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The Elder Scrolls Online

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Full Outage Map

The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.

Problems in the last 24 hours

The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by The Elder Scrolls Online users through our website.

  • 67% Sign in (67%)
  • 14% Online Play (14%)
  • 10% Glitches (10%)
  • 10% Game Crash (10%)

Live Outage Map

The most recent The Elder Scrolls Online outage reports came from the following cities:

CityProblem TypeReport Time
Arrondissement de Poitiers Online Play 3 hours ago
Saint-Marcellin-en-Forez Sign in 16 days ago
Villeneuve-d'Ascq Sign in 16 days ago
Amsterdam Sign in 16 days ago
Châteauroux Sign in 16 days ago
Fréjus Sign in 16 days ago
Full Outage Map

Community Discussion

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The Elder Scrolls Online Issues Reports

Latest outage, problems and issue reports in social media:

  • cia_rumored
    CIA (@cia_rumored) reported

    @AndreBelluzzo @kabrutusdeid The size of the game is not a relevant issue to me. The game is what many Elder Scrolls fans have asked for: a 1:1 update with glitches included. I wouldn't call it amazing, but it's tasteful. And in a world where $ 70–$80+ games exist, they listed it at $50. It's not Game of the Year, but it's a totally fine game for people who've wanted to replay Oblivion without it looking like a potato. Bethesda is a horribly managed company, but this was not a miss.

  • SAMURAISAM0
    Samurai0 (@SAMURAISAM0) reported

    @KingFanMan He's just trying to do fan service after completely fking up the entire industry. Seriously 76 was nothing but a cash grab. The formula for fallout and elder scrolls games is fking easy, and you have entire genres to pull from for the writing. A chimp could have done his job.

  • ZanonGalt
    Zanon (@ZanonGalt) reported

    @JuiceHead33 18 years or more to make the next Elder Scrolls. Bethesda clearly has a serious problem. Most of the leading staff should be immediately fired.

  • AlexWalason
    Alex Walason (@AlexWalason) reported

    While I'm very happy that Xbox plans on investing more in The Elder Scrolls and Fallout, my one concern is that I don't want them to turn The Elder Scrolls into a vending machine of spin offs. 15 years is way too long between games, but we don't want the opposite issue where there's too much of it. What I think @Xbox should do is make The Elder Scrolls have a bigger impact when it comes to media. I see so much Fallout merch, and even annual gatherings, it would be nice to see The Elder Scrolls get that same treatment, especially with Elder Scrolls being my favorite game franchise. I also think that we are due for a new trailer for TES VI. I definitely love Bethesdas short reveal to release window, but I think pulling back the curtain ever so slightly on TES VI would be a good thing. They can still save a full reveal for a later date. This year marks 15 years since Skyrim, so I can't think of a better time. It's been so long between entries, I really think a new reveal is in order with a title reveal. Even an in engine short teaser would do wonders for us Elder Scrolls fans. on the topic of Fallout, I don't mind if other studios get to do a spin off. It happened with New Vegas while BGS was busy with Skyrim, so I don't see a reason why it couldn't happen again. Fallout 3 is being remastered by Virtuous even, so more remasters would do wonders. #Elderscrolls #Fallout

  • Domino2097
    Damian Bentley (@Domino2097) reported

    @GenePark Nope Elder Scrolls was a pc born series and after playing Oblivion on PS3 I refuse to play any other on console cause at least I can fix the bugs on PC

  • Winterscythe11
    Winter (@Winterscythe11) reported

    @TheAnnaji They’ve fixed a majority of the gameplay problems but the world is still very boring and sanitized compared to the elder scrolls and fallout.

  • hearthywatcher
    Hearthywatcher (@hearthywatcher) reported

    @KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.

