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The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 70% Sign in (70%)
  • 10% Online Play (10%)
  • 10% Glitches (10%)
  • 10% Game Crash (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Saint-Marcellin-en-Forez Sign in 8 days ago
Villeneuve-d'Ascq Sign in 8 days ago
Amsterdam Sign in 8 days ago
Châteauroux Sign in 8 days ago
Fréjus Sign in 8 days ago
Marseille Sign in 8 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • JamesRBianco_
    James Bianco (@JamesRBianco_) reported

    Opening quest broken, no response from @TESOnline - rogue’s house not counting all 4 fragments. You didn’t get it right.

  • Labyrinthusian
    The Labyrinthian (@Labyrinthusian) reported

    @MMORPGcom @TESOnline Im not returning ever if they dont fix the super boring combat.

  • TheToyJesus
    Toy Jesus (@TheToyJesus) reported

    @GeraltofGoonia The only problem is no one is making games good anymore. Elder scrolls 6 is guaranteed to be bad.

  • Rizzi208
    Rizzi (@Rizzi208) reported

    @TESOnline Still no fix 😔

  • panthurrrr
    Panther (@panthurrrr) reported

    @FodderTier @kiwitalkz There were an incredible amount of updates to their engine for Starfield. Its graphics are very underrated and only held back by a few lighting and LoD issues. Far from wasted time if these updates provide a better final product for Elder Scrolls and Fallout.

  • Undergroun53211
    UndergroundGamer (@Undergroun53211) reported

    If @Xbox and @asha_shar are serious about pushing their core IP's to the max potential then there are several things that need to be addressed: 1. Studio dedicated to Remakes/Remasters - There are too many games that could use the Oblivion treatment that can do numbers. Fallout 3/Fallout New Vegas/Elder Scrolls Daggerfall/Morrowind 2. Studio dedicated to breathing new life into the mascot era IP's - Banjo and Kazooie/Battletoads/Crash Bandicoot/Blinx/Conker 3. Studio dedicated to a crossover platform - HaloxDoom/SOTxMinecraft 4. New categories in older IP's - Halo:Horror/Gears Tactics 2

  • BlindCodes
    WSxYNG (@BlindCodes) reported

    You know what ******* choice I got? To not play that ****. To leave Sony and get a ******* Xbox, they still sale CDs for you disc jockeys. Everything else is based off what if.. What if they close the servers? Then you can’t play anyway. What if I wanna play 10 years later? Why would you wanna do that? Gaming is far evolved from that, that’s why GTA is so special. It’s one of the only games that run that long these days. ****** still playing on they same elder scrolls accounts from ******* high school bro Same COD account since high school. Your preference for a CD is to merely own what you paid for and you have every right .. But they’ve made gaming an experience, you experience this **** till we either shut it down or make a new title. I don’t see what the issue is when you’re not currently playing anything right now more than a year old thats not GTA. Make it make sense

  • Smttywerben69
    Smitty werbenjagermanjensen (@Smttywerben69) reported

    @grlicking @MMORPGcom @TESOnline Im amazed that you cant comprehend if lore writers and game devs are working on an elder scrolls mmo then they are indeed not working on es6

  • AleppoAteMyFace
    ☦️🇻🇦Rosaries & Rotating Updrafts🌪️ (Evan) (@AleppoAteMyFace) reported

    black metal about elder scrolls lore would fix me I think

  • ElsonsoJannus
    Elsonso (@ElsonsoJannus) reported

    @HazzadorGamin BGS has always made games that the majority don't care about. The entire Elder Scrolls series, for example. Fallout, for example. Everything BGS does is for a niche audience. Skyrim stands out, but it is not the rule. Their problem is execution, not concept.

  • KingFanMan
    KingFanMan Bethesda (@KingFanMan) reported

    @TKsMantis The is no doubt been complete mismanagement of their two biggest games. How do you go over 10 years without even working on a single player Fallout or Elder Scrolls? Only problem, the ones who made that decision are still there.

  • cia_rumored
    CIA (@cia_rumored) reported

    @MassiveCorgi @BecerratopsTV @pcgamer Bethesda collectively created its own problems. Nobody wanted Starfield; the game sucked, and it ******* most of their resources for years. The market told them "Elder Scrolls" and "Fallout 5," but they decided that they knew better. Bethesda employees are losing their jobs because of inside factors, not outside factors. And yeah, it sucks that probably some good developers got caught in that crossfire. But I'm just sick of these companies insulting the player base and then wanting sympathy when they reap what they sow.

