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The Elder Scrolls Online

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 70% Sign in (70%)
  • 10% Online Play (10%)
  • 10% Glitches (10%)
  • 10% Game Crash (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Saint-Marcellin-en-Forez Sign in 14 days ago
Villeneuve-d'Ascq Sign in 14 days ago
Amsterdam Sign in 14 days ago
Châteauroux Sign in 14 days ago
Fréjus Sign in 14 days ago
Marseille Sign in 14 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • MckeownPlayz
    McKeownPlayz (@MckeownPlayz) reported

    @PixelRumors @nyc_prophet Soo Elder Scrolls, Fallout, Crash Bandicoot, what else am I missing ??

  • AleppoAteMyFace
    ☦️🇻🇦Rosaries & Rotating Updrafts🌪️ (Evan) (@AleppoAteMyFace) reported

    black metal about elder scrolls lore would fix me I think

  • darkprometheus1
    darkprometheus112 (@darkprometheus1) reported

    @Recna8 @EndymionYT No it isnt. Hes talking about fallout and who they havent done **** with it. Fallout is a Bethesda title. Xbox is pissed off at Bethesda foe not making a new fallout game so the rumor is the told Bethesda to unfuck themselves and develop elder scrolls 6 which was announced 10 years ago and is supposed to be the next big thing adter starfield Xbox ripped this next fallout game to obsidian cause they own both. Todd Howard though likes his live service games like elder scrolls online and fallout 76.

  • WaifusTrash
    Alonso A (@WaifusTrash) reported

    @SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.

  • Asmoden3
    Silaf (@Asmoden3) reported

    @drggon52 @TESOnline I'm concerned about how much lag this can potentially generate.

  • Jeanmarclouis79
    shoghun (@Jeanmarclouis79) reported

    @ZakkenKloot @vicious696 The issue is he wants to play XBOX games on PlayStation, he wants to play Elder scrolls 6 on playstation , which is his right , don’t be fooled by this dude and I hope Asha does not put it playstation , just to see that uproar from this guy and the likes of paul tassi

  • huttese_bebop
    Brook (@huttese_bebop) reported

    @GenePark probably not. I've been playing Elder Scrolls on PC since childhood, I resent Microsoft for buying up every loose studio they could to feed game pass thinking they had the next infinite money glitch in gaming, only to shutter these studios and lay off generational talent.

  • kwiritoto
    @SoyTipoX (@kwiritoto) reported

    @DaysBehindHQ @Pirat_Nation The problem is they did not utelized those Studio's strengths, How do you buy Bethsheda and not make a new Elder Scrolls game, or Obsidion and not make a new Pillars of Eternity!?

  • KingFanMan
    KingFanMan Bethesda (@KingFanMan) reported

    @TKsMantis The is no doubt been complete mismanagement of their two biggest games. How do you go over 10 years without even working on a single player Fallout or Elder Scrolls? Only problem, the ones who made that decision are still there.

  • not_asian_asian
    Z (@not_asian_asian) reported

    @Gravantus I think the biggest issue is your first point. The largest demo of gamers is young men 15-25 years old. Those people have likely never played a single Elder Scrolls game, yet they are supposed to be hyped for a sequel? Their fanbase has gotten old and moved on.

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • ladeeL90
    Ren (@ladeeL90) reported

    @BethesdaSupport @TESOnline Why has there been no response from anyone? I’ve deleted and reinstalled, and STILL can’t get onto ESO. This going on day 2 now, and I’m not the only one. If you guys bothered to actually read the replies to your tweet, you’d see that. Fix this, and comp us. This is ridiculous!

  • frostalgia
    Tony Thielen (@frostalgia) reported

    @RedDeadDovah @TESOnline What's lost in this is their investment in Live Service games is not panning out, even with successful games like this one. Why should we continue to invest time and resources in these games if they will just get canceled eventually?

  • LiliasAmell
    MeepMorp (@LiliasAmell) reported

    @GenePark it would be an elder scrolls without PC modders to fix it so.... no

  • vhkrnzo
    vhkrn (@vhkrnzo) reported

    @aletthius @TESOnline Henards library is broken. Quest stuck no options for anything.

  • Savior_Gaming
    Savior_Gaming (@Savior_Gaming) reported

    @GameReviewGuy Don't get me wrong, exclusives are important as they are currently finding out. But certain titles that literally can't make exclusive without finding themselves in serious legal trouble. I know COD and Fable are on the list. I believe Fallout and Elder scrolls may be as well.

  • a_space_alien
    🇵🇭Homoludens Pro Deluxe🏳️‍🌈🌏 (@a_space_alien) reported

    @TheGameVerse Bethesda will never get rid of that **** engine! Expect shitloads more loading screens in Fallout and Elder Scrolls VI as well as launch day bugs that will STILL BE THERE DECADES LATER bc Todd & his team are too ******* lazy to fix them! Case in point: While playing Oblivion Remastered I had to touch the Sigil Stones to close the Oblivion gates and transit back to Cyrodill but it wouldn’t work. Had to look it up AND FOUND OUT IT’S A ******* BUG FROM THE ORIGINAL 2006 LAUNCH VERSION! THEY NEVER FIXED IT! IT’S A 20 YEAR OLD BUG! I had to go into the menu and toggle the graphics settings to trigger the transition!😭😭😭 Fuckn **** legacy studio.😒

  • DorkDova
    Dova Dork (@DorkDova) reported

    @PatManJones62 @JezCorden Mate it means nothing to me anyways I own both but the issue is sales. If they want to actually make money maybe they should release on all platforms I'm adamant they should of brought spiderman to Xbox as well I'm saying elder scrolls deserves better treatment

  • ArchRabbitTV
    ArchRabbit (@ArchRabbitTV) reported

    @TESOnline Somehow, you’ve got to fix that first quest because we’ve got bought account spamming the button making it so that nobody can get in or you’ve got people being impatient going in and out blocking other people from going in being toxic like no other

  • VaikaVT
    Vaika 𖣢🪽『 𝙁𝙚𝙧𝙖𝙡 𝘿𝙚𝙞𝙩𝙮 𝙑𝙩𝙪𝙗𝙚𝙧 』 (@VaikaVT) reported

    Layoff's are never good, but I need people to see the larger picture. I'm no corpo's friend but overall most of this is good news. Hear me out... This needed to happen. Asha came in here with a JOB to do, this wasn't going to be easy. She is on the warpath and making the most brutal decisions that are absolutely needed. XBOX has NEVER been this transparent before. Almost every decision made in this post, I actually agree with, as harsh as that sounds. -Every company that starts becoming successful, always ends up stacked top heavy with too many execs. They get paid stupid amounts of money and slow down all the decision making processes. -Acquiring studios hasn't worked. Compulsion Games actually made an award winning and incredible game with South of Midnight, but people just weren't going to ever let that game have a chance. It might have been better off as an indie studio. Not with the XBOX pedigree (not with SBInc attached) -The last Senua game, was bad, real bad. It was really short, didn't have the same level of exploration as the last game and left me feeling jaded with the series being able to do well going forward. -Double Fine makes some amazing games but the last game they made, Keeper, I bet nobody even knew it was out or mainstream wasn't interested in playing a game about a sentient Lighthouse. Indie is best for them, plus they were given grant after grant and even had to kickstarter Pschyonauts 2, they were hemorrhaging XBOX money. -State of Decay, in my option, looks like a mobile game and is best not under XBOX, they don't make the games needed right now. -All the Live service Elder Scrolls Online/Fallout 76 games I will be ******* honest here, are awful, we don't need any more of these games. The reactions every year to seeing the Bethesda logo in game showcases, to be met with yet another update to these live services...and not ES6 or a new Fallout...says everything The fact the layoff are phasing over FY2027, that the studios were not shut down, that they are trying to transition them out to keep them alive, while still keeping their Titles releasing...is actually astonishing. This is actually best case scenario when they could have just scrapped everything and left the studios to close. Releasing the sales figures, releasing the failure of projects, its transparency that we wouldn't get from Sony. They are silent on everything they plan moving forward. Acknowledging consumers not being able to afford games , increased hardware cost, the transparency on operating at a loss. We hardly ever see this talked about. -One of my biggest gripes with XBOX is they don't know how to market Game Pass properly. They did bet on Game Pass being more successful but they don't push it as the main selling point. Hardly any normie knows that Game Pass IS ON PC, YOU DON'T NEED A CONSOLE. Almost every AAA release is on there day one, I don't pay for most games anymore. - The upcoming Beast of Reincarnation is on Game Pass, as a streamer, this has been a lifesaver for me. Games I can't afford, I can play. Games I don't want to play more than once or to own, I get through Game Pass. I've slimmed down to only the PC Game Pass subscription and saved so much money. -XBOX needs to market GAME PASS as the cheaper option and way to play, vs players not being able to buy more than 2 AAA games a month on average. This all needed to happen. The reset of XBOX needed to happen. I've been shocked at how little games they released last year or even this year. They are not going to survive operating the way they did. I can't believe I would have high praise for a CEO but Asha is absolutely the person they needed. She is ruthless while trying to strip away hiding the state the company is in. She wants to connect the community again. Its going to get bloody and a hard hill to climb but we could have seen XBOX on the verge of going under, if they didn't reset like this. I will wait and see. I hope we don't see a push into AI or the same shady practices Sony are doing. -None of these companies I have any allegiance to. XBOX needs to prove the reset is warranted and time will tell if they can take advantage of giving the players better options in a gaming climate where our ownership is being taken away and gaming is fast becoming a hobby the average income consumer is being priced out of. Anyway, Get they *** Asha, absolute BEAST of a CEO. Take command, take those heads, keep us informed and don't let them stop you from flipping this entire corpo structure on its head. Don't let us down. I wait to see what changes can happen to save this entire industry, not just XBOX. (also Asha, you can make the most baller move ever, buy Bungie back off Sony and make Destiny 3)

  • DragonLord985
    Draco Potter (@DragonLord985) reported

    @TESOnline Fix the damn bug of only allowing one at the manor for the Codex Caper

  • JoeKhajiit
    Joe Khajiit (@JoeKhajiit) reported

    @RinoTheBouncer That 2011 outage is why I left PlayStation but if I can I will get a PS6, its going to have more than double the install base of the next Xbox (if Xbox even makes a console). Really pissed about the discs though, since the word was the PS6 was also going to play PS4 and PS5 Discs.....and I was looking forward to getting a number of PS4 and PS5 games I missed out on. I assume those games will play on the PS6 but they will be digital and probably not nearly as inexpensive. I'll have GTA VI eventually........unless I get it as a gift I really don't care about the game very much......the way people feel about GTA VI is how I feel about The Elder Scrolls VI. Someone dumping shares when you know they had to have taken a hit as well, it sadly typical.......I would have held for a little while longer. Sure people are big mad against PlayStation right now but if you were like "Playstation 6 Coming Holiday 2027 Pre Order Now"........it would be sold out and on backorder before the commercial was even over. Maybe, Maybe they can have an all digital future.......but why not an "OPTIONAL" Disc Drive with it? Even if there are 0 PS6 games on Discs, people would still want to play movies on it (4K Discs among other formats) as well as maybe discs from the PS4 and PS5. Since we all know Sony is going to make you buy it again if you don't already own a digital copy of a game you also own on disc. Then by the time PS7 comes out people would be as fully integrated as possible with the digital formats.....probably well over 95% of all sales by then or 100% if its the only format.

  • ArmorKingTV21
    Armor King (ArmorKingTV21/Lord Beerus) (@ArmorKingTV21) reported

    No body gives a **** about your ****** Elder Scrolls port. No disc. No buy. You continue to hurt every game you post by not addressing these issues. **** you and your shareholders.

  • Ahmad22828737
    Ahmad (@Ahmad22828737) reported

    Nah **** that the problem is you’ve STOPPED MAKING THE GAMES WE LOVE, legendary studio turned to ****, I was a CHILD when Skyrim came out, I’m about to BUY A ******* HOUSE IN THIS ECONOMY AND ELDER SCROLLS 6 IS SOMEHOW STILL 2-3 YEARS AWAY, **** YOU DIE

  • Bendak5tar
    Bendak Starkiller (@Bendak5tar) reported

    @ixsiel @Its_Jabo Both are true, mainly the Starfield and creation club content, but having a outlet for people to get their “elder scrolls fix” while not having a fire under their *** does give them an excuse to not saying they had manpower moved over specifically the “live service” mindset has.

  • longshotrecon
    recon (@longshotrecon) reported

    @KingFanMan @Microsoft 14 layers of management is far too many. Nothing moves efficiently when every idea and decision has to fight its way through that much bureaucracy. Here’s a simple way to picture it: Try dragging a 140-pound weight across the room. It’s doable, but it’s exhausting, you move slowly and burn through a ton of energy. Now take away 90–110 pounds and try again. The lighter load travels much farther, much faster, with far less effort. When that “weight” represents creative ideas, design decisions, and priorities, too many layers create massive drag. The result is stagnant complacency. Xbox needs to be able to move again. We need quality over quantity. Bethesda should have been much further along with The Elder Scrolls VI by now, and a new mainline Fallout game should feel more imminent especially after the huge momentum from the TV series. Instead, for years resources went toward supporting live service titles like Fallout 76 and The Elder Scrolls Online while the big single player RPGs that define the studio took a backseat. The hardcore players who keep those live service games running do valuable work, but they don’t move consoles or create the same cultural moments that a major new Elder Scrolls or Fallout release does. I do feel bad for the people who got laid off plenty of talented developers got caught up in this. Spreading the studio too thin across too many projects clearly wasn’t working. Hopefully this reset forces a sharper focus on the core franchises so the next big games actually land with real impact.

  • jiggylookback
    Jiggylookback (@jiggylookback) reported

    @BethesdaStudios Do people play Fallout 76 and Elder Scrolls Online? I read the numbers…I don’t know anyone who personally does. I tried 76 with a buddy and we enjoyed it for a minute but it was a massive glitch fest and that was like two years ago.

  • catgirlprostate
    maddy catgirlprostate (@catgirlprostate) reported

    The real issue isn't the 15 year wait between game releases, it's the fact that the elder scrolls 6 got announced 8 ******* years ago and is supposedly still 3+ years away Like they didn't have to show the damn PNG if they knew they weren't even gonna start for years

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @TongueToad @TKsMantis If it ain't broke, don't fix it. I think for games like RDR and GTA it's fine. Bethesda however I would say it's worse there because let's be honest Elder Scrolls, Fallout, Starfield, they all look, feel and play exactly the same, down to the UI and while on the one hand

  • NayimAyar16
    Nayim Ayar (@NayimAyar16) reported

    @BethesdaSupport @ZeniMax_Online @TESOnline Can you are check 260709-002483 ticket. its couldn’t fix 3 months.