  • Drum2dbeatz
    Zoinkz (@Drum2dbeatz) reported

    @FarmerChewy @Pirat_Nation Exactly. Their games are fun, but under Microsoft’s cashflow umbrella, Starfield still had a few issues and the next Elder Scrolls still hasn’t been shown or teased So unfortunately, I don’t think these layoffs will have a meaningful impact. If its worse, then that’s on Microsoft

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    @masmorragamer That would be an issue if the game was trying to be Elder Scrolls. Luckily it isn't.

  • Arghdeaded
    Deadman Vazquez (@Arghdeaded) reported

    @DAKKADAKKA1 Not even modders are going to be able to fix the next Elder Scrolls, they'll be lucky if it even boots up 💀

  • Joepic8049
    JP (@Joepic8049) reported

    @IGN Release a **** game like Starfield instead of putting resources into Elder Scrolls. Sounds like a managment problem

  • ShaverKare94651
    Karea Shaver (@ShaverKare94651) reported

    @TESOnline That all those people lost their jobs because Microsoft is a greedy money grubbing can't say those words on here. The best thing Microsoft could do is hire them back right now. Or elder scrolls and all that money will go bye-bye. We don't want your maintenance problems Microsoft.

  • virkokka
    Virkokka (@virkokka) reported

    @SuperP1ayerX @GHBSmith The issue is that I care about Elder Scrolls, not the other games. There's still not enough value for me to buy a console, even if all the other games were also exclusive.

  • Yawaru
    Moon King Yawaru (@Yawaru) reported

    @DanticsOfficial Could they fix it? Sure, but would people rather them work on the next Elder Scrolls or Fallout instead? I’m sure it’s possible to make a good Skyrim in space, but would they rather use Starfield as a platform to sell paid mods? Seems that way to me.

  • longshotrecon
    recon (@longshotrecon) reported

    @KingFanMan @Microsoft 14 layers of management is far too many. Nothing moves efficiently when every idea and decision has to fight its way through that much bureaucracy. Here’s a simple way to picture it: Try dragging a 140-pound weight across the room. It’s doable, but it’s exhausting, you move slowly and burn through a ton of energy. Now take away 90–110 pounds and try again. The lighter load travels much farther, much faster, with far less effort. When that “weight” represents creative ideas, design decisions, and priorities, too many layers create massive drag. The result is stagnant complacency. Xbox needs to be able to move again. We need quality over quantity. Bethesda should have been much further along with The Elder Scrolls VI by now, and a new mainline Fallout game should feel more imminent especially after the huge momentum from the TV series. Instead, for years resources went toward supporting live service titles like Fallout 76 and The Elder Scrolls Online while the big single player RPGs that define the studio took a backseat. The hardcore players who keep those live service games running do valuable work, but they don’t move consoles or create the same cultural moments that a major new Elder Scrolls or Fallout release does. I do feel bad for the people who got laid off plenty of talented developers got caught up in this. Spreading the studio too thin across too many projects clearly wasn’t working. Hopefully this reset forces a sharper focus on the core franchises so the next big games actually land with real impact.

  • StolenDaughter
    Weathering The Storm (@StolenDaughter) reported

    @TESOnline I installed today's patch and can't log in because it doesn't recognize the patch... fix this immediately.

  • PuselSpielt
    Pusel (@PuselSpielt) reported

    @Reply_Addict The problem is that starfield makes it really obvious. In Elder Scrolls or Fallout you get a loading screen when entering a house or city. With Starfield you get like 6 loading screens just by switching a planet. Starfield was just too much

  • TriceratopsMr
    Mr Triceratops 🧙🏼‍♂️🇨🇦 (@TriceratopsMr) reported

    Obsidian was always openly progressive The problem with the Outer Worlds and Avowed is that everyone wanted them to be FO or Elder Scrolls style of open world RPG and they clearly were not.

  • vhkrnzo
    vhkrn (@vhkrnzo) reported

    @aletthius @TESOnline Henards library is broken. Quest stuck no options for anything.