  • JaidenStation
    Jaiden Franqui (@JaidenStation) reported

    @lastchalice That is why Game Pass as a model always had its weaknesses from the very start if you’re trying to acquire smaller studios into XBOX, making it even more damming when they went and both Bethesda (Elder Scrolls) and Activision (Call of Duty) in order to XBOX to maintain a profit and it failed unbelievably miserably. I’m the most excited for Ninja Theory going forward without XBOX’s backing and ownership. They don’t have to be confined into live service garbage for once. I’m just as equally excited for Double Fine being indie, while Compulsion, which is a bit of a controversial studio, is a studio that always screams indie more than XBOX. Undead Labs being sold is interesting too considering how long State of Decay 3 has been taking in development. Now the tides have been turned, and while I don’t like seeing layoffs, at least XBOX selling studios is FAR more appealing and exciting compared to Sony ending PlayStation discs in 2028.

  • AlexWalason
    Alex Walason (@AlexWalason) reported

    @JuiceHead33 With elder Scrolls being my favorite game franchise, the wait has been excruciatingly long for TES VI, especially with the lack of new info on it. On the other hand, I very much enjoyed my 500 hours in Starfield and while I acknowledge it's issues, I can't help but feel bad for it in a way. Can't help but to feel like it was dragged through the mud for profit by grifters. Going forward, I think BGS should focus on TES VI and making it as good as they can, but I also think they really need to show some form of new trailer sooner rather than later. Same for the Fallout remasters.

  • AlexWalason
    Alex Walason (@AlexWalason) reported

    While I'm very happy that Xbox plans on investing more in The Elder Scrolls and Fallout, my one concern is that I don't want them to turn The Elder Scrolls into a vending machine of spin offs. 15 years is way too long between games, but we don't want the opposite issue where there's too much of it. What I think @Xbox should do is make The Elder Scrolls have a bigger impact when it comes to media. I see so much Fallout merch, and even annual gatherings, it would be nice to see The Elder Scrolls get that same treatment, especially with Elder Scrolls being my favorite game franchise. I also think that we are due for a new trailer for TES VI. I definitely love Bethesdas short reveal to release window, but I think pulling back the curtain ever so slightly on TES VI would be a good thing. They can still save a full reveal for a later date. This year marks 15 years since Skyrim, so I can't think of a better time. It's been so long between entries, I really think a new reveal is in order with a title reveal. Even an in engine short teaser would do wonders for us Elder Scrolls fans. on the topic of Fallout, I don't mind if other studios get to do a spin off. It happened with New Vegas while BGS was busy with Skyrim, so I don't see a reason why it couldn't happen again. Fallout 3 is being remastered by Virtuous even, so more remasters would do wonders. #Elderscrolls #Fallout

  • frogpitgaming
    VG Frogman (@frogpitgaming) reported

    @RedDeadDovah @TESOnline They genuinely believe that successful live service games are "set and forget". They don't understand why a live service game that is already successful would need more than a skeleton crew. I don't think they would understand it even if you explained it with crayon drawings.

  • kioskmango
    emil (@kioskmango) reported

    @1ialexen @TESOnline They have no reason to not keep it going, it's one of the few live service games that makes them a lot of money to this day

  • Der_Kernel_
    Der Kernel (@Der_Kernel_) reported

    Let’s pretend that 15 year gaps between a series is okay. Let’s just pretend that’s fine. Let’s pretend that you really need all this extra time to make it just right, even though Skyrim took only 7 years and they also released fallout 3 in between. Let’s pretend that Bethesda is pushing out rockstar level of quality games. Let’s pretend that you can actually justify the timetables with the level of polish. Let’s pretend every Bethesda game has been bug free and never had any technical issues at launch. And Let’s also pretend that if they did, they were swiftly patched and fixed and wouldn’t still be suffering on a particular Japanese console years after release. Let’s pretend that it’s critical for Todd Howard to touch every aspect of the game. Let’s pretend he is the only key to success. Why in Oblivion would you NOT allow other companies to run spin offs of the IP. Why WOULDN’T you push for a New Vegas 2? From purely a business decision how does it not make sense to have Elder scrolls spin offs? Not even a small RTS game? Really? Can ANYONE actually explain how this makes a lick of sense when New Vegas has become the cult classic? Any excuse beyond pettiness? Beyond selfishness?

