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Diablo IV

Diablo IV status: server issues and outage reports

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Full Outage Map

Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Problems in the last 24 hours

The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Diablo IV users through our website.

  • 66% Sign in (66%)
  • 23% Online Play (23%)
  • 6% Game Crash (6%)
  • 5% Glitches (5%)
  • 1% Matchmaking (1%)

Live Outage Map

The most recent Diablo IV outage reports came from the following cities:

CityProblem TypeReport Time
El Paso Online Play 19 hours ago
Paris Online Play 1 day ago
Paris Game Crash 2 days ago
Toulouse Sign in 3 days ago
Spartanburg Sign in 5 days ago
Laguna Niguel Online Play 5 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • CasuallyPissed
    CasuallyPissed (@CasuallyPissed) reported

    @Diablo The one thing that really pisses me off is your total lack of self-reflection and zero effort to fix your past mistakes. This spitting in the players' faces is honestly a sad ******* story. You're just a bunch of irrelevant clowns, exactly like your paid actors — Wudijo, Rob, and the rest. And I, like a ******* idiot, still keep holding onto a tiny bit of hope that you'll finally learn from it, but nope.

  • Masanimex
    Devmen (@Masanimex) reported

    @Diablo Fix the dam game so I can play dammit

  • SloppyDrops
    Sloppy Drops (@SloppyDrops) reported

    @Diablo The server issues at launch really rubbed me the wrong way. But damnit if I didn't just cry like an absolute baby during this one unspecified cutscene. 😭😭😭 #nospoilers #lordofhated

  • Masanimex
    Devmen (@Masanimex) reported

    @MrHP @Diablo Its rough but alot of people can't play. Its server side issues and yea it's very Frustrating

  • caleedaisuki
    🗻シュメール🇯🇵🦖🦕 (@caleedaisuki) reported

    @Diablo There is a bug that cannot be received because the inventory of the quest reward items is full. I can't receive the quest again, so I want you to fix it.

  • ocarinatactics
    Paul (@ocarinatactics) reported

    @Diablo How about instead of making cereal fix your game me and other players can’t access any of our paid cosmetics the last 3 yrs hundreds of dollars worth of cosmetics gone and we can’t access any of it! THIS SHOULD BE YOUR NUMBER 1 PRIORITY PERIOD

  • Vatoslo26149470
    Vatoslocos (@Vatoslo26149470) reported

    @DiCaius @Ceriphdoc @Diablo Wait are you serious? That’s ******* wild. I know Poe gets brought up alot and this is why. You can’t paywall this stuff it’s a live service game smh. I’m baffled. This was the first and last dlc I’m buying. I just can’t support these cucks again

  • HeavyBoltIV
    Warhams IV (@HeavyBoltIV) reported

    @Diablo Maybe fix menu freezes would be nice.

  • jeffrysujanto
    Jeffry Sujanto (@jeffrysujanto) reported

    @Diablo Problem logging in. Code 401003

  • filliswillis
    HamnBones (@filliswillis) reported

    @Diablo Please fix the Apocalypse Warlock, you can’t see the game because fire AOE is way too intense. Please add an option to nerf the visual effects. I can’t see the mobs AOE which ends up killing me.

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Ech0Enigma
    EnigmaEch0 (@Ech0Enigma) reported

    @Diablo Hey I hope this bug report finds the right team: overkill mace is not working at all, it states Death Blow gains all side upgrades, but none of them are working. Likewise Chainscourge not working using leap still triggers full cooldown

  • antosberlin
    antosberlin (@antosberlin) reported

    @Diablo Fix the servers first

  • MSinguliere
    Maxime Singuliere (@MSinguliere) reported

    @Diablo War Plans leveling needs to be account-wide!!! People are discouraged from leveling alts. Please fix

  • siz_aries
    AIM_Aries (@siz_aries) reported

    @Diablo The game is crashing since the update and this is a world wide problem ye need fixing

  • Carlosdelanuez6
    Carlos de la Nuez (@Carlosdelanuez6) reported

    @Diablo Please fix the servers, it's impossible to play right now

  • AmericanGamer24
    𝕯𝖊𝖓𝖓𝖞 (@AmericanGamer24) reported

    @Diablo @Blizzard_Ent game is unplayable🔴... im Lagging & Rubber-Banding on PS5, played different games and had no lag or rubber-banding at all... this is also happening to PC players, have no clue on Xbox players

  • Kikazz8098
    Kikazz (@Kikazz8098) reported

    @Diablo , any fix for this 395002 issue, me and my mates near on 2 hours now, and still cant log back in.

  • CoreyDeMo26
    DeMo (@CoreyDeMo26) reported

    @vikingdad278 @Diablo Awesome how you like it? I had trouble getting in last night before bed. Going to try again tonight.

  • kirby50734
    August West (@kirby50734) reported

    @Diablo Tipped Scales quest is broken. My son needs a refund. How do you release a quest that completely breaks progression?

  • KoryMarsh
    Kory Marshall (@KoryMarsh) reported

    @MrPixelSynth @Diablo Yeah, I'm on Series X. Crashes have been an issue on Console for several months now, but they were rare, maybe 1 in 30 hours. Now I'm lucky if it doesn't crash every time I fast travel.

  • DoktorHossa
    Shadow_Gringo (@DoktorHossa) reported

    @parlxss @themasterzahc @Diablo You ******* retard. Just. Don’t. Get. It. Huh? Company sells product. For money. Yes? Game not work? Yes? Not my problem. I expect it to function. Doesn’t matter if 1 person logs in or a million. You dumb ****.

  • BioQuantumBoy
    BioQuantumBoy (@BioQuantumBoy) reported

    @Diablo The penality mechanic while dying is pointless because u find tons of gold so no struggle to repair equip,u respawn near death location and u have a teleport to go back and forth from anywhere EVEN DUNGEONS without any problem in seconds, isnt this a 18+ game? wtf

  • VoltsThoughts
    J. McCann (@VoltsThoughts) reported

    @Diablo It’s really telling how when a new game launches, none of the bigger streamers ever have “server issues” Crazy how that works huh?

  • DrawNear_
    Amos / Draw Near (@DrawNear_) reported

    @Prowl8413 @Diablo I don't think this update will fix one of the things I least like, though: The open(ish) world. The other Diablo games were fairly linear, and I mostly play for the loot-drop/levelling dopamine hit game loop. The big map adds an unwanted layer of friction to getting that.

  • yGKeKe0
    yG.KeKe (@yGKeKe0) reported

    @Diablo What's the point of having Command Skeleton if the skeletons immediately start targeting something else? Please fix the AI so they focus what you tell them to focus. Also please fix the Merc unhiring itself bug.

  • BruceWalker1234
    DR Disciple (@BruceWalker1234) reported

    @toxicshok_ @Diablo I’m with you bro. Only people playing without issues are streamers. Funny how that works right?

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • AgUkasz
    Łukasz AG (@AgUkasz) reported

    @Diablo do we have issues now or it is just me?

  • DoktorHossa
    Shadow_Gringo (@DoktorHossa) reported

    @Diablo Let’s play another game: I give you a $100k if your game doesn’t crash for 20 minutes and you give me a $100k if it does. Do you dare? No. Of course you won’t.