The Elder Scrolls Online status: server issues and outage reports
Some problems detected
Users are reporting problems related to: sign in, game crash and online play.
The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
July 7: Problems at The Elder Scrolls Online
The Elder Scrolls Online is having issues since 06:00 AM EST. Are you also affected? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (64%)
- Game Crash (18%)
- Online Play (9%)
- Glitches (9%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Ash (@Ashleyscowcroft) reported@UnkWerks @RinoTheBouncer Except it's not. It's a single player game that happens to include a multiplayer mode. A live service game is something like Destiny, The Elder Scrolls Online or Fallout 76. They tried to make Halo CE exclusive but couldn't because of various contracts already in place.
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John Gets Gaming (@john_goetz) reported@rino_yung @Dratuna_ @Mangalawyer Right but they had never done a non mobile kinda thing before so to make a non mobile game I'm sure they appreciate and were helped by assistance. My point is if you're going to take some, give some back. And I think Sony gave plenty to justify exclusivity and ensure its success. I just hate when something previously successful is made exclusive or someone other than those who helped it succeed buy it (Elder Scrolls, Doom, Spyro,Crash, etc.)
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Christopher Williams (@ChrisContinues) reported@stormfall33 PlayStation’s issues seem easy to point out. For Xbox, though, it feels like it needed tough leadership that mandated specific titles. The idea of buying the Elder Scrolls and Fallout IP and over the course of 5 years doing nothing with it is insane.
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cjBloodwyn (@Chris_J_Harding) reported@SpeedGod_CDN @PaulTassi Imagine they made these franchises exclusive in the future: Elder Scrolls Fallout Skylanders Crash Bandicoot Guitar Hero Tony Hawk DOOM Wolfenstein Blade Spyro Of course there are others, but that would make a hell of a statement.
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AP (@BStapIes) reported@JackmoveJohnny I was expecting it to be worse tbh. I had read that everyone not working on Fallout/Elder Scrolls were gone
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Renlos Malik (@renlosmalik) reported@HannyahZ What classifies as old? Cyberpunk, Witcher, elder scrolls, god of war, fallout. I think what you mean to say is it doesn’t have online required games, shocker. Maybe that’s the issue in the first place.
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UndergroundGamer (@Undergroun53211) reportedIf @Xbox and @asha_shar are serious about pushing their core IP's to the max potential then there are several things that need to be addressed: 1. Studio dedicated to Remakes/Remasters - There are too many games that could use the Oblivion treatment that can do numbers. Fallout 3/Fallout New Vegas/Elder Scrolls Daggerfall/Morrowind 2. Studio dedicated to breathing new life into the mascot era IP's - Banjo and Kazooie/Battletoads/Crash Bandicoot/Blinx/Conker 3. Studio dedicated to a crossover platform - HaloxDoom/SOTxMinecraft 4. New categories in older IP's - Halo:Horror/Gears Tactics 2
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Elgacnilloc06 (@Elgac161406) reported@TESOnline FIX TALES OF TRIBUTE!
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🇵🇷 (@Zerminator_) reported4. EXCLUSIVITY TALK (PART 1): Xbox-Original single-player franchises (Halo, Forza, Gears, Fable) stay exclusive while Xbox-acquired franchises and multiplayer games (Elder Scrolls, COD, Minecraft, Sea of Thieves, Crash) remain multi-platform. Don't care. Talk to the wall. (4/?)
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John Gets Gaming (@john_goetz) reported@The_Epic_Mike Hey if she sells off elder scrolls, doom, fallout, Spyro, crash, and anything else Xbox didn't have a hand in making I'll know she's serious
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Bowie of the bowingtons (@Sparkx59873565) reportedGta 6 buyers really are smooth brained and dont realize they just let companies know they can do away with physical media. 100 dollars for a code? U do realize this creates a slippery slope right? Whats next? Fallout? Elder scrolls? Call of duty? 1 crash and its over
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Aphrah Ashe (@AphrahAshe) reported@CGRuby_VT I always say a similar thing about The Elder Scrolls. They are poorly made games with great ideas. The fact that the first mods for them are massive bug fix patches and UI upgrades says a lot about how poorly made they are.
