Diablo IV status: server issues and outage reports
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Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.
Problems in the last 24 hours
The graph below depicts the number of Diablo IV reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Diablo IV. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Diablo IV users through our website.
- Sign in (67%)
- Online Play (17%)
- Glitches (10%)
- Game Crash (5%)
- Matchmaking (1%)
Live Outage Map
The most recent Diablo IV outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 2 hours ago |
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Game Crash | 9 hours ago |
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Sign in | 13 hours ago |
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Sign in | 14 hours ago |
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Sign in | 15 hours ago |
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Sign in | 15 hours ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Diablo IV Issues Reports
Latest outage, problems and issue reports in social media:
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Mizu (@__mizuuuu) reported@Blizzard_Ent @Diablo you guys really need to offer an offline mode or figure out how to reduce the constant rubber banding and latency spike issues in D4, I love playing the game but these issues are constantly making me put the game down
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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bryan (@bryanmckernan) reported@Diablo on xbox x.Lost count of how many times I crashed to dashboard tonight. Either right out of a war plan activity completion or using a tribute start a dungeon , get in dungeons then insta dashboard crash and have to relogAnd lost inventory. Been happing since new launch.
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Lazlo Jenkins (@BoyLazlo) reported@Diablo The servers are horrible right now I’ve died twice just trying to run to the world boss cause of rubber banding and lag wtf is going on
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dom_something (@dom_something) reported@Diablo @Blizzard_Ent I made a Paladin character for the free week, but I used caches to level it up and it got post level 25 which made my game crash. Now it crashes and I can't play the game, I tried various solutions and it still doesn't work. Blizz acc Nighthawk#2334
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Codexous1275 (@Codexous) reported@Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!
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Leonardo Lima (@Leonardolmfl) reported@Blizzard_Ent @Diablo fix the freaking hide weapon button. It is not cool to announce a feature only to have it never work. You had 2 months already.
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PlebsGaming (@PlebsGaming) reportedHey @Diablo there's a bug in the game where I keep doing less damage with my Zeal Paladin then every other class in the game. Could you fix it by buffing Zeal so we too can do Trillions of Damage? Thanks in Advance! Best regards Plebior.
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Codexous1275 (@Codexous) reported@Diablo To be far this season sucks *** The fact we dont get the coins to drop for ****. The fact we get **** for silver.. this Reliquaries system takes forever to unlock and the rewards look like complete ****... Yet they can sell you bad *** skins for 50 bucks.. What is this horseshit! The fact the system is broken as all hell... I think this will be my last season of this dog ****.. Go back to the old **** for the love of ******* god!. Do better you lazy *****!
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𝕯𝖊𝖓𝖓𝖞 (@AmericanGamer24) reported@Diablo @Blizzard_Ent BILLION dollar company and you guys cant fix this ******* game that is causing LAG & RUBBERBANDING... FIX THE ******* SERVERS... imagine making a Triple-A game and its ******* lagging & rubberbanding.... ADD MORE ******* SERVERS BILLION DOLLAR COMPANY
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Fate Of Nines - Construction Hiatus (@Fate_Of_Nines) reportedHey @Diablo Sooo this is still an issue that's horribly frustrating. ;/ might we perhaps get some updates on bugs the team is aware of and are working on? That'd be really cool for the community. Communication is cool.
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Lazlo Jenkins (@BoyLazlo) reported@Diablo Their is nothing wrong with my internet and I can ply other online live service games with zero issues but Diablo 4 is unplayable right now cause of lag and rubber banding I can’t even walk 4 feet without snapping back then I try to attack and the game freezes for ten seconds wtf
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I love movies ! (@chainsawx2001) reported@Diablo Too bad I can’t play as there is glitch that freezes my action bar so I can’t do anything I’ve done everything to fix it but it’s not and it’s happened to 2 characters so far on my ps5 so it’s basically unplayable
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Stu Gots (@Conick81) reported@DaddyTrav1 @Diablo You must have missed the part about multiple threads about the same issue.
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Normando (@sorcspectre) reported@dangerous25558 @Diablo I like repetitive things. But the real problem is the legendary drop... I made everything. Plans helltides dungs... Lmao crazy bad legendary drops this season... About repetitive: you just don't like ARPGs games. That's the main genre thing. The problem is when something not drop
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Roberto M (@zargon76) reported@KoryMarsh @Diablo That seems a PC issue honestly. No problems on my end.
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Erik Varrelmann (@HypnoticSpector) reported@Diablo I'm enjoying the expansion , while its working. How about we work on the load times and whatever's causing the game to crash out..repeatedly. Be well.
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Kappa 🇺🇲 (@Kappaz3f6) reported@Diablo Are you going to fix poison damage for ***** sake?
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Biff Rinaldi (@BiffRinaldi) reported@Riskit4TB @Diablo @Xbox Same issue. It's annoying.
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Neil (@PickleTeh99749) reportedA few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.
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Cameron Vandenhoff (@CamVantheHoff) reportedJesus ******* Christ, @Blizzard_Ent how ******** are you @Diablo servers STILL this ******* unstable? I shouldn't be losing tributes and other resources because I can't even get off the first ******* floor of undercity with the abysmal lag from your dogshit infrastructure.
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basse (@basseDK37) reported@Diablo when will you fix the campaign skip . i did the campaign for LoH on seasonal warlock. could skip campaign on char screen for my necro on eternal realm but the rest of chars its not available to skip at all. I dont feel like doing it 7 times.
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BACK 2 BACK WS CHAMP Progress (@illestprogress) reported@MacroBioBoi @Diablo Question for you sir, who do we follow from Blizzard to get updates on known issues that they’re working on? Mephisto wasn’t even dropping regular mythics after the patch (4 kills).
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Hooh (@z4r3yGGV1ODwEAZ) reported@Diablo fix classes bugs!!!!!!!
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Itachski 😈🍬♦️🔪 (@Itachski1) reportedYo @Diablo you guys going to fix your “Data Retrieval Error” and memory leak issue soon or nah? Like what are doing here because I’m enjoying the new season and my pc shouldn’t struggle with this. It’s literally making me not want to play.
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Samo shakur (@shakur_samo) reported@Diablo The ultimate nemesis portal doesnt open 😤 i have the 5 betrayer's husks. Fix this please.
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Proud_ly (@prodVersion) reported@Diablo the new patch notes do not show any spiritborn Spirithall bug fixes, are those known issues or did noone catch them yet ?
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Linkxs (@LinkXxs) reported@Diablo Servers that keeps lagging, you guys suck at your job. Year after year same lagg issue
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EnigmaEch0 (@Ech0Enigma) reported@Diablo Hey I hope this bug report finds the right team: overkill mace is not working at all, it states Death Blow gains all side upgrades, but none of them are working. Likewise Chainscourge not working using leap still triggers full cooldown
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WorstiesGaming (they/them) 🖤💚🧟♀️ (@AmyLee209) reported@Diablo But we can’t fix the bugged torment 8 Lilith???????????? I have to make a whole new class to progress the season?