Warframe Outage Map
The map below depicts the most recent cities worldwide where Warframe users have reported problems and outages. If you are having an issue with Warframe, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Warframe users affected:
Warframe is a free-to-play cooperative third-person shooter video game developed by Digital Extremes for Microsoft Windows, PlayStation 4, and Xbox One. In Warframe, players control members of the Tenno, a race of ancient warriors who have awoken from centuries of cryosleep to find themselves at war with different factions.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Tenancingo de Degollado, MEX | 1 |
| Paris, Île-de-France | 1 |
| Foz do Iguaçu, PR | 1 |
| Biganos, Nouvelle-Aquitaine | 1 |
| Hombourg, ACAL | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Warframe Issues Reports
Latest outage, problems and issue reports in social media:
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sang/밀론 (@xandraarts) reportedproblem with deadlock and warframe is that now i go into all first person games with the expectation that i will be able to dash slide air dash bullet jump mantle slide
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skramble (@skeimby) reportedmiraculously i have managed to get two of my friends into warframe, however this poses a problem: my username is pretty much a minorly altered version of my new name, amd i havent told them im trans yet :P sooo maybe theyll continue to just not acknowledge it lol
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Joon, Marty McFly's Forgotten Dog (@JoonGTP) reportedOddly enough, Warframe and Codex suffer from the same issue(s) that plague most things: the Silicon Valley motto of "move fast and break things" (aka: the obsession with moving forward and not looking back). Though Codex is hopefully getting a performance patch soon, but still.
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Avatar X (@AvatarX) reported@Pirat_Nation Because Warframe is also now on Mobile. Warframe also don't has a the disconnect in terms of content or lore issues. Without mentioning a completely different business model from the start. Kind of an unfair comparison.
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vapor619 (@plocke_iv) reported@DelusionPosting Warframe the movement was so slow when the game came out and bullet jumping was not even a thing it was glitch and it was so well received and wanted to be kept they made that glitch a feature
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Natalie ⭐️ #WeLoveValko (@enkayart) reported@Xaivhi A lot of people have suggested good otomes and gachas. If you're looking for another live service w great story then Warframe. Digital Extremes (the devs) haven't failed me yet. F2P w microtransactions, but you can grind to get most things that cost real money
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HellenTK (@Hellen__TK) reported@1F1f1f0 @NuCaloric So, you might have the same issue with Soulframe. Our progress when the game fully launches is no being reset, meaning that every player that maxes out during preludes will still be maxed out when the game releases, other than with the new content. As on now there are over 200,000 in the official Discord, so assuming even only the 55,000 that are online atm make it to the final release, that's still 55,000 concurrent players you will feel just as behind the curve with like you mentioned with Warframe.
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🐉THE dragoncat 🐈⬛ (@TheDrag0ncat) reported@SockTalking Looter shooters and live service MMO’s lowkey do. Destiny being the main example, but WOW and Warframe also come to mind
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Old Nugget (@Ninarrow6451) reported@Saboogus I was hoping they'd address the issue that i've been getting NO useable weapons in EXA like they want me to play john warframe with the braton,lato and skana
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I'm Still Stug In Hell (@ImStugInHell) reportedSargas ruk cannot be damaged with a Stug. Like, at all. Even Triburos had issues beating him, but back then, stug could attack weakpoints. So no, you can NOT beat Warframe with only a Stug in 2026.
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♡ Polish Tamales ♡ (@PolishTamales) reported@betty_egg The thing with the charts is that there’s a huge difference between the peak players, the times of day those peaks actually hit, and how long they hold those numbers. Marathon usually has two peak periods during the day: one in the afternoon and one before midnight (Eastern Time). Outside of those hours the player count is abysmal. You have to look at the average, not just the lowest of the low or the highest of the highs. Right now the 24-hour peaks are sitting around 5-6k most days (with the occasional temporary bump from a new mode or free weekend that shoots up to 15k then drops right back). That’s not “double the 3k” in any meaningful way for a live-service game four months in. Averages over the last 30 days are closer to 4.5-5k. Season 2 and the free weekend pushed it into the 30-40k range for a few days, then it fell straight back down. Same pattern every time. Our boy Paul Tassi has been clear that the majority of sales are still on PC (roughly 2:1 or higher PC-to-console, around 70% Steam). Console numbers are dwarfed by it; the complete opposite of Destiny. So there’s no hidden 10k+ console players propping up those peaks. What you see on Steam is the bulk of the active population. Calling a 5-6k 24-hour peak “top 2-3% of all games on Steam” is technically true if you include every dead asset flip and abandoned early-access title, but it’s meaningless for a $40 AAA live-service shooter that reportedly cost $200-250 million+. Top 100 games on Steam are regularly pulling tens of thousands concurrent. Marathon isn’t living there. Warframe and Siege took years to grow because they launched as (or became) free-to-play with constant iteration from a much lower starting point and far smaller budgets. Marathon launched as a premium title with massive expectations and a huge spend. Four months later the revenue is still only in the $50-60 million range before microtransactions. Retention exists for the hardcore group that stuck around, sure; but the overall audience collapsed and the temporary spikes never stick. That’s why the numbers look the way they do, and why the “it’s just a AAA problem / give it a year” framing doesn’t change the actual chart.
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Nef (@nef3rdfleeter) reported@TakaTheGuy Positive, it plays like Warframe (Warframe is marginally better) but Raiders not an MMO like WF so it can be played offline. Warframe is peak but hard to play when on a fishing trip due to needing a internet connection. Raiders does not have that issue.
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angry fro-mun (@tomix55100) reported@danielkleach One of my issues with warframe is there are bosses that they set up so people can’t just quick kill, which I get, but they make it so they are invincible the first 5 min of a fight that takes 30 sec of most DPS to kill. Or they are intermittently vulnerable with a tiny weak showing up 30% of the time point that you need to hit 200 times.
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Saigo (@Saigo4k) reportedIt's honestly refreshing being part of the Warframe community and seeing a community mindset issue being toxic positivity of all things. You have no idea how nice it is until you look at the Halo community and see people sending devs death threats over a weird texture in a game.
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Shane (@ShaneOfSpade) reportedBro holy **** every time I go into a public lobby I’m getting host migrated. Warframe really needs to fix the host migration bs, it really kills the mood.