The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (60%)
- Online Play (15%)
- Game Crash (15%)
- Glitches (10%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 8 days ago |
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Online Play | 8 days ago |
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Sign in | 24 days ago |
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Sign in | 24 days ago |
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Sign in | 24 days ago |
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Sign in | 24 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Bababoey (@szoszki) reported@john69542 @MaroonKennedy Dude I wanted new elder scrolls since ******* 2015,Is that a ******* problem to create one game in a spam of all those years? This means those devs are ******* lazy
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PlayLaughLogan (@PlayLaughLogan) reported@JuiceHead33 The actual problem is that most of the time we spend waiting isn't the same time that they're spending making the game. Skyrim came out in 2011 and they only *started* active development of Elder Scrolls 6 in 2023.
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mr mothma ⚢ | #TeamGodgela (@navinquisition) reported@MA_Tazerz @BethesdaSupport @TESOnline Same. Are we gonna have to reinstall all our mods and fix all our mod settings we've had forever?
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Fatherguy Everyman (@thecathguy) reportedNot working on fallout, and didn’t even start working on elder scrolls until this very year. Are they seriously just focusing the entire company on maintaining ESO? Updating starfield?
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Draco Potter (@DragonLord985) reported@TESOnline Fix the damn bug of only allowing one at the manor for the Codex Caper
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Virkokka (@virkokka) reported@SuperP1ayerX @GHBSmith The issue is that I care about Elder Scrolls, not the other games. There's still not enough value for me to buy a console, even if all the other games were also exclusive.
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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Kain_N_ (@KainN05032201) reported@BethesdaSupport @TESOnline why do you not TEST how a patch will work on all platforms? Im sure out of the 67 people that still work there yall got every platform. i spent money on ESO+ TODAY and i cant even log in. an yeah, i uninstalled and reinstalled the game didnt fix anything. been here since beta
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Weathering The Storm (@StolenDaughter) reported@TESOnline I installed today's patch and can't log in because it doesn't recognize the patch... fix this immediately.
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Brook (@huttese_bebop) reported@GenePark probably not. I've been playing Elder Scrolls on PC since childhood, I resent Microsoft for buying up every loose studio they could to feed game pass thinking they had the next infinite money glitch in gaming, only to shutter these studios and lay off generational talent.
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ArchRabbit (@ArchRabbitTV) reported@TESOnline Somehow, you’ve got to fix that first quest because we’ve got bought account spamming the button making it so that nobody can get in or you’ve got people being impatient going in and out blocking other people from going in being toxic like no other
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Phil (@MrPhilDaMan) reported@GenePark No. If anything I’d wait for next gen. But even then the problem is Xbox is back to having no games. Halo, fallout, doom and elder scrolls? And they want to churn them out now like assassins creed and call of duty? I’m good. Everyone knew gamepass wasn’t profitable and hurt sales of games like avowed and cod.
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𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported@FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect
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Robert Gough (@SilentWraith87) reported@blacklodgegames @silderfoe Bethesda did that made a boat load of Elder Scrolls and Fallout games, took that money and made a new IP in Starfield, granted it wasn't necessarily a new success but they did it. The problem they have now is not just cost of the games but more importantly the time it takes them
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Armor King (ArmorKingTV21/Lord Beerus) (@ArmorKingTV21) reportedNo body gives a **** about your ****** Elder Scrolls port. No disc. No buy. You continue to hurt every game you post by not addressing these issues. **** you and your shareholders.
