑 (@RealBSP3) reportedID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.
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Aaron Nash (@nash_aaron) reportedSensible decisions to fix Phil Spencer’s mess. Maybe we’ll even see new Elder Scrolls and Fallout games a bit faster as well.
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JP (@Joepic8049) reported@IGN Release a **** game like Starfield instead of putting resources into Elder Scrolls. Sounds like a managment problem
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Wiggyr of Hyperborea (@wiggartha) reported@Its_Jabo The only people that play this game are women with no interest in the elder scrolls. This game has directly cost manpower needed working towards elder scrolls 6. More than that, though, companies will let a live service game run its course before they spend money on smth new