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Warframe

Warframe Outage Map

The map below depicts the most recent cities worldwide where Warframe users have reported problems and outages. If you are having an issue with Warframe, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Warframe users affected:

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Warframe is a free-to-play cooperative third-person shooter video game developed by Digital Extremes for Microsoft Windows, PlayStation 4, and Xbox One. In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of cryosleep to find themselves at war with different factions.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Tenancingo de Degollado, MEX 1
Paris, Île-de-France 1
Foz do Iguaçu, PR 1
Biganos, Nouvelle-Aquitaine 1
Hombourg, ACAL 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Warframe Issues Reports

Latest outage, problems and issue reports in social media:

  • enkayart
    Natalie ⭐️ #WeLoveValko (@enkayart) reported

    @Xaivhi A lot of people have suggested good otomes and gachas. If you're looking for another live service w great story then Warframe. Digital Extremes (the devs) haven't failed me yet. F2P w microtransactions, but you can grind to get most things that cost real money

  • TheDrag0ncat
    🐉THE dragoncat 🐈‍⬛ (@TheDrag0ncat) reported

    @SockTalking Looter shooters and live service MMO’s lowkey do. Destiny being the main example, but WOW and Warframe also come to mind

  • THEREALANTMANIA
    YOU'RE A MORON (@THEREALANTMANIA) reported

    @SonnyServs21 @avatar_fighters Nah, you’re right — I had that same theory about this whole situation as well. I remember other games like Warframe were having issues with the same certifications as well when they came to Xbox and even their content was delayed because it didn’t pass the requirements…

  • FLOOMEZ
    floomez, bringer of hope (@FLOOMEZ) reported

    imo the problem comes from the updates this year having been pretty experimental, all things considered follie's hunt was an attempt at making Warframe properly scary in a way that puts us at actual risk JS:C returned to Railjack, need i say more

  • RoyceFPS
    EKIA_Royce (@RoyceFPS) reported

    The insane amount of cheating in FPS games have killed my interest in online shooters and PVP a tad bit. The division 2, the first descendant, Tekken 8,forza & the crew, Warframe, palworld. Theres just better games without all the sbmm and all the the minpulation that this system does to us mentally to force emotional instability so that it tricks you into thinking "maybe this next match will be beter" only for me to queue into the same exact **** as last match. Dont get me started with how they distract you with 20 - 50$ flashy skins,battle passes,event passes LTE's etc. yes ive bought millions of skins by this point tbh i was a massive whaler untill it really started to show the damage it was doing to me financially (Distraction → retention → profit) This 3 part plan run's so deep its even started to slip into single player and story games the sad part is again!, sbmm & eomm are the culprits for the issues we are dealing with today in moder shooters the skill-floor is raised, the skill-ceiling is cut down so that everyone wins and stays and to protect the border casual playerbase. I hate this system because matches feel so curated abit Pre-determind, and emotions are intentionally spiked to cause secondary issues like rampant cheating, collusion, rage quitting and toxicity. yes we had this kind of behavior back then its the fact that its forced,curated and intentional not organic or naturally anymore. Modern games feel like slot machines that drain your energy and your wallet not a fun escape from lifes already busy day to day demands. Comeing home from your 9 to 5 job only to play a game that requires that same exact demanding energy is absolutely disgusting and the main reason why so many players are moveing to single player,story mode games etc

  • __guinny
    🛡️✨ Cap’N Starshield ✨🛡️ (@__guinny) reported

    My biggest problem with #warframe is people not bring STEALTH frames on Sortie Spy missions.

  • SweedAlien
    Gold Black Empress 🏵️💛🖤🏵️ (@SweedAlien) reported

    According to Roathe’s voice actor, the devil has problems to the toilet because of his tail. Hygiene. What do you lot think about that? Because I just can’t quite imagine Roathe having any problems. Or if he does, what? #warframe #roathe

  • Zer0Playr
    Zer0Playr - LIVES NA TWITCH (@Zer0Playr) reported

    @sakuaas @FirstDescendant The fact is: both cases involve a bug that was exploited by a creator. The only differences are: The one in Warframe could be triggered by using macros, the Devs were aware and they told him so to not post videos about it, since they were prepairing a fix for it, but still he postes anyway. The one in TFD Devs took too long to fix, since they were reformulating some elements in the game and prepairing Season 4 to launch. I can't say they were aware, but given the time it took and the fact it was reported, let's say they were: they were probably doing something about it, but there were some players, creators or not, took the opportunity to abuse that problem to farm tons of transcendent guns and causing more problems Devs should take care of. The thing is: I'm not talking about success or missing of it, but about attitude against players abusing of things they shouldn't, since they knew they could be punished by that, and a position about fixing that. I'm not saying Devs were right on letting a problem like that for so long, of course they should fix that as soon as they got the report so things like that don't happen. But we can't deny players that abused of this bug are wrong too, since, as I said, they knew this problem was there, and they knew they could be punished for talking advantage of it.

  • Matthew67965003
    Random monster hunter nerd (@Matthew67965003) reported

    @_Gwanox You see his first problem was playing warframe pvp I remember playing this game for the first time years ago and people told me to avoid it at all cost and ever since the Destiny players moved here to warframe I see veterans tell new players to "NEVER GO THERE PLEASE"

  • Thunderghussy
    🍂 Batty/Sprout | Moder's #1 worshipper🍂 (@Thunderghussy) reported

    @folloidk I'm being so for real I could not explain it to you if I tried. Warframe has so many layers to it that it's hard to even verbalize the mainline story 😭 It's a great game but there's 13 years worth of content and it's still in live service and the gameplay is so varied

  • DegenWeeb89
    Degenerate Weeb (@DegenWeeb89) reported

    @ev_yn_ I disagree. Whether or not a warframe needs a nerf or buff should depend on their overall performance. Nerfing something just because it's good for 1 specific mission is not the way to go, and it sets a bad precedent for future balancing issues.

  • MadokaForLife
    ♥︎♡♛࿎࿎𝓡𝓞𝓢𝓔࿎࿎♛♡♥︎ (@MadokaForLife) reported

    @2H_claymore @108r5meme Gacha kinda sucks but it’s in my opinion the lesser of two evils for most live service games cause warframe for example has so many frames you literally can’t play without buying them, obviously the best option would be live service + no gacha or ingame purchases like

  • PolishTamales
    ♡ Polish Tamales ♡ (@PolishTamales) reported

    @betty_egg The thing with the charts is that there’s a huge difference between the peak players, the times of day those peaks actually hit, and how long they hold those numbers. Marathon usually has two peak periods during the day: one in the afternoon and one before midnight (Eastern Time). Outside of those hours the player count is abysmal. You have to look at the average, not just the lowest of the low or the highest of the highs. Right now the 24-hour peaks are sitting around 5-6k most days (with the occasional temporary bump from a new mode or free weekend that shoots up to 15k then drops right back). That’s not “double the 3k” in any meaningful way for a live-service game four months in. Averages over the last 30 days are closer to 4.5-5k. Season 2 and the free weekend pushed it into the 30-40k range for a few days, then it fell straight back down. Same pattern every time. Our boy Paul Tassi has been clear that the majority of sales are still on PC (roughly 2:1 or higher PC-to-console, around 70% Steam). Console numbers are dwarfed by it; the complete opposite of Destiny. So there’s no hidden 10k+ console players propping up those peaks. What you see on Steam is the bulk of the active population. Calling a 5-6k 24-hour peak “top 2-3% of all games on Steam” is technically true if you include every dead asset flip and abandoned early-access title, but it’s meaningless for a $40 AAA live-service shooter that reportedly cost $200-250 million+. Top 100 games on Steam are regularly pulling tens of thousands concurrent. Marathon isn’t living there. Warframe and Siege took years to grow because they launched as (or became) free-to-play with constant iteration from a much lower starting point and far smaller budgets. Marathon launched as a premium title with massive expectations and a huge spend. Four months later the revenue is still only in the $50-60 million range before microtransactions. Retention exists for the hardcore group that stuck around, sure; but the overall audience collapsed and the temporary spikes never stick. That’s why the numbers look the way they do, and why the “it’s just a AAA problem / give it a year” framing doesn’t change the actual chart.

  • DevourYourMoon
    ✨ 🌛 DUVIRI CHUD 🌜 ✨ (@DevourYourMoon) reported

    thinking she has the pieces strung up in her workshop,,,,,,,, thinking of instead of the doppleganger of the operator he uses, he talks to her through the broken warframe,,,,,,,, staring into the distance

  • betty_egg
    Betty Egg (@betty_egg) reported

    @PolishTamales You said it went down from 88k to 3k when you can see in the screenshot you shared it's double that - the 24 hour peak caps at about 6k, and shoots up to 40k at the start of a new season. Having a 24 hour peak puts you in the top 2%-3% of all games on Steam. The problem with Marathon is it cost 250 million (allegedly) and it's probably only made around 50-60 million back, 4 months later. Also this problem isn't exclusive to Marathon - Marathon is simply the chosen scapegoat. This is happening to AAA games across the board. They're over budgeted and underperforming. In the grand scheme of things, Marathon's player retention would be fairly decent if it cost about half as much to make - but again this is not a "Marathon" problem, it's a AAA problem abroad. I'm not trying to be snarky but the only reason I bring this up is because I see people making all these posts, and they seem genuinely confused? The reason Sony is still supporting Marathon is because there is a slight chance for a game like this to pick up steam, because yes in fact - player retention puts it in the top 2%-3% games on Steam. Games like Warframe and Siege took YEARS to get to where they are today, and they debuted with numbers far worse than Marathon (even when taking into account Siege had it's own Ubisoft servers on top of Steam).. THIS is why they continue to support it. They'll probably give a year before they decide to pull the plug, and again the only reason I mention this is because 90% of my feed seems to be confused about what all these numbers mean, and firstly, if you think only 3k people are playing Marathon - when in reality it's twice that many - that would be confusing, on top of the fact if you didn't know where that puts it in contrast with the rest of games on Steam, you're not gonna understand why Sony continues to support it. People keep trying to compare these games to games like Arc Raiders, or Apex Legends - games like that are well within the top 0.5% of ALL games on Steam, globally. Not everything is an overnight hit, in fact most live service games fall flat on their face... Whereas Marathon has SOME retention. That's why.

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