1. Home
  2. Companies
  3. The Elder Scrolls Online
The Elder Scrolls Online

The Elder Scrolls Online status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 79% Sign in (79%)
  • 7% Online Play (7%)
  • 7% Glitches (7%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Paris Sign in 8 days ago
Gaillac Game Crash 2 months ago
Arrondissement de Poitiers Online Play 2 months ago
Saint-Marcellin-en-Forez Sign in 2 months ago
Villeneuve-d'Ascq Sign in 2 months ago
Amsterdam Sign in 2 months ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • TrueGordoCompu
    Gordo Compu (@TrueGordoCompu) reported

    @Pirat_Nation I've been playing Skyrim with mods for years and it's amazing. Bethesda should have hired modders for The Elder Scrolls VI, probably going to be a piece of crap like Starfield that modders will have to fix.

  • Lgbt_Cherry
    KhajiitCook (@Lgbt_Cherry) reported

    @Foxhound_N10 @TESOnline They need to have a good version that's pick up and play for new players. My problem is when they force players to do it instead of the other campaigns

  • Kaybearmomma
    KayBear (@Kaybearmomma) reported

    @WarHistoryBuff Its way over rated, it gets boring fast and it suffers from the fallout/elder scrolls you can do everything in one play through issue

  • TheItFactorMMA
    The It Factor 💫 MMA Betting (@TheItFactorMMA) reported

    @kidthewiiz @NikTek Is there no way to middle ground it for something like Elder Scrolls 6 to fix their city population issues that people complained about in Skyrim? Have your run of the mi interactable NPC count and backfill with these shallow NPCs?

  • gececi53
    Ümit ATASEVEN 🇹🇷 (@gececi53) reported

    @bethesda Dear ZeniMax Online Studios / The Elder Scrolls® Online Support Team, I am requesting that my account be temporarily disabled to protect against potential theft. However, despite providing all necessary documentation (invoices/purchase receipts, answers to questions, and my personal information) definitively proving my ownership of the account, the lack of concrete action for days has become unacceptable. Your disregard for security protocols, the prolonged delay despite providing all necessary proof of ownership, and the lack of a satisfactory response are causing significant difficulties. As a player and customer, the continued unfair blocking of my account completely contradicts your understanding of customer satisfaction and service quality. My account is now secure and my hosting is fully verified, therefore there is no longer a valid excuse for this delay. My request is clear: I demand the DEHAL of the block on my account and the uninterrupted restoration of access. Otherwise, if my complaint continues, I will be forced to pursue this matter through customer rights courts and higher authorities. I would also like to state that I expect an urgent disruption to my file due to recent support issues and the events that transpired on the same day. I request to participate in the necessary competition.

  • atlassignaldesk
    Atlas Signal (@atlassignaldesk) reported

    Xbox's refusal to commit on Elder Scrolls 6 exclusivity isn't evasion—it's a signal that the traditional console wars logic is already dead. The "family of devices" framing is the tell. Microsoft isn't building a next-gen console anymore. It's building a platform stack: high-end hardware for 4K gaming, mid-tier boxes for Game Pass streaming, mobile integration, cloud fallback. That architectural shift means exclusivity clauses become liabilities, not assets. Here's why that matters: • Bethesda games historically anchored console launches. Elder Scrolls 4 (Oblivion) moved 360 units in 2006. That halo effect—exclusive marquee title—justified the hardware bet. But if your bet is on subscription and service, not hardware sales, exclusivity shrinks the addressable market. • Game Pass economics flip the incentive. A $70 single-player RPG sells copies. The same game on Game Pass day-one needs massive install-base growth to offset upfront cost. That only happens if you're pulling players from competing ecosystems, not gatekeeping from them. • PlayStation's installed base is too large to ignore. If Elder Scrolls 6 ships in 2027-2028, PS5 Pro owners will have 200M players deep. Microsoft's internal math almost certainly says: exclusive launch loses $500M+ in subscription revenue vs. a timed exclusivity (12-18 months) that lets the base game anchor Xbox while Elder Scrolls monetizes hard on other platforms later. The hesitation to announce non-exclusivity isn't indecision. It's the space between what corporate strategy demands (multiplatform) and what marketing still wants to promise (Xbox supremacy). That gap closes when the first major AAA title ships on both. Forward: Watch whether Starfield 2 (if announced) or Avowed get the same "we'll see" treatment. If yes, the console exclusive is formally deprecated. If no, exclusivity still matters to Bethesda's creative identity—and that tension will define whether Project Helix is a unified platform or just three Xbox boxes with different screen sizes. #Xbox #ProjectHelix #ElderScrolls6

  • GrimSyphr
    GrimSyphr (@GrimSyphr) reported

    @bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.

  • Chroi90
    Chroi (@Chroi90) reported

    @CS11__ I think the problem, is the hype. That'll happen when you take 12 years to come out with the next title. Elder Scrolls 6 will meet the same fate. Good lessons to learn, dont milk your IP to death on one title for an entire decade.

  • WingXCustom
    Wing X Custom (@WingXCustom) reported

    @Hybrid508 @RinoTheBouncer Nah **** that. I Grew up playing Spider-Man games on other platforms. Didn't stop Sony from worming their way to Spider-Man exclusivity by leveraging the MCU rights. -Spyro -Crash Bandicoot -Fallout -Elder Scrolls -Banjo-Kazooie Should all go exclusive. Sony set the precedent

  • sjsuth
    Stephen Sutherland (@sjsuth) reported

    @pcgamer There is one problem and it’s that outside of the cities and some set piece locations, exploration was in cardboard procedurally-generated environments. There was zero reason to explore any of it, whereas all you want to do in Elder Scrolls and Fallout is explore.

  • HipHopInTheRaw
    HipHopInTheRaw (@HipHopInTheRaw) reported

    Rief Rawyal Spoke For the American People Did Fauci Eclipse Gates Israeli Polls Press Secretary Rubio for answers Stait Iranians told White House Leavitt alone Secret Service Natalie Harp Flash Flood Royce White use Crowley Magik 4 Black Trans Woman The Elder Scrolls Ben Divine

  • DaMilfMarauder
    MilfMarauder (@DaMilfMarauder) reported

    @InfoXbox_ The problem is that the last elder scrolls game came out 15 years ago and fallout 4 came out over 10 years ago. They weren't working on **** and think that just cuz they've been there for years, they're immune to layoffs.

  • Snowgard_
    Snowgard (@Snowgard_) reported

    @JayDook Starfields biggest issue was it wasn’t Elder Scrolls 6 or Fallout 5 and that’s what people wanted

  • gececi53
    Ümit ATASEVEN 🇹🇷 (@gececi53) reported

    @TESOnline Dear ZeniMax Online Studios / The Elder Scrolls® Online Support Team, I understood the temporary deactivation of my account to protect against potential theft. However, despite providing all the required documentation (invoices/purchase receipts, secret question answers, and my personal information) that unequivocally proves my legal ownership of the account, the lack of any concrete action taken for days has become unacceptable. While I respect your security protocols, the prolonged delay and lack of a satisfactory response, despite providing all necessary proof of ownership, is causing significant hardship. As a player and customer, the continued unjustified blocking of my access to my account completely contradicts your understanding of customer satisfaction and service quality. Now that my account has been secured and my ownership has been fully verified, there is no longer any valid excuse for this delay. My request is clear: I demand that the block on my account be removed IMMEDIATELY and that my access be restored immediately. Otherwise, I inform you that if my grievance continues, I will be forced to take the matter to the relevant customer rights bodies and high-level authorities. I also warn you that I expect my case to be urgently transferred to a senior support staff member and resolved within the day. I request that the necessary action be taken immediately.

  • Lordofsparta
    Luminous Beings are We… (@Lordofsparta) reported

    @TESOnline Near unplayable. 3 hour wait to get into PvP zone to participate in the event. Soon as you try to fight someone you realize they’re using the armory glitch and are immortal. Full heavy armor with all buffs and this guy can cheat kill you in one second. ESO thinks this is fair. No

  • RioTheDragonMan
    Rio (PUBLISHED: 'The Stones Will Shout') (@RioTheDragonMan) reported

    > I don't think Elder Scrolls will suffer that fate despite all the glaring issues of Skyrim to lifelong fans, it remains well respected enough I think TES 6 will sell gangbusters, but if TES 6 is FO76/Starfield quality I think TES will die painfully afterwards. >

  • Lord_Of_Shorvia
    Lord Haelor (@Lord_Of_Shorvia) reported

    @Radish_Doctor This is why I will usurp Todd. I'll fix the Elder Scrolls, I'll fix Fallout. Make Bethesda Great Again #MBGA

