Warframe Outage Map
The map below depicts the most recent cities worldwide where Warframe users have reported problems and outages. If you are having an issue with Warframe, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Warframe users affected:
Warframe is a free-to-play cooperative third-person shooter video game developed by Digital Extremes for Microsoft Windows, PlayStation 4, and Xbox One. In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of cryosleep to find themselves at war with different factions.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Las Palmas de Gran Canaria, Canary Islands | 1 |
| San Diego, CA | 1 |
| Magalas, Occitanie | 1 |
| Bogotá, Bogota D.C. | 1 |
| Charleroi, PA | 1 |
| Tulsa, OK | 1 |
| Conrad, IA | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 1 |
| La Solana, Castille-La Mancha | 1 |
| Soisy-sous-Montmorency, Île-de-France | 1 |
| North Bend, OR | 1 |
| Thibodaux, LA | 1 |
| Los Angeles, CA | 1 |
| Münster, NRW | 1 |
| Wake Forest, NC | 1 |
| Le Havre, Normandy | 1 |
| Lexington, KY | 1 |
| Terre Haute, IN | 1 |
| Nice, Provence-Alpes-Côte d'Azur | 1 |
| Bethlehem, PA | 1 |
| Sydney, NSW | 1 |
| Three Rivers, MI | 1 |
| Airdrie, Scotland | 1 |
| Covington, GA | 1 |
| Pindamonhangaba, SP | 1 |
| Corvallis, OR | 1 |
| Aucamville, Occitanie | 1 |
| Corfu, Ionian Islands | 1 |
| Clearwater, FL | 1 |
| Beaverton, OR | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Warframe Issues Reports
Latest outage, problems and issue reports in social media:
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RAMPANT (@PraiseSnail) reported@Marcodmeatball This is far from a gacha game exclusive thing, I used to see the same thing happen between Warframe and destiny. I think it's more just a live service game thing, and gotcha games happen to be the most popular live service games at the moment.
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NightFox64 (@FNiA_NightFox64) reportedBest of all, the system keeps telling to turn off the system and take out the SD card then reinstall it, I did and kept giving me errors! For Fortnite it's 4 times, and for warframe it's 5 times, I can't keep do this!
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Suzu | Fishing Arc Now And Forever (@EnAvantSavant) reportedWarframe has instance 69 permanent in all their player hubs because of server lag. Players used to fill up servers 1-68 constantly to access 69, and it was hell on their servers; spinning up all those instances was taking up a ton of capacity. So they just made them always on.
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Cameron🪤 (@qundariousgooch) reported@H1z1theone @ClemPrime13 @XIVLeviathan The problem is every Warframe expansion is completely free though and Destiny’s cost a decent amount. There’s more content in each Destiny expansion for sure though but price can’t be ignored.
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Fry 🐀💀 (@dread_piratefry) reported@Gigabear_X Warframe has done pride events for years, why is it suddenly a problem now? Grow ******** up.
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rockorg (@rockorg10) reported@Kodiak_VT @PlayWarframe Why would warframe die off? Because they blocked you? Seems like you got an ego problem there.
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Aegis of Avalon (@AegisOfAvalon) reported@Whalery_Creator @a_shilage @AmericanRanger4 Dedicated launchers worked perfectly fine for years on PC. Minecraft is the clearest proof, it has run its own highly successful launcher for over a decade, never needed Steam, and still sold hundreds of millions of copies. Final Fantasy XIV, Warframe, and Path of Exile 2 are other strong examples. An .exe that launches a game isn’t some complex new technology, it was the norm before Steam became the default. The industry shifted away from this not because the tech is too difficult, but because consumers got comfortable with the convenience of third-party storefronts. That habit is exactly why these platforms can take 30% on near-zero marginal cost digital goods. This 30% cut creates real funding allocation pressure on publishers, which contributes heavily to the complaints we see, such as DRM, microtransactions, rising prices, etc. Mismanagement exists, but consumers share significant blame. By defaulting to third-party platforms and giving away 30% of revenue, they create ecosystem disarray that forces publishers to chase higher profits just to break even. This makes cost inflation worse than it otherwise would be. Corporations always want profit, that’s normal. The real issue is how consumer behavior enables the middleman syphon and then shifts all blame onto “corporate greed.