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Bird (@birdbrain42069) reported@LevelsUnlucky @ZorroRideThrice Real fans care about consistency and quality in comic, without quality they are not entertaining to read, and without consistency, you don't know what you read this week actually is going to be a thing next week. The major comic companies have lacked both of these things for more than 10 years, but especially the last 10 years. If Nintendo came out and said Mario's goal in the game, this has never been to save peach, It was to protect the environment of the mushroom Kingdom from the damage. Bowser is inflicting to it, everyone would laugh that off as stupid and fake. An actual example in the elder scrolls there is a set number of daedric princes, and this number was set so hard in the lore that it's tied to the fundamental structure of the universe, in elder scrolls online they decided to add another one, So you either have to accept this one this one daedric Prince added to the lore, not even from the main team and disregard the decades of lore that came before it, or you disregard the existence of that daedric prince. The big comic companies have been breaking their own universe for decades, and then building upon its broken corpse just breaking it more, that anyone who actually cares about comic books, actually cares about having consistency in their world of their characters. Has to ignore 90% of what they've put out over the last again 10ish years.
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Amy🇵🇸 aka my pen names Morthva or Autumn (@AmyHill16566827) reported@voEROSttv I loved Elder Scrolls Online but just like with WoW, I really didn’t enjoy the raids. Raids are great if you enjoy the DPS as a group but I like to see what my character can do without the chaos. Also I have a customer service job, I don’t want to socialize very much in the game. Sounds weird I know but I do love the quests.
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MisterMalaka (@MisterMalaka) reported@woggerman1974 They can't do both because the problem being solved is how to get more Fallout and Elder Scrolls games out faster. There is no problem of getting more Avowed out, because there's no demand. Avowed flopped just like Pillars of Eternity.
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Robert Gough (@SilentWraith87) reported@HazzadorGamin That trailer was the telling everybody that after Starfield it's going to be Elder Scrolls. The problem is again, that implied it was already in actual development and therefore would have been out maybe a year or two after Starfield, that isn't the case.
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Kloot (@ZakkenKloot) reported@vicious696 Elder Scrolls VI exclusive for PC, XBOX Series X|S, Helix & XCloud. I don’t see the issue tbh
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MarvinHeemeyerthe2nd (@heemeyerthe2nd) reported@GHBSmith The problem with Starfield was it was so interior heavy that you had to go through 5 loading screens to get to where you wanted. An Elder Scrolls game wouldn’t necessarily have this issue.
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𝐁𝐒𝐏𝟑 (@RealBSP3) reportedID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.
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Robert Gough (@SilentWraith87) reported@HazzadorGamin The problem is that trailer didn't give the impression that "Hey we're in the early stages of planning the next Elder Scrolls game." That trailer implied "It's in active development." when it clearly wasn't. It was basically "yeah we're going to work on TES 6 eventually."
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AP on 𝕏 (@AntiPar2ival) reported@SynthPotato Not necessarily; they could break the system down and redo it to make loading screens less of an issue, but the question is, does Todd have that type of will in him? Elder Scrolls 6 is Todd’s make it or break it moment, if he can’t deliver a masterpiece he’s going to be retired.
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FatBluntSmokR (@FatBluntSmokR) reported@TESOnline Yall should really fix Cyrodill and Imperial City! There are some nerfs that are much needed, like the stamina/magica drain, make it fair again please! Can’t break free, roll dodge, or block… just stuck eating it… got the best gear build, it’s just the getting stuck thing.
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☦️🇻🇦Rosaries & Rotating Updrafts🌪️ (Evan) (@AleppoAteMyFace) reportedblack metal about elder scrolls lore would fix me I think
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NaToonses (@Toonses7) reported@michaelamule @BethesdaSupport @TESOnline Especially when the message doesn't state what day or what version is the problem!
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Kosumo (@Real_kosumo_) reported@nuhre_ I REALY want an Elder Scrolls 6. But from Bethesda as it was 10+ years ago, not Bethesda of today. I honestly want them to crash and burn before they make a 6th and ruin it like I know they will. They were my favorite, and they have lost favor.
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Kold (@KoldSteel412) reported@JuiceHead33 Maybe they should improve how they develop their games so they’re not broken pieces of ****. It’s been too long since their last Elder Scrolls game, unacceptable.
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KhajiitCook (@Lgbt_Cherry) reported@Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns