The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (71%)
- Online Play (14%)
- Glitches (7%)
- Game Crash (7%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
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Sign in | 2 months ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Aniket (@astriknormal) reported@Shubhamxpawar The first time I got linux was when I was still using my old deadbeat hp computer which had intel pentium and 1gb ddr3 ram in it, so windows 7 was lagging like crazy, and then I read somewhere that for such kind of machines, linux does the job, and I got myself ubuntu and honestly it really did put new life into that machine, then I also managed to run osrs and elder scrolls 4 into it, had a blast using Linux until I got a gaming build haha
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Charlotte From The Trials of Mana Series ⬛🟧 (@Sumdood21764260) reported@Kofigiration @Character1n2ern Moral ******* won't work with me. If it's weird then don't do it. Calling someone a criminal over lines/polygons is my issue. It is the same as blowing someone's brains out in a FPS, stabbing someone to death in Elder scrolls. Also you know anime has always been weird right?
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BRAP (@BRAP_Podcast) reported@shapeformer You and others are conflating two different things. Xbox using exclusives again and Xbox rebuilding its business around the traditional exclusivity driven console model. Look at Xbox's actual economics. Microsoft's FY26 results have shown gaming revenue declining, hardware revenue falling by more than 30% year over year in consecutive reported quarters, and content and services declining as well. That's not a signal demonstrating that consumers want Xbox hardware at scale. And that decline started while they had exclusives. So if Microsoft has concluded that exclusives are the answer and is truly "going back to basics," why hasn't it actually committed its biggest franchises to that strategy? Right now they've only committed Gears: E-Day in 2026 and Clockwork Revolution in 2027. They've said more exclusives are planned, but they haven't announced this pipeline you're assuming exists. Matt Booty has actually described the approach as case-by-case. And here is where your Elder Scrolls and Halo argument loses traction. You're saying the next Halo and TES VI will be exclusive. Based on what??? A hunch?? Because Xbox hasn't announced either one as an Xbox console exclusive. Asha Sharma literally just talked about seeing a live playthrough of TES VI and praised its scale and story. That was a perfect opportunity to say, "And this will be a defining exclusive for Xbox." She didn't. If TES VI exclusivity is already part of this supposedly obvious return to basics, why hasn't Xbox said so? Why are you and others making a commitment on Xbox's behalf that Xbox itself hasn't made? The same applies to Halo. Until Microsoft announces the next Halo as console-exclusive, you're using your prediction of Microsoft's future strategy as evidence that the strategy already exists. That's called circular reasoning and it holds zero weight. And there's an economic reason for Xbox to remain flexible. Xbox hardware is declining substantially. Microsoft owns enormous IP with potential customers on PlayStation, Nintendo and PC. Making a game like TES VI exclusive means voluntarily giving up access to part of that addressable market in the hope that enough people migrate into the Xbox ecosystem at scale to compensate for it. That's a business calculation, not an automatic win simply because "exclusives sell consoles". Today the evidence shows a hybrid strategy. Two exclusives to give Xbox hardware differentiation, case-by-case decisions on single-player games, continued multiplatform releases, and multiplayer/live-service games remaining multiplatform. And your claim that most Xbox ports don't make their porting costs back still needs a source. That's a financial claim. Show Microsoft's costs and revenues for those ports. Otherwise you're treating another assumption as fact. Ultimately you're just arguing what you believe Xbox's strategy will become, "back to basics". Where I'm talking about what they're actually committed to doing and what they've communicated to investors.
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tony_914 (@tony914_) reported@Strawhatmonger Elder scrolls and fallout are gonna have the same issue
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zetsubilly (@z_zetsubou) reported@pageturn_ @ChazakielDoremi I heard the problem with starfield was that there were longer time between content in relation to elder scrolls or fallout where you walk five feet and you run into smth
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TJ Jimmy Falker (@FalkerTj) reported@aaniVibeTheory Idk fallout new vegas if you can polish it a bit and fix bugs without ****** up what was there. Elder scrolls Morowind too... if you mean an upgraded revamp the true crime streets series. Dont kill my wallet though fo an already made polish up. Bought it once prior save my wallet
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Hiddenwings / wailingfoil476🇺🇸🇻🇦 (@Wailingfoil6742) reportedI am still killing those dark elves if anyone is wondering and not the cool Elder Scrolls ones they are based the evil sadists ones plus I am still killing those rats although Watermelon showed up and caused more problems by being Watermelon
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3V0 (@3V0_VTubing) reported@MorrowindGOTY I worked for a small time at Bethesda and zenimax. No one cared for the elder scrolls blades. People were playing ESO and Fallout 76 because there weren't new single player games. They have been trying to keep the service route alive as long as they can.