  • metatransformr
    Chubigans (@metatransformr) reported

    (nerd alert) what im working on right now is the interesting human-ai interaction problem of: > how best to author arbitrary types of canon/lore/level design/game worlds The way I think of your game's canon/world is as - A wiki - A graph - A database Collections of data with a schema and relations. for instance: - we need to be able to lay things out spatially like town / dungeon / maps - we need to be able to create arbitrary schemas for things in our game world such as monsters / players / factions We need to be able to link things together, for instance a certain NPC linked to a certain faction. So essentially you're creating a database of stuff for your game world. The problem is, no world builder i know uses a database perspective to author their world. They sketch things in notebooks, they "play", they just "vibe it out" So Im trying to figure out which abstractions I need to make (i.e. spatial, "entity", *thing*), so that we can "enter a game world" and author things naturally. Sometimes you're authoring in 3d, sometimes in 2d, sometimes in pure text. And then the AI translates your authoring intent to a diff on the database - Potentially, data schema diffs - also data diffs themselves - Image generations and sketches. The AI acts as a mirror "reflecting" the world back to you (like a DM) so you can follow a thread and work something out. Im still nowhere near where I want this app to feel - I want it to feel seamless to dive in and start envisioning your world. The objective function I am using is *simplicity* and *completeness* with which we can author the canon / data schemas of existing RPGs (i.e. elder scrolls, baldurs gate etc) - so I can allow my developer agent to "search" for possible UI/UX solutions to these problems. how do you author worlds?

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @Reply_Addict The problem is that starfield makes it really obvious. In Elder Scrolls or Fallout you get a loading screen when entering a house or city. With Starfield you get like 6 loading screens just by switching a planet. Starfield was just too much

  • GrimfelOfficial
    𝔊𝔯𝔦𝔪𝔣𝔢𝔩 (@GrimfelOfficial) reported

    @FussyPastor Prompt was iterated on: Build an explorable 3D RPG world in Three.js based on the attached image. It has to feel like Elder Scrolls daggerfall in feel, FPS RPG, with collision detection, no clipping or defects on geometry, AAA visuals with HDR lighting and shadow shaders, target 60fps, split all the work into sub agents like terrain, props/geometry, materials/textures, lighting, physics, controls/camera, performance. Assign one sub-agent per stream. Each sub-agent owns its stream end to end and reports what it built plus what is still weak. Integrate, then run a review pass: walk the world, list every visible defect, fix them. Repeat till you get it perfect

  • yambidev
    Yambidev (Buy my game) (@yambidev) reported

    @Bigbossratman @MauganRaMonday I wouldnt call these good examples as the games using "fake" gameplay trailers like anthem, no man sky, starfield ended up being broken messes. Also elder scrolls combat is literally enemies running at you and hitting you, and it has 15 difficulties.

  • wesleytypes
    Wesley ✨ (@wesleytypes) reported

    I love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.

  • daniel_adinnu
    Dinnu daniel (@daniel_adinnu) reported

    “No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.

  • MaldingKitter
    Falmingkitter (@MaldingKitter) reported

    @ShitpostRock Elder Scrolls 5 had this problem with most of it's "main" holds

  • Wailingfoil6742
    Hiddenwings / wailingfoil476🇺🇸🇻🇦 (@Wailingfoil6742) reported

    I am still killing those dark elves if anyone is wondering and not the cool Elder Scrolls ones they are based the evil sadists ones plus I am still killing those rats although Watermelon showed up and caused more problems by being Watermelon

  • goregram
    goregram (@goregram) reported

    @TESOnline Games more broken then a onlyfans model relationship with her dad.

  • mononaut
    Bryan (@mononaut) reported

    @fentanylbrownie "ubiquitous" in elder scrolls games but never really seen it be such a problem anywhere else. Elder scrolls melee combat is remarkably unfun that bypassing it with sneak is the default way to enjoy the game.

  • _Muskett_
    muskett (@_Muskett_) reported

    @BethesdaSupport @TESOnline And now I can login again

  • TCM9555
    Tim Morris (@TCM9555) reported

    @hard8_times Halo. Gears. Forza. Call Of Duty. Fallout. Elder Scrolls. Starfield. Doom. Quake. Wolfenstein. Sea Of Thieves. Spyro. Crash Bandicoot. Dishonoured. Diablo. Flight Simulator. Indiana Jones. Blade. Age Of Empires. Minecraft. You missed a few out...

  • Halo_HypeGuy
    Is Halo 7 out yet? (@Halo_HypeGuy) reported

    @lastchalice @XBOXTIMDOG And that's exactly why Xbox should make Elder Scrolls and other non-live service games full exclusives. If they go all in like the 360 era, Sony is cooked with their 1sr party network in shambles, most 3rd parties going full multiplatform and player trust dissolved.