The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (63%)
- Online Play (16%)
- Glitches (11%)
- Game Crash (11%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 19 days ago |
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Online Play | 19 days ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Kayleigh Welborn (@WelbornKayleigh) reported@BethesdaSupport @TESOnline game patch updated on ps5 and now i can’t get in the game saying “patch required please download and install” the patch is updated and won’t let me in, other guildies in discord having same problem
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I'm Bored With You (@tbake42) reportedIm holding out hope for fallout, elder scrolls, and even a potential future starfield. If not, then I have no problem booting up old saves on either.
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Yellow High Voltage Rat (@5h42k7007h50up) reportedLook, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.
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Raintop | Debut Summer 2026 (@RaintopCroptop) reportedAside from my hype for fallout 3 and new Vegas remastered, this is just kinda lip service. We’ve known about 3 and new Vegas getting remastered for years and they still have nothing to show for elder scrolls 6
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Darth Flippant (@DarkFlipp) reported"Meow! You're not supposed to be in here, guards guards >:3 !" shouts @emiru The Imperial City is in some trouble, refugees from across Cyrodiil are FLOODING the area You see, the Oblivion gates re-opened But there's a problem "Where is the Hero of Kvatch? The champion?!" says a local peasant There was no main character... The gates kept opening It was hell on Nirn "We can't just let them in... We're already oversaturated!" Says the ENTP GRAND PROFESSOR @powdury , local researcher of everything social and magicka "And uhhh, well, it's slightly more dire than the situation back on Earth, but, **** em..." Says @Asmongold "The rules still apply, let no one in! We need to close those gates first!" Concludes ME the ENFP WARLOCK LEADER of the America First Shadow Cult situated inside the Imperial City in Elder Scrolls Oblivion
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Bt-7274 (@Dimah_bA) reported@_bryanisreal @fuckusernamejor @daviruz Remind me. Didn’t Elder Scrolls 5 have micro transactions that started the whole mess we are in currently? I don’t see the issue in grinding levels. They were trying something new? It’s a good game On its own
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Narik (@MusicNarik) reported@lastchalice You use *Oblivion Remastered* as an argument that *The Elder Scrolls VI* needs to be released on PlayStation. But people overlook an important detail: *Oblivion* is part of a strategy defined years ago under the leadership of Phil Spencer and Sarah Bond as part of "Project Latitude" when the priority was expanding Xbox games to other platforms. Strategies change. Leadership changes. The market changes. If Asha Sharma truly intends to rebuild the value of the Xbox brand, *The Elder Scrolls VI* is precisely the kind of game that should remain exclusive to the Xbox ecosystem. We are talking about an IP capable of selling consoles, strengthening Game Pass, giving consumers a clear reason to choose Xbox, and even weakening the competition's catalog in the next generation. Exclusivity has never been a problem for Sony, Nintendo, or any company looking to strengthen its ecosystem. On the contrary, it creates an identity for the platform. Xbox's biggest mistake was abandoning that differentiator; now, they are going to pursue it more aggressively. And that is absolutely right: if you want to play games from Bethesda, ABK, and Xbox Game Studios, buy an Xbox, subscribe to Game Pass, or buy the game on Steam—PlayStation and Switch won't have access to these games anymore!
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Nayim Ayar (@NayimAyar16) reported@BethesdaSupport @ZeniMax_Online @TESOnline Can you are check 260709-002483 ticket. its couldn’t fix 3 months.
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Sweet Babes Incoming(SBI) (@HS07641012) reported@Pirat_Nation Elder scrolls is all about letting modders do all the work, MS can easily make loads from paid mods, BGS just have to make a big unified open world with some basic stuff in and a robust mod tool, the game can be released in alpha state and still make hundreds of millions over time. Not a lot of devs needed. Other than wokeness, biggest problem for fartfield is they fractured the open world with space stuff which lead to many hating that game.
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Enlightened Serf 🇬🇧 🇮🇴 (@enlightenserf) reportedAfter 15 years of not working on a new Elder Scrolls game, Bethesda staff threaten to...*checks notes*...continue not working on an Elder Scrolls game.
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Zoinkz (@Drum2dbeatz) reported@FarmerChewy @Pirat_Nation Exactly. Their games are fun, but under Microsoft’s cashflow umbrella, Starfield still had a few issues and the next Elder Scrolls still hasn’t been shown or teased So unfortunately, I don’t think these layoffs will have a meaningful impact. If its worse, then that’s on Microsoft
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Brook (@huttese_bebop) reported@GenePark probably not. I've been playing Elder Scrolls on PC since childhood, I resent Microsoft for buying up every loose studio they could to feed game pass thinking they had the next infinite money glitch in gaming, only to shutter these studios and lay off generational talent.