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SaltProphet (@ProphetSalt) reporteddon't really understand why people are so cheesed about elder scrolls if they announce a release everyone will come up with 11 other problems before the thing is out when it comes out, people are gonna dislike it and say they don't make em like they used to
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Foxhound_N10 (@Foxhound_N10) reported@TESOnline @TheJackalAgenda What I want to see happen with ESO as the game continues to evolve is the pure classes actually to FEEL Close to the lore. Each should have a key strength and weakness. The entire combat system should revolve around that, not a meta. A Sorc should be the king of ranged AOE/Bombs, weak up close, or no shields. A Nightblade should be the king of single-target damage and deleting any player (burst), scaled from their health/armor if they take the time to hunt undetected. But it's the sacrifice of being a glass cannon. An Arcanist should be the king of ranged single-target damage. And a Dragonknight should be the king of toe-to-toe battles, one-on-one, but not as bursty, but very strong defensively, as the standard well-balanced of all, but not superior to the rest. Right now, you have kill screens filled with me, too, DKs, and it's like watching the Clone Wars in Cyro. But each of these characters should be a toolbox in its own right for vet players. Is there a necro tank that refuses to die? Grab the Arcanist beam to the face, huge DOT, and problem solved. Are there nightblades all over the little village? Grab the sorc and start raining huge AOE’s to reveal and drop. A pesky Templar that won't go down? Grab the Dragonknight. But the combat system has felt for years like it was tailored to the sets and mythics rather than to specific characters to upgrade your toolkit. I was deeply disappointed in this video when Asmon who I enjoy flat out walked away from camera for two whole minutes during your game showcase. Then I had to look up why. And apparently, he criticized the combat system in 2019, saying it was clunky and dropped the game entirely, though he noted it was beautiful. That should concern you. These things should make sense to the average player. Feel like a quiet solo night hunting alone? Nightblade. Feel like brawling it out in a fistfight with a large group. DK. Want to try ranged bombing? Arcanist. But tie it all together, please make the story and the battles make sense with the combat instead of making one way overpowered character (DK), everyone copies, and you get the same kill screen. Otherwise, you are going to turn average NEW players away, and I really love this game a lot to go forever, especially all the friends I've made :) See where I'm going? I don't want to play the meta, I want to play what fits my playstyle and themes for that mood. Why wouldn't a High Elf magika Sorc be the best for PVP instead of stamina? So keep going, EVEN if it ruffles the feathers of the sweaties who don't want change or to keep it the same old same. Those people retire and need to be replaced over time anyway, and you want to sell more shinys, right? Please pass it on @TESOnline
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Keaton Hudema (@keatonhudema) reported@DaysBehindHQ @Pirat_Nation I didnt know they owned the rights to elder scrolls 6. that would fix everything
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Pigeon (@PigeonGoGaming) reported@KieranMegaPrime Reinvest in console. Start utilizing popular IP - Fallout, Elder Scrolls, Halo, Call of Duty etc. Put Obsidian on a Fallout side project (and make it Xbox / PC exclusive) Less expensive titles that the mass audience doesn't want like "South of Midnight". Start investing in China. A massive market they barely have presence in. Look at alternative ways to bring down console pricing, such as pivoting to more Chinese RAM (currently undergoing massive expansion) Launch that Chinese Game Pass tier. A tier for China audience which focuses on multiplayer shooters & RTS games. Use aggressive marketing techniques. No kumbaya. Sony managed to BOOST their PS4 by using marketing that specifically called out the issues with Xbox One. (This one is more tricky right now since Xbox still relys on PlayStation sales) Etc
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RichKranium (@JasonCooperrid1) reported@Martina Holy ****. Who ******* cares? Real issues. Bethesda cancelled the Elder Scrolls.
