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The Elder Scrolls Online

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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 71% Sign in (71%)
  • 14% Online Play (14%)
  • 7% Glitches (7%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Gaillac Game Crash 1 month ago
Arrondissement de Poitiers Online Play 1 month ago
Saint-Marcellin-en-Forez Sign in 2 months ago
Villeneuve-d'Ascq Sign in 2 months ago
Amsterdam Sign in 2 months ago
Châteauroux Sign in 2 months ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • mikeawsome12
    Mike (@mikeawsome12) reported

    How about Bethesda next? Need the new Elder Scrolls and want them to drop fallout for a bit. Also, why not let the community mod/dev fix Star Citizen while their at it lol

  • WaifusTrash
    Alonso A (@WaifusTrash) reported

    @SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @abandonedmuse I think it just runs at a lower rate as I didn't max out usage Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • psymage_arcade
    PSYMAGE (@psymage_arcade) reported

    @BladerLBM Saving anywhere is honestly the least of Daggerfall's problems lol. Same for any other Elder Scrolls game for that matter.

  • MonsierOblivion
    MonsieurOblivion (@MonsierOblivion) reported

    @nichegamer Looking forward to it, but i'm afraid the games i'm mostly hoping for are not coming. Elder Scrolls Oblivion for example has a PC version, but no Controller support. Would be great to get the 360 version instead. Has lots of issues via Xenia 3rd party, Xbox could fix that.

  • RioTheDragonMan
    Rio (PUBLISHED: 'The Stones Will Shout') (@RioTheDragonMan) reported

    > I don't think Elder Scrolls will suffer that fate despite all the glaring issues of Skyrim to lifelong fans, it remains well respected enough I think TES 6 will sell gangbusters, but if TES 6 is FO76/Starfield quality I think TES will die painfully afterwards. >

  • Yharnam_dev
    Yharnam (@Yharnam_dev) reported

    ✅The Elder Scrolls 4 Max Money (When Selling) – Fixed an issue where it would occasionally not apply.

  • DJAAFAR500
    DJAAFAR DJAAFAR (@DJAAFAR500) reported

    @TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    “The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.

  • RetroDirkGaming
    RetroDirkGaming (@RetroDirkGaming) reported

    Some people are all talk well, I put my money where my mouth is as it pertains to Sony #Playstation There are a number of factors that led up to this. It's clear that Sony doesn't give two 💩 about their customers. Sony should be on alert however because their arrogance could backfire from a business perspective longer term. They think we don't have options but what have they really done this gen? - They chased live service and it failed miserably. - Concord? failure - Marathon...not the success they wanted it to be resulting in major layoffs at Bungie - Bluepoint games? Gone - They could have been working on a Days Gone sequel but no. - Wasted 3 years of Naughty Dog development time on a Last of Us MP and then cancelled it. - Horizon series MP - who asked for this? - Relied on remasters to compensate for the lack of first party releases - Started pulling digital movies from their stores and customers lost access - Announced no more physical discs by 2028, meanwhile while quietly shrinking available physical inventory in the market. I could go on and on... Look if Playstation is your ecosystem, that's great! I will never, ever criticize someone for their gaming tastes and what works for them. But you can't possibly defend any of the above and you can't really question why people are disenfranchised not only by Sony but the industry in general. So, I'm going retro and with XBOX for my ecosystem. I love how they have play anywhere, backwards compatbility, rewards, cheevos, etc... I'm a fan of Fallout, Elder Scrolls, Halo, Gears so it's more of a fit for me. Yet, Last of Us and Marvel's Spider-Man are two of my fav game series but I can still play those on PC so...there ya go! I always say, my decision and desire to express my decision should be inconsequential to you. End o' story. Peace, Dirk @xbox #xbox

  • Spiidey21
    Argos.🇹🇫🇨🇵 (@Spiidey21) reported

    @BethesdaSupport @TESOnline Hey @BethesdaSupport , since the last uptade my Skyrim game crashes on Xbox Serie X when I open the map four times. Please fix it 🙏🙏🙏

  • LaserShark19
    LaserShark (@LaserShark19) reported

    @DreamsNStardust @Mikester430 @ColdCriti Haven’t played Elder Scrolls but Fallout NV and 4 definitely have some great open worlds. 3 I wasn’t too big a fan of. Also yeah it would have been cool to have some settlements in ER for sure. I think that’s a valid complaint but for me this wasn’t a huge issue personally.

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @AgentOink You can have loading screens without necessarily breaking the immersion. Starfield did not achieved that and made the loading screens „problem“ more obvious than a Fallout or Elder Scrolls.

  • HipHopInTheRaw
    HipHopInTheRaw (@HipHopInTheRaw) reported

    Rief Rawyal Spoke For the American People Did Fauci Eclipse Gates Israeli Polls Press Secretary Rubio for answers Stait Iranians told White House Leavitt alone Secret Service Natalie Harp Flash Flood Royce White use Crowley Magik 4 Black Trans Woman The Elder Scrolls Ben Divine

  • lastchalice
    Last Chalice (@lastchalice) reported

    @k1llegal_ I’ve been an Xbox fan first for the majority of my life. They screwed up too many times (with the last straw being 2024’s multiplatform strategy) and for the most part lost me. All of Xbox’s issues come from their own baffling mistakes. They’ve earned the criticism. Having said that, I own all of the systems and will be buying Gears E-Day on my Series X. I’m not a platform warrior. I’m a consumer who cares about the games. Xbox has every right to make Elder Scrolls exclusive because they own it, but I think it would be a ****** thing to do to take it away from Sony and Nintendo who have had those games for up to 20 years. No one has ever had Insomniacs Spiderman and Wolverine besides PlayStation, and as an internal first party studio no one should. Though, if they came to Xbox why should I care? More people get to play them, though I think it would be a terrible business decision, much like Xbox’s push away from exclusives over the last few years.

  • aakashgupta
    Aakash Gupta (@aakashgupta) reported

    Skyrim sold 30 million copies. Then Bethesda announced its sequel. Skyrim sold 30 million more. Most studios rush sequels because the old game stops selling. Bethesda had the opposite problem, and it explains the longest wait in modern gaming. Skyrim launched in 2011. Twelve years later it was the seventh best-selling game in history, ported to roughly ten platforms, some of them twice. There's a version that runs on Amazon Alexa. Every year without The Elder Scrolls VI was a year the 2011 game faced zero internal competition. A sequel kills the back catalog. As long as VI stayed a teaser, Skyrim remained the newest mainline entry in one of gaming's biggest franchises, and it kept compounding into a 60 million unit annuity. Todd Howard even asked fans to "pretend we didn't announce it." That sounds like embarrassment. It's also exactly what you'd say if your 15-year-old game was outselling most studios' new releases. Now Xbox's CEO is teasing a censored subtitle after a live playthrough. The moment they finally say the name out loud is the moment the Skyrim annuity starts its countdown. Eight asterisks is what it looks like when a company decides the annuity has finally run its course.

  • goregram
    goregram (@goregram) reported

    @TESOnline Games more broken then a onlyfans model relationship with her dad.

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • SAMURAISAM0
    Samurai0 (@SAMURAISAM0) reported

    @KingFanMan He's just trying to do fan service after completely fking up the entire industry. Seriously 76 was nothing but a cash grab. The formula for fallout and elder scrolls games is fking easy, and you have entire genres to pull from for the writing. A chimp could have done his job.

  • SnowBallz7777
    SnowBallBoy (@SnowBallz7777) reported

    It’s going to be so funny when Bethesda releases their next Fallout or Elder Scrolls game in 10 years and it still uses that ******* garbage broken piece of **** ghetto *** game engine

  • metatransformr
    Chubigans (@metatransformr) reported

    (nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    Nothing says “healthy industry” like an Elder Scrolls 6 demo under executive applause while a giant inflatable rat watches from outside. That rat is the more honest mascot. Xbox leadership gets the live playthrough, the talk about scale and story, the nice clean vision of the future. Outside, Bethesda workers are flying flags for people gutted by Microsoft’s 2026 layoffs and reminding everyone what that future is built on. This is the part the industry keeps trying to edit out: you do not get the prestige showcase without the labor, and you do not get to celebrate the craft while treating the people making it like a restructuring line item. The game isn’t the contradiction. The executive narrative is. If workers need an inflatable rat to make the real mood visible during your big fantasy RPG victory lap, the problem is not optics. It’s that the optics are accurate.

  • CyberEagle1989
    CyberEagle (@CyberEagle1989) reported

    Vortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)

  • wintersre9uiem
    willow 🟥 (@wintersre9uiem) reported

    @reishiGrowth Again, they announced elder scrolls 6 in like. 2017 or something. Cyberpunk was announced in like 2014. (Actually... CDPR and Bethesda both seem to struggle with the same issue...)

  • stav1369
    The Fateful Force (@stav1369) reported

    @Nerdcognito I have no problem with orcs not being inherently evil in some settings Shadowrun, elder scrolls, Ebrron and OG Warcraft all depict them well However Human they are not They are aggressive, temperamental and live to be lead by the strong They are not oppressed

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @superprivatesgm @TESOnline @bethesda Trans carachters were in the exact summerset expansion you speak of and inclusive dialogue was in the game before that... Tanlorins problem is they are just horribly written.

  • LamedBet
    LamedBet (@LamedBet) reported

    @Doofuzz1 Elder Scrolls 6 leaks; modders fix the game by creating it from scratch.

  • Lord_Of_Shorvia
    Lord Haelor (@Lord_Of_Shorvia) reported

    @Radish_Doctor This is why I will usurp Todd. I'll fix the Elder Scrolls, I'll fix Fallout. Make Bethesda Great Again #MBGA

  • Tayetalks_
    Taye (@Tayetalks_) reported

    @GamzlyTKD @JezCorden Agree with most of that but not the side chick platform, there's a world where they play their cards right they acquire more users even via consoles. The problem is they haven't being playing their cards right. Elder Scrolls isn't enough - They need Fallout etc etc

  • sjsuth
    Stephen Sutherland (@sjsuth) reported

    @pcgamer There is one problem and it’s that outside of the cities and some set piece locations, exploration was in cardboard procedurally-generated environments. There was zero reason to explore any of it, whereas all you want to do in Elder Scrolls and Fallout is explore.