  • doomseerjones
    Doomseer Jones (@doomseerjones) reported

    @UESP_net The 7 years burnt on Starfield could’ve produced both a new Elder Scrolls and new Fallout game, and had it done so, there’d be a lot less people losing their jobs right now. What an unforced error…

  • longshotrecon
    recon (@longshotrecon) reported

    @KingFanMan @Microsoft 14 layers of management is far too many. Nothing moves efficiently when every idea and decision has to fight its way through that much bureaucracy. Here’s a simple way to picture it: Try dragging a 140-pound weight across the room. It’s doable, but it’s exhausting, you move slowly and burn through a ton of energy. Now take away 90–110 pounds and try again. The lighter load travels much farther, much faster, with far less effort. When that “weight” represents creative ideas, design decisions, and priorities, too many layers create massive drag. The result is stagnant complacency. Xbox needs to be able to move again. We need quality over quantity. Bethesda should have been much further along with The Elder Scrolls VI by now, and a new mainline Fallout game should feel more imminent especially after the huge momentum from the TV series. Instead, for years resources went toward supporting live service titles like Fallout 76 and The Elder Scrolls Online while the big single player RPGs that define the studio took a backseat. The hardcore players who keep those live service games running do valuable work, but they don’t move consoles or create the same cultural moments that a major new Elder Scrolls or Fallout release does. I do feel bad for the people who got laid off plenty of talented developers got caught up in this. Spreading the studio too thin across too many projects clearly wasn’t working. Hopefully this reset forces a sharper focus on the core franchises so the next big games actually land with real impact.

  • Ladybug_bu
    👾アイリーン👾 (@Ladybug_bu) reported

    “From hype to chaos 🎮🔥” @grok @TESOnline #ESO #ESO_JP #ESOFam “What’s happening with @TESOnline is a real shame, but it’s their own fault. I remember when I first started playing, I already had Morrowind, Summerset, Elsweyr, Greymoor, and Blackwood thanks to my father who bought them for me. Then came High Isle (2022) — I saved like crazy to get it. Necrom (2023) — I sold three Nintendo Switch games to afford it. And then my favorite arrived: Gold Road (2024), which I bought without any problems. I always looked forward with great joy to see what was coming each year. But then those damn developers changed everything: useless subclasses, they took away content, and once again kept patching to fix their own nonsense. In the end, it’s truly a pity.”

  • GATerps02
    Landon (@GATerps02) reported

    @katanaollie @ZakkenKloot Assuming elder scrolls 6 is good. Who knows maybe a live service game with micro transactions.

  • TrixieSharra
    Trixie (@TrixieSharra) reported

    @BethesdaSupport @TESOnline Cant login it keeps saying unexpected error, fix it please

  • Asif_not_here
    ❦ Asif ❦ (@Asif_not_here) reported

    @Grummz "Anybody not working on fallout or elder scrolls is at risk." Wait until these games are finished... heads will roll

  • KoldSteel412
    Kold (@KoldSteel412) reported

    @JuiceHead33 Maybe they should improve how they develop their games so they’re not broken pieces of ****. It’s been too long since their last Elder Scrolls game, unacceptable.

  • grlicking
    Sony Toprano (@grlicking) reported

    @Grim_Dutch @RedDeadDovah @TESOnline And you think fewer people working on the game is going to fix those things? If anything it's going to make those problems worse

  • SteelWicker
    SteelWicker (@SteelWicker) reported

    @BTV_Cast @SulyceGaming Xbox lost of sight if the customer a long time ago, tried to fight its way back when the customer moved on, bought up too many studios to bolster Gamepass, and are now floundering as a result while also under a corporation that has shifted into AI and is beginning to hold the brand to standards they are unable to achieve. I don’t blame the current head of Xbox, she was given this mess just a few months ago and now has to right the ship in what I’m sure feels like a very narrow window of time as compared to the amount of leniency Phil Spencer was given. The industry as a whole is sharing some of the problems Xbox has, but I think Xbox remains a wholly unique situation because they are a platform holder and own some of the largest IP in gaming with Minecraft, COD, Halo, WoW, Overwatch, Forza, Elder Scrolls, Fallout, and Doom, among others. Many if their issues are self inflicted, but if Xbox goes down, a significant portion of the industry goes down with it.

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    @masmorragamer That would be an issue if the game was trying to be Elder Scrolls. Luckily it isn't.

  • CasualNoobGamer
    Casual Noob Gamer (@CasualNoobGamer) reported

    @PlayerEssence I noticed that studios with successful live service/multiplayer games are safe like obsidian has grounded Bethesda has fallout 76 and elder scrolls online and rare has sea of thieves all safe probably more but I just woke up from a nap and brain didn’t wake up yet

  • SilentWraith87
    Robert Gough (@SilentWraith87) reported

    @blacklodgegames @silderfoe Bethesda did that made a boat load of Elder Scrolls and Fallout games, took that money and made a new IP in Starfield, granted it wasn't necessarily a new success but they did it. The problem they have now is not just cost of the games but more importantly the time it takes them