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Pusel (@PuselSpielt) reported@SynthPotato With Fallout and Elder Scrolls it’s only for interiors and maybe big cities. The main problem with Starfield is that you have so many loading screens switching planets. Boarding the ship, leaving planet, traveling to new planet, entering planet, leaving ship. Every time a ls
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Luminous Beings are We… (@Lordofsparta) reported@TESOnline Near unplayable. 3 hour wait to get into PvP zone to participate in the event. Soon as you try to fight someone you realize they’re using the armory glitch and are immortal. Full heavy armor with all buffs and this guy can cheat kill you in one second. ESO thinks this is fair. No
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FinalBoss.io (@FinalBoss_io) reported“The roadmap is unaffected” lands a little differently when 3,200 people just disappeared from the larger machine around it. Maybe Elder Scrolls 6 really is still on track. Maybe Oblivion Remastered still makes its Switch 2 window. But players have heard this line enough times to know what it usually means: the plan on paper survived. Whether the capacity survived is a different question. That’s the trust problem with studio reassurance after layoffs. Not that every statement is a lie. That a roadmap is only as real as the team, time, and priorities still standing behind it. A game doesn’t get delayed because the PR wording was off. It gets delayed because fewer people are left to do the work. “Roadmap intact” is nice. Show us the shipped game.
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Ümit ATASEVEN 🇹🇷 (@gececi53) reported@BethesdaSupport @TESOnline It is disgraceful that a major gaming studio hides behind automated bots, refusing to provide a human review or basic accountability. You gladly take players' money, but the moment an issue arises, you lock them out and throw away the key. Completely unacceptable!
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Alaska Gnome I SUPPORT Israel (@Gnomiss) reported@BethesdaSupport @TESOnline trying to return after several years... I can log in to the web sight.. but log in to the game fails with an error 201.. do i have to re subscribe to log in?????
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GrimSyphr (@GrimSyphr) reported@bethesda now hire 50 straight white chud devs and @Asmongold to test and fix Elder Scrolls 6 and we can all be friends again.
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Alex Walason (@AlexWalason) reportedThis has become a larger issue than just with GTA. Even when you look at The Elder Scrolls VI, people believe it's been in development for 15 years when it only entered full production in 2023 following the release of Starfield. The sad reality is all of this is so easy to Google but people remain ignorant
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Joker (@DSR_Joker) reportedA lot of people are focusing on the "poor shaming" aspect But it's more of an industry issue. $80-100 for GTA, Elder Scrolls, massive games like that, sure maybe. $80-$100 for a 4-8 hour story game or worse a 20 hour bloated with busy work to justify the dollar to hour games. No
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Monday (@lxMondayxl) reported@asha_shar Imagine if Elder Scrolls, Diablo, Fallout, Crash bandicoot, Spyro and so much more were exclusive to Xbox. Helix would sell like hotcakes! 🥞
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Wesley ✨ (@wesleytypes) reportedI love Creation Engine. Propriety engines play a significant role in forming a game's identity and I would never wish that away. Bethesda is who they are in large part because of this engine. That said, to spend countless years and millions of dollars on a new game and NOT strive to break new ground or do something you haven't before feels like a waste. The Creation Engine hasn't shown a meaningful capacity to grow and change with modern gaming expectation and that's a problem. I still want Bethesda games to feel like Bethesda games, but if Creation Engine 3 doesn't massively impress and prove that it can deliver a truly modern gaming experience, it will be imperative that Bethesda make changes that I don't think they're willing to make. At this point, promising the future of The Elder Scrolls and Fallout on Creation Engine feels like a giant gamble.