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The Labyrinthian (@Labyrinthusian) reported@MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.
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Lula Molusco do Guerra nas Estrelas (@SW_Squid) reported@SynthPotato I don’t think it’s such a big deal. It was very obvious in Starfield because the player is constantly fast traveling. This should not be an issue in Elder Scrolls and Fallout where the game takes place in mostly one exterior map.
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Jiggylookback (@jiggylookback) reported@BethesdaStudios Do people play Fallout 76 and Elder Scrolls Online? I read the numbers…I don’t know anyone who personally does. I tried 76 with a buddy and we enjoyed it for a minute but it was a massive glitch fest and that was like two years ago.
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Kain_N_ (@KainN05032201) reported@BethesdaSupport @TESOnline i deleted and reinstalled it, same issue. Im on PS5 and just spent 6 hours reinstalling the game for it to not fix the bug like you said.
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☦️🇻🇦Rosaries & Rotating Updrafts🌪️ (Evan) (@AleppoAteMyFace) reportedblack metal about elder scrolls lore would fix me I think
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Kendra Bratton 🌸🧚♀️ Fairy VTuber (@Voxs_Faegirl) reported✧༺♥༻∞GUIRELLA ELDER SCROLLS V: SKYRIM ENDED∞༺♥༻✧ 🌸Welp looks like it is a YT Server issue for the East coast I am praying it is better by tomorrow before going on my trip. Tonight we raided into @mino_mieko on Twitch & on YouTube we raided into Machina X Flayon!
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Robert Gough (@SilentWraith87) reported@TongueToad @TKsMantis If it ain't broke, don't fix it. I think for games like RDR and GTA it's fine. Bethesda however I would say it's worse there because let's be honest Elder Scrolls, Fallout, Starfield, they all look, feel and play exactly the same, down to the UI and while on the one hand
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Robert Gough (@SilentWraith87) reported@HazzadorGamin That trailer was the telling everybody that after Starfield it's going to be Elder Scrolls. The problem is again, that implied it was already in actual development and therefore would have been out maybe a year or two after Starfield, that isn't the case.
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Robert Gough (@SilentWraith87) reported@blacklodgegames @silderfoe Bethesda did that made a boat load of Elder Scrolls and Fallout games, took that money and made a new IP in Starfield, granted it wasn't necessarily a new success but they did it. The problem they have now is not just cost of the games but more importantly the time it takes them
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🇵🇭Homoludens Pro Deluxe🏳️🌈🌏 (@a_space_alien) reported@TheGameVerse Bethesda will never get rid of that **** engine! Expect shitloads more loading screens in Fallout and Elder Scrolls VI as well as launch day bugs that will STILL BE THERE DECADES LATER bc Todd & his team are too ******* lazy to fix them! Case in point: While playing Oblivion Remastered I had to touch the Sigil Stones to close the Oblivion gates and transit back to Cyrodill but it wouldn’t work. Had to look it up AND FOUND OUT IT’S A ******* BUG FROM THE ORIGINAL 2006 LAUNCH VERSION! THEY NEVER FIXED IT! IT’S A 20 YEAR OLD BUG! I had to go into the menu and toggle the graphics settings to trigger the transition!😭😭😭 Fuckn **** legacy studio.😒
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FinalBoss.io (@FinalBoss_io) reported“The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.
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xbotjimmy (@Killanitis) reportedOutside of Live service games like elder scrolls online fallout 76 and blizzards live service games everything else should be exclusive
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Timdog (@XBOXTIMDOG) reportedKloot that’s not the problem. Is there anyone in the world saying I must get a xbox for gamepass? Thats the Crux of issue If you make elder scrolls 6 exclusive yeah thats what ppl say. The problem is the numbers might not be there to do that and keep day one. It’s all headed towards exclusives and huge AAA being exclusive but no day and date. Been saying this for 5 months. Starting to roost.
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Judge Wrath (@OrkyLegion) reported@basedbinkie Yes because the Elves in Elder Scrolls unironically are the reason for half the problems in the world
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Fix your broken game before trying to sell me anything
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MeepMorp (@LiliasAmell) reported@GenePark it would be an elder scrolls without PC modders to fix it so.... no
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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Dinnu daniel (@daniel_adinnu) reported“No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.