  • The_Soupinator
    Soup (@The_Soupinator) reported

    @WinC_Gaming Yeah that's the big problem. Exclusives mean nothing unless they have must-have games (released regularly) to back that plan up. Halo hasn't been that for a LONG time and they're going to need more than just Elder Scrolls 6 which is still years off.

  • Killanitis
    xbotjimmy (@Killanitis) reported

    Outside of Live service games like elder scrolls online fallout 76 and blizzards live service games everything else should be exclusive

  • qmatrix_ai
    Qmatrix (@qmatrix_ai) reported

    @IGN The Elder Scrolls 6 delay hits hard. We saw the same slow quality loop in quantum dataset labeling where expert verification added 18 months but cut error rates by half.

  • DaddyWarpig
    Daddy Warpig (@DaddyWarpig) reported

    Elder Scrolls VI will suffer because it’s made by today’s Bethesda. Retaining employees who were already producing mid games wouldn’t fix that.

  • WelbornKayleigh
    Kayleigh Welborn (@WelbornKayleigh) reported

    @BethesdaSupport @TESOnline game patch updated on ps5 and now i can’t get in the game saying “patch required please download and install” the patch is updated and won’t let me in, other guildies in discord having same problem

  • RealBSP3
    𝐁𝐒𝐏𝟑 (@RealBSP3) reported

    ID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.

  • 5h42k7007h50up
    Yellow High Voltage Rat (@5h42k7007h50up) reported

    @BethesdaStudios Look, I love the Elder Scrolls and Fallout. Have since I first booted up my Xbox to play Morrowind in 2002. But you guys needed a kick in the ***. I hate that all those employees got fired, but taking 20 years to release a game, and then another decade of no DLC or content for said game, and relying only on modders to fill in what you left out, is the most laziest and snobbiest **** you could have ever run for a company. And not telling people about games or projects coming up, being so tight lipped and superior, and holier than thou art. On a gaming engine that is already 40 years old and barely works at launch, and takes a year to fix the game. Bethesda needed a kick in the ***. And it was long overdue.

  • jiggylookback
    Jiggylookback (@jiggylookback) reported

    @BethesdaStudios Do people play Fallout 76 and Elder Scrolls Online? I read the numbers…I don’t know anyone who personally does. I tried 76 with a buddy and we enjoyed it for a minute but it was a massive glitch fest and that was like two years ago.

  • MusicNarik
    Narik (@MusicNarik) reported

    @lastchalice You use *Oblivion Remastered* as an argument that *The Elder Scrolls VI* needs to be released on PlayStation. But people overlook an important detail: *Oblivion* is part of a strategy defined years ago under the leadership of Phil Spencer and Sarah Bond as part of "Project Latitude" when the priority was expanding Xbox games to other platforms. Strategies change. Leadership changes. The market changes. If Asha Sharma truly intends to rebuild the value of the Xbox brand, *The Elder Scrolls VI* is precisely the kind of game that should remain exclusive to the Xbox ecosystem. We are talking about an IP capable of selling consoles, strengthening Game Pass, giving consumers a clear reason to choose Xbox, and even weakening the competition's catalog in the next generation. Exclusivity has never been a problem for Sony, Nintendo, or any company looking to strengthen its ecosystem. On the contrary, it creates an identity for the platform. Xbox's biggest mistake was abandoning that differentiator; now, they are going to pursue it more aggressively. And that is absolutely right: if you want to play games from Bethesda, ABK, and Xbox Game Studios, buy an Xbox, subscribe to Game Pass, or buy the game on Steam—PlayStation and Switch won't have access to these games anymore!

  • AzLineage
    MyNameIsNobody/Destiny 3 (@AzLineage) reported

    @FilmsFallout Since it sounds like bungie will be making a Borderlands live service game instead of another Destiny game, so glad I have Fallout and Elder Scrolls to fall back on

  • Tycoon28082854
    Tycoon (@Tycoon28082854) reported

    @TESOnline can’t login after the new update today on ps5 pro. It says I need the new update, but I downloaded before. Do u have that, too?