The Elder Scrolls Online status: server issues and outage reports
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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (60%)
- Online Play (15%)
- Game Crash (15%)
- Glitches (10%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 14 days ago |
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Online Play | 14 days ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Robert Gough (@SilentWraith87) reported@TongueToad @TKsMantis If it ain't broke, don't fix it. I think for games like RDR and GTA it's fine. Bethesda however I would say it's worse there because let's be honest Elder Scrolls, Fallout, Starfield, they all look, feel and play exactly the same, down to the UI and while on the one hand
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Dova Dork (@DorkDova) reported@PatManJones62 @JezCorden Mate it means nothing to me anyways I own both but the issue is sales. If they want to actually make money maybe they should release on all platforms I'm adamant they should of brought spiderman to Xbox as well I'm saying elder scrolls deserves better treatment
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𝐁𝐒𝐏𝟑 (@RealBSP3) reportedID is correct. Too much time and money is being spent screwing around, as teams have to be peeled off in the process, which paradoxically adds even more money because it adds more time. They can't even make the game, let alone manage an open world for so many users 24/7. Can it be done? Absolutely, but you've got another problem, and it's massive. Pun intended. Here's the real story that you didn't know: World of Warcraft didn't hit so hard because it was amazing. That was just a cherry on top; and amazing isn't as critical as it's game-play loop was, anyway. It could have been total junk, and it still would have sold well. WoW hit hard because you had a gigantic new crop of PC users that had finally figured out how to use them, and they had kids who had just grown into gaming. Computer time limits weren't a thing for them, either. They'd never really had to manage it, before, so it's just WoW all day when there's nothing obvious to do. Before that point there wasn't an equivalent. The games existed, but not the era and the likely install base in relation to deployed hardware, and nobody had really cracked the dopamine factor. Multiplayer RPGs had been around a very long time, but they weren't so tailored for jumping right in, and they didn't carry a successful IP, which may have been old, at that point, but powered up the people who'd already been using computers. Everquest wasn't as accessible, didn't have the associated IP, had a far less polished game-play loop, and was tapering off, already. It's still around today, but you probably didn't know that. Everyone knows about World of Warcraft, but it's torch is dimming a little more every year. If it becomes unsustainable, it will be incredibly difficult to replace, these days. You've got the financial problems I mentioned initially, yes; but they're not the only issue. Any new property has to be released into a matured market. There is no novelty, anymore, and everyone already understands the dopamine hit of that game-play loop. It was perfect for the time, and those who were hooked still are, but even they're losing interest. There isn't some massive crop of new users with a PC that's finally made it to the desk in the living room after being in the office for years, with a house full of kids who learned to type two years ago. The financial models have shifted, as well. It's tough to back something that needs constant maintenance that doesn't just try to sell you $1.50 toys every day. That's expected on the balance sheet, now; but it can't be the primary model for the gamers. WoW released into a perfect storm of opportunity. That doesn't exist, anymore. To create it's equivalent, you'll need a medium-sized studio with full creative control, as well as a history of hooking people, financially backed by a large publisher who doesn't have it's hands in the gears. Who's going to back that studio, today? Everything, from that big-money perspective, has to be Avatar right out of the gate, or it's not a success. I've been on about that in my analysis of ID, Bethesda, and Microsoft, a few posts back. The only companies who know how to produce the kind of crack Blizzard served up into an unsuspecting market are mobile studios. So, there's a potential acquisition or partnership on the table; or at least advanced research nobody bothers to do, anymore. You see, you're going to have a million people show up at once, it's going to break, it won't be finished, anyway, they'll complain, and you'll have to float the whole system's budget as things are expanded and hopefully the game still justifies itself as the money quickly begins to count down, instead of up. Elder Scrolls Online tried. People play it, but it didn't work. Fallout 76 tried. People play it, but it didn't work. Final Fantasy whatever tried. People play it, but it didn't work. There are other large attempts that people play, but they just didn't work. This time, you need a new IP. Having a couple of titles with the same name and world under your belt isn't going to help. That's been proven, and so has total free-roam game-play without a rewarding loop. Now you've got to hide it, so more seasoned gamers don't feel like they're being lead around by the nose. There's no naive, new market with all the right hardware at the exact same time, and infinite interest that's just begun to peak, that's ready to pounce on anything that lets them live in a different way. ... and you don't have the corporate structure to make it happen, even if there was. The year before WoW released, the parent company was trying to sell Blizzard. That's where they were, and nobody had their hands in the gears, at the time. Now they're worth 68 billion, and they can't pivot. Who's going to throw that knock-out punch? As for Morrowind, don't get me started: It was a theme park, next to Daggerfall. It was tiny, and stripped down. Every succeeding title was even more tiny and stripped down. The company focused on impressing players with graphics and tighter experiences; each time deleting more and more of the creativity and immersion provided. To create something like Morrowind (certainly something like Daggerfall) requires extreme risk, again. The player-base doesn't have the patience, and the corporate structure, again, doesn't exist. That's another mid-sized studio release. Bethesda, whatever their individual value is, can't even succeed Skyrim with another tinier, more simplified title. They're running on a treadmill. The industry is not healthy. It's bloated, and there will be many more layoffs. There will also be a few big publishers and studios that are going to remain in financial trouble, and may very well pop. You know what kind of studio we need more of? ID They were the right size, they have the creative chops, they're efficient, the tech is already on the table, they have access to the servers, but they're still not valued enough to get full backing, today.
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Bryan (@mononaut) reported@fentanylbrownie "ubiquitous" in elder scrolls games but never really seen it be such a problem anywhere else. Elder scrolls melee combat is remarkably unfun that bypassing it with sneak is the default way to enjoy the game.
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monke (@air_bagged) reported@GenePark The thing with exclusives is that I have a 300 games backlog on PC and I can live without Elder Scrolls or God Of War. Especially after Starfield. Most PC players think the same and nobody buying 2 consoles at 1000$+ each next gen without physical media. The crash is here.
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TJ Jimmy Falker (@FalkerTj) reported@aaniVibeTheory Idk fallout new vegas if you can polish it a bit and fix bugs without ****** up what was there. Elder scrolls Morowind too... if you mean an upgraded revamp the true crime streets series. Dont kill my wallet though fo an already made polish up. Bought it once prior save my wallet
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CyberEagle (@CyberEagle1989) reportedVortex failed to install my modlist correctly AGAIN, so now I'm installing an OpenMW modlist just in case I need and Elder Scrolls fix, while I consider what game to play (it might or might not be OpenMW)
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Speedy (@Adienspeedy) reported@PurpleMNinja @Criminalsimpson Yeah, no problem. It was fun even if I don't do RPs often. An Elder Scrolls Steamed Hams RP? How does that work?
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DJAAFAR DJAAFAR (@DJAAFAR500) reported@TheXboxLove @klobrille @KudosMSGP They already have so much titles they Bette rsave for next one fallout Vegas elder scrolls 6 halo 2 remake conkers phyconats 3 banjo kazoir heel even crash 5
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muskett (@_Muskett_) reported@BethesdaSupport @TESOnline And now I can login again
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DS. (@Kreitoc) reported@TESOnline And the game is broken yet again.
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Hearthywatcher (@hearthywatcher) reported@KeezTheFlex @SentMush @Caffeinefunk 100% agree with this they have way more corporate bs that is their problem. Loading is more minor yet understandable qol. They dont even have the og lore guy for elder scrolls. Like wtf. The main lore guy for everything up to skyrim is gone. ES6 might be doo too from that alone.
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Cero, Kitsune Worshipper (@CeroMofu) reportedThe only "Delay" for this game is that they're not working on it in the first place. It's never coming out lol, Elder Scrolls 6 flat out doesn't exist
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JULL (@BeffGod) reported@de3dsoul The elder scrolls iv oblivion remastered even has fps issues on the ps5 pro. They did a terrible job
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Micah Anderson ✝️ (@Therealmekelle) reported@Qingjinnn @HazzadorGamin Elder scrolls 5 sold that much so ion really see the problem
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Nethi ܸ⩌⩊⩌ ܸ (@NethiVr) reported@CassieKittenVR Different tech at the time. Keep in mind that Bethesda is a bit like monster hunter with their engine. Each generation of games are working on the same system just modified to fix their current IP, which was ether Elder scrolls or Fallout. What a mess x3
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Zoinkz (@Drum2dbeatz) reported@FarmerChewy @Pirat_Nation Exactly. Their games are fun, but under Microsoft’s cashflow umbrella, Starfield still had a few issues and the next Elder Scrolls still hasn’t been shown or teased So unfortunately, I don’t think these layoffs will have a meaningful impact. If its worse, then that’s on Microsoft
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andy (@andymke) reported@a_space_alien @JuiceHead33 Yes the long term employees can help develop new talent, but they're also the least likely to want to try something new the "We've always done it this way" mind set is powerful in long time workers "if it ain't broke, don't fix it" you might say, but 15 years and counting for a new Elder Scrolls game shows that something at Bethesda is broken and needs to be fixed.
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CIA (@cia_rumored) reported@MassiveCorgi @BecerratopsTV @pcgamer Bethesda collectively created its own problems. Nobody wanted Starfield; the game sucked, and it ******* most of their resources for years. The market told them "Elder Scrolls" and "Fallout 5," but they decided that they knew better. Bethesda employees are losing their jobs because of inside factors, not outside factors. And yeah, it sucks that probably some good developers got caught in that crossfire. But I'm just sick of these companies insulting the player base and then wanting sympathy when they reap what they sow.
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Patrik Severin (@PatrikSeve) reported@WrightRight4 @JMako67 @VALC_6 Heck there is even code in Source from the original Quake Engine. It is more a developer thing to improve things. One aspect I hope they fix is faces in the new Elder Scrolls, properly animated with better eyes and such. All that is possible if they want to.
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Blake Anthony Shown (@blakeshown) reported@UnderhiveScum @TESOnline You hope someone lost there job. Because there’s a glitch on a new update or something is inconvenient. 🙄 🙄🙄🙄
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Phiophill (@Phiophills) reported@neontaster Again the problem of their bad management probably still exists. Wanting Elder Scrolls, Fallout, ect games out quicker does not make them come out quicker if management is still bad.
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Sweet Babes Incoming(SBI) (@HS07641012) reported@Pirat_Nation Elder scrolls is all about letting modders do all the work, MS can easily make loads from paid mods, BGS just have to make a big unified open world with some basic stuff in and a robust mod tool, the game can be released in alpha state and still make hundreds of millions over time. Not a lot of devs needed. Other than wokeness, biggest problem for fartfield is they fractured the open world with space stuff which lead to many hating that game.
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Bababoey (@szoszki) reported@john69542 @MaroonKennedy Dude I wanted new elder scrolls since ******* 2015,Is that a ******* problem to create one game in a spam of all those years? This means those devs are ******* lazy
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Ren (@ladeeL90) reported@BethesdaSupport @TESOnline Why has there been no response from anyone? I’ve deleted and reinstalled, and STILL can’t get onto ESO. This going on day 2 now, and I’m not the only one. If you guys bothered to actually read the replies to your tweet, you’d see that. Fix this, and comp us. This is ridiculous!
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Knight(Fate)1029384756 (@Knight10293847) reported@masmorragamer That would be an issue if the game was trying to be Elder Scrolls. Luckily it isn't.
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what is a name, *crash* a miserable pile of Pavlov (@idiot_of_pavlov) reported@Orioracion @TDBlue_ Holy crap just checked his page after all this and he follows 12 people one is the guy who does the multi-hour-long elder scrolls documentaries and the other issue on head I've been yelling at a special needs pseudo intellectual this entire time
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nair (@nair_rose_) reportedhalo 7 minecraft 2 gears 6 psychonauts 3 dishonored 3 the elder scrolls VI fallout 5 prey 2 call of duty black ops 8 call of duty modern warfare 5 doom eternal 2 quake 5 crash bandicoot 5 spyro 5 diabo V overwatch 3 we are so ******* back
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Pusel (@PuselSpielt) reported@Reply_Addict The problem is that starfield makes it really obvious. In Elder Scrolls or Fallout you get a loading screen when entering a house or city. With Starfield you get like 6 loading screens just by switching a planet. Starfield was just too much
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MeepMorp (@LiliasAmell) reported@GenePark it would be an elder scrolls without PC modders to fix it so.... no