The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (60%)
- Online Play (15%)
- Game Crash (15%)
- Glitches (10%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Game Crash | 14 days ago |
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Online Play | 14 days ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Ren (@ladeeL90) reported@BethesdaSupport @TESOnline Why has there been no response from anyone? I’ve deleted and reinstalled, and STILL can’t get onto ESO. This going on day 2 now, and I’m not the only one. If you guys bothered to actually read the replies to your tweet, you’d see that. Fix this, and comp us. This is ridiculous!
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Damian Bentley (@Domino2097) reported@GenePark Nope Elder Scrolls was a pc born series and after playing Oblivion on PS3 I refuse to play any other on console cause at least I can fix the bugs on PC
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Phiophill (@Phiophills) reported@neontaster Again the problem of their bad management probably still exists. Wanting Elder Scrolls, Fallout, ect games out quicker does not make them come out quicker if management is still bad.
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Gobby (@ag_gobby) reportedIt’s a Nexus-created problem (at least for Elder Scrolls). Modding IS complicated because of possessive mod authors. If something has dependencies or conflicts, mod packs are still prohibited so the user must spend hours resolving it. This was discouraged pre-Nexus **********.
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GTJames (@GTJames4ATL) reported@XBOXTIMDOG Just take COD and Elder Scrolls of Playstation. Problem solved
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Alonso A (@WaifusTrash) reported@SynthPotato It was a massive problem for Starfield because everything needed a loading screen. This is not much of a problem in Elder Scrolls or Fallout. There is a lot more to explore and see between the loading screens. This is something that was severely lacking in Starfield.
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CIA (@cia_rumored) reported@AndreBelluzzo @kabrutusdeid The size of the game is not a relevant issue to me. The game is what many Elder Scrolls fans have asked for: a 1:1 update with glitches included. I wouldn't call it amazing, but it's tasteful. And in a world where $ 70–$80+ games exist, they listed it at $50. It's not Game of the Year, but it's a totally fine game for people who've wanted to replay Oblivion without it looking like a potato. Bethesda is a horribly managed company, but this was not a miss.
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DJAAFAR DJAAFAR (@DJAAFAR500) reported@TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5
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PrimusNephilim (@NephilimPrimus) reported@BethesdaSupport @TESOnline already broken :/
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Big Tasty (@Smegbort) reported@SynthPotato the issues with Starfield and Creation Engine was that *everything* was treated the same way interior spaces are treated in Fallout and Elder Scrolls. I have way less of an issue with loading screens when theres a full open map to walk around in between.
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Wesley ✨ (@wesleytypes) reportedI love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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Pusel (@PuselSpielt) reported@SynthPotato With Fallout and Elder Scrolls it’s only for interiors and maybe big cities. The main problem with Starfield is that you have so many loading screens switching planets. Boarding the ship, leaving planet, traveling to new planet, entering planet, leaving ship. Every time a ls
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Wesley ✨ (@wesleytypes) reportedI love Creation Engine. Proprietary engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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PlayLaughLogan (@PlayLaughLogan) reported@JuiceHead33 The actual problem is that most of the time we spend waiting isn't the same time that they're spending making the game. Skyrim came out in 2011 and they only *started* active development of Elder Scrolls 6 in 2023.
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crispy (@crispy___af) reported@Swurv__ Even if it was undeserved (it was) the problem was they weren't making a real elder scrolls/fallout. No one asked for thst shi
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MeepMorp (@LiliasAmell) reported@GenePark it would be an elder scrolls without PC modders to fix it so.... no
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KhajiitCook (@Lgbt_Cherry) reported@Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns
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Tycoon (@Tycoon28082854) reported@TESOnline can’t login after the new update today on ps5 pro. It says I need the new update, but I downloaded before. Do u have that, too?
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The Labyrinthian (@Labyrinthusian) reported@MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.
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Haywire (@jhaywire001) reported@Adolf_G0ttlich @Colteastwood Over exaggerated the issues is a thing. I think Fable developer lost some people due to shake up, same with ESO and Bethseda in general. Get 100+ places talking about death of Xbox, Fable, Elder Scrolls, Fallout, etc.. with no valid reasoning or proof.
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AFCjel (@MrDrProf2) reported@BethesdaStudios As a die-gard Elder Scrolls fan and a huge Fallout fan, this all sounds dreamy, fine and dandy. Issue is when this all is coming out. I am also worried about the quality of the games, but more about release dates. We dob't expect an exact date, but at least an approximate year/s.
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DeLa-Fuente (@itsFante) reported@BethesdaSupport @TESOnline I keep getting “login failed. Unexpected internal error has occured”
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Slade (@Slade_AF) reported@The_End_602 @valuetainment Lmfaooo, you're the clown, brother. All I own is PlayStations. I have a PS2, PS3, PS4, and PS5. I only own one Xbox, and that was a gift back in 2014. You're the problem with gamers nowadays; it's either one side or the other. Sony ****** up, and I will always call them out on their bullshit. Also, Asha is doing God's work on the Xbox side by whipping Bethesda into shape. Do you know how ******* long I've been waiting for a new Elder Scrolls game, let alone a Fallout 5 announcement? Hell yeah, she's doing better than Sony right now.
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FinalBoss.io (@FinalBoss_io) reported“The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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CyberEagle (@CyberEagle1989) reportedVortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)
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𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported@FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect
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James Bianco (@JamesRBianco_) reported@TESOnline ruined my one relaxation gaming night. The new quest is broken and there is no way to progress with everyone spamming. You suck.
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Lula Molusco do Guerra nas Estrelas (@SW_Squid) reported@SynthPotato I don’t think it’s such a big deal. It was very obvious in Starfield because the player is constantly fast traveling. This should not be an issue in Elder Scrolls and Fallout where the game takes place in mostly one exterior map.
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Bonafide XP (@BonafideXP) reportedThe Bethesda Address today screams to me, a level of desperation to maintain a calm temperature to the fans. Gamers should never have been asked to wait 10-15 years for a mainline Fallout or Elder Scrolls game, while you milk wallets for a live service game in Fallout 76, a title that no one cares about. Phil should’ve done something about this years ago, but it took a woman from Wisconsin who doesn’t play games to get in that *** and shake things up. Bethesda is on a hidden timer, and I’m still not sure they’re going to deliver. @XBOX