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St Spurs Man (@St_SpursMan) reportedIf elder scrolls 6 is mid in any way I’m going to crash tf out
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Graham Smith (@SuperSmithBros) reported@St1ka @nameresu Again, if we look at actual development time its more like 8 years. They also arent forcing larger budgets and dev times on other devs at all. There are probably 4 or 5 franchises in total that do this. Elder Scrolls, Cyber Punk, Witcher and Rockstar games. Cyber Punk also made the mistake of releasing too early (which cost them dearly). I have no problem with that for these franchise (although elder scrolls is dragging and potentially because Bethesda track record isnt what is once was). Literally every other franchise does things differently... The ones that do it yearly burn out and lose customers from repetition. Other devs focus on more unique experiences. Each to their own.
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Dinnu daniel (@daniel_adinnu) reported“No, the roadmap is unaffected.” That’s Bethesda’s entire response when asked whether The Elder Scrolls VI would be delayed by Xbox’s layoffs, four words delivered to a YouTuber after Microsoft cut 1,600 jobs immediately and marked another 1,600 for elimination over the next year. Here’s the sentence that complicates it. The Elder Scrolls Online, made by ZeniMax Online Studios, a sister team under the same publisher, lost over 200 employees in the same round of cuts. Their own public statement wasn’t reassurance. It was an admission: “roadmaps we previously shared will be shifting.” Same company, same week, same wave of layoffs, and the two teams gave opposite answers to the same question. That’s not necessarily a contradiction. The Elder Scrolls VI’s team may genuinely have been protected while a live-service team absorbing over a hundred lost staff clearly wasn’t. But it does mean “the roadmap is unaffected” isn’t a statement about Xbox’s restructuring. It’s a statement about one specific team’s staffing, issued at a moment when a studio one floor over was saying the opposite about theirs. Current and former staff have reportedly told IGN they expect delays, crunch, and heavier reliance on contractors unfamiliar with Bethesda’s internal tools regardless of what the official line says. Bethesda’s statement answers the question it was asked. It doesn’t answer the one everyone’s actually worried about.
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🟦DanDee🟥 (@FineNDanDee) reported@DrWoland1312 @NebsGoodTakes Its not a problem with Skyrim itself but a lot of ppl were just upset Bethesda Softworks kept re-releasing Skyrim instead of making a new Elder Scrolls
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Skyridge (@Skyridge94) reported@TESOnline it’s ridiculous that when I’m in a dungeon, people keep pulling me to the final boss when I’m trying to do something for the quest and when pulled past the prompt or boss needed for the quest that it bugs it for me. Fix your game 😭
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Emily (@o_XxEmilyxX_o) reported@TESOnline Your “significantly increased” drop rate claim for new Breton plans is bs. They’re still nonexistent in game. Please fix it. signed, A pissed off housing community
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Polynomos 🌑🐦⬛ (@Polynomos) reportedElder Scrolls 6 is gonna have animations even worse than this and no one will care bc modders will once again do their job for them and fix the game
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Alright Stingy (@___Stingy___) reportedBethesda is notoriously known for relying on the community to fix their games (finish the rest of the development for the game) these developers deserve to be fired the last single player game was three years ago. “But fallout76 and elder scrolls online are mainline game”
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@DarkPaladin000 (@Paladin000Xbox) reported@JamieMoranUK They do cost more you're absolutely right but there are some successful live service games out there Just look at Bethesda and how long they've done Fallout 76 An elder scrolls Online those games have a ton of players Sea of Thieves did at one point I'm not sure what it is now
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KhajiitCook (@Lgbt_Cherry) reported@Mark97009631616 @TESOnline Code needs to be consistent and work well a small error in it can cause alot of bugs from other lines of the code and they have to qa check everything and they got way less quality assurance team. So that's two bottlenecks.
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Lula Molusco do Guerra nas Estrelas (@SW_Squid) reported@SynthPotato I don’t think it’s such a big deal. It was very obvious in Starfield because the player is constantly fast traveling. This should not be an issue in Elder Scrolls and Fallout where the game takes place in mostly one exterior map.
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Slade (@Slade_AF) reported@The_End_602 @valuetainment Lmfaooo, you're the clown, brother. All I own is PlayStations. I have a PS2, PS3, PS4, and PS5. I only own one Xbox, and that was a gift back in 2014. You're the problem with gamers nowadays; it's either one side or the other. Sony ****** up, and I will always call them out on their bullshit. Also, Asha is doing God's work on the Xbox side by whipping Bethesda into shape. Do you know how ******* long I've been waiting for a new Elder Scrolls game, let alone a Fallout 5 announcement? Hell yeah, she's doing better than Sony right now.