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FlyBy14 (@FlyBy1444) reported@TESOnline Goodbye eso. Your community is toxic and you dont even fix the bugs you have in the game, you just keep adding more stuff with more bugs. Done with your bs and expensive crown store. Ugh GOODBYE. 🤮
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MisterMalaka (@MisterMalaka) reported@myrix People like you will never know how much so many Bethesda fans would rather have single player Elder Scrolls and Fallout games instead of the live-service slop games.
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Streaker (@PrimalNudist) reported@DarkEnzo0309 In the thread it says basically anyone who is not working on Elder Scrolls or Fallout is out. I want to see a Wolfenstein 3 too. But I have a feeling that we wont.
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Elgacnilloc06 (@Elgac161406) reported@TESOnline I am now at nearly TWO DAYS trying to complete the Daily Tales Of Tribute Defeat another player for ONE TOON! I know I am not the only player who complains it is all over Social Media. Fix this please.
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Shane (@geis_shane) reported@pushsquare So fake bro all live service everywhere all prior agreements honored….system seller games 1-2 a year like Elder Scrolls 6 exclusive….all others multiplat. Both companies will have 1-2 console exclusive games a year when Helix drops Xbox will have a 1000
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Insignificant Little Rat of No Consequence (@AnitaBully) reported@ShitpostRock2 The real reason is that a bunch of psychos haven't sat down and decided to make it an issue with a multi-media campaign of videos and articles with titles like "The Problematic Race Relations of the Elder Scrolls"
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FinalBoss.io (@FinalBoss_io) reportedIf the fix for Xbox is “more Halo, Fallout, and Elder Scrolls,” that’s not a strategy. That’s a confession that the bench is thin. Speeding up legacy franchises only works if the games stay distinct. Otherwise you get expensive factory output with a familiar logo.
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Ben Ephla (@BenEphla) reported@BethesdaSupport just a message to ask the team to look into the #TESOnline EU servers, there was a post made on the forum too, NA server working fine but 201 error message for EU
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Richard Browne (@rpwbrowne) reported@GameReaper187 The last Doom tanked. Diablo, Elder Scrolls and Fallout are classic PC franchises. This is the problem they have better PC IP than console IP. And people have PCs so that’s where they play them.
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nobodyhere (@etherstorm80) reported@BethesdaSupport @TESOnline Can't sync keep getting connection error of xbox
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⛩️JacobLibtardDestroyer⛩️ (@GchimpinoutBUSH) reported@gamer5695 @charlieINTEL The 2.0 didn't help them it was still crap, the engine isn't even the problem with Bethesda it's the devs and Todd Howard they don't know how to make good games anymore. I wouldn't be surprised if elder scrolls 6 is a MMO and they continue with the slop.
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XSaltedOne (@XSaltedOne) reported@Phant0mp0wer @nickjcal COD gets that much support since it's an annual release with a huge return. Just looking at ABK though, you also have WOW, Overwatch, Crash, Spyro, Starcraft, etc. Just from Zennimax you have Doom, Quake, Wolfenstein, Elder Scrolls, Fallout, etc. From the remaining studios you have Halo, Gears, Forza, Fable, Outer Worlds, Sea Of Thieves, Banjo, Minecraft, etc. The new Spyro was made from a partnership with a spun off studio, so they aren't limited to their in-house devs to handle all of their IP. They sold Tango, but still own the Evil Within, and you would assume if Arkane is cut, they would retain Prey and Dishonored. The point is there is plenty to work with depending on how this plays out. We still have to see how deep the cuts are, but sometimes you need to prune a tree to help it grow.
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Marielle Redclaw (@MarieleRedclaw) reported@NikTek They do one at a time The thinking among the fans for a long time is that they really need to split into separate teams independently handling Elder Scrolls, Fallout and now Starfield. Maybe a fourth team who does nothing but fix bugs and do feature updates to the Creation Engine.