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✨ lily eve 🏳️⚧️ (@lilianbubbles) reportedguys someone play warframe with her since i have a skill issue and can’t
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KLAUD (@Lklaudat) reportedMy first fan Warframe, Echo! Made the design last year, and recently tought about a skillset for him that made me satisfied; I may be LR5 but I'm not that experient with creating builds so I can't be sure if he would be completely broken or totally lame, I'm open to discussions
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dark1LinuxTechGaming (@dark1LTG) reported@synaesthesiajp The overall economics issues facings the industry many could argue are ones the industry created from consumer to creators. Major studios in gaming, for example, following the trend of Hollywood having 200+ million to develop a game than putting another 200+ million in advertising is both insane and unsustainable for any business. Your ROI is now double what it was to break even now. Which in turn leads to unachievable sale expectations, EA, and Square's almost comical sales targets for every game as an example. Lets look at development we will use Unreal Engine as a example. Anything over a million bucks is 5% in gross revenue. So 5% of your budget just went to using the "industry standard". The devs should be asking is it cheaper to create my own or use another engine that is (OSS for example) or license another one instead. Now to be fair most games released wont hit that but we are talking major game devs here (AAA or high end AA.) Also any creative will tell you that trying to manage 1000+ people on a singular project is almost impossible for variety or reasons. To many layers between the person in charge, the game of telephone effect, messaging and creative vision gets lost, to many cooks in the kitchen trying to add their own thing to the recipe, etc etc. When you get into that level of staffing mismanagement is not an if but a when it will happen. Which in turn makes for a much more bloated budget. Though to be fair mismanagement happens at all levels look at projects like Camelot Unchained as a prime example. Now meeting consumer expectations can also sometimes be just as unachievable as a Square Enix sales target. They want low cost, want it now etc etc. The industry here has to take some of the blame for its marketing of its products to that audience. "This game will revolutionize the industry or the way interact or think of games etc." and 99.8% of the time the games fail to even be a baseline of functional let alone meet the marketing. Example, original release version of No Man's Sky. The original Colonial Marine "gameplay" trailer, etc etc. Now its the consumers fault for not recognizing the pattern and falling for the hype totally on them. Consumers need to manage their expectations better. The example of Gacha games you gave those are popular, be it amongst eastern or western players because consumers see value in it in some way. Not ways I understand not a gacha or skins buyer myself. But from what I have seen and hear is that theres enough other gameplay or other content in the game that the players feel like it is worth spending for that next character pull etc. and the thing is the baseline for that is free. Where generally the western model is currently 50 to 80 for entry please. Now 20 or 30 for this other content and now another 20 or 30 for this content. Also most Western f2p or gacha imitation games put up brick walls to pull out more money from the wallet. So they are generally looked at negatively by consumers because companies are trying to dive one to many times into a consumers wallet. into t IMO the only game I feel has done F2P right is Warframe. It's longevity and consistent high player count can attest to that. I will say the following to wrap this up. Everyone in the industry needs to do better. Consumers need to understand and manage their expectations better. Creators need to be honest, transparent, live in reality about what to expect for ROI on their creations.
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Raydar Virtual Avatar (@radarVavatar) reportedWarframe just dropped a quest about fatherhood. Healing trauma. Mentoring the next generation. A father sacrificing everything to mend a broken family. Days before Father's Day. Meanwhile, the world outside the screen quietly decided kids are too expensive. Families are a liability. We replaced nurseries with pet beds and called it progress. Game companies can still sell a story about fatherhood because it moves people. But the same companies won't touch anything that doesn't monetize. The rainbow logos disappeared this year and nobody's asking why. People are simple. They follow the incentives they're given. Can't afford kids? Don't have them. Can't sell pride? Drop the logo. Can't make a buck? Move on. But the Jade Shadows quest hit me harder than any corporate campaign ever could. Because a story about a father who refused to give up on his family lands differently when you're 35, single, and watching your best friend's kids run through a messy house while he's out working and his wife fighting for her own health and family. I don't know if I'll ever have a family. I do know the world makes it harder every year to justify wanting one. But if a video game can still make the case for fatherhood in the middle of all this noise - maybe I can too.
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RopTamen (@RopTamen) reported@SaltagreppoD2 @artificial0wl What?? Like it has its issues but it’s pretty decent relatively speaking. Destiny, rocket league, warframe, minecraft, terraria, even arc raiders sometimes all easily all have worse netcode.
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Hatemeister (@Hatemeister69) reported@HarzinLolz @NonPlaya @rebbford You can do the same in Warframe, any of the 3 starting frames can get you through the whole game no problem. Most (if not all) frames can do most content. Farming and collecting frames/weapons is prolly the biggest part of the game, you will eventually have all of them
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Arthur Draco (@arthur_draconis) reported@Dark_Mesyah @DestinyBulletn Extraction shooters are the fotm now and Sony is still obsessed with live service games despite claiming otherwise. But the other guy is right too, Destiny 2 has been going downhill for a long time, like when they took away paid dlc from people. See you guys in Warframe again!
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Ferdinand (@Ferdinand98xd) reported@chainsawheart Also nte costed around 40m dollars and that game is higher quality, full open world and more complex With DNA the problem is that they don’t update the game fast enough and they are trying to waste our time doing things that we don’t enjoy, the wedge farm is garbage, the game is pretty much a afk game, the grind is worse than in warframe or the first descendant also the way how they monetizate is stupid, in tfd you can get a universal outfit at 15 dollars, in dna you have to pay